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IAE / Expo

Star Citizen: The IAE Show Episode 2

24 November 202400:18:10468 linesWatch on YouTube ↗

Transcript — every row opens the video at that moment

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    he [Music] [Applause] oh

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    am up next an old favorite from the show floor the MK prospector is the most popular single operator mining vehicle in the uee capable of breaking and Gathering 32 seu of resources without the need for additional staff and investment like other offerings from Argo and its competitors with fully customizable performance and a range of upgradeable mining heads and gadgets the misk prospector is crafted for miners who mean business fitted with numerous quality of Life features that make extended excursions of Breeze along with Hardy defenses against smaller aggressors this craft is built to handle the demands of deep space resource Gathering its iconic metallic blue misk styling speaks volumes telling the verse you're a dedicated trades person focused

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    on success in every Venture the prospector like the misk fortune and every offering from the MK line of Industrial Vehicles Blends Form and Function into practical prosperity and are available for Peru on this year's IE show floor we return now to the iae show brought to you from near Babbage site of this year's Intergalactic Aerospace Expo and your Guide to the future of spacecraft and vehicles in the verse today's topic Capital combat with Rich Tyra John crew and Jared Huckaby stay tuned it's the iae show and it starts right now all right gentlemen thank you for coming back we're here for part two of our discussion on the life of spaceships and Star Citizen I want to follow up on something rich that you kind of hinted

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    at in part one you mentioned the Squadron 42 demo several times and this experience that was being built out it's not just a cinematic thing for the start of the show it's actually seems to be reflective of this Capital Warfare experience that we're that we're attempting to build here so I want to ask you outright uh how is capital Warfare supposed to work what are we building towards and why should folks be excited I think the first thing to sort of approach is it shouldn't just be the same game playay as small ships just scaled up it needs to be we talked about progression it should be a progression of game play so you can't just turn up lob 50 Torpedoes at a ship press the eye wi button and go on you've got to remove those defenses layer by layer so Capital ships have multiple defense OB they have turrets on them for shooting ships they

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    also have pdcs for uh disabling closer targets such as missiles and Torpedoes and they have physicalized Shield emitters which is what you saw in the in the demo where Cal Mason sort of kites a vandal ship into it so you need to take all those things out in progression to stand a chance against a capital ship so it's not a not just a Brute Force thing I know a lot of a lot of folks are imagining just coming in with a A2 and dropping a MOAB on top of a of an Idris or something like this it sounds like there's a there there's a puzzle to be solved here is that how you would say it rich ultimately Capal ship Warfare should be a puzzle that you have to figure out if you actually watch that cinematic uh for the Squadron demo you'll notice that one of the lines is hey Cal I don't think your weapons are

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    are large enough to be able to take out that Shield emitter or that Shield Jenny as they say and he says you may be right and that is actually true you shouldn't be able to turn up with small ships and small caliber weapons against a huge capital ship and it's what we touched on in part one in terms of the physicalized nature of the damage if I fire a small caliber pistol at tank it's not going to do much the reason why we have like an Aries or a Retaliator uh is to allow you to soften up the capital ship shield um so that you can actually then get access to uh The Shield emitters and the pdcs and the weapons that are actually keeping your Fighters away and the way that the shield faces work is that they're underpinned by physicalized Shield emitters which are then connected

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    to the Shield generator or in large Capital ships might have multiple Shield generators so ultimately your first foray should be like okay which Shield face are we going to try and soften up and dampen to weaken it to be able to then send in our uh Squad of Fighters to be able to Target certain shielder Mets uh another Squad to be able to Target the pdcs or in case if you're taking a much larger ship like a javelin size have which will have flax so you'll have to basically figure out okay this group or this squad will take on this this Squadron will take on this and this is where the holog globe comes in in terms of you're the admiral of the fleet you're get going okay right I'm signing you this Target and then you'll if you're a fighter you're going to then receive markers and then obviously you're going to be connected to be able to say okay go now I want you to attack now because you need to have a

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    coordinated Alpha strike if you just drip feed your damage over time the the capital ship will just be able to absorb it and absorb it so this is where you need to be able to go okay what's my tactics what's my Str high level strategy and then once you've taken out the pdc's and you've taken down a shield phase that's when you've got essentially two options one option will be to board so you'll be able to then use our hacking game play and then obviously you'll have to fight your way through to the bridge to be able to take over it or the other side is then you just you know if you if your mission is to just destroy the ship if you've taken down those layers of defenses like John says that's where you then send in the Torpedoes so capital ship gameplay is again planned to utilize all the different roles of the different ships that we've made over the years and it should be a significant challenge to be

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    able to take out one of those larger ships let's paint a picture here what what what's one Capital engagement supposed to be well let's just use the save the add of if you want to go through yeah so realistically when you're coming up to it first thing you should be doing is scanning it so you know what you're going up against you want to do a scan on it to work out where are it Shield emitters so then you can then plan like we want to take the right hand side Shield emitter down so we'll mark that as a Target give it to that group you might be sending in a Terrain or a forward ship to be able to get scan data that then relays that back to you on the Polaris and your holog Globe if you're able to go okay now I've got some information to work with how do I then approach it from there yeah cuz one Capital versus another capital is probably the worst scenario if it is literally two single cap they need their

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    fleets to reach their maximum potential so you should be bringing these support ship with you uh so yeah you've scanned it you've identified your point where you're going to be attacking you assign a group of fighters from your ship or from your Fleet take away their Fighters try and attack their turrets and then you run another group to sort of bring down those Shield emitters the majority of them will be under the skin so you need to scan to find their locations and then Target them specifically using ads yeah damage penetration Precision targeting as we should say so again things like uh the the two Fighters uh great for this role so you have The Inferno the ballistics will penetrate through damage it the iron great to bring the shields down to allow those ballistics to go even easier to the hole you've got to take out the pdcs as well y pdcs as well so the pdcs won't just

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    attack missiles and Torpedoes they will also attack other small objects and so we need to make sure that you you've created a safe zone or an entry way and you're punched through those defenses and then you've got your options of either boarding or destruction depending on what your objective is sounds like something ideal for a light fighter just taking down the pdcs absolutely like light fighter heavy fighter U but you obviously you won't just be able to penetrate the shields on a capital ship because they' be so heavy so you'll need to use um relevant weapon rate that's why really the capital ship main weapons come in cuz they're the ones that are actually doing the main damage on the shields to be able to soften it up to allow their Fighters and support ships you can't just roll up and just try out DPS it I mean you can but it's then it's

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    you're rolling the dice you know am I is my ship capital ship going to be better than your capital ship am I going to be able to maneuver it well because that's the one thing to discuss about Shield emitters right now you have a shield generator that kind of creates a bubble and we say okay this is this face right face left wing and if you look at the wing if you shoot the wing from the front and it hits the the the front of the wing we just automatically work out like okay is that the front face or is that the left face and for the player that's not super obvious so you want to be in understanding like okay well the shield actually hugs the ship so we need to know well actually that's the left face so you as a player can go right that's what we're targeting that's what we need to bring down because otherwise these Shield generators are so powerful on Capital ships they'll just be coming back and throughout all of that we've sort of assumed that the the target ship has just sat there absolutely you have

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    the opposite like you're on the ship the defender spinning the ship around trying to put his trying to put their stronger side towards the attack coming to this side so you're now trying to maneuver yourself to avoid that counter players they're trying to take out your thrusters to stop you maneuvering so it is a big puzzle so Shield's down PDC is cleared that's where this can go from a ship versus ship to a combined arms abely which is what which is really what's most exciting to me this idea that you now have to send troops over to breach you know and board the ship yep yeah and also you might have to defend against being boarded cuz if you're going up against another play player and they've got a Polaris and you've got a Polaris or you know when we add the Idis into the game and you you coming up then you're going to have different mixes of gameplay when you're fighting over whether it's resources station Warfare

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    all the things that we've discussed previously we've not really got to end game yet we're still really at Mid game end game is Fleet battles and been able to utilize these large ships and then that comes back to TTD if you do lose or you need salvage or you need repair or you need to rescue the people that have are still on the ship these types of battles these types of combat add and are underpinned by so much more gameplay than what we've just discussed today and I think that's where it starts to to connect the loops all right so that's uh just a little bit about Capital Warfare thank you so much for sharing our viewers are going to be incredibly excited about that the players obviously makes its debut at this year's IE and while uh these systems are still in development and will continue to come out in 2025 and Beyond just having this having this Vision in intact here uh will people

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    will be able to judge decisions that come in subsequent releases against the direction that we're going to so thank you so much up next uh I have to have a very uncomfortable conversation with Rich he's a player in my D and group and uh he's he's been a little too Min maxy so rich let's let's talk about this shall we absolutely the classic returns so today on L makers we're going to talk about Henry Brown an exciting inventor who in 1886 filed a patent for one of the most exciting inventions of all time the file cabinet so it turns out that in North America most of the melons that people think are cantaloupes are actually a different varietal of musk melons with a story of the star system with the richest history in the UE it started out as a private detective agency called Pinkerton and not many

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    people know this but the Pinkerton actually became the foundation for the US Secret Service and so then in order to sell more dictionaries they changed a lot of the spellings of the word from the original British English into New American spellings the system they said couldn't be covered in just one episode in aruan Legend the wizard Merlin actually had an owl named Archimedes and so then with the radiation powering its core it sort of rose out of the ocean and started destroying the city they were right you see the founding fathers they never intended for us to have Wi-Fi now the colonel was actually from Kentucky this summer the lore makers return and that is how you get out of

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    jury duty and so they needed a product that would leave their hair silky and smooth that was called conditioner with a new 365p part Series so they were never actually lost the island was Purgatory since he was coming from a comedic background not a lot of people thought Michael Keaton could pull off the part L maker Guide to the Galaxy welcome to Earth Edition nothing you want to know everything you need to know so at the end of the day down to Brass tax there is nothing better than a breakfast burrito I don't care what the breakfast taco Lobby says and so then they looked at the baby and he said your name will be Chris the RSI Polaris arrives on day five of this year's Expo and instead of asking those who built it what it's

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    supposed to be like we went to the folks who know these vehicles in inside and out the tester is dedicated to putting power through its Paces we return now to the premiere of pew pew with the Polaris presently in progress the Torpedoes are very interesting anyway they bespoke for the ship it's the first time yeah first time S10 they are massive yes I think they do twice the damage of a size n which is crazy yeah it's ridiculous um move slow but they're cool yeah especially when they hit they're big slow missiles might need change in both we did do jousting with it uh during the PT and uh Jou they were just coming at each other and just you just see them fire off and it's awesome it's good for a battle for sure although once become one after yeah

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    they're slightly staggered so you get like one two but there are four separate tubes it's not like when you have it on the Talia when you have it on the eclipse that means you get to appreciate every single one that goes yeah exactly plus you get 28 of them yeah which is it's a lot yeah you can do a lot of damage in Aus put that with 28 TP does yeah yeah and the revolving Barrel that they're in that's pretty cool yeah and you can see them when you're in the Topo room um you can like see them get loaded into the racks while you're in there yeah there's like glass in front of it looks really sick when when the Topo like rolls into it the chin turret on the front they now have bespoke guns on they're now I think size six when they were previously size five but they're they're completely bespoke to the Polaris uh we basically

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    made it as big as we could so that you could still see out of it and the top man turret I think are now quad sites for are they repeaters or they're laser is it the ones on the side that have cannons the chin turret is ballistic uh you also have two remote turrets yeah one of them is just like repeaters and one of them is missiles at the back which you get a plenty of armo for mhm yeah those are your two support seats in the bridge as well so you're like in the like Command Deck I think it's the most guns we have on any ship at the minute is it not challenging like with the Hammerhead the Hammerhead is is is going to be close I think but it's it's a it's a similar experience but with bigger guns if you have a full crew yeah um you're going to do an awful lot of damage well you also make use of them when you got smaller ships swarming

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    around yeah 100% having all the turrets around the ship really helps with that not that they can do much damage to you anyway because obviously true strong Shield on the ship it's going to be probably the strongest fighting ship we've got like combat ship we've got they're pretty awesome yeah it essentially means if you're getting fired by missiles the guys that you've got on your turrets don't have to worry about them you can sort of leave those to the pdcs and let the people in turrets shoot the actual ships that are shooting you yeah won't hit everything but you still got your usual um counter measures it's just as well oh which are massive yes I've seen the smoke screen that comes out and you can um you can stack them cuz they're bigger anyway if you stack a few of the flares up and

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    then set them off up once it's like a fireworks displ it's crazy but yeah the pdcs when we we did the first like um implementation of it and I was I was testing it with Chris danks who's the designer and uh like seeing the first time a missile locks and then they immediately like sit up turn and then as it hits they start firing it's it's pretty awesome really um they do only uh work if a missile is locked on so if someone has missile lock then the pdcs will work cuz that's how they function but if someone's just Dum firing missiles on Torpedoes like they won't they won't see it get really good at dumbfire missiles they might have I mean it's a big Target so I won't worry too much no so yeah guys that's our review of the rsip Polaris we hope you guys en wait

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    guys we need to talk about all the six toilets

Transcript from YouTube’s automatic captions — punctuation and Star Citizen jargon are approximate. The video itself is hosted by CIG on the official channel.

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