Star Citizen: Calling All Devs - Escape Pods & Agent Smithing
Transcript — every row opens the video at that moment
- 00:00:11
hey everybody welcome to another edition of calling all Deb's our weekly Q&A series right take questions from you the star citizen backer imposed them directly to our developers usually on skype and usually from all over the world we've got a quick show for you this week starting us off is vehicle pipeline director at a foundry 42 UK mr. John Crewe John how you doing man hello I'm doing well welcome back to calling all Deb's we have got to gain back again Johnny's back no nevermind all right we've got a bevy of questions for you this week we've got three questions nobody in the history of Korolev's has ever done three questions in a single episode so this is the old John so we are we've got a backlog of ship
- 00:00:58
related questions so we're just gonna fly you bunch of them try to get invited in one time first question right off the back says now that more multi-crew ships are coming online and interdiction is in its early iterations what are your plans for the introduction of working escape pods now I'm not sure that escape pods require an addiction that so many scenarios where you could use the skate bods that I'm not sure about the tight end addiction but don't know whether they mean a service speaking instead perhaps because there's a there's a few bits of systems that are needed to be sort of brought together first before we can put escape pods in because after all there's no point having a escape pod if
- 00:01:47
you are just trapped to freeze to death inside it yeah a few hours later so service beacons were one of the first things so obviously can call for help the item to go seat work was another one and the sort of the last bit of the puzzle before we can do a consent push across all the ships is a better way of handling items that detached from chips to persist rather than just be cleaned up automatically because essentially it's a seat don't eject and we have ejection seats in game they throw you out the ship fine but we have to detach the player from them to sort of clean up everything can we need a nicer way to keep that around because escape pod is no good if after 30 seconds it deletes
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itself and just leaves you there anyway so yeah it's on the list of stuff to do just a few more little bits in place for it as far as the escape pods them subsc oh I do you have any early thoughts about how those would those will function will they have maneuvering thrusters will you just be completely stuck in it in a in a coffin in space waste waiting for a waiting for a rescuer that pretty response and things so they will eject you out and probably just after wow so steady themselves so you're not going in just a velocity forever unable to be caught up so they will work out a good distance to get you
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away from because you don't want to be ejected out 10 meters ranges left there but the immediate plans are not for them to be sort of like mini ships if you want to escape on the mini ship you should probably get a shape that can have a mini ship inside it to escape from alright second question about the reliant the reliant has a pretty lot lots of it lots of opinions being interjected into the questions this week the Reliant has a pretty low appeal right now with being the most expensive starter ship and arguably least capable in terms of cargo in combat what ideas for its rework in three-point-four have been proposed to bring it in line with other starters right so off the bat tempers and expectations it's not gonna
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have a complete start from scratch rework that the rework phase isn't officially scheduled it's more adding the variants but we forc'd some need for it to to get slightly bigger to sort of accommodate those variants and first like the cargo capacity closer to other equivalents last for at the moment and it should have been more to start with but there is a slight mix-up in the construction of it then so severe in being just fractionally too small to take those extra boxes so we'll sort that out alongside putting the variance in and it's almost certainly gonna have a slight weaponry increase in some shape or form whether that's missiles or
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weapon hardpoints you don't know avoid the trap booth to make something better just make the good the guns bigger on it because then they just move the problem away from it but from the size of it is sort of it is slightly under undergunned yeah that's cool well it's you know it's unique ship we'd be with the with a mix of human and Chien technology and the fact that it can when you know rotate and change its orientations as they're betting has there been any work on the the rotation being able to trigger the rotation of will instead of no that's that's still waiting for the ability to have States independently of other states since it when we have that it
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will be unleashed across so many ships he has it unlocks having veto separate from landing gear which I know is a big pain for everyone that's a pain for us so when we have that there's gonna be a whole change to the ships to make them better that's a big one for me personally all right final question for you it's often been said that what we carry will need physical space to fit but most small ships like the Aurora and the 300 I seem to have no storage at all what gives it's simply they were designed at a time where carrying a box as a mission wasn't a consideration in their design so for the Aurora we're going back and making these steps not require you to have an
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animation to get through them so that they can be adjusted to to make it walkable so you can have carry ball boxes and you better walk into the little cubby hole area let's place them down obviously that CL has the store or box and that'll be enabled in it usable as well for those people the 300 series when it has its rework it's going to take some cues from the 100 series concept where it has like the business jet fold down a doorstep ramp thing rather than the humungous ladder you have to climb up to get into it yeah so again you'll be able to just walk inside with stuff or put anything else and so that you want rather than and to go
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through a baked animation to get there well awesome that's a that's everything I got for you John good job congratulations actually guys I got another one but we'll save it for next week three questions but you know we don't we don't want to set it set these unbreakable records you know three three questions is enough right now but I'm gonna cheat like Brian's quiz school are you suggesting that went that wouldn't brian chambers did did the quantum questions he cheated to get the high score does suggest to anything if he's got a problem with that he knows we're around I'll let you get back to work see ya alright thank you so much John crew now [Music] we are moving over to foundry 42
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frankfurt and our star citizen live game director mr. todd papy who's got two questions it's gonna be the todd and john show Todd how you doing man good and yourself I'm doing well welcome back to calling all devs I got two questions one is an interesting one I think you're gonna know that one's kind of kind of a big one it's an old legacy question I think we're probably gonna put to bed let me start you off with the easier one here from the backers Organa of course submitted and voted on by backers Hurston the are weak when Hurston is for is first implemented currently scheduled for patch three point three will we see weather such as hurricanes and stuff from orbit or will the weather be coming later I will be coming later so for the tier zero version of hjerson going out
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it will have Louisville it'll have the Associated biomes with with it um as far as weather goes this is something that's been on Carsten um who is our tech director it's backlog and he's been working on it in his free time as well as working on performance issues and you know getting everything ready but basically I think he needs a bigger chunk of time to actually implement weather the way that it needs to be done where it wouldn't be like a one-off thing it would be more procedural yeah Jim and as far as they mentioned is that something we can see from orbit I'm gonna probably say it's a little too early to say we have to develop well I I think that's a goal I mean is to see clouds and and you know be able to you know just like pictures of Earth you
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know you see clouds formations and and all of those things I think that's that's truly what he's aiming for but he would have to go into the tech a little bit more of you know and actually try it out and see what what you can actually do alright and finally for the last question of the week agents smithing is the agents is the agent smith approach still our plan for allowing rapid GRU with friends in the in an immense universe basically for anybody who doesn't know what agent smithing is it's as an old concept talked about way back in the early days of stars development of something we might consider where a player could be rolling around with their NBC crew you know I'm the pilot of a constellation I've got an MPC at the in the gunner turret and when my friend comes online he could instantly take the
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place of that NPC his character would load it into the NPCs place Agent Smith from the Matrix sequels yeah which sequels which were much better than the original oh don't you they were not they were not yeah so uh right now the current thought you know if you have friends in the universe and everything so say for example you and I are friends and we want to play online together that's you're at Louisville and I'm way across the system at area 18 well I'll see where you're at I will not be able to instantly teleport there because that breaks so many different systems that we have regarding economy and just the overall field and travel like it would it would be very
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like Chris's I think thought process is very much like the real world if since I'm in Germany and you're in LA we're going to have to travel and meet somewhere whether that be in LA or somewhere or Frankfurt or somewhere along the way so that's the that is the approach that we're going in gotcha and just to clear up some minor confusion that may have arisen from Kirk tommays answer a couple weeks ago when he was talking about the party system when he was talking about being the present system and being able to see where your friends is and and click a button and load into the game he meant just that see where your friend is load into the game and then once you're in the game you go to them not for the instant teleport to where your friend is correct so the agents smithing so no agent smithing put that one to bed all
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right all right done I'll let you get back to work everybody took her back like well that about wraps up this week's show a special thanks to John Crewe and todd papy just a twofer for being on the show here this week remember you can submit your questions for consideration each and every week up in the thread up on spectrum and of course don't forget to vote that's the two-prong plan you gotta submit your questions you got a boat on which questions we address each and every month and there's a brand new thread up for June so I but you never had a better chance to get your questions seen by the other community and get it if you ever committed community members and get to vote it up so for calling all devs I'm Content Manager for global video production Jared Huckaby we'll see you next week everybody thanks for watching for the latest and
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greatest in star citizen squadron 42 you can subscribe to our Channel or you can check out some of the other shows and you can also head to our website at www.uvu.edu/library
Transcript from YouTube’s automatic captions — punctuation and Star Citizen jargon are approximate. The video itself is hosted by CIG on the official channel.

