Star Citizen: Calling All Devs - Parties, Scans & Cargo
Transcript — every row opens the video at that moment
- 00:00:11
hey everybody welcome to another edition of calling all Deb's our weekly Q&A series where I take questions live from you the star citizen backer and posed them directly to our star citizen developers usually over Skype and usually from the office last week's home incursion exception accepted on the show this week we got our first question a first two questions are for the newly minted vehicle pipeline director John crew at a foundry 42 UK John how you doing man hello I'm good science how you I'm doing well Congrats on the new title you know I everybody knows I'm terrible with titles and I was just getting everything done and then they did this whole technical thing just the systems thing and then you're getting your Title III are they changing things just to mess with me pretty much I fully expect what it was
- 00:00:59
written down here to be completely different to what we're talking about as well by the time this goes out there enough fair enough fair enough so I got two questions for you from the backers voting on from the backers first question right off the bat is it possible to overload a ship so much that it will be unable to take off from a platform or a planet so it's it's one of my classic answers yes but it depends dedicated cargo ships they're gonna have their first as though that built from the ground up to account for those sort of loads but if you're taking say an Avenger and you fill it for the the densest materials in the universe it's probably going to struggle if even gets off the
- 00:01:47
ground at all and as you play the game you're going to work out like because you you know what you're putting in that has weight assigned to it so you're sort of start to learn the oh my ship I can only fit in X kilos into this before the flight handling is affected if I go over this it's it's effective but manageable if I go over this it's a one-way trip if I go over there then I'm not even getting off the ground right and I imagine that number might change a bit depending on how you kid out your ship as well as far as you know there's the default values but as you as item assistant you went oh and you start doing a different masters in different in different power plants if you find yourself running into this you could start swapping out your thruster sets to a more powerful set if you do that you
- 00:02:37
might need a better power plant because it's going to start growing more power he's gonna start overheating or something you need to start sort out your coolers you might need to start taking things off like taking all your weapons off because they're taking that power and generating heat that you need to spend elsewhere so it all just sort of trickles together I've made a lot of custom modifications myself but if you'd like to get on board well yeah I love the idea that you know not every avenger not every caterpillar and any other not not every star lifter is gonna be the same you know but once we get into the customization of components and stuff and that'll be a big factor I just really keyed on that like you will learn your ships capacity you know experimentation stuff even if two people kicked out their ship the same way if one is absolutely hammering doing cargo runs day-in day-out it's gonna be a lot
- 00:03:26
more worn than someone that's just freshly done the exact same thing so you can have to account for that as well all right next question I have for you I says right now players can only see ships and they see in quotation marks when I see ships on sensors when they are right on top of them like ten kilometers 15 15 kilometers which kills any sense of tactical gameplay as development matures at what distance using standards ship sensors will players be able to detect distant contacts and if possible can we distinguish those ranges between like passive and active sensors it's definitely going to be more than where is the moment the the values that they're at the moment is actually something we noticed shortly after three one I think went out in that in the conversion to identify or the radar
- 00:04:16
items had all their ranges set back to the default so all the ships even though they've got different radars on them they all have the same radar so we fixed that for three two so bigger ships will be able to see further they have different timings for how long it takes a or how long it takes a signature could be a ship could be anything else to be identified and yeah there's there's all that sort of valleys that are going to be coming online how quick signatures can be identified whether it's a case of just being oh it's a ship or it's a ship it's this faction it's this type it's got this person inside the longer and the bigger that signature is the quicker you'll start getting those details so
- 00:05:06
regular ships will take a while to do that ships with specialities with the better radars better scanners because they're two separate items we'll get that data quicker so it's always useful to have those around yeah and of course what as these systems come online the the more robust scanning the more of us radar and so like that these values like how close they are the question actually included will it be 50 kilometers will be a hundred kilometers I didn't include that because obviously these specific ranges will be affected by testing and by you guys yeah you know we're gonna whatever we try the first time you know you'll get our feedback and will either reduce it or will increase it will continue to adjust it and continue to do this because that's one of the great advantages of developing a game in the middle of a live environment is you guys get to be a part of that process so yeah
- 00:05:55
we're going back to what I said about the no singing it was all set to the default ranges we were trying to get that in for one of the three 1x patches but because there was such a focus on getting the performance back up to where it should be all the lead engineers sort of fell off their chairs when we started suggesting though there's this one line change that we can double the radar range you can triple the radar range now you can start picking up stuff so much further away right no you know you're not putting this straight into the live environment without testing and we've got other stuff we want to do so that's beating a main brunt for a while so that as you stop seeing an improvement as with all things priorities yeah all right man I'll let you get back to work can you write
- 00:06:41
congratulations again on the new title thank you yeah you actually have to do any more work yes it's always like congratulations really so oh man I'll let you get back to work Thanks take her all right bye-bye all right thanks so much our next question is to Curt Tomei lead systems designer right here in our Los Angeles studio I think it's lead systems designer they've changed it all Kirk how you doing man hey good man yes all right it's elitism Zhang I had a question about the party system they basically I'm rolling in a couple questions from our spectrum thread some are voted higher so I'm gonna roll them all into one here see how many we'd knock out and
- 00:07:29
just what can you tell us about our current thinking in regards to the future of the party system sure so the party system what we're doing right now is we're setting that laying the groundwork for party organization and party being able to just better communicate with other members including members of your party and the main system we're implementing is called a group system so groups are really just groups of other people whether they're in your main a primary party or whether there are temporary groups they set up for chatting and once we get that system in place which we're working on currently we'll also be able to do things like chat between your you know the members of your party a specified
- 00:08:19
temporary party member or party groups so then you could do things like quantum linked together so everyone the party can can use their quantum drive and end up in the same destination we can do things like set up a group for when you do missions so in commissions well we have to you know adjust the ignition system itself but you can invite other people whether they're in your private party or and another grouping of members to include it to be into that particular mission and then divvy up the other rewards as you see fit we can do things like set up like the dynamic temporary groups so in your weight when you're a room we can set up a group that
- 00:09:07
specifies who's chatting so it's like you know within earshot you can find out exactly where people like which people are doing talking and then one other aspect that we're incorporating into the group system is that you'll be able to physically interact with people that are looking front of you so if there's some person in front of you because of the group system and how it'll let you listen in to a conversation that they need that that person is either having directly with you or you know in your vicinity that person is super friendly hey you know you'll be able to click on them and invite them into your party or as a contact list member and then you can do things like you know you can whisper and have a personal conversation with them or have a general conversation with he or other people you'll bite into that
- 00:09:55
group and anything that requires a any type of communication within a certain group of people is such as well they will be incorporated into this group system Wow so this sounds like a system that's fully fleshed out and already done it should be in the game tomorrow ring yeah so uh the like that I like I was just mentioning the the underlying group system is what's being worked on we're working with our numbers of children to make sure that we'll have the backend system for that so that we can do things also with spectrum chat so one thing that we'll be able to incorporate is that you shouldn't have to be in the game live to be able to simply communicate with other members of
- 00:10:43
the group so it's a firing party that apartment parties represented inspecting chat if you're offline you should be able to chat with anybody that's life and vice versa so they should be able to talk to anybody that just it isn't signed on but how does it be in spectrum so you can do things like or you know future events the because we'll have the status of everyone that's within those groups visible to either side when you're in spectrum you should be able to see hey you know what Jared is in these near port port olisar and he's he's just about ready to get into mission that sounds awesome I should be able to see that befo and then click on your name and go you know what I actually want to login so a single quick should be able to start up the
- 00:11:32
game and then just about automatically be able to join the same server as you and then you know we'll have rules for like where you spawn like maybe spawn near then or within one of the spawning beds on their ship so we'll figure that stuff as we go along but you should be able to really quickly be able to group up and organize things because I think you know one thing we're lacking right now is the ability to kind of figure out exactly where people are and what they're doing so we're gonna make that a richer experience and make it simpler so that everyone can coordinate and do stuff together which is really the crux of you know systems like multiplayer or just like you know being a big part of party in general awesome this is my time
- 00:12:22
to say that you know these are of course our first attentions and the things that we're building towards whatever the next iteration of this that makes it in the game may not be all these features and one of this will be something we continue to build on and continue to iterate and you should check out around the purse in the coming months as we as that will be the place where we'll really showcase the work you know on this feature and stuff like this so right yeah so like that once we get the some of the some of the basic group system and I think the first place that players will like see what we're getting are going to be in MO glass will have a much nicer version of our chat system so that you'll have a primary chat in the lobby that you'll be able to see that is that will use a nice interface so you
- 00:13:10
don't memorize all these these kind of strange key binds will improve the the visor chat as well and we'll have some better visibility about specifically who's around you and some interactions with those people physically so that does you don't have to go hunting for their name and and input these these see bars in the console which are really difficult to use alright alright man well thank you so much I'll let you get back to work and I look forward to more updates on the on the grouping system in the coming weeks and months so do thanks ok and so for our last call of the show we are going to character art director Josh Herman here in all US
- 00:13:58
Angeles studio Josh how you doing man doing good man how you doing I know it's another day in paradise it's my stock answer anytime anybody's asked me that question for the last three years it's just my way of never admitting the truth I'm always constantly and forever on fire okay so I got a question for you it's an oldie but a goodie and I think we've got some movement on it it is what is the status on implementing and attributing the original backer stretch goal rewards things like the orc armor the RSI test suit a lot of a lot of costumes a lot of character pieces there now I will say before you get to it they have already been attributed you can see them on your hanger when you go to your hangar on their website you can see them attributed so you should have them but
- 00:14:45
what about implementing that's your area implementation wise we have just recently been going through all of our backlogs and we've been talking about this a lot and kind of prioritizing everything getting it in a good spot so we have put them in the backlog they are prioritized we can't say when they're gonna come up I can tell you that we're kind of we're closer than we've ever been so we're working on them but I can't tell you exactly they're very fair enough you know we ask the questions because you know the people submit the questions that people vote on the questions it doesn't mean that there's a there's a super great or satisfying answer available at the time that they ask on the time but we do do our best and I thank you for taking the time to update us on the current status which again if you missed it and then incredibly long and drawn-out answer there on the backlog but on the backlog there they are scheduled they've got jiriz for them
- 00:15:33
they're all set up and when resources are available they will get their time to shine it's true all right what else you got going on anything I like about you no thanks it's been a while since I've seen it okay how much do you get back to work thanks bye remember you can submit your questions for consideration each and every week up on the spectrum it's a two-part plan you can submit your questions but then don't forget to vote on your questions that's how you let us know which questions you want us to see answered most and if you see questions that are being buttered up or like hey answering well it's usually a variety of reasons the Stars have an aligned we don't have the satisfactory answer for that question sometimes this is we are in the middle of game development so not everything that's been figured out yet or the person that we that is most appropriate to answer that question is not available at the time that we film
- 00:16:21
it of course we know we can't do this at all hours of the day and what although we do try see john pritchett from from last week so basically just sometimes all the stars don't align but we're not forgetting the questions we haven't just skipped the questions we're not just ignoring the questions when the answers and the people and the availability all lines that's when we get to do these things so for calling all the apps I'm Content Manager for global video production Jared Huckaby we'll see you next week everybody thanks for watching for the latest and greatest in star citizen squadron 42 you can subscribe to our Channel or you can check out some of the other shows and you can also head to our website at
Transcript from YouTube’s automatic captions — punctuation and Star Citizen jargon are approximate. The video itself is hosted by CIG on the official channel.

