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Wingman's Hangar ep008 . February 15, 2013

15 February 201300:28:09722 linesWatch on YouTube ↗

Transcript — every row opens the video at that moment

  1. 00:00:02

    [Music] space Loop YouTube space Loop YouTube We're on YouTube that's right baby the big jump to a much bigger broader audience um all again helped by subscribers out there we have a really really good show this week um but before

  2. 00:00:50

    we get to the show we want to we want to punch something that's very important to us and important to you guys uh it's a Star Citizen cards before we get started I want to remember citizens today is the last day to get your personalized details in on your citizen cards thanks to overwhelming support you can now get bronze and silver in metal as well so go to your account pages and start clicking this ends at midnight tonight Pacific Standard Time another note if you have already send in an email this is real important guys if you've sent an email already you'll be covered so don't send a bunch of emails we're swamped right now but we're keeping track of them and so we're keeping the time that they were sent so as long as you get your right now as long as you get your email in before Pacific Standard time you're fine you're good to go so just make sure that you don't duplicate email cuz we've got a lot to get to but you're

  3. 00:01:38

    covered trust us so we're going to just get right to the show right we have the week in review we have Forum feedback again some very very creative stuff you guys have done I love the fact that you're creative out there and uh and guess what I'm going to take you on a tour of the office it's amazing we got the wingman's nose cam that's right we've been promising it straing only with video uh we have wide world news tidbits from The Real World At Large um with some breaking news about a mediaite in Russia and and also we interviewed today with Forest stefen the man with two first names who's our technical environmental artist who's incredibly incredibly talented as as everybody is here so let's get right to it right the week in review man it was

  4. 00:02:27

    it's been a very very big week this week um we had m massive interviews or massive meetings on the hangar the hangar app well hanger module we we like module more than app because app kind of sounds like it's going on the on the the handheld devices and it's really this is for you guys um we had we we we've undergone the full feature design what we'd like to see in the app now or the hanger I said app again a module but not everything will be there in day one it'll be a process so bear with us the hanger modules coming it's going to be really cool we got a lot of stuff to talk about later in future episodes we'll get a little more we'll give you some views of it and stuff like that what we're doing um interviews continue this week for our physics program we interviewed I think we're down to like two or three we're trying to decide we may just TI them both because you know you guys have been amazing and and we're still raising the funds so the more programming the better the game gets we

  5. 00:03:17

    also have been interviewing for our design positions we've got a a couple design positions we got a senior design position and uh and a junior level design position going so we'll add them to the design team that is Rob Pete Ben you know myself Chris Roberts uh um who else did ibody I think that's pretty much it right now oh Dave hadock doing the story so we're design team's getting built um and this week meetings meetings did I mention we have meetings lots and lots of standup Meetings In This Very Room here um a lot of this is happening we're really ramping up it feels like the game's progressing really well and I can't wait to show you some of the stuff we're up to so let's get right to it all right Forum feedback first question of the day comes from SMU Hurst he says what are you guys planning to do with all the extra money

  6. 00:04:07

    pouring in the last in the last days any new planet spaceports or ships well dude no we're buying Margaritas I mean we're all partying we got you know just nothing but pizzas and beer coming over of course there's going to be new stuff come on man more money means more game we'll put more bigger more stuff we do the more we get the more you guys get at the end product but it also means that we have have to raise less from investors so um we get to keep more control of the product and more control of the game which is very very good too because we all know what it's like when you have lose a little control of the product you end up with you know can't offend anyone style games and uh we want to be an edgy game that's what we all deserve okay the next question is from all gamer is there any plan to incorporate the letter of Mark for legit privateering AKA licensed pirates in

  7. 00:04:57

    Star Citizen just as there are licensed B Hunters killers in UE space wow that's cool dude nice work yeah of course it's possible privateers are usually something a government creates in response to a particular crisis and in our living Universe you can bet the U will be facing a variety of up Hees in the future in the future and as well as ones like hey man you want to create a letter of a mark for Bounty Hunter on somebody else why not so yes the next question we're going to have Raider football 11 says when will the Star Citizen team be releasing information about the other races in the universe besides the Zion well I got to tell you this you're going to be learning a lot about the vanuel very very soon so watch the Comm links um a lot of stuff coming up about them we'll be in introducing and

  8. 00:05:44

    releasing stuff about the races as we go so pay attention folks it's coming soon all right from Dr Hawk hello Eric Dr Hawk here with a question how is rain going to be handled in Star Citizen having a minimum and maximum range in any space game has always been slightly goofy as the round when fired shall continue in the direction it was fired until affected by another object or it hits something how does Star Citizen plan to deal with projectiles wow good job Dr aen by the way for those of you who don't know Dr Hawk hosts a Radio podcast for Star citizens it's a good kind of review of what went on really really good highly

  9. 00:06:32

    recommend it um to answer your question it's probably going to be handled a lot like it is in other games where you can't have you know I know the the projectiles and stuff go on forever and ever in the universe until they hit something however the engine has to calculate and keep track of all that stuff so could you imagine a battle of 100 ships with like all projectile weapons and they all miss their target or like you shoot a thousand rounds so now you've got a thou 100 people shooting a th rounds it just gets to be a mess and it chug the engine so if it misses and goes off a little ways it's just going to disappear just like regular stuff maybe the energy weapons fade away that's just the way it is may not be accurate in the real world or in the universe but it is how it is in the in the constraints we have to do in the game engine so now choros sent will I be able to invite other

  10. 00:07:20

    players into my hang and M if you know what I mean wink wink yeah of course you going to have other people in The Hanger but choros no blow up dollies you know what I'm talking about I'm looking at you you you looking at me you looking at me I'm looking at you coros no blowup dollies and you guys saw last week's episode know exactly what I'm talking about and from rebu we when will there be an update to the ship's document it doesn't have to be as detailed as what's in the jump point but the current document is quite outdated and doesn't reflect the latest information and by the way are you wearing any pants behind that desk yeah you know I love the fact that

  11. 00:08:09

    you guys are getting more and more creative that's fantastic um an update on the on the uh the ships document we're working on the galopa and the idea here is that um we're going to be updating the website and when the website's updated a lot of that stuff will come to you we'll have more next week with our guest Zen he's going to kind of explain where we're at with the website we're doing a total redesign so um when that happens we'll get more to you um as far as me wearing pants of course not pants pants yeah I'm wearing pants all right and this of course from our our most creative probably video guy out there in the in the universe although everybody's doing some cool stuff lante take it away hey man this is little gante I'm going have to make this quick they're a lot more aggressive than they usually are at

  12. 00:08:58

    this time of night um I understand that the ship customization is supposed to be Paramount but my question is what type of customization are we looking for in our in our weapons and such things such as that such as youing party activity you what kind of options do we have for actual first person contact wow I mean wow that's incredible I love that stuff um so many many types

  13. 00:09:47

    of customizations bling on the uniform helmet upgrades armor upgrades things that will matter you know in the in the uh death of a Spaceman Chris talks about you know you're getting ejected out of your cockpit so there's a lot of things that will stop the damage to you as you get ejected it will protect you so those are all things you're going to have like in space suits armor things like that and by the way it's it's his birthday today so legante happy birthday to you happy birthday to you happy birthday buddy keep those videos coming those are fantastic all yours are fantastic and if you have sent a video in and we haven't got to it yet we are chronicling them keeping track of them so a lot of the questions we can't answer yet because we're still in the design process when we get to them we'll be bringing those out of the Vault and answering those

  14. 00:10:34

    questions keep sending them in though those are great this this the the making of the game we're doing it together it's all about the community and you guys are every bit as much a part of this as we are it's it's absolutely fantastic so we're going to introduce a new thing today a new totally new thing yeah no not nude thing come on get your head out of the gutter Citizens We're talking about a new thing it's the wingman's nose cam we talked about this and here it is it's making it debut the wingman's nose cam complete with racing stripes this bad boy we're going to take you on a tour of the office we're going to let you see what goes on it goes up here on the old nogan right we're going to turn on the light we got to get the uh the light going here so so we can see what we're looking at there we go wingman's lights on so we're going to take you on a tour of the office to see what people are up to what's going on um and enjoy

  15. 00:11:22

    the nose cam we're going to go strafing some of the people get some pile up the body count so without further ado to the office let's take a look at the office you guys haven't seen it in a while come on out this is where Adam is there's the marker Raider what's up Mark what's going on on man you do what Mark what do you do around here oh don't show anything cool oh show coming up the wiener of course coming out our CTO would be sitting there there's Tom olant what's up Tom program what's up brandan howdy how you doing folks Tom Sawyer's over there usually there's the big Big Bear what's the bear's name uh I'm unsure at this point he hasn't told me he hasn't told you well there you go there's Pete and Ben what's up guys what's going on down there all

  16. 00:12:10

    right let's go straf into the art pit here we go Kyle sits there Chris sits there there's Elijah working on some early concept stuff what's up Elijah there's Zane doing the website stuff got some cool stuff hey Zer there's Brian Chief animator lead animator what's going on let's going out here oh there's Forest we're going to see him in a little bit how what's going on Force oh wait let's take a look over here and see Rob Irving what's up Rob hard at work at documentation yes sir yes sir I like that so Forest what are you going to show us today uh how about we take a look at the first playable environment the first playable environment let's have a look [Applause] I don't don't know

  17. 00:13:11

    what I don't know what happened there but we'll we'll get this thing worked out I mean we sort of we sort of lost the camera I tried to I tried we got the force I tried to fix it it just didn't work so we'll uh you know bang it around a little bit seem to just fits Fritz out so we'll get back to you guys we we'll do more of the nose cam coming up in future episodes um so let's get to it let's get to the wide world news a major feature of Star Citizen will be the exploration of newly discovered star systems of course such Grand schemes start with humble beginnings sometimes with a simple hole in the ground what's that that's right it's a hole in the ground a hole created over 346 Mill ion kilometers from your

  18. 00:14:00

    hometown that hole was drilled in sedimentary Bedrock on February 8th by the Mars Curiosity rover Curiosity will deliver that sample to a laboratory in its belly which will perform chemical and mineral analysis a first for human interplanetary exploration the Panorama of curiosity and the surrounding Martian terrain was stitched together with 66 photos and shows what appears to be an area once repeatedly flooded with water that's one small step for curiosity one giant Le for robotica by the way we have some breaking news just came across the wire this morning in Russia a meteorite hit take a look at this this is incredible footage this happened this early this morning it's not been confirmed but apparently it's part of something called 2012 da14 meteorites

  19. 00:14:49

    sometimes travel in in uh in bunches this thing is going to come across the uh the Earth and get within the get within the orbits of the Moon and and some higher functioning s satellites I mean look at this footage isn't this incredible 500 people were allegedly injured but uh maybe some glass flying out of buildings and stuff like that just just phenomenal we we really hope that everybody in Russia is safe all of our pull back let's let's kill that part Mike so we really hope that everybody in Russia is safe everybody you know that um that might be affected by this all the star citizens out there we hope you're okay that's pretty some amazing stuff I mean the universe is is pretty brutal and uh we're going to make sure that's brutal in our game as well so after that we've got to get right back to it for the weekly weather wizard meanwhile back in the universe Pete Mack

  20. 00:15:37

    is on the Command Deck Peter how's the weather there nebula is a little bit gassy today Eric back to you we seem to be having a few technical difficulties today um today's wingman's hanger interview guest gets his hands dirty building ships for Star Citizen Forest Stefan talks with Sandy Gardner about the challenges of touching just about every object in our universe

  21. 00:16:35

    hi there I'm here with Forest Stefan he's our technical artist T Forest what is technical artist tell us about what you do uh well originally started as a 3D modeler on the project and then it basically led into everything else so uh you got your particles and your shaders and optimizing and working on extremely complicated models how did you come to Chris it was through Mark day through Mark day he was my old producer on the last project I worked on and uh our company got shut down and then Mark called me up and said Chris Roberts was working on a new project uh would you like to join kind of the pre-team and I said absolutely so how long have you been working in the games

  22. 00:17:24

    industry uh well I actually not that long I my background is in architecture and then uh that led into working on game engines so I've only been working in games for about six seven years far Stefan our technical artist thanks and look at that magically Forest is here slide in a little bit Forest get your butt in here so Forest St is right here with us man how you doing excellent how you doing excellent all right all right so this is the famous wingman's hanger it is it's I think it's more Infamous than famous I don't know if it's famous but it's pretty nice but I think we could do a little bit better than do a little bit better what do you mean what's going on made you a little something a little something for the Winger Can't Wait I'm giddy what could it be I love presents absolutely love them

  23. 00:18:15

    wow check this out this is live folks you don't get this anywhere else this is just happening as we speak wow it's so pretty it's like a it's like a Christmas tree we're coming a farther over wow dude that is awesome have a seat let's let's take a look that is really cool so what what do we got there what is it well so I thought on the carrier you should have you know your very own room my own room on a carrier are you serious dude that's fantastic We Ready is whoa take a look at that is awesome we got the planet back over there you know I think see my house if I actually you know and what's this back there what is what did you put the sign in there well

  24. 00:19:04

    of course it's not the wingman's hanger without the sign in there it is not the wingman's hanger without the sign pleasure you know one of our our fans did that for us really that's really cool so is that sign physical or is that actually in in that's 3D that's all in the game really all in the game right there so will this be in the game then it could be an Easter egg who knows I think it should be an Easter egg you know that's fantastic we might have to widen the doorways a bit to get me through but you know other than that'll be okay I'll make them extra wide yeah we do a double door double double door be like Yeah The wingman's Hanger be double door entrance you know like maybe just to have a little cut out on the edge yeah yeah we can do that all right so we got a few questions some from the fans some from the uh audience and some from just around the the office here it says you worked on the initial funding campaign you were early days um what were your expectations when the thing kicked off what did you think would happen honestly I had no idea right I knew with Chris

  25. 00:19:53

    Roberts there would be some kind of following mhm but I mean like wouldn't he would with was it Austin GDC Yeah Austin GDC 10th I remember watching then all of a sudden boom our sight crashes in about 10 minutes yeah I mean we were there at like what 6:00 in the morning I was still I was still doing the PowerPoint my goodness and it was like just you know I was tracking I go oh my God the sight's crashed it just crashed right away yeah yeah it was bizarre the it was amazing he was up for like 36 hours before he did that working on oh yeah we were still working on it at 5: in the morning 2 hours beforehand changing the Hornet interface awesome see now what I I bailed at like two to go catch four hours of Kip and then I was back at 6: in the morning still working on the PowerPoint you know I don't think he sleeps no he doesn't I don't think he's I thought I didn't sleep no he's a robot he's clearly he's he's he's a robot all right so um being

  26. 00:20:43

    the technical artist on the project what do you do what do you what do you see Star Citizen do what what do you want to see it do really well I want to see amazing PVP dog fighting because I'm a huge Star Wars battle Star Galactica geek so okay I'm always like I've always wanted to be able to do that you know so and and not just the networking aspect but I want to see environments that make it fun to do you know so like I was working on a prototype for you know an asteroid where it has a full interior like the episode to Star Wars where Boba Fett and Obi Kenobi you know chases them through there so I want to create these environments and nebulos that you can get lost in you're like oh wait go you did you ever play the desent 3D there was okay so there was some

  27. 00:21:31

    really cool gameplay in that if there's some sort of way we get into asteroids inside of that and we fight exactly dude then all of a sudden you come out and then they're waiting for you unbelievable or it's and they're big enough where you could almost like turn your lights off and kind of hide in there if you are in trouble and try to sneak out I like it you know so I mean and that what that does is it adds tons of different gameplay types I mean it's gameplay we want to kind of create the sandbox and let the fans yeah you want to make something that people are going to remember situations and they'll talk about it you know totally agree so uh for you've been camping out here in Austin for the last two months right I mean you're going to be based in La when the LA Studios up in next month or so so uh how do you like Austin so far I love it we don't want to give you back dude I love it what's what do you think about it what people are nice the girls are I don't know what you guys put in the water here but oh my it's it's vodka oh is that what it is they're malleable

  28. 00:22:20

    they you know they make some more Mal you guys got good vodka definitely good barbecue and good vodka we do have good barbecue that is true I know I've been we should do bar today I think at lunch or something yeah I don't know I'm into it um so when you when you playing Star Citizen um Squad 42 what are you going to play what's what are you looking forward to I mean well um are you going to play it when it comes out oh yeah oh absolutely I mean I'm not going to work on this game for two years not to play it yeah I mean I think we'll all be playing it I mean and and as we grow I mean the university is going to be there it's going to you know for 5 10 15 whatever it takes we're going to keep adding to it right it's it's fun because I think and most people that work here we're all making a game that we want to play you know so everyone puts a little more extra into it you know just because we want to see it get done so we could play it's kind of nice not to have a

  29. 00:23:07

    publisher over your shoulder telling you that you can't do this because you might offend person X in in some other country the the freedom that you have when you I mean you get to make what you want to make as opposed to what somebody thinks will you know make you a bunch of money which is great I agree because usually the people that are telling you what should be or shouldn't be in the game are really not even Gamers you know they're just worried about the image of all Gamers so we are all Gamers that's true um so dude you have you're tatted up here you got a lot of ink um some of those tats are green there got little holes in you the oh he's got like the green screen holes can you hold it so what's what's uh you have a favorite Tad or you have any story behind any of these or um well I I got my chest tattooed by two guys at once dud you did wait wait wait wait it was a lot

  30. 00:23:56

    tougher than it sounded trust me yeah you're doing two D in one I anyway that's cool you was is it like the full chest you have a full thing going yeah well I like this I'm working on the right arm now and that's the Hulk versus Wolverine type situation that's totally cool so wow that is bad so the whole thing is it's going to be my comic now do you draw those first and show them what you want to do or do you let the artist my tattoo artist John draws them up and well they're all based off real comic cover so that's pretty cool so you like Comics obviously yeah so what's it like to have two first names it a bit frustrated I know cuz when you first when I first met you I thought you were for Steven everyone thinks yeah it's Stefan yes I'm aware no away it's totally uh they always think my first name is Stefan my last name is Forest right yeah I did too I thought that maybe that was your email

  31. 00:24:44

    that You' had it backwards but clearly not no and now there's no mistake in it what it is yeah it's fantastic all right so everybody that's pretty much going to be the show this week I want to thank Forest Stefan Forest Stefan Forest Stefan for joining us today I want to thank the weekly weather wizard Pete Mackey for taking one for the team as always a big thanks also to Michael Nightingale for his recent visit that uh it would be a nice time to bring some morale and Welfare to uh the RSI and uh uh Star Citizen developers here so I decided uh what better way to raise morale and Welfare then bring some love lovely selection of spirits you know it it isn't the beer 30 or the you know Budweiser Miller Light

  32. 00:25:33

    stuff I decided to go all out and uh give you guys some good stuff to drink man is that not awesome or I don't know about you but that video made me thirst I know right it's almost beer 30 now listen one of the cool things about being here uh and doing this with the community is we get fans send us stuff so today we love I know we have a guy named Alexander B biki sent us something from the Popcorn Factory so here we we're going to open this live and if there's no white powder coming out you know um we'll be good so let's take a look what Alex sent us first I mean I'm blown away that people send us gifts and send us it's great I mean it's fantastic have you ever been on a game that did no no this is incredible wow check it out dude all right Valen day again it is it says we're only in the the best fans in

  33. 00:26:21

    the world because you guys and Sandy are the best game studio in the world we wouldn't be here without you from your fans check that out is that not bad to the bone can we get that right so I guess it's some popcorn we're going to eat this here in a little bit fantastic pretty cool stuff um I don't know what to say other than thanks I mean so coming up this week we've got next week's guest will be zann bi he's going to give us an update on the website we're totally reworking the entire thing um and for subscribers coming up finishing touches are going on for the jump point for its release on the last Friday of this month it's going to be huge I want to thank you guys all for your contined support we couldn't do the show without you um it allows us to the especially subscribers we get to bring exclusive content you know uh it pays for things like the show it pays

  34. 00:27:08

    for things like jumpo it just makes our ability to touch out to reach out and virtually handshake with the community uh much more vibrant so don't forget also the after show wingman's hangover the show is about 15 minutes with a chat roll where we'll go over the show what you liked what you didn't like you know if you didn't like something you should probably you know just keep that to yourself and remember if you want your stuff featured on wingman's Hangover send it in we just might use it thanks see you in the verse

Transcript from YouTube’s automatic captions — punctuation and Star Citizen jargon are approximate. The video itself is hosted by CIG on the official channel.

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