Star Citizen: Reverse the Verse LIVE - Looking For Group
Transcript — every row opens the video at that moment
- 00:00:11
greetings citizens and welcome to another all-new episode of reverse the verse live the only show where I make up some ludicrous claim at the very beginning of every show like about how our TV was the program that first discovered North Dakota because I do most things to amuse only myself I'm your host Content Manager Jared Huckaby it's true on the show this week we've got calyx Renault Spencer Johnson and Ken on here to discuss their work on the upcoming group system improvements and answer your questions live following yesterday's episode of around the verse but before we get to that let's do like we always do the Week in Review now last Friday we had John Crewe and Paul Jones here to discuss the recently revealed Drake vulture a ship the star citizen community voted to have added to
- 00:01:00
the game last December now it was an insightful show about the process of making these ships how Salvage gameplay is intended to work in the persistent universe and the role the vulture will fill in this in star citizen in general now if you missed the show the replay is available now upon youtube monday brought with it another edition of our weekly question and answer series calling all Deb's which featured answers to a standard variety of topics including the timeline for renting ships with alpha UEC in the game and how insurance timers will work once the clock starts on those the nickel version the countdown will be in real time ie three years of insurance is three years coverage in real time and the timers that will begin those County coming down aren't expected to start anytime the near future so hang tight for the answers to the other questions you can
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check out the show on YouTube and don't forget to submit your questions on spectrum and vote on which ones you want to see addressed most now Tuesday is Lord day in the star citizen universe and this week's posts featured an interview with new Drake interplanetary CEO and an Arden about the vulture and how this shift embodies is vision for the company's future now I'm not going to say there are some hints there about some things to come I mean I just said I'm not going to say that then Thursday brought weather the latest episode of around the verse which featured a look at work being done on our new grouping system and a lawmakers guide on the Caliban system now I'm gonna tell you I lobbied really hard to name the episode 17m Caliban and I didn't get what I wanted but for those
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of you who get the joke congratulations you're old now with that we're gonna take a short break and when we return we'll be sitting down with calyx Spencer and Ken to talk all about what that joke meant so stay tuned we'll be right back so the ones that are in orange basically if I remember correctly those still need to be fractured some more like I have to break them down some more but the ones in purple I should be able to do well let's see if I can extract this storm oh i well dovakin i think i think that answers your question sorry about that score yeah kind of I can tell you many of us spent a fair
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amount of time watching twitch clips of mining newly introduced to alpha 3.2 in the PTU and that was of course captain richard who got me this shirt this was a backer get that okay I don't get mini backer gifts and so I don't get me bare goods but this was a banner gift from Captain Richard thank you all right joining us on the show this week we have a variety of designers and engineers who have worked on the working on and still working on the new group system that replaces our old party system in output 3.2 and beyond just a grab bag of develop just a grab bag of developers so let's go around the table and introduce yourselves for some of us it's the first time they've been on our TV for some of us they haven't been on our TV in over a year and for others it's just it's so with somebody's first show so they didn't ever seen you anyway so we'll
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start with that you Spencer yes Spencer who are you and what do you do for starters hello twitch chat' I'm Spencer I'm a associate gameplay engineer in LA and I'm working on grouping systems and stuff so what is the work that you do for groupings and what does an engineer do in the grouping system process um there's a few things unlike previous goals and parts of the product we've been working on this quarter have been doing more UI related work I'm not a UI programmer but with our new feature teams we let me saying with our new future teams we're expected to wear multiple hats get the job done and work you know cohesively as a team so when we're doing the new grouping and party system or like alright we need new stuff in mobi glass so you know I drove a short stick and now I'm doing some UI
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stuff this quarter yeah well you guys you guys a tough bit UI is the one aspect of star citizen that touches every single aspect of star citizen if you're flying ships if you're on the ground fighting if you're a ship if you're if you're selling you know a trade items of the kiosk you I touch --is every single aspect so yeah it's it's it's no surprise that it's kind of all hands on deck sometimes why both why it's so important and why it's so awful oh yeah definitely awful oh he's in something in UI everybody gets to find out about it it was hell everybody about your mistake explicitly hey I'm wrong Zane send your email to him not to me I'll ah now this is gonna be movin killers I need to hear from bone I needed support I do the C++ end of the UI stuff not the flash fair enough
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friend yeah and then immediately to my right kids who are you and what do you do for Start students I am a systems designer I am also doing a lot of UI that I did was not initially hired to do but we have we have just so much that needs to be put into this game that I mean part of part of my doing the UI means that I get to be more involved with exactly how it works and to try to leverage that towards more of the experience that we're looking for part of it was I have a background in programming actually so it was a little bit of an itch to get back to that that interest well folks like to buy now but you know here we are and and also just
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to be able to have that that game play in the players hands on the players screen really tangibly concrete in the game a lot of systems take a long time to get into the game like the interactive system I was working on for what two years before it found a patch - that would fit with it there's that stuff happens all the time so it was kind of nice to get something that is a bit more you know present mm-hmm and last but certainly not least this first time on our TV ken welcome okay who are you and what do you do for star citizen so my name is Kenan I'm the associate engineer in LA for this quarter I'm working on the group system on client and server side to talk to JD
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so basically I'm writing codes on the fundamental code on the group system to receive the information from the group service which made by benoît yeah now if for those of you who have seen the htv7 yesterday this is a portion of the team working on we've also got benoit we've also got a you know a kirk koumei is working working on this end and as well as other people in other studios this is that this is the group system is on if I may from from outside I don't work on the group system it's a pretty darn important system to any MMO you know we are a massively multiplayer online in the group system is how players are going to for lack of a better term group up they're going to venture out into the universe together it's integral to something like quantum linking for
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instance I to be able to travel you know in sync to places when when with our in 2018 we kind of restructure things into feature teams you know and then this team works on this and then these teams are together and then you move from one tester in the test when they tapped you for the group system that's that first meeting we're going in okay but we're gonna do party mechanics party systems sit down the meeting we're gonna go over everything all right Chris what are we looking for what's the what's the scope for our initial stuff for some what we want to do is like yeah so groups are everything everything is a group yes and so we're doing everything we need to have that foundation we can't just like sort of piecemeal it out to be like here's the party and we'll integrate it with groups some other time know
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everything's a group a eyes groups anything that like insurance club membership yeah is that that's a group if your your criminality missions these things I'll put you into groups everything is a group groups are groups groups of groups or groups it's it goes organizations yeah every it's it's crazy how many things just ended up touching when I was like oh I'm gonna invite somebody to my party this is everyone I've got I've got an idea for how the oh my god oh no so yeah it's been it's been quite an undertaking to figure out what all those moving parts would be and how they would they would sit in for everything mm-hmm there's a lot of there's a lot of important tier 0 systems finally coming
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online with with 3.2 the the grouping system and all the things that it touches we talked about the scanning system is necessary for mining it's gonna be necessary for salvaged any necessary for exploration it's gonna you know it's it's a baseline system that will touch so many other things there's one more that I'd plan on mentioning and that just it's just gone in my head but 3 3 2 is there's a lot of terrific strides in those in those baseline systems that that set the foundation for so many other things what I wanted to ask you is when you when you found out that you that you your team was gonna be tapped for it like it wasn't going to a UK team or wasn't going to an Austin team or wasn't going to even another team in LA that was you were you excited where you trip a bit trepidatious for you yes very much yes it both because it's it's
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a it's something that people have very particular expectations for one of the things that that came up early on was well this is gonna be chat it's gonna be part of the system how are we gonna handle that and then we were like well how how is chat solved elsewhere and the answer to that is in 100 million yes highly configurable and very specific ways and if you get even one of those things wrong people are like I'm not going to use this I'm gonna use the other thing that I already like and groups behave a lot like that parties and so while it's I'm certainly very excited to try to get as much community interaction into and supported by the party system it's also
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a daunting task because of those expectations because how people play is going to be so personal and how people play with their friends is going to be even more varied and personal because a personal relationship with this person that you play with is just gonna be different than this other person you play with and you want those both to behave as expected even though those expectations are different now in three two this is this is what we usually refer to as a tier zero implementation this is not the the group system that you guys can already see an action on the PTU right now and that will make it to our live environment hopefully soon what will not be it's not the end result it's the tiers there's a features like like spectrum integration which is why benoit gets involved here aren't going to be online with the three zero with
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the three two version of the grouping system that's correct yeah I think I in the ATV that we did yesterday I think something that I had said is the way to look at the parties and groups and the features that we're working on is sort of two things there's like they're not separate they're part of the same whole but it's what we're delivering four three two is basically you know party system playing with your friends right now like I invite Ken I kicked Ken because I don't like him I invite calyx and you know you're playing there and I think that would be in real life yeah actually killed something I don't like and you know all those simple requests those things going on and so for what right what we want to do right now is alright let's use this old system give it some new UI use multi glass make the play experience better because that f11 menu is a little nightmarish and so
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listen you know let me have Elevens in chat yeah but that's a big part of that right who said you needed all this arcane knowledge to use a part of the system yeah so yeah make it more user-friendly attack what we can right now and with benoit building underlying systems that can tackle things like orbs things like the insurance club membership that i brought up before and all these interesting different features so the cool fun stuff hopefully we'll get to deliver soon but we start with let's address the current problems while building a framework for better things later those are like the two things now of course we are taking questions live from our studio audience but we have no studio we have a couple times but not this job remember you can submit your questions in one or two places either live in the twitch chat or your primus your question with the word
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question in capital letters surround by brackets to help to help our friends i pull it out of the chat you can also submit questions in spectrum and the spectrum general chat same deal question and capital letters one of my brackets it just helps it helps a lead community manager tyler we can pull him out and send to me on the nice little tab now to pregame this you know we actually started collecting questions immediately after a TV aired last week or last week yesterday last day every and for people that couldn't be here live and also let people vote up some questions so we do have some questions from that chat and we'll start from there first while we're collecting questions right off the bat if have a group if half a group not a full group half a group is flying multi cruise ship and that ship performs a criminal action who gets the criminal
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status is it everybody in the entire group everybody on the ship or just the pilot who's flying the ship my favorite thing about criminality is that it's germany's problem frankfurt has the has the reigns on that one and i do not have any idea i imagine that the way that will want to have it so that groups can because we do have groups that influence the way that reputation gets distributed so yes that does sound like something that will have some measure of influence but how that actually works is not my problem [Laughter] go oh I'm on encourage somebody to go ahead and put that question in a calling
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all that's threatened and everybody who's watching the show voted up because I want to get an answer to that question though so go ahead and vote it up and I'll see if I can track that down on calling all Deb's for you since we don't have any developers from the Frankfurter team here will we be able to trade aec with other players now some variation of this question comes up quite a bit there's a notion that the trading system is somehow linked to the grouping system and I don't believe that's the case trading system would be more service beacon kind of thing not quite so like it sounds like you have a answer Allah to you first Oh a little bit I guess they're only linked in the sense that sending people money and other items and stuff my opinion should be handled using similar aspects of the shop code which is something else that I wrote so they're only linked in the fact that I would work on both features but I do want to
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see that because right now there's not an easy way to examine a we see that your friends outside of service beacons so I want to see a design on my desk to get more like shop stuff for trading and sending money in things I can already add that we've actually touched on this question on the aforementioned calling all deaths and while trading is not actively in the game right now the initial design step is for it to is important to be an evolution of the service beacon system so I don't remember what episode that was but you can find all episodes of calling all that's available now on youtube viable now because I can buy the view at a YouTube near you it's part of the whole contract concept of I'm gonna create a job and send it out to a particular person and they'll accept that and then
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when things conclude you'll transfer money that seems to be the core element of it we had wanted to get mission sharing rewards sharing all these aspects into the group system but those again start to balloon out into whole systems that are a not already set up to think about the party and groups and influence moving around in that way and B have a lot of things to test so it was very much not safe to get to get that in in the timeline but your 2:04 tears are particularly because you know just
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getting everything built over to the the new system and you know took a fair amount of of the time that we had so I I imagine that you'll be setting up essentially a contract and rules for how payment gets distributed among your party among your group if you have any organ dues or something like that that would those would all be individual things that get set up and the party would just be I would have a umbrella of rules for how to handle the most situations that you can then deviate from to make it as easy to use as possible and also give you the customisation that you need gadget so I'm gonna follow up on this because that actually touches on a couple questions we have both of the spectrum thread and the live chat right now for this tier 0 implementation contract sharing that's
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that's not that's not a part of that the tiers are a thing yeah we're all in a group he picks up a quest we don't all suddenly get the quest correct enough for me to zero okay not not four to zero yeah I mean we also we have to ord we're trying to make it so that you can even [Music] complete a mission based on the party like so even if if he has the mission and everybody is there with him trying to get it done I'm I think that he still needs to be the one to complete the mission in order to get the reward payout yeah and so that's that's one of those like those issues of this is this needs to be dealt with on in a deep in holistic way or else things like that just won't work the way that they're expected to and you know as far as like reward sharing we were initially thinking maybe we'll just like split
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evenly but you know not everybody's gonna want to do that where are we gonna put the the options to opt in or out of that system and it's just not ready yet yeah it wasn't a free feature unfortunately something like and could probably speak a bit more to this but like having your vehicle be unlocked for your members like we could get that in pretty quickly what the systems already have but you know and probably just have a half a solution of like trying to get missions to work with groups so when Cale exceda paths really need a holistic solution of like this is how the mission code changes to accept multiple people you know like if my friend kills a dude I killed the dude test you know so is it safe to say that even though something like mission sharing and rope and
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dividing reward payouts is it in the tier zero information that somebody we want to pursue in subsequent releases yeah that's something that we definitely want in the game and and and in subsequent releases it would have to be tied to the group system in some way I would imagine yeah both will probably want to be able to have it certainly for your party which is your your primary group at any given time and then also as we start to look more into how to integrate organization features and they would that yeah yeah I thought they do levy - another good question here a lot of folks in the spectrum thread work inflating the group system with relation to their organization system at this point in tier zero they're not linked they're not okay
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groups are intended to be able to contain organizations and their features which is why we had to make such a broad approach for the first time but it's not those are the things aren't linked it yeah in alpha 3.2 something worth mentioning - I don't know exactly at least for internal terms when we're saying groups is usually the more generic thing like this could be you know just a group of friends that are you know like to talk to each other for so that's like the generic thing whereas a party specifically like we're all online playing together right now like so groups it could be everything party is a specific case of a group well you don't actually have to be online to be part of a party sort of yes yeah the group is a very small thing that is beer will be mostly used in the spectrum but
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the party system will be on the spectrum but also effectively doing something on their gameplay-wise so yeah because it also hosts all the stuff about like if you get disconnected how do you to get back into this resistance if you're doing any matchmaking at all yes silic party is more of the gameplay-wise groups mm-hmm so it sounds like there's a distinction between groups and parties that will probably be chasing around for the next couple yeah thanks for months over development is trying to better delineate what constitutes a group versus what constitutes a party yeah right now they're the same but in the future you could have groups that are not parties you know like ten guys a little like we all talk and play together at the same time but the only two are online right now yeah you know you can use a party to upgrade that to a you could use a group
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to turn it into a party and be like all these people are at my party again but now I'm gonna go play with these people and said screw these guys yeah yeah like during that during the vulture promotion we mentioned I think it was a Wayfarers Club yes first Club yeah group could be everything it's like the rectangle and a square thing right a square is a rectangle you know because it's just a subset of what a rectangle could be I would maybe I'm getting jimothy but yes nobody understand notice come on it's it's grade school guys its first grade no yeah groups are everything parties a specific kind of group yeah I'm usually here to the safety net these guys but I'm gonna let Spencer hang on that one common question from both chats are their party size of limits maybe I can answer the
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question for now it's set to 8 but it can be decided out by by design when we push it out to the door so it's not decided yet mm-hmm for now internally is safe right gotcha you know oh sorry interesting you might want to talk like the reason why it's 8 because of the old party system know this so I I just don't realize that it's something about it so it's like really seven threes on it's just a fixed to eight somehow yeah well I actually know a little bit about this actor from other conversations with Kirk Miller you have to start with an arbitrary you know whenever I'm doing anything you just pick an a these processes start with let's just pick a number and see if we can hit it and see how it works and then from that you decide whether that's
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too much you go down or it's not enough to go up one of the great things about running development in the middle running a live environment in the middle of our development is we don't have to make those final decisions on our own we can pick an arbitrary number like 8 put that system out in 3.2 you know as 8 and then watch for the next three months six months nine months at how these parties come together how easy it is to fill what they can do versus what they can't do and then adjust that number holistically you know based on you know what we see in YouTube videos what we see on twitch channels what we see in spectrum conversations like that so it's what it's one of the great advantages of that we have having a live environment in the middle of our development is weak we don't have to do tons of internal focus testing to figure out what that
- 00:25:40
number is we can start the place and let you guys tell us what that number should be in many cases right one thing to add about the them the maximum party that the system is designed to hold of illnesses that unlimited play unlimited number of players into the groups there's a lot of unknowns in that for like the amount of data that the party needs to keep track of of each other's members having that be unbounded is potentially problematic so eight felt safe let's let's not deal with those problems just yet see how many other problems yeah many many problems I thought you were I used to me I thought 8 was coming from the old party system it is in the old places that's what's really interesting maybe for people
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interested in a more technical aspect of what we're working on because of them never our citizens don't care about the oh yeah so what's interesting to deliver what we wanted to deliver four three two with you know new UI for the party system and you know various new features to make it happen there was a couple critical features that were locked behind the old party system that we could not just redo so the biggest thing is like getting into the same server as your friends like from the main menu is handled by our back-end guys in Austin are writing it the general instance managers like this big piece of code which gets people into servers the Jim yes if this has been talked about before on our TV it's the Jim and so we need this to get
- 00:27:18
people into the same servers and you know we talked to the guys in awesome like hey you know we're redoing partying we want to get people into the same server you know what do we do we need your help and basically they're jam-packed with you know tons of work right now they could not separate out the party aspect from the Jim that we needed right now so bring full circle the thing that's interesting technically speaking is the old parties are not fully deprecated right now a new party also has an old party and they're basically functioning in parallel so all the old UI still works you could bring up f11 you can still do that because when we make a new party for you we're also making an old party behind the scenes that you don't have to worry about so that you could get into the same server as your friends so just they're both in parallel always yeah and that's just because the feature teams don't always work in parallel you
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know you guys have you guys at this part but but about our platform team and it doesn't haven't been able to to do their back-end stuff - mm-hmm yeah there's their schedule though you know up the wazoo so next quarter I think they're trying to separate some of these features out of the gym but currently that's where the eight comes from I believe is because the old parties at eight so we need to say all right well we're keeping parity with the old party system for now so their features Jim was it pleaseplease Star Trek and you said you're gonna explain that joke at the beginning you didn't do that I don't know something-something tell about Oh ASL oh I tried to get I try to guess I tried to get an ASL title in in it for a
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TV yesterday and and you picked Emma shion silence I love it now you get this it let's see alright so a couple questions here about the dual chat interfaces how you can see that you can access the group chat through the hug and you can also access it through the mobi glass what are some of the virtues there are a couple of questions in the live chat are talking about how that seems kind of redundant it is redundant I mean like explosively the ton that's of redundancy um it is also mobile glass is the like spectrum integration side of it like it's meant to be where you do
- 00:29:50
any management of your channels management of your contacts although all the stuff that used to be the f11 hold right alt F tag li all of that fun so fun interaction is all trying to be folded into mobi glass for one because that makes it discoverable to new players if you know how to access mobi glass then you can just find this as opposed to needing to know what the interaction is to turn on or off your visor chat additionally when we start doing more stuff about the channels that you could have including these chat lobbies that are on spectrum you can you'll be able to select which of those
- 00:30:39
things will be displayed on your visor ok which of those things you are chatting to that you're active on when you do the shortcut chat but you're not going to get that level of configurability on the visor because the visor is explicitly built to not be interactive in that way minimalistic it's kind of its kind of like it's not like the mobile glass is your iPhone and the visor height is your Apple watch and you get all your communications on your phone you know we're web browsing your your emails your and then you set up which one's actually buzzed you on your watch where it's easier to see I'm just amazed at the clarification that the thing on your eye is like the thing on your wrist because the thing on your wrist is like the
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thing in your hand quick that's why I get paid occasionally it's it's incredible alright keep so we touched on the door locks a couple questions about how if we lock our ships can party members open our ships okay yes right so for now all the party members are allowed to use any party members door right now ship doors so like I said Ian as you can because I changed my design I one of the things pretty simple congratulations everybody yeah one of the things that we saw on a team yesterday was that when you join a party it puts a identifier over people's heads two different questions about how
- 00:32:16
far out that goes if you join if somebody if somebody's on selling and you're on and you're on port olisar are you gonna see a little this person is on selling there I think I saw a bug that that's currently being throttled by streaming that like if you get too far away it'll just stop updating your information I don't know if it's evoke I just thought it saw that was I think so there's a problem where there's a problem when a legal entity goes outside of certain range it stops updating and since the the marker is also an entity it is getting affected by we are playing to fix it but I'm not entirely sure if we can get this out on 3.2 we're deciding if we're
- 00:33:05
planning to fix it yeah well I also have to imagine there are some performance considerations too because they yes sometimes that that calling I think that you know you referred to a but and you say it's not about you know what might actually help us in performance you know calling it it's if we don't have to update well from from eight different locations from around you know the the Crusader system you know that could be a benefit especially as server populations began to expand past 50 and now you've got everybody sending constant updates it's not a bug is an emergent behavior so so it's a thing that needs welcome to him it's the thing that you continually continuing investigation we need to decide you know whether it's something we even want to address because like I said there there were like anything a big part of fine coloring and object
- 00:33:53
engine you know stuff is about limiting the information that we send halfway across the galaxy for no reason right the future we can decide whether we want to manage this by design wise or technically we're updating it the position we just tell design what they get and they're happy about it now what kind of work you guys been doing in relation to the quanta to the quantum linking as far as the group system goes we support supported that we made it so that could happen the quantum linking I think just ties in to the fact that you're in a group and then there's all the time stuff which is how it should be the group system should have no authority over how quantum linking works it's just there to enable those behaviors don't form the quantum linking
- 00:34:40
system that these people are who yeah if quantum linking cares that you're in a group then it gets to use that information and I think it should care I think I think that's the cause we care yeah but just a lot of life will there be an lfg system similar to other looking group no certainly not nothing that I have seen on my radar all the part of that is just how much is focused on getting just three - yeah stable and working so that hasn't been a focus the the bigger thing was making it so that if you met somebody on in chat have you
- 00:35:31
met somebody in the world you should be able to group up with them so that was you know we added it into the interaction I think Ken did that as well no it was Chad yes I did that and and I thought it was you because he he needed your code to make it work I've ever called cause you two had sort of the mutually blocked yeah we're usually blocking each other you need to my code I need a disco it's best yeah now I do want to add that when you say it's not on our radar it's nothing not exactly sorry I just not to say that the feature has been ruled out in any way shape or form it means that feature team which would number you are you one or two number one yeah so it means that us feature team one has not been tasked with doing now looking for
- 00:36:19
great system that's all that means this means I'm not doing that for it before we get some laser alright what else do we got a cool one here it is it planned for group members to share telemetry related to professions like mining results scanning results ship damage I'm already I'm gonna take this one actually and say that we actually covered this two or three weeks ago with Kirk till May and mark even on our scanning themed our TV where this is not a tier 0 implementation you won't see this in 3.2 but yes the intention is to is to use the group system in conjunction with the scanning system to send telemetry from other ships out yeah I think I think I saw that question
- 00:37:07
scrolling by and I think that it mentioned something about being able to see who another ship has targeted that would also begin to interact with the component system and which items that you have would determine that behavior groups would also be a part of enabling that and not you know having authority over how that video exactly you might have a cheap targeting system that that that you know it works fine for yourself but isn't designed for a group internally can whatever but you use this component sub component to to do to do to do multi-shot kind of stuff so but yes the intention is yes we covered that if you have not seen the scanning our TV with Kirk Tomac and Mark Aven that we did just a couple weeks ago highly recommend that lots lots of conversation not just about scanning in
- 00:37:55
that's coming 3.2 but the design intentions for scanning going forward and sharing information with other ships so you got that there let's see do we do we do we intend to make creating parties possible out of game like through spectrum yes that's the whole intention of the group system actually mm-hmm so we wanted to have more access on ourself King so that we can so the more players can be invited to play and join the game together you could have access to the to the party chat whether you're in game or not you should be able to party up outside of game go into game and find yourselves on the same instance together yeah not just get your hat your jet history from game later on like you know open up Chrome and see like all those great jokes and memes we were sharing
- 00:38:42
now like Rose ever had those chrome firefox now I know opera please do you take before doors over there yeah mobi glass should be a view into spectrum I think is uh like the the brief of it shouldn't have all those cool options both in your movi glass or when you hop back in to the website thank you okay so a lot of the questions we have will there be mission as a three to that wouldn't complete award all players group you see we we've covered that again the sharing of rewards is not in for three point two what about cargo and
- 00:39:36
we talked about how the group system allows you access to the doors and whatnot with is there any specific three point two functionality to look at the cargo a it's probably would have an owner yeah so yeah so if so if it's your cargo and you're a freelancer and I board your friends I'm not in the group or whatever and I take your car I physically take your cargo yeah those sorts of features sort of hinge into a more like fleet sharing which was waiting on orgs and was also just kind of complicated to start to think about at this point so I think that we're open to it working that way but it certainly doesn't don't support that yet it's not a 2-0 thing no also worth mentioning that like when you
- 00:40:24
see like free-floating cargo like when it ship blows up or something like that nobody owns that that's free game but if it's like locked in the grid then yeah it's persistently owned by that ship which is persistently owned by the person who owns that ship so but that at least means if I understand correctly that if I and my group of friends manually truck in a bunch of those boxes they will be owned by the ship that we put them in yes yes but you have the keys to basically you know so you but the key I almost do that almost yeah the keys are a bit of a different story currently you can't access ships not owned by you through a commodity kiosk yeah but that's that's why it's part of the whole question about fleet sharing yeah whether or not you have access to that ship outside of you can't you see you can carry a box
- 00:41:12
off of a ship that but we're all on a party you can carry a box off a ship that can owns but you can't go to a kiosk and then sell that and have it disappear from that well if it's something that I picked up and put into my own ship I could certainly sell it now his ship but I can't access his ship from the drop-down in the commodity kiosk certainly like you said there's broader questions of what is a fleet and stuff in the future that maybe you could say alright now this guy can actually access my ship from this terminal but currently not in the tier 0 yeah it comes to my door is why this is a good time to remind folks that just like any feature that gets implemented for the very first time star citizen this is what we affectionately refer to as a tier zero implementation this this is a foundation of which to build upon for subsequent releases so a lot of the features that we know you want a lot of
- 00:42:01
features that we definitely want our not going to be active or implemented in the very first rollout but your work on the grouping system doesn't end once we push three point two out the door I just thought yeah it does not your eyes just glazed over there I just watched it happen distantly so the work on the system will continue to iterate from three point two to three point three and beyond one of the things I did want to touch on when you were talking about the F 11 you have 11 menu and let's just say there was a little a Microsoft edge in your voice you know about the f/11 interface and have them do the things I want to I'm glad you did it because one of the things that that one of the common misconceptions in the community is that why aren't they aware of this you know it's like why you know
- 00:42:49
why is this things like this is this what they want no we are building the game life out in front of everybody it means that many cases we have to release intermediate versions of game systems an intermediate version of the chat system that's been an intermediate version of the party system we did put that party system in there two years ago when and we pushed a 2.0 out the door and and think oh that's it that's what we do we've known that we would have to revisit this at some point yeah you you you tended to have to do intermediate temporary iterations on some systems because you need some level of functionality to allow for testing and other systems so when you guys have been suffering from f11 and that chat system listen to The Temper of calyxes voice when he talks about it know that we've
- 00:43:37
been suffering with it we're well aware we are all in this development boat together someone says rip f11 in chat which not yeah it still works when I've never Katie if you if you love hold that in your heart but use it while you still can because it will probably be better coming yeah we're tons but 3-2 you can still use the same menus old party system stuff's not deprecated yet but we are coming for you eventually we will just remap f11 to be an emo makes your character cry just a single tear those tears will collect in your helmet that's the way they know Shan Shan's got the fluid simulation already and it's kind of none of this is true no you stop no we were working on some a simulation
- 00:44:27
for a necktie yesterday was John Tracy I really can't tell you what it's for yet fo x now did a long straight black time we're also supporting bowties right you have to talk to our men on that you fight for bowties I'll continue to fight for games okay all right make it happen okay look you mentioned you mentioned looking at other games and how their group system their party system works this question says do you take any inspiration from other games Group II my okay so the broader answer to this question is with regard to how community and people interact in that regard and the two biggest touchstones for me personally with regard to multiplayer interaction our ji outcasts and City of Heroes both of which I think it an
- 00:45:20
incredible job of building culture into their systems the way that people use those mechanics is just felt drastically different than a lot of the games that were coming out that had similar goals similar stated systems I just I felt like you really got a lot more willingness for players to interact with each other in a variety of ways sometimes positive sometimes negative sometimes just recognition was a thing that could happen and so that's and in terms of designing multiplayer features at all those are tend to be my touchstones of course you know when you're thinking about chat and in group systems you
- 00:46:09
looking at MMOs looking at you know Wow and Elder Scrolls online and other games that have taken a variety of approaches and just modern approaches there and active either an active operation now yeah and and trying to see which things like particularly with things like like wow which have so much legacy and also as cotton is updating and looking at all those things it's you know one of the things I think we were looking at for a minute was the division and in terms of like how they they presented the information more so than the system itself but like how how do you let players just know what's going on so a myriad of of influences it's an
- 00:47:00
important element of itself you know it's an important part moment to remind people that inspiration is is just that it's a starting point it's a it's a thing that informs your decision that it's not it's not we just looked at what they did and counter that I'm inspired by the ability every day but nobody would ever look at me and be like oh I see that once it's it's one of saying it's one of those things that you look at feature sets you look at you look at the way people interact with it you look at how how successful it is and you say oh we want to build something but spoke to star citizen that evokes the same there are similar responses in people when I first met you I thought you were cosplaying as jerath I get that never get that never see and I you guys mentioned you worked on the UI for
- 00:47:47
grouping does that mean that no actual UI artists or designers contributed whatsoever a lot of menu again I'm reading this question so that you can redeem yourself the knives in the UI team before they they come at me with pitchforks okay Alex I just write C++ what why is this my fault oh no one said it was bad yeah I I mean I worked with Zane and Oleg and turbulent also provided some resources for this but it's mostly been been just getting the behaviors and more so than the visual design on this on this one I mean the artists were involved but not a lot it's really
- 00:48:39
selling our feature right now mm-hmm that just means it'll get prettier later party leaders what-what-what-what special powers do party leaders have I don't think there should be any party leaders but there are party leaders and they get full authority over the party and what is full authority of the party in 3-2 invites kick and did we include this band at all what's that no this band is the thing that happens automatically when nobody's left in the party yeah there's no authority there's just whole . disband right now yeah so and and we have and I can't remember the current state of this is it did we get
- 00:49:27
the part where any member can invite know we only only the party leader can you play okay well I want that yeah that's all that's old party system legacy stuff finding us in the but right now okay in the future everyone can invite and what happens if you disconnect and you reconnect five minutes later are you still in the party yeah no or you should be no that break no really after five minutes oh you'll be kicked out if you have up to five minutes coding now okay four minutes and 59 seconds is your limit thank you what happens if the leader disconnects party leader this collectible okay so that when the party live disconnects he'll be kicked out of the party and the party leader transferred to the next player okay the part of the year doesn't get
- 00:50:15
five minutes they also get fined okay so part of it gets fine so that he doesn't get disconnected he still doesn't get a group that's my money that's right ask because he's still the leader in those fights so there's no no I he'll be kicked out of those five minutes one oh yeah kicked out three still the leader oh I smell a boss 12:00 noon mmm and I'm the party leader yes I get disconnected up until 12:05 am I still in the party yes okay so I'm not I'm not removed from the group for those five minutes yeah for those five minutes am I still the party leader yes even though I'm not online yes unless you're in the party you're use you you preserve your your role role okay and you get kicked out of you your party okay that's so so for so for those five minutes you'll have a
- 00:51:05
party that act can't actually invite anybody else to the party technically call yes implementation guys cheer zero implementation I'm just making sure that we're very clear on this is why there should be no leaders is there it will there be any way to disable party invites like I don't want party invites it's a common thing that you find in some of them the most people like to use party invites to troll people you know something constantly is clicking on you doing like the party and do we have any way to invite ed to disable party invites not yet no keppra no grief city eventually one day okay all right fair enough fair enough let's see can people be in the
- 00:51:58
same is there any distance limit to the group so I'm just going through the questions are there any dislike if if I'm on all oh sorry we're both on all-star and one of us travels as far away from all those are as possible is there a limit where suddenly we drop ahead of party no okay that just might be those feeling that were that little identifying that tells you where they're at yeah you might not have have accurate information about where they are at and I think I think I saw something about a question about whether or not you can find out information about party status party member status and we don't have that yet and the first iteration of that that we're thinking of was to have these event notifications go into the party chat to tell you when something major happens when of when someone dies and someone things
- 00:52:47
like that just to have a log of the events what about a more traditional MMO feature the party window where you swear you see your the five other people that are in your party you can see their health whatever you can see them and their health starting you know that person's obviously being attacked what are we pursuing something like that I'm not working on it that's that's beyond the scope of the stuff that I've been working on for you find out more about that after that here's your own communications yeah the main goal three to here's just parity with the old system but more accessible and more UI one of the one of the as far as things that you could share when you're in a group we we know that you
- 00:53:33
get access to ships and whatever what about med packs one of the questions asking if a part with a party member can I now use my med pack on somebody else to heal them I don't see any reason that should be linked to party that seems like something you should be able to do with a stranger with an NBC with a really cute creature you find it out in the world ugly creatures too if you feel like I gotta make it about looks so typical Youkilis um I'm gonna leave it on no I I guess finally creatures I doesn't mean that I just stopped the show I don't see any reason that should be tied into the group system seems like a a behavior that you would want or not want as part
- 00:54:22
of the med kit itself polygon coms CID developer says only cute animals matter yeah tomorrow's headline might be today's those poor ugly creatures I love them I love that I love the ugly creatures alright so we're just about at that time guys before we let you go any final words or thoughts you want the folks at home to know about this initial tier 0 implementation of the group system that's being added to start sitting up at 3.2 hmm give me something something it's 2-0 it's probably the first thing I want you to know about it and more tears will come yeah there's gonna be tears this is just a beginning I want you guys
- 00:55:14
to know that we have the option of doing this this pristine well-rehearsed PR business speak people you know you can you could just get you could just get stuffy suits all the time but no we give you the developers we give you the actual people that are working on the game and and because of that we get we get gems like that Spencer save the day ooh my hair's gonna put it on me to save the day I was gonna look at kicks and I started saying that then I realize now mmm jokes not today there are no jokes at right code this is this is a joke free program putting so much on there right now I'm sitting here with three drugs what do you mean again with the tears again it was the lightful on your very first RTV Microsoft edge comment
- 00:56:06
notwithstanding I want you to know that this is a safe space and you were welcome back here whenever you want even though you're a Microsoft edge thumbs up alright I'll be back in a year yeah take a real short break and we'll be right back with the wrap-up stages peek up and see my shadow there didn't mining right here there was a guy mining right here he just killed himself my or now my Eclipse
- 00:56:59
let's see more well that if I wraps up this week's show a very special thanks to Ken for taking their time to be here on the show with us this week some housekeeping before I let you go the Drake Bulger promotion is in full swing star citizen's entry-level stablish machine is available now up on the robert space industries comm website there's also going to be the standard Q&A post that you're all used to and that should go up sometime next week if all things go according to plan which we of course know they always do then on Monday come back here for another episode of calling all Deb's this time featuring a response to another community 3rd real question now what could it be huh we've already touched on death of a spaceman the constellation Phoenix agents smithing and insurance timers in the last couple weeks what's left I'm gonna make you tune in Monday to find out because I'm an ass and I
- 00:57:47
want you to watch these things that our devs work to create sue me for reverse the first live I'm Content Manager for global video production Jared Huckaby and we'll see you next week everybody you thanks for watching for the latest and greatest in star citizen squadron 42 you can subscribe to our Channel or you can check out some of the other shows and you can also head to our website at
Transcript from YouTube’s automatic captions — punctuation and Star Citizen jargon are approximate. The video itself is hosted by CIG on the official channel.

