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10 for the Chairman

10 for the Chairman: Episode 63

24 August 201500:24:09710 linesWatch on YouTube ↗

Transcript — every row opens the video at that moment

  1. 00:00:00

    [Music] [Applause] all right okay we seem to be missing something gift one Jared gift one oh look at that apparently this was built by Mr combustible and uh fire spikes uh with the patronage of Jared here but look at that that is a Retaliator um which is quite aopo because this was sort of the centerpiece of the uh multi crew demo we did in games con and uh got to say that's

  2. 00:00:48

    pretty awesome and that will definitely be going in a nice little display case uh when we get to our new offices at some point which we're not there yet we're kind of crammed in here but uh this is brilliant thank you than you Jared and I and I would like to point out that during our uh uh Gamescom presentation even though I was saying Jared red one or red five uh that's mostly because he actually wasn't on the controls he was over he was actually in talking or instructing the local German video switcher guy to do it and I think there was some language problems so it was uh fairly frustrating for Jared and so I know it turned into a internet meme but really he actually did a really great job as did uh Thomas uh who is behind the camera now you can't see him but they both uh rocked out our gamescon presentation I think it was the best one

  3. 00:01:35

    we did so it's pretty cool in fact I think you can see uh there's some Torpedoes in here and Bombay and uh the uh the turret uh maneuver like here so very cool so thank you uh very much Mr combus combustible sorry and fire spikes and Jared of course so uh that's pretty awesome uh but let's get down to the questions 10 for this 10 for the chairman is where I take 10 questions from our subscribers and answer them to the best my ability our subscribers are the subset of our uh community and backers that um Kick extra money in every month that allow us to do this sort of extended Community interaction and content uh you know their contributions fund jump Point uh which is a sort of 50 to 70 page monthly

  4. 00:02:24

    magazine with a lot of behind the scenes uh you know material making of uh background on sort of certain areas of uh the universe and fiction plus uh fictional story set and star ISM it's actually really quite cool uh if you ever get a chance to check it out um and then you know the video shows we do so the show The Round the verse and various other ones like bug Smashers and uh I guess now we have ship shape and and a whole bunch of other stuff so uh that's all very cool and that's down to you guys and so thank you very much for allowing us to do this um much appreciated so uh uh let's uh let's get to the questions it's uh actually um it's kind of nice to be back uh you know spent a fair amount of time uh working hard to get uh the sort of first uh unveil of the proper multi crew working for you guys at games con it went really

  5. 00:03:12

    uh it was great I mean it went it was fun I mean the midle the uh the Retaliator got a little damag in its first uh first combat and we went and did it again and rescued it properly the second time but uh uh you know I think it was really great because it was one of the first times we got to show a lot of the elements of Star Citizen itself sort of coming together um which is I think really important to know I know a lot of people talk about how uh well you know it's just a dog fighting module or you're just going to have a little social component you're just going to have FPS and you know how are all these things going to fit together but really multic crew is where it all starts to sort of come together and in some ways for us is going to be sort of uh baby puu where we're sort of a big playground for everyone to uh to uh to play around in so you know really what our sort of road map is going forward is you know we're working hard to uh you know get the very first early iteration of the social module out which uh you know is

  6. 00:04:01

    going to have a lot more stuff over time but this is the first time that players can get together and wander around a sort of basic sort of Landing environment and sort of interact with each other on a basic form uh so that's sort of a baby step uh the FPS will be after that and then both those roll into our multi Crew release which is going to be right after that and then at that point you will have all the social stuff you will have all the FPS stuff and you will have all the flight stuff and it will all be available together I think if you saw some of the videos some of the press demos I did you know we you know inside the social module you really could pull out a gun and fire and shoot at other people we don't let you do that because that you know that may be a little chaotic at the moment but uh but the systems are all there and so multic Cru where they all going to have them so you know you'll be able to um you know spawn at whatever space station get into your various ships or multi crew ships fly around and we will probably do

  7. 00:04:49

    things like put some weapons out in space there or you can take some stuff so you know people can sort of play around with trying to board each other or uh you know we're going to have some AI spawning around this sort of large world map in different locations you can go and interact with so it's really just going to be a big sort of playground and it's sort of the long uh you know going forward test ground that we're going to or you know test bed or you know however in incubation uh level for a lot of everything that's going to be in the persistent Universe um so features gameplay and it won't just be combat it will you know longterm be things like Mining and and uh you know hauling cargo or you know data running and stuff like that so um you know my questions here but since we're talking about that this is kind of sort of like uh I know everyone's asking us what we're doing so let's uh hopefully I see General dates can't look at them too

  8. 00:05:37

    quickly but um it's sort of like we've mapping out every one of the months in terms of uh you know what we're releasing so the you know social is the first thing we're doing then we're rolling in fps before we go to multi crew and then really from then we're just sort of building in features um that pertain to sort of what you could call any one of those but it's all really one package so once we have multi crew out there then we're just continuing to add sort of the various sort of interaction and social stuff Sharps persistence all those sort of things that make the persistent Universe plus more ships more functionality more gameplay stuff and then we're just going to keep on rolling through that and you know before well you know before you know it there'll be a pretty detailed um you know full featured uh you know game experience which is pretty cool so it's

  9. 00:06:25

    a lot of work um you know we're actually really hard trying to focus to close all this stuff down um to make sure that we'll sort of be rolling it out um sort of in a regular uh sort of pace and I think that's one of the things that we uh sort of didn't do that great earlier this year was we had a bit of a gap because we were really working on lot of the technology which we sort of showed at gamescon uh but we hadn't really uh you know didn't really keep going with sort of updating and fine-tuning things in Arena commander and then of course with the FPS taking longer than we wanted to there was sort of a gap of sort of progress that you actually saw but that didn't mean that everyone in all our Studios weren't working really hard and you sort of saw the sort of accumulation of that and as we go forward you're going to sort of see a lot of those results coming you guys will play them it's you know it's definitely going to be rough in areas it's definitely going to be broken it's definitely going to need feedback but that's what's great

  10. 00:07:12

    about this process is that you guys are involved in it early enough that you actually can give feedback and make a better game uh you know we're not doing you know our beta test three months before we're actually going to ship it which means you really can't do much changes to fundamental GamePlayer systems we're we're involving everyone Ong the way and I think that's what makes Star Citizen special uh so you know there's been a fair amount of noise about you know how long it takes to do all this but it is a really big ambitious game I think longterm people aren't you know once it's all done and finished uh the fact that it took a little longer than we wanted and you guys wanted I think will not really be a big issue because it's all about the actual game you play and the universe you're going to spend in and we're definitely building something that we want to uh you know continue to build and continue to grow for a long time even after what we call the first

  11. 00:07:59

    initial commercial release we're not looking at Star Citizen as a one-off product at all we're looking at it as basically a a universe a lifestyle that we're going to continually add cool stuff to and and build and uh you know I'm I'm as excited as I ever have been which is pretty awesome and it's actually really kind of nice to sort of see these elements finally come together so uh you know thank you for everyone's uh support and also you how Enthusiast every on at games gone because that was actually really nice to go there and you know after working so hard uh sort of see the results on uh you know in terms of how excited everyone was so that was very cool um so and I am excited going forward and the next uh big thing will be citizen car where we'll be showing some stuff for squadron 42 um that I think you guys will like as well as um you know stuff that's happening in the multi crew and everything else okay so there you go there's a long Preamble

  12. 00:08:46

    from me um so let's get to the 10 questions uh first one uh comes from Admiral KH uh who says can we expect to have any chisms uh Chris and me isms in Squadron 42 and in the Pu it would be great to hear someone yelling can't fire can't move this is uh while your ship is falling into pieces during the battle uh well I'm sure we'll we'll sneak some stuff in there um you know I've actually haven't had a opportunity to do uh normally uh when I direct games I sort of put my you know do a little Cameo thing for the fun of it you know people can go back and look and Wing three and Wing four and they you know can spot where I was in those um so we'll definitely uh you know I'm going to do that in um in Squadron 42 and you know we'll probably put a few little things

  13. 00:09:33

    in for the fun of it so the answer is yes next question comes from zero cries who says can we look forward to concept sales of more alien ships such as the Jean Vandal Banu Etc well we're working actually on the Jean Scout so that'll be something down the road here that we're aiming to get to you this year uh and then you know the Banu Merchant man's going to go production after that and I'm you know there's probably going to be some cases uh longer term that the you know potentially can be some more Jean Banu ships um we don't uh you know have them on the horizon right now so but those will be the ones we do we probably wouldn't do the vanal ones because you know humanity is at war with the vanal but definitely could see Jean and Banu ships available uh in our persistant universe so that would be sort of a long term but we've got you know quite a few ones to finish up now we've still got um several Concepts that

  14. 00:10:22

    we sort of ow so we have the Endeavor which is sort of the sort of science ship we have uh The Crucible which is the repair ship both of which are coming along and looking very cool and we'll be sharing those in the near future and um um the par but it's a boarding ship I think it's Asar but if not uh it would be Drake but I'm pretty sure it's the Asar pra and uh you know that's a boarding ship that we have to start working on the concept and you one other one that we're working on that um I think uh will be something that you guys will like and we'll be sharing that uh uh at citizen con because uh it's um you know more military teed um but um that's that's one I'm pretty excited by it's looking pretty cool too so uh there will be stuff um but right now you know no exact plans or dates but I would say probably next year once we've gotten past the backlog of ships you know we'll

  15. 00:11:10

    always be looking to add new cool ships to flesh out the universe and make it feel alive and breathable um okay next question comes from Crone Crone who asks I understand in space you have the ships obviously then you'll have space combat with weapons and other sorts of equipment such as grenades and so on however on the planet side things you'll only have weapons and equipment uh oh and we can't forget the Boogie but with but what about other types of vehicles for Planet Side the constellation of quiller came with sort of a Rover exploration um uh buggy and uh I think we can show you a nice little piece of uh concept art um so check this out and uh we'll probably do other forms of um of Transportation down on the ground I mean it's sort of early days yet so we're still working on some stuff uh I don't really want to talk about it just

  16. 00:11:59

    yet and rather we got a lot of stuff we still got a finish and show but we do have some stuff that's in R&D uh the longterm I think people will be excited by and that will sort of enable some more sort of groundbased stuff uh so I'll just leave it with that and uh you know I'm sure there'll be lots of speculation but uh uh longer term we're going to we're going to have some pretty cool stuff next question comes from smacky the Frog who says how do you plan to address players sprinting everywhere in Social settings in most MMOs you see social areas populated with NPCs is walking around like we might in the real world say and every single player sprinting maniacally about which may not be completely immersive uh is this something worth pushing against or is something that you plan to allow in the name of convenience that is a pretty good question uh I mean you know I must say I'm guilty of it too when I was showing the uh social module I was

  17. 00:12:46

    always like sprinting around to show stuff uh so I mean I think you know my sense is as much as I love emersion as much as I like it to sort of feel realistic uh that we would probably let you sort of Sprint around although although we do have uh stamina model so if you did look at some of the demos that were sort of video recorded you would see that my guy in his Heavy Armor after a little bit sort of ran out of breath and wasn't nearly as quick um but no I think we would probably let you sprint around just to move around quickly if you wanted to I mean it's the same same issues we've got we've got a lot of sort of in-game infiction stuff like in terms of like being able to transfer credits and all the rest of stuff that happen in sort of the speed of the game uh but you know there's some things like team communication that you know as much as I would like it to be realistic and you really can't sort of talk in real time to someone in another star system we kind of acknowledge that

  18. 00:13:34

    we can't really stop that because people can have Team speak or Skype open and while they're playing the game and talking to all their organization mates so you know some some elements of the game will sort of you know take a slight departure from the actual 100% full immersion uh and probably that would be you know people running around I guess everyone that that is a player character is just in a hurry basically uh okay next question comes from V who asks with the stretch goals cut off for obvious reasons I'm wondering how far you are wanting to take Star Citizen how long after the final release do you intend to roll out major additional features for example new game modes mini games planets star systems ships Etc I think I touched that uh on my sort of opening uh sort of preamble to these questions uh but you know from my standard Point um for as long as you guys let me I mean basically uh you know

  19. 00:14:22

    we're not looking at Star Citizen as being a static you know oneof release we're looking once we have it out there we're const L adding features and content and improving so as long as there's an audience as long as there's people playing it we will constantly be improving it uh making it play better making it look better uh making it perform better um you know it's I sort of view Star Citizen as a living product uh and we're just trying to get to sort of the basic functionality that we can sort of consider as sort of V 1.0 and then at that point hopefully people really like it and then we'll continue to add and improve it and I think that's pretty much true of a lot of big online online games you know if you look at something like World of Warcraft or Eve online they do the same thing so um that's our plan next question comes from Firefly 85 uh who says I'd like to know more about planets and how do we interact with them it seems nearly

  20. 00:15:09

    impossible to make a whole planet explorable to us will there be uh like Landing zones where we' be directed to and from there where we can just explore part of a planet so yes the the the answer is that is uh you know our plan so the first stage is uh you know planets that you can land on will have Landing zones there can be one Landing Zone or multiple Landing zones and then um you know you would go and land in them most of the time you would deal with sort of the you know version of Space Traffic Control or air traffic control where you would request permission to land and you will fly down to the planet uh where you can still move around your spaceship and look around but uh sort of you're on an autopilot mode as you fly down so it's kind of really to stop players sort of going off the beating path or trying to crash into the City and do other sorts of things that could be fairly disruptive um and as we move forward and

  21. 00:15:58

    you know we're sort of working on some new tech which I'm been hinting at but we're not ready to sort of show or really talk about um we would probably open up some areas on the planet where we would sort of have besides say a populated environment like we're releasing with the social module say Area 18 in in in in ort um we would have some other areas that you potentially could just explore some you know areas of uh you know nice pretty landscape perhaps there's some minerals to be found or mined or some runs to be explored so we'd start to open up some stuff that way which would sort of Encompass some of the procedural stuff that we've been doing research on uh you know was one of the stretch goals uh that we had a while back um and uh you know long-term my dream will be to you know try to have as much of a planet as we possibly can uh the caveat is we do everything with such high level of fidelity and detail that you know we can't really sort of have that um uh you

  22. 00:16:47

    know kind of more simplistic feel that you see in Newman Sky which is super cool but you know if you have like cities that we have with that detail you would expect there be more than one of them on a planet and You' expect to have traffic going between them and it would sort of feel inhabited and so to build out uh worlds with that sort of fidelity it's you know it's a it's another level of both but that will definitely be longterm you know after the basic games out and we're adding features that would certainly be a big uh you know that would be something that we would be questing after to try and deliver um because I think it will just increase the you know the believability of of this universe that we're trying to build okay next question comes from uh swordfish elpar who asks are there plans for other NPCs to actually pronounce the names of your characters and ships when they are talking to you well it depends on what we're talking about if you're talking about names that uh you give yourself or names that you would give a

  23. 00:17:34

    ship versus sort of you know an a gus um Retaliator for instance um then right now we don't necessarily have plans for that because that would be sort of more speech synthesis so at the moment uh you know most of the you know whether it's the NPC dialogue that we would have in Squadron 42 or in the position universe that's uh sort of pre-recorded um so I would say that at the moment no um you know if we could ever make decent speech synthesis uh you know CU I've yet to hear something that's really great um then that potentially could change but you know right now I would say in sort of v1.0 that's that's not on the board um because there's a lot of other things uh that we have to do but we do have a really talented sound uh group we actually have uh you know most of them are based in the UK we actually have three sound Engineers which is besides all the you know the sound designers and

  24. 00:18:22

    all the rest stuff three sound programmers so we're planning to do a lot with our sound um you know a lot of situation environmental stuff so like if I'm you know we're going to have uh you know an in-game sort of VP Sol solution and you know if someone's behind you and they're talking to you you'll hear them behind you in your game uh you know so they'll be filtered if they're through a helmet stuff like that so those are sort of longer term stuff uh you know looking at doing things like speech recognition and other stuff to help with controls and ships so so we'll do some very cool sound stuff um don't know if it's pronouncing names of your character and ships but if the speech and stuff gets good enough enough then that would definitely be something we would consider okay next one comes from Graham Matan who asks can you give us some insight as to how electronic warfare will work in the Pu next week I think we're going to uh sort of uh talk about

  25. 00:19:11

    some of the Vanguard variants one of them which will be an ewar um version um and we'll sort of go into some of the basic sort of high level design that we're thinking about for electronic warfare that we'd also be you know using for um you know you can also have it in the uh you know the ghost The Hornet ghost that has sort of ewar kind of component to it it'll be pretty good I mean there's basically sort of a couple of different ways of going about it one uh you know we sort of have long range sort of intercept and blocking of of you know signals and Transmissions so obviously not necessarily um when you're talking to people because again as I mentioned earlier you can sort of circumvent that with Team speak and Skype but you know if you're giving direct sort of commands to people to attack this Target and do that uh and also you know Fidelity of the targets being able to scan them do all that sort

  26. 00:19:57

    of stuff so you can sort of intercept those you can jam them you can do all that stuff shorter range um you know you can sort of have you know have this concept of sort of some data missiles you can send out and that will allow uh you know a connection to your Target and then if you can get in there you can sort of hack in some of the systems and shut down maybe some of the critical systems on someone else's ship so so we have sort of a combination of uh kind of the kind of General sort of blocking spoofing uh sort of disruption uh stuff and then obviously the the fener you the the fences against that plus we sort of have a kind of like hacking uh sort of control uh component and we'll go into that in more detail next week uh but I think it'll be pretty cool I mean it'll just again be another sort of specialized role that if you're in a say A you know two- seat ship one person

  27. 00:20:44

    could be trying his best to disrupt the other people around and while the other guys flying and or the other girls flying and uh you know keeping you out of Harm's Way so I think pretty cool next uh question comes from bad Chopper who says I was wondering if there is some kind of cargo storage facility that will be player owned or a place where we can rent a space for storing our excess stuff like if I buy a cargo load fabric from planet a and the prices aren't satisfactory in Planet B to sell them could I take it to this place and maybe wait till prices go up uh so yes the answer is yes your hanger will have cargo storage capacity and uh you will also be able to sort of rent storage capacity on various planets so you could be far away from your home and where your hanger is and you can still go and you know rent space uh for storage in another the planet and hang you know like like renting storage in the real

  28. 00:21:32

    world um so yes that's definitely going to be available you also be able to sort of have more than one hanger around the universe so if you want to sort of have a couple of sort of Base bases because you know you don't want to travel that whole distance then you will let you be able to sort of purchase uh you know additional hangers or rent additional hangers in the universe uh persistent Universe long term okay last question uh comes from warp speed Slough warp speed SLO probably wants me to say that really quickly warp speed SLO warp speed Slough I don't know uh anyway will there be integration of support for the new steam controller that is coming out later this year Well if valve send me it uh I I had a little Email exchange with uh a couple of the guys at valve who I know quite

  29. 00:22:19

    well um you know Scott Lynch and and Gabe and um they did promise to send me a steam controller a while ago when they revealed it so maybe I need to Rattle their cage a little bit uh but yeah no we got the steam controller we'll be happy to hook it up and make sure it works on Star Citizen uh it looks really cool and um uh you know we're into that and we we we really like what uh you know valve has done and you know I have a million games on Z and I have a million games on Steam that uh I keep downloading but I never seem to find time to play because I'm you know always building this universe um but yeah we'll we'll try to do that um okay that is it that's the end of the 10 questions and thank you very much for listening uh hopefully some of them were informative for you um you know thank you everyone for your support especially subscribers

  30. 00:23:06

    that make all this happen uh like I said um you know it's nice to be back here in Santa Monica after uh you know going to uh Germany and gamescon in Cologne which was always fun but you know obviously a lot of work and um and so I'm looking forward to uh working and closing down a bunch of stuff and you know showing you a bunch of stuff for um citizen C so um take care and I'll see you next week bye hey guys thanks for watching um temp for the chairman uh if you guys would like to uh see more episodes go here if you guys would like to subscribe to our YouTube channel and always keep up to date with all our video content go here and uh if you guys would like to watch

  31. 00:23:53

    episodes of R the verse go here please and I will see you in the yes

Transcript from YouTube’s automatic captions — punctuation and Star Citizen jargon are approximate. The video itself is hosted by CIG on the official channel.

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