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Inside Cloud Imperium Games . Making the Hangar . Forrest Stephan

2 July 201300:05:39140 linesWatch on YouTube ↗

Transcript — every row opens the video at that moment

  1. 00:00:00

    [Music] so the goal was with the hanger module was to allow people to start interacting uh playing with their ships you know you want to be able to see them you've got them you don't want it to just be this thing that doesn't really exist you want to be able to actually interact with it and we want to get it in front of you so the idea was we were going to build some kind of environment that allows you to have your ships run in front of you on your computer so you actually get what you've uh put into the game and so originally we had a couple of challenges a people could get as many ships as they wanted to so we had to build some kind of system that allowed

  2. 00:00:48

    this flexibility and a location that could build out build down depending on what you had and so um the idea came about to have a hanger cuz that makes sense you have your ship it's in a hanger and then we came up with the whole this whole module application that allows you to have it build out on its own depending on how many ships that you've uh purchased or pledged for and so at that point we knew we wanted to do a hanger we knew we wanted a module but there were so many pledges and tears and so many differences that we really wanted to reward people that uh contributed did so much to the project so we decided to have tiers for hangers and depending on what your pledge was you can get a

  3. 00:01:36

    bigger and better hanger so we created a tier system and So currently we're now completed the first hanger The entrylevel Hanger which is the discount hanger and then we've moved on now to a business hanger which is the second tier so for the people that have like the Hornet for example or whatnot and then for the people that have the constellation we give this nice we're also working on the nice big Deluxe hanger this is going to be our initial three hangers for our first release so right now we're uh trying to wrap up both the business hanger and the deluxe hanger so we could bring them to you guys as soon as possible so the first thing we do is start designing it and first we got to make sure that it fits

  4. 00:02:24

    the particular ships that it's going to have in there and then we start building out all the concept so once we get enough concept we start trying to look through it and figure out exactly what the style is we're going for then we start approving concept at that point I start building out the base architecture and then we get some additional concept and actually start dealing out all the objects that need to go into the hanger and at that point we take it and we dish it out and make sure everything starts getting made properly and then once it gets made it comes back to me and then I start placing it putting it in there and building it into my architecture um so walls ceilings lights all that stuff and then uh we just start uh making sure that it's built in a system that can duplicate and that can expand and

  5. 00:03:12

    contract so we build everything every piece in it in a particular scale particular measurement and then we know take this measurement bring it over and we know that our ship's going to fit we know that when it duplicates our other ship's going to fit and you get this nice Contracting expanding system probably the biggest challenges we have with the hanger is we have to create an environment that can potentially be huge and uh the biggest challenge obviously is getting it to run at a um game level quality as far as a frame rates go cuz we do push everything at a high very high degree our our lights all have shadows our geometry is very high uh there's tons of detail we try to make it as realistic as possible great s sound uh go all out you know particles

  6. 00:04:03

    go all out everything so we have to really be careful and make things as efficient and smart as possible to make sure that when it does build out and now you have all these shadows and everything and you have all this detail that just keeps going and going and going you got to make sure that at some degree you know you're being smart about how it's scaling down the further it gets away that way you're keeping your frame rates up so we could get it to run on everybody's computers the thing I'm looking forward to most in the next 3 months is to see the reactions for people as they finally get to see their ship right they get to get into it and I looking forward to seeing actually being able to see people climb in for the first time and start getting people's reactions and you know maybe more requests what they would want in a

  7. 00:04:51

    hanger and uh start seeing people actually swap out different parts of their ships for other ships and get their upgrades and see what people actually come up with when they build them the next Big's task is to close out the hangers to get them ready to get them tested and to get them shipped but then after that we are going to have more Ships coming in more hangers coming in so throughout there's going to be no dead time so as soon as we get our first line of ships and our first line of hangers out and we're working towards our Alpha which is the dog fighting uh throughout that dead time we will continually be releasing new ships getting them to you and releasing new hangers for the new ships

Transcript from YouTube’s automatic captions — punctuation and Star Citizen jargon are approximate. The video itself is hosted by CIG on the official channel.

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