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10 For the Chairman Episode 23. June 2nd, 2014

2 June 201400:14:09407 linesWatch on YouTube ↗

Transcript — every row opens the video at that moment

  1. 00:00:00

    [Music] hello everyone welcome to another episode of 10 for the chairman uh for those of you that don't know 10 for the chairman is where I take 10 questions uh from the uh subscribers that are part of our community and answer them the best I can uh the subscribers are a subset of the overall um community that uh are generously putting up extra money every month uh to enable us to do a higher degree of sort of community feedback communication allowing us to do something like this uh you know Wing Wings hanger and some new shows we got up and coming uh jump point and uh you know some fun stuff we're doing actually in the uh in the digital hangers of subscribers uh just for fun uh but but

  2. 00:00:50

    essentially uh it allows us to do a higher degree of uh Community uh content so thank you very much to to uh subscribers for allowing us to do that um let's get on the questions shall we so the first question comes from uh Shri who asks have question regarding hanger use my friends and I have small have a small organization and we were wondering if we could use each other's hangers once they play once they are placed in a game uh I when on Tera we would all use Bob's hanger and when on Carell we would use Frank's or are or hangers the only way uh that is a good question uh the way that the game is Con exeptionally set up at the moment is that you have your own hanger and that any sh shared hanger would have to be a organization shared hanger although there's no reason

  3. 00:01:39

    why you know Bob and Frank couldn't have a you know the Bob and Frank organization and have a hanger on two locations and they could use them in two locations uh but I don't think we're going to really let uh you have other people um be in your hanger CU your hanger is sort of like your personal I don't know house or Identity or whatever um so currently in the design to have a shared hanger it would have to be an organization hanger okay next question comes from aduni Al who asks how will racing work with GeForce will the recent reveal the ability to fade out or blackout from too many G's will we have to fly our fast racing ship slower or will there be some kind of system in place to prevent excessive GeForce well there there already is I mean there's a whole bunch of sort of different systems that run on the intelligent flight control system uh that allows you to we

  4. 00:02:28

    we have something that we call uh Nanny mode internally here I think we're calling it GS safe or something uh where the flight control system will ensure that you're not when you start to pull too many G's it will back off in your velocity so the G's will be you know your turn will still be F your turn rate will still be high but uh your actual rate of speed will slow down so you don't pull too many G's uh and then we got a couple of the other modes uh which we had you know com stab which we talked about which is sort of control stabilization which is kind of a little like traction control in space um so they're all there so it's sort of kind of up to you as a racer really so um you know if you put the safety modes on you won't be able to push the edge as much so I would expect that the harder core Racers would really sort of push the edge maybe get con stab off and the the uh sort of GS safe off and really push it so they try to ride the edge of not

  5. 00:03:18

    quite blacking out and also sliding around things like if you ever see a real you know uh professional racer on a on a Road Track Road course they're always sort of um using drift and everything as they're coming around turns and stuff that we're definitely going to have all that in in our racing and space and you could see it we did a video update a couple of weeks ago that showed some of the different modes and the drift and everything so I think that'll actually be quite fun for racing uh and make it make it cool next question comes from Stu who asks I watched Return of the Jedi the other night and thought to myself how cool it would be to have some friends Planet Side taken out a shield generator while some other friends are taking care of business in space we star citiz and contain these kind of missions so I don't know about Planet Side to space but there'll definitely be sort of the equivalent missions that will be sort of shipboard to space so they'll there'll

  6. 00:04:06

    be cases where you want to take over another ship and you'll have some friends out there in Fighters and they've got to clear out the enemy fighter cover and you know take out the uh the AA guns that would be sort of defending the bigger ship and then the other friends can go in and a boarding ship breach the hull and go in and start doing firstperson combat once the sort of airspace or the space I guess the space space has been uh has been sort of of secured uh so that's sort of a combined arms mission where you've got people sort of on the ground but in this case on the ground is boarding it to take over the mission and people up in the air which is um you know doing air cover and uh doing sort of like suppression of the defense systems of uh of the ship that you're going after so that would be cool Planet Side I'm not so sure about because that's not necessarily going to be um concurrent sort of in an instance you don't have an

  7. 00:04:53

    instance that runs at the same time that's Planet Side in space uh but you never know uh what we may do in the future but currently that wouldn't be part of the plan but it is it is a cool idea uh okay next question comes from Cinder Z who asks what is your stance on mods that would be client side only in the position Universe like te- morph add-on for World of Warcraft where it allows you to look like any race gender gear setup Etc I know that these mods can be used to abuse certain loopholes and coding with a game but I'm still curious if something like this would be allowed or considered as a a banable offense in either case of being used for fun or attempting to abuse the game uh you know I think I mean our our sort of uh opinion on it would be it's would be all to do with whether you are trying to cheat or circumvent the game so anything that you're doing to give you

  8. 00:05:41

    an advantage against other players it's unfair because you've modified the code or anything like that would definitely be a sort of bannable offense uh but if you just did something cosmetic that would only be client side and had no effect on the persistent Universe the gameplay or anything like that um if we found it we probably would be okay that's fine uh it's really just sort of like what you're doing what your attent is um I mean having said that we're also you know hoping or planning I mean that's what we're working on the tech right now is to to have some of this stuff like the you know be able to change your look and view with various morphs and all the rest stuff uh but so I guess that would all depend the answer would be on the situation and the use of the mod uh okay next question Xander n ask Chris some

  9. 00:06:30

    months ago cig mentioned a technology collaboration with warhorse games makers of the kickstarter Kingdom Come Deliverance can you give us an update on what CAG and warhorse are learning from each other and how they how complimentary Tech will enhance both games okay good question and that does actually fall on what I was talking about with the morph stuff uh with cinder Z's question um so you know specifically with the warhorse stuff they've got some very nice tech for how like all their NPCs wear different outfits and clothes they got some sort of um sort of pre computed morph stuff that like takes the shirt and and fits it to the body and then the the sort of um chest plate if they have armor goes on top of that and so we're looking at using that to make our sort of character modification uh pipeline smoother I think we've talked to them we've got some enhancements to uh the attachment

  10. 00:07:19

    system in Cay engine which is bit technical that's how you attach different things to uh like a character or body and we just have a much more um extendable and robust system than the default cry engine so we've talked about game that and then we're doing some information and idea swapping on the AI which is also really in uh impressive with the warhorse guys so uh now we've been pretty busy with dog fighting so this hasn't moved as quickly as I would have liked because uh we had to sort out the legal documents to make sure that we all were protecting each other's IP and but we're right ready to do that and so we're um in fact um you know we're in meetings and talking about all that stuff right now with Roos so uh be going to one little later on today uh okay so there you go uh next question comes from uh Aina who asked Chris after a year of subscribing we get

  11. 00:08:08

    our name in the game will we be able to search through a database and find it or we could potentially play this game for years without finding it well I guess it depends on where you Adventure in Space but uh no we've got a pretty cool and obvious place that we think that um uh for everyone's name um so I guess it's not necessarily going to be something that'll be that hidden uh you'll just have to go and visit it uh and uh you know it's in a pretty important area in Monument so uh so I think uh you know it's kind of up to you whether you want to play for years without finding it because uh you could play it and go and see your name right away or or not it's uh really just a matter of of traveling to a uh to a location which I'll let you guess what it would be um okay so uh Miss katonic asks if a player has several ships

  12. 00:08:57

    including a cutless on one character slot will will the player be able to select whether to use the asteroid hanger as opposed to one of the other starting hangers if so with all the ships that fit in the deluxe hanger also fit in the asteroid hanger all the ships that do fit in a deluxe hanger will fit in the asteroid hanger so we'll just get out of the way right away um in terms of whether you get to use an asteroid hanger or one of the other hangers um I think our plan was if you have the cutless which sort of default you to the asteroid hanger but um I don't know there's some ongoing discussions about allowing you to sort of switch between different h is if you wouldd rather be an ad do hanger versus an asteroid hanger but we haven't made a a full choice on that yet um so that's still in the debate consideration but definitely anything that fits in Deluxe hanger can fit in the asteroid hanger uh okay next question comes from SPC Mark who asks how will you be able

  13. 00:09:46

    to get your citizenship if you opt out of Squadron 42 okay so uh citizenship isn't just about military service although that's one of the easy ways to do it so there's uh you know there's a couple of ways to get citizenship one you can buy your way in which is sort of like the old Roman way where a lot of people would buy their way to Roman citizenship and that would really just require you sort of making a lot of money being a trade or whatever and then you could sort of buy your way into be a citizen and then the other way to become a citizen would be to sort of perform uh jobs or missions that sort of increase your like Civic or citizen status and so if you've done enough of that sort of almost like public service kind of stuff um you know taking jobs for the uee all that kind of stuff that will add to points that will at so many at certain level you you you granted citizenship um so there are other ways to do it outside of Squadron

  14. 00:10:35

    42 uh Blas uh asks with ranked ladder play announced for arena Commander do you plan to balance the ships in Arena Commander separately from the persistant universe so as an example a hornet used for ranked Arena play would be more strictly controlled balance-wise than the Pu Hornets so that's a good question I mean so the the a concept with Arena Commander is actually allowing us to sort of balance these ships um to a certain level um we're not expecting that um you know every one of the ships is going to be exactly equal although we're going to try and give them all their own sort of like quirks for arena Commander um so you know for instance a good good illustration is you know the Hornet right which is probably the sort of more most expensive uh and heavily armed of the ships you can fly the dog fight module is a you know it's a big weapons platform it's strong takes a lot of damage uh but comparatively to a 300i

  15. 00:11:24

    the 300i is going to feel sort of a little lighter a little nimbler maybe a little more maneuverable even um because it doesn't it's not such a heavily armored weapons platform um but um you know it can't take nearly as much damage um and can't like dish out quite as much in sort of its Max stuff so you know I think some in some cases that will be like just a personal play Choice um so we're going to try and use Arena command to balance for the position Universe obviously the position Universe has a lot more issues but the base balancing in terms of this weapon against that weapon this ship against that ship will be kind of uh in Arena commander and don't forget we handicap the ships right so like we're not we don't expect you you know if you take out a a hornet with an aurora you're going to get a lot more points than if you take out Aurora with a hornet basically um and so oh you know I don't know think about

  16. 00:12:12

    it like golf right they handicap golf uh so um we're going to try and use Arena Commander to help balance the Pu or at least be the starting discussion for that um but uh the one last thing I'll say is in Arena Commander there is uh you know the the loadouts for the base ships are sort of default dogf fight Loadout that we've got right now later in uh the process v1.1 onwards we're going to sort of allow you to customize your loadouts and put different weapons on and I think that will uh be fun it'll be interesting to see what people use and if the you know and then we can sort of be tweaking the different weapons for the different effects and that's the whole point of having you guys do it I think we'll get a really great sense of like balancing and what's fun okay last question comes from Apple Crow who asked we know there will be a rep system for our own characters will orgs also have a rep as well uh yes now organiz ation will also have

  17. 00:13:00

    reputation uh in terms of like how they have a reputation with other organizations and in fact um that's kind of the general reputation system right so even your own character like your reputations are all based on your reputations with other organizations and so organizations will have interor reputation and then players will have reputations back and forth with different organizations uh okay so that brings us to uh another um the close of another 10 for the chairman episode thank you all for listening thank you very much uh to the backers out there that have backed us to the incredible amounts um that we've achieved allowing us to make this game at a level uh much sooner than you know to a scale much sooner than I thought was possible before um and uh we're working we're having a great time I mean it's a lot of work but we're

  18. 00:13:48

    having a great time and thank you to the subscribers for kicking in the extra money to allow us to film this kind of stuff do other community content and um you're all great and I'll talk to you next week bye [Applause]

Transcript from YouTube’s automatic captions — punctuation and Star Citizen jargon are approximate. The video itself is hosted by CIG on the official channel.

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