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Star Citizen Live

Star Citizen Live | Gamedev: Siege of Orison

5 August 202601:50:562,883 linesWatch on YouTube ↗

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    Here we go. >> Hello everybody. Welcome to another episode of Star Citizen Live. I'm your regular host Jared Huckabe. And if you've never seen Star Citizen Live before, well, that doesn't matter because we're doing something real different today. Uh we are going back to our roots back to the houseian days of 2017 2018 and a little show we used to do called happy hour gamedev where we'd invite developers into our little pod and we'd play the game live with the people who make the game. We are bringing that back and doing that today uh in celebration of the return or the relaunch or the the the remaster the remake of Siege of Orizin. I'm going to let these guys talk about it in a minute. Uh, what I was going to say, oh yes, so uh,

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    as we announced earlier this week, we are playing Siege of Warrison. There's been a lot of conversation about whether we're going to be playing live on the servers or on a private build and whatnot. We recognize the current state of the PTU. Let's just say that. It's why Siege of Warm was originally scheduled for 4.9 uh, last month. It's been delayed a whole month. It still needs time to cook. Uh basically we know we see the reports we play it ourselves we hear you whatnot. Uh playing today on the PTU doesn't really do what we wanted to do today. So we will be playing on an internal build. This is the game as it's designed to work uh as the wonderful engineers of the project work to harden the brand new instancing system which is the current source of the various performance issues that you're

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    experiencing with Siege of Boris. Today, uh, we wanted to take this opportunity with Elliot and Luke and Max. Hey, Max. Uh, to show you the content as it's built and as it's expected to play once those instancing issues are resolved. So, to do that, uh, I am going to take a back seat this week because quite frankly, I'm just absolute crap [laughter] at playing uh, Star Citizen. It's just I I'm terrible at FPS's. My heyday was Quake 3 and Tribes 2. You know, you put a spinfuser in the game and I I I could maybe do this, but honestly, uh, we have a new hire. We have somebody who's joined the team recently, and this was a perfect opportunity to introduce him to the community. Some of you may already know him. I'm going to let him introduce himself and tell you a little bit about

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    himself and then turn it over to the entire game. So, to entire crew to show you Siege of Warren. So, Elliot, Luke, Max, Olly, >> Olly, take it away, guys. Hello everybody. So today we're taking a look at Siege of Warome. But um some of you may know me obviously content creator, play Star Citizen for many years and had the incredible opportunity to join CI and uh it's uh been a great time and I'm super excited to have such wonderful devs show us >> and Elliot. >> CJ Boston. >> Oh yeah. And Elliot >> and we're going to have some fun trend. Uh yeah, this is a habit apparently. So uh but yeah, we're gonna have some good fun and to siege of awesome. We got Twitch

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    chat. I hate Twitch chat. I'm reading. Um just bear with me cuz it's the first time we're here. But hey, we're going to have some fun. We're going to chill and let's do it. So let's get a game. >> Oh yes. Bit of game play. So have we got everyone got Max? >> Yep. I'm here. I'm ready to go. Okay, we are missing who do we missing? Elliot. >> I guess he can catch up to us. >> We'll uh Oh, do you want to accept the uh intro mission? >> Built a nice intro mission to help guide us >> over there. >> Where is it? [laughter] >> Sorry, I'm trying my hardest.

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    Uh >> it's under uh you'll find it under mercenary. >> Yeah. Yeah. Yeah. It is under >> So new uh CJ Warson old Caesar Warson. We're going to talk about that a little bit. So, but first I guess actually we need to find Elliot. Elliot. >> Yo, >> where are you? >> I'm uh I'm in the game. I'm in the game. Okay. Is he this useful when you're making missions or >> Oh, I've got I've got Adrian Dubers on yelling down my She's very loud. >> It is a pleasure to have you handling this operation for us. >> Welcome to city in the cloud. So, you will have to take a shuttle there. I've

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    alerted security. >> Can [snorts] you invite me to pie please? >> Where did you find him? They are. >> You can't f me. You've got to do it. >> Problem solved as quick. >> Elliot, what have I told you about standing behind reception desk? >> For now, [snorts] get your gear and make your way to the platform shuttle. >> See you. >> Oh, wow. That's savage. Really? >> Okay. Well, okay. I'll just take my own ride. It's fine. >> I still need an invite to the party, please. You're not >> you can [laughter] one thing about Siege of Orson is uh there is certain restrictions >> which is a great feature. >> Thank you. Thank you. Thank you. >> All right. So, talk us through what we

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    doing. What's what's the first thing? What's going to be the first thing we're going to turn into? Are we going to stumble into enemies? Do we have to walk through anything at all? Well, for now we're taking the uh old shuttle that already always has been here and we're going to go to the house >> transition platform as at least we've been calling it where we can call oursel an instance and get involved, get in the mix. So that's steps number one. That's what this mission is going to teach us right now, how to do it. And then after that, anyone who wants to play, they can just rock up to these uh elevators and get themselves an instance. >> Nice. >> Yeah, >> that was very professional, Max.

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    >> Oh, yeah. Thank you. >> Do you do you want to add anything to that, earlier? Do you have any >> No, >> you just That was enough. >> You can't do a better explanation. >> He's done it. He's nothing else to say. We got rid of the bug where if you don't stand in the middle of a shuttle, you die. >> So, yeah, we're all good. We're all good. And I hope the players aren't expecting like a reward for this mission. There is no reward. It says Z. >> While we while we sit on the shore, should we do like a >> this week, what are you wearing, Max? Tell us what is your armor? >> Uh, today I'm I'm geared out in white. >> That is a great description. That is what I am wearing. >> If you if you hover over your arm, it'll tell you what it is. There we go. >> Guist armor. Yeah, >> armor. Very very nice. Full gist. >> Uh Luke, what what are you sporting

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    today? What is what is your >> I'm rocking the the OC MKV core Scorched. >> Beautiful. Beautiful. Ollie, we don't care. Um I am rocking the Morizov core Gideon. No one cares. Alish. >> Yes, they everybody cares. >> Shut up. >> This is You've got this miss whatever this is. Tell everybody about your store only armor. Go on. >> Uh, well, it can it is available and it is beautiful. Wouldn't you say? >> I would say you you're fulfilling. >> I mean, you would say that's good. >> That's it. Yeah. >> Good. We're on the same page. >> We all agree. It's beautiful. Okay. >> It is beautiful. How much is his retail price? >> Uh,

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    >> so yeah, where we are now is the the transit platform. This is new compared to the original siege. Um, we can already kind of see that some stuff has been going on and that Crusader is actually in distress. And then from here, we'll take a elevator and we will go into the instance uh right now. What is new a new technology that we deployed that allows people to have a more curated experience within the universe where you go in it with your own group of four uh for this siege of Orson experience. And then other players can't really uh obstruct your your player experience. So we are able to provide the the players with a lot more of a directed experience >> if we manage to uh >> Did you press the button? [laughter]

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    >> Oh no. Oh no. >> Almost. >> We're off to a great start. Right. We've done it. >> Oh no. That was I was hoping Elliot would run out and then we could hit the button, but it didn't work out. >> How do you already have blood on your face? Don't ask questions. >> It was the rehearsal beforehand. It's all good then. >> Cool. >> There we go. So, we got the standby there. So, it's waiting for our insert. That's cool. We get a little >> Yeah, we put some little things around in here to try and make the loading time slightly more fun. I'm still yet to have hit a hoop. I don't know if it's like even possible. Right. I've stalled. So my uh Yeah, there we go. My uh instance is loaded. >> Yeah, there you go. So now we can see

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    >> [ __ ] >> we go through. What a wonderful place. >> I've dropped my med gun for this [ __ ] toy. One minute. We're back. I've got a got the intro contract still showing. All right, let's get in now. >> Let's hear. I mean, my >> the mission still says cool elevator, right? >> No, you need to unttrack that one. It's like whoever presses the elevator will complete the intro, >> right? Okay, good. >> There we go. >> Hello, Adrian Passon with Northrock here to catch you up. It seems Crusader Security's attempts to take back their platforms from the Ninetailes gang

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    members have been impressively unsuccessful so far. I am still collecting the finer details of the situation and we'll have a full debrief ready for you once you're underway. The shuttle that will take you to the platforms should be just ahead. >> Uh maybe. >> Right. We all good? >> Yep. Let's go. >> Wonderful. We actually I actually lock that panel. >> Yeah. >> So that everybody needs to listen to the audio line. >> Okay. Yeah. You don't want people getting distracted. >> I don't know if people think that's like a really cringe decision, but that's what we that's what we went with. You know, got to like let everybody appreciate Dubers on before they get into the madness. I think it's >> we understand that it's going to get to

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    the point where it's like >> I'm running this for the fifth time. I don't want to hear the story. I'm here to grind it out. But >> when we're designing things, we make an experience. So >> Ollie, there's been some requests to show an FPS counter here. If you switch to Elliot right now, >> we have enabled Elliot. Although his name tag is his name card is over it. >> Can we turn his name off? >> Contact the team on the first to no avail. Yep. >> You can see the performance that we're getting here. This is the target performance, >> folks. This is what our engineering teams are working towards. It's one of the reasons we're showing this today. >> After you clear the inversion on the first remaining people asking for it, >> I turn off my checking progress as needed. >> So, what's the first island we're going

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    to guys? >> So, we're about to arrive at Salanki. Uh, >> okay. A, this is cool. Look at this explosions, things going on. >> This is what you want to see. >> Yeah, we got it at nighttime as well. I think it's a bit harder at nighttime. >> Oh, here excuses already, Max. >> Oh, yeah. Max is coming out with excuses. >> So, if anyone in the chat uh wants to take track of how many times each of us dies and we get a tally at the end, I'm betting it's Elliot. >> Just a hunch. >> All you do is play League of Legends, mate. You've got nothing on me. I carried you when you joined me for Counter Strike. So, okay. Allegations. Allegations. False accusations. >> Well, look who we have here.

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    >> Okay. There's quite a lot of people at this starting area, so we might want to push out reasonably fast. >> Quickly you accept that nine tails control the skies around these platforms. >> The barrel will be for everyone. >> And make sure it stays that way. I got >> I'm on the right hand side inverters. >> Best you >> this ain't your problem. >> Oh [ __ ] I think these subtitles are going to have to go cuz I cannot uh >> Oh [ __ ] >> Yeah, I'm going to have to explain why. >> I'm going to move up a little. I'm going

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    to rock. >> Oh, you put a trip mine here, Max. Never mind. [laughter] >> That was just for you. >> Take that away. >> Okay. So, how do you decide how many people to front at the beginning? Like do you ease people in or do you just throw everything at them as soon as they get off the platform? What was the >> We changed it. Originally this was like a no man's land that was kind of safe. You join in with Crusader uh and you be safe and then [snorts] >> I don't know. It was just kind of like Yeah, we just want to kind of throw you into it straight away. You're here to take this back. >> It sets the tone, doesn't it? I suppose. >> Yeah. And I think initially we were also thinking like oh we we want to throw people directly in it. We want to have enemies directly as you get out of the

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    shuttle. And then we actually noticed that people were getting um we were getting overwhelmed a little bit because there was no time to kind of position and plan. >> So we dialed it back a little bit and it gave you a little bit of room to kind of plan ahead and have that opportunity to jump into the different uh planes as we call it, the different approaches. having my first heal up. >> Anyone else or just me? >> No, I've already healed as well. >> My guy's just thirsty. >> Oh, I have to stop by that bar ahead so I can have a little drink. >> Moving up on the right.

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    I feel like we were all jokes to begin with and now we've gone all serious cuz we're all in danger. This is great. >> Everybody want to be honest. >> Whoever dies first is is never getting forgiven. >> Why would you set me up like that? >> I nearly took you out myself right then, Ollie. Watch [laughter] out. >> Oh, Max. No, >> I didn't I didn't bring any drinks to the raid. Does anyone have any liquid? I do. I do. >> I'm prepared. >> There is a >> I was too busy hiding. >> There is a bar. There's a bar down. >> I'm checking the bar. I'm checking the bar. >> Let's get absolutely. >> And I think what you can notice as well is that siege is a lot more like the

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    atmosphere is a lot more intense. There's explosions happening. There's fights happening over it. So, I think that was a a very nice way to kind of push that the experience forward compared to the original Siege. We've got like obviously nighttime right now. So, how do you like is it you said earlier it was harder at night than it is at daytime. >> Mhm. >> It just depends when you do it. >> It's just visibility of the AR. Yeah. >> Like Ninetails have nice fluorescent kind of purple armor as well, so they kind of do stand out. But >> if you're here trying to fight it against a different faction, it's going to be so difficult to >> to really lock on to them. >> Okay. Yeah, this is going well. We're doing all right. >> We've they've massively improved the

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    atmosphere compared to the first siege. Like the motor strikes alone make you feel >> stressed and panicked. And if you walk over there, >> you shouldn't survive. Oh, I can hear the like trickle down effect of the uh the mortars before they arrive as well. >> [ __ ] it's over there. >> That's great. I just >> Oh, there's people down the alley. >> [ __ ] I'm reloading. >> Oh, I got a good line >> and I can't hit. >> These guys in here have shotguns, so they can be pretty dangerous up close. >> How are we doing, chat? Are we doing okay? Let's recharge. This is pretty cool. It is pretty cool. I agree. >> Oh, I just smoked like five of them.

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    >> Where's my med? >> Oh, come on. Jeez. >> Bar. The med tools broken. >> Chat is telling you to heal, Elliot. >> I've I've healed. All right. >> I've done [laughter] it. I could survive this entire thing on one HP. >> Okay, >> there are snipers locked onto your position. >> Okay, snipers up ahead. >> Oh, let's do it. >> Oh, they have they have like red lights on them. >> Oh, yeah. I see one. He's looking at me. That took a little while to get working properly. >> So, this is the first island. Obviously, I don't think it's any secret that there's multiple islands, right? How do you add variety to all the different islands? This first one, is there a

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    theme to it? Is like what's the theme for this first one? Just easing people in or there definitely was a theme um sort of mix between gameplay mechanic themes and also uh sort of telling the story I suppose of uh the Ninetailes attack on these platforms. >> Yeah. Um Luke would probably be the best to talk about from an artwise how he tackled that side of it. >> Yeah. So the the theme that we discussed with the creative director Ian uh that we really wanted to bring home on this first island is really like this this Normandy beach uh landing experience. You come out of the >> you're there explosions are happening. It's the fight is immediately intense. You're trying to push up. You were fighting uphill. Uh, we had the mortar section that we just went through. So,

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    it's really like, oh, like we're here. We're not It's not an a stealth approach. You're getting tossed into it straight away. And I think that really defines this uh this first couple uh of areas and then we'll uh we'll see what the next area has entail for us. When you're designing like encounters and missions, you always want to try for a a nice what we call peaks and troughs where the there's points of high intensity that then chills out. Because if it was constant high intensity, it gives you a different feeling and experience compared to ones where it's like, okay, now we can breathe. We can gather up. We can sort ourselves out. Team >> was a bit of pacing, right? You don't want the first time. >> Teabag incoming. Get him. I [laughter] blamed that as

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    >> yet. Wait, there you go. >> Beautiful. There you go. >> Thank you. >> Oh my god. >> Oh [ __ ] I'm being shot getting shot from. >> I can hear one next to me. >> Hello. >> I'm I'm going up into the middle platform. Oh, one of them's got the laser. That's beautiful. There's going to be quite a lot of guys in that little bit. >> Oh, hello. >> Oh, I'm down. I'm second. >> Oh my word. [laughter] >> What is happening? >> Are you down or can we pick you up? >> You Oh, pardon me. I drank as I spoke. Uh, I am healable. I'm going to have a baby bell while I wait. >> Give me a mode to finish the baby bell.

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    >> I'll cover you. >> Chat, Max doesn't like cheese. It's weird, is Oh, don't I don't give you a [laughter] baby bell time. >> Really? Just all cheese. You don't It's a thing. Okay. All >> But there's so much variety. >> But I do eat pizza. I'm not getting any deeper into it than that. >> When anyone's like saying something, I distract [laughter] them by saying Max doesn't like cheese. >> Disappointment. You think you know someone and then they go ahead and get wasted. >> Oh, I just killed one of the elite. >> Oh yeah. >> Max, tell everyone what that's about. >> Well, there are bosses throughout this mission, but there are also some elites that you will find. And these elites will drop a key card, as we're about to be taught by this first interaction with this objective. Uh that when you loot them, you will get a key card. That key card

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    will open a nearby weapons cache. I'll see if I can loot it and get the thing. Blow that up. >> Oh, wow. All right. >> Interesting. That access code, but sadly not for the inverter. >> Did someone else take it? Something else around here opens up. Keep an eye out. >> I'm down, boys. No. >> Oh, no. [laughter] >> Second teabag of the game. >> Oh, don't teabag. That's not >> You deserve it. >> No, maybe. >> Oh, there's one on the roof. One of these is not the best. Got me. Okay. Okay. I feel less bad now. Fine. I've been in contact with the crusader security and they've informed me that the elevators on the platform to go into lockown. >> I'm getting kind of wrecked. >> If you perform a manual reset on

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    >> There's people behind you, I think. Reset node. Okay, let's go over here. >> Oh, there he is. He's put the key card on his legs. >> Of course he has. Right, I'm going to open up the special cast. >> See if there's there's some liquid in here for me. I require sustenance. >> Yeah. And I think something that we also identified from the first siege. >> I'll let her talk first. >> Take a look inside and feel free to grab anything you deem useful. >> Oh, >> is that the objective? >> Did not know that. >> Oh, there's Arlington in here. >> Beautiful. >> Let's check out the loot. You see my loot done. But yeah, that in the first siege that

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    it wasn't always super clear where you had to go and what you needed to do and we tried to really hammer that down here. >> Get the rest of the nodes on this branch of the network back online and you'll be able to access the elevator. >> Did you get the new gun, Elliot? >> You probably think you're making >> No, no, it's still in there if you want it. >> Maybe we started off underestimating you, but don't worry, that'll >> Ollie's got it. He can He can show it off. It's fine. >> Yeah, it's real nice. >> All right. Yeah. So, uh, someone reset one of the nodes. Who did that one? >> Yeah, I did that. So, >> yeah. So, these are the this is our kind of like repeatable objective that we'll do throughout the mission in between the more unique sections. >> Um, basically the elevator ahead has been hacked by the Ninetailes, turned off, and we need it to get to progress onwards. So, we're we're shutting them down, we're turning them off, and we're

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    rebooting them, which will allow us to uh access the elevator again. There must be a ninetail still about. >> There's someone somewhere. >> You being shot. >> I dropped the tool here. I need some multi tool. >> Did you Did you find It's down there on the right. Ollie, is it down on the right for this one? I very conveniently in this first one placed some >> I already grabbed it. I'm >> Oh, you grabbed it. Cool. You can put it in. It's cool. >> But it's it's here. It's here. You can grab it. I can actually hear someone speaking. >> Where is it? I can't see it. I could just see the multi tool. >> You can't see it. >> No, you can put it in, Luke. It's fine, I believe. >> Okay. Okay. >> It's a group effort, >> team effort, right? >> So, that's also one other thing.

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    Obviously, Siege new is uh four four players, right? >> Four players. >> Yeah, you can. So, like >> it's limited to four players. >> What was the decision around changing that? So, it was actually I've seen a lot of discussion about it online and I know people have everybody has their own opinions about it. I think there's drawbacks and benefits to to doing it. Um, simply putting, when we decided to remake Siege of Horizon, we within an instance, we wanted to see whether we could create a curated uh, experience for four players, a linear mission flow that used utilized not having any outside influence inside a mission really for the first time in Siege. So, we wanted to see if we could craft that

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    and that in particular um and see whether we could pull it off what we have, what we don't have, what we'd like in the future to perhaps make things like things like this or things with a bigger party size. It was just uh I think it's a really nice group size for what we're doing, which is like boarding the beaches, as you put >> It's like a fight. >> It just feels really nice. Yeah. Yeah. And like I say, we could have made a bigger platform and and and increase the party size, tried to curate it for that many people, but we settled on four. We wanted to start with a group of four for this. I know it's not very similar to the old siege. >> I mean, the old siege was completely unbalanced. Um, we had no way of limiting it. So when we had built it originally, it was d design designed for

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    30 people and then they found an issue where two or am I looking? Okay. Am I looking over here? Oh, right. The medical things. Hold on. Luke wants me to have a look at the medical thing. I'll continue it in a second. There you go. Oh, meds. Oh, actually, I need them as well. >> There you go. >> Um, yeah, the original Siege. Um, originally we used to have two ser two DGS's running on one server and we found when we did Siege that they was fighting for resources. So instead we was like, well, let's just have one DGS per per like Amazon server. So we did that >> and then we was like, we can up the player count then. And then obviously that's when Siege come out and we'd up the player count to like 100 people. So it was instantly unbalanced on release. So, it's it's nice to finally see it in

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    a balanced form. Oh, no, the dogs. Oh, there's dogs. Kill them. No, >> they give me so much anxiety because I can hear them. >> Yeah, I know. You can hear them coming, right? [snorts] >> Oh, I see one in the bush. >> So, yeah, this is the thing like uh this next section we we've got dogs is more cross the tackle. Yeah, I mean when we first did this, all we had was, you know, the normal Ninetailes AI, we didn't have much in the way of AI markup to keep them in zones and really curate that combat experience. But now we can like the old siege was very much a product of its time and what we could do in the PU and then this just kind of shows

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    how we've pushed forward. >> Oh, I'm down. Ouch. >> I got you. >> Max hasn't gone down yet. >> Not good. Just someone shooting well. >> Get him down. >> I'm pushing up on the right. >> I uh I see another comm's tower. I will try tackle it. Are you going alone? >> I I'm I'm B. [clears throat] >> Oh, there's a [ __ ] dog. Where is it? I'm out of ammo. Oh, reloading. Oh my god, there's a bunch of guys far away. He's dead. I'm good. So they all up on this platform. >> Yeah, I can hear them up here. >> Got the far away guys. I'm pushing

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    around. >> Oh, the flank. >> He says they moved. Oh, okay. It was a flank. >> Damn it. >> Oh my god. They both just popped over a [ __ ] wall. >> Oh my word. >> There's snipers on these roofs. Oh my god. I'm being lit up. >> Oh my no. Ah. I can't reload. Run. >> I just got jump scared by a dead body. >> Where'd he go? Oh. Oh, I've got no [ __ ] bullets. Reload. Reload. >> I do not like that.

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    Yeah. And then also what we try to do is that um the first part of the island is a little bit more constrained and here we really open up the level again and you get a little bit more of different approaches. You got the copians running around. It's >> Oh no. Watch out Luke. It's on you. It's on you. It's on you. I got it. I got it. I got it. Cheers. Thank you. Thank you. >> Can I see anymore? Oh [ __ ] >> I got like a nice angle here. If I can move up a little bit. >> Come on. Peek me. Peek me. Oh [ __ ] I'm repooling. Sorry, Luke. Bear with me.

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    >> Just give me one moment. >> One moment, please. >> Man, this SMG is really Great for anything 10 meters away. But anything else? >> Oh, it sounds like the shots going over >> I feel like when I have my flashlight on, I find it kind of harder to see them. It's so bright. So was the idea to did you expect players to kind of tackle the nodes four players go from one to the other or did you expect like two and two or >> Well honestly I expect everybody else is way better than the at the game than our slot. So I would imagine they probably >> um so I would imagine they can probably tackle it two and two. Um

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    >> Yeah. Yeah. You reckon? It it depends, but uh it's up to them really how difficult they're finding it so far. You know, I thought I'd made this a bit better. This uh >> this thing shooting it shooting it off. >> Oh, welcome Ollie. It's nice of you to join me. I've killed everybody. >> Give you a hand. >> No, you missed a guy. >> I don't have this guy. Oh, no. There is one. Okay. >> Don't look. Close your eyes. >> Just close your eyes. Close your eyes, Ollie. Close your eyes. Head up here. >> Oh, I can hear the copings. That's horrible. >> Got a tier three head injury. >> The first node reset the rest of the nodes on this network. >> So, Elliot, we're done on our side. How

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    are you doing? >> I'm There was three of us. There's only one of me. I'm about to do it. >> Uh, there's definitely two of us. >> You turned up at the last moment. >> Uh, and saved you. That's what happened. Saved as a >> I'm I got pinched. >> No. >> Oh, I'm coming. >> That's too full of >> too. [laughter] >> We should uh we should uh what do you call it? We should have had Oh my god. Drink when you die. >> You should clear your corners before you shut me down. >> Let's just do be clear. >> What is this call out? Oh, I'm going to die. Oh my god. >> I'm down. Oh, come on. >> It's uh >> So that's one each now at least. Guys, this Twitch chat, how are we doing?

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    >> [ __ ] Um, >> let's see. >> I don't have a salvage tool. >> Maybe this is a good opportunity at some point to test out the checkpoint system. At one point, one of us needs to die and and check it out. >> Maybe we should definitely clarify. We've tested the checkpoints. >> Oh, I'm getting blasted. >> We're just showing. >> Oh, yes. Yes. Tested it. Obviously, it works. Works great. >> It works great. It might be a bit >> Where are they coming from? >> I cannot find a [ __ ] fuse. >> They're all around. >> Help me, Max. >> I I'm down. >> You both down? I'm trying to get to Max. >> Everyone down. >> I'm not. Is everyone down apart from me? Is that

  43. 00:34:01

    >> No, I I'm I'm up. I'm up. >> you're up. Okay. >> Max, are you picking me up? >> I'm down. >> You're down as well. >> I'm on my way. I'll just come out. I'll come out. I'll come get you. All these not capable. >> Excuse me. I'm just uh exploring. >> It's the scenic route. >> Is the 43 in your name? The amount of people you've let down. >> So, [laughter] at this point, >> hey guys. At this point, two of you are down. that I've left to die. >> Left to die. >> Elliot, you going to pick up your buddies? >> I'm I'm on my way. >> Pick up your buddies. >> Yeah, we're trying. >> All right. So, while they're attempting to resurrect their fallen comrades, >> well, you're not attempting at all. >> The thing is So, while they're attempting >> to resurrect their fallen comrades, uh I

  44. 00:34:48

    want to comment about >> I want to reiterate something we re we said at the beginning of the show. Uh we are keenly aware of the instancing technology performance related problems on the PTU right now. Uh we see it in every stream. We see it in every YouTube. It's why the patch the content was delayed from its original July release to August. It's why it's still not out. We're very very aware as you are as we are. everybody's are to have a live stream today where we just show what we're already very aware and you're seeing the same thing you can see on any number of Twitch streams doesn't really serve much purpose. We decided to do today is show you the intended design, show you the intended purpose, show you the goal, show you how it's supposed to work once once the issues with instancing are resolved. Uh, we thought that was a much more valuable use of our

  45. 00:35:36

    time than to just show you what you already see, show you what you already know, show you what you already experience. So, we're well aware. And with that, I'll return you to your regular scheduled program. >> Uh, Max, >> is everyone up now? Let's Let's get a s where how everyone >> I don't have a fuse, but Luke has one. I tell you what, there's a there's a nice set piece around this area where we might find some more fuses. cuz we could have a look. >> Oh, I can hear someone. Let's go hunt them down. >> See if we can clear these guys up. >> Going to see if we can find some more fuses. >> Oh, here we go. >> yeah. And this is something that we're trying to do a little bit so you can >> find certain elements. fire warm

  46. 00:36:25

    is that we have like this um this maintenance dressing and around the maintenance uh dressing we also find maintenance tools like salvaging tool like the the tractor the tractor beam was it the salvaging tool and the fuses >> and the fuses >> I am not finding any fuses though in this >> that's where you need to look for this >> oh you this is uh where you need to go >> big yellow >> it's fine I'm come in. >> Oh, right. Okay. I saved the day. >> You come in. >> I've I've fallen. >> I've fallen. >> And then what we've also done on the purpose is that with the first couple of um comps that you have to uh fix. We make sure that those items are very close by and very easy to find so that you can new players can can learn that

  47. 00:37:15

    this is the >> what they're searching for. Then on this island, we started to kind of hide it a little bit more and create more of a challenge. [laughter] >> Didn't even need a fuse, >> right? >> Oh no. >> What did you say, my friend? [laughter] >> Oh man, you didn't even need a fuse. >> Well, I just didn't check. >> Complained about the gameplay and you didn't even try. >> Come here and I'll leave 43. I got to get you. >> I don't know who that is. Let's see if that store armor protects you from me. >> Where you going? >> That was all of this branch's nose. >> Don't make me shoot you. >> I will. >> I'm good. >> All right, Remy. >> All right. Sweet. >> Get ready. You're heading your way. Show him what a real Ninetails can do.

  48. 00:38:02

    [snorts] >> Ow. >> Oh, yeah. >> So, if you look up now, that's where we're heading. We're going to the rooftop [snorts] for boss fight number one. >> That is one of Meno Ren's lieutenants. Oh no. >> You're clear to engage. >> I got Elliot. [laughter] >> You got Elliot. >> Elliot. >> Sorry. Let's carry on. >> I need a med bed. I've only shot me like three times with a shotgun. >> I don't know what you're talking about. That didn't Nobody saw that on stream, right guys? No one saw that. >> We're all one team. Oh [ __ ] Night tails. >> That's actually a good thing to talk about. Obviously before there was an element of PvP, right? People could kind of help or hinder sort of thing. Obviously this is just four of us. So >> and that still happens clearly. >> Yeah, you can still we let you do this for your mates.

  49. 00:38:49

    >> You choose >> and it was completely different when there was people stood outside the shuttle on Sanki Island just grenading each other. >> I uh I went to a bar bar citizen in France and I met one of them. He was like, "Yeah, I'm one of the guys who stands outside the shuttle and grenade launches everyone. >> I'm the guy." >> And I was like, "Nice. What happens to be your sig play your your uh RSI player name?" Just just out of interest. >> Down again. >> I should not I should not fall out by myself. >> Oh, wow. There's a lot of guys. >> I need to take Take a second, Luke. Take a second. Take a deep talk. We're here. I'm looking. >> Okay, I'm on my way. >> Just waiting for that guy to pop up. >> Did you make me drop my SMG before, Elliot, when you took me out?

  50. 00:39:37

    >> I didn't make you do anything you didn't want to do. >> Okay. Sounds [laughter] like a silly shoot to me. I don't know. >> Exactly. Oh my god. >> Hey, Elliot. Today, please. Huh? >> I'm I'm on my way. I'm >> This dog tails. I'm being >> Okay. Oh, let me see if I can help you. >> Oh, I'm down. >> Yeah. Yeah. Doesn't have it. >> God damn it. Wait, Elliot, you made me drop my med gun. >> Yeah, [laughter] >> he's trolling us. >> Yeah, I I happen to have a med gun on my down, but I hope I don't cause a party.

  51. 00:40:24

    >> So, I can't heal anyone. Just letting you guys know. >> Just loot my body. >> No, cuz I'm down as well. Now, >> Max, Max, >> Max, no pressure. Time to clutch, >> guys. I can't react. It's broken. Help. >> All right. I think it's time to uh for one of us maybe to use the respawn. >> Hold on. I'm coming. I'll make Let me make a break for it. >> Let's uh let's start a chant. >> You can do it, Max. >> Oh, I was watching the stream. >> Oh, not Elliot. Come on. >> I'm speed running it all the way around. >> He gets up the people he know is actually going to do. >> Yeah. Yeah. It didn't go down. My word. What? Oh. Oh no. >> Weapon into the air.

  52. 00:41:13

    >> There you go, Luke. >> Cheers. >> Play of the day. >> I feel like we could finish this with just three of us. Um I'm thinking like >> cool. I can >> Oh my god. Oh, I'm down. >> I'm down. I ran into two of them as BS. >> No, I'm just You carry on. No, I've got I can't My guns are messed up. >> They're struggling. [snorts] >> Just uh >> Oh, I'm stupid. I chilling for a while, guys. >> Hey, Ollie, why are you not doing anything? Could you get us a can? >> I I'm down. I said [laughter] this. You know this. >> Oh, you being down, you being up. There's There's no difference. >> Right. I'm on my way. I've got you all. >> I'm reading chat now. They're nice to

  53. 00:42:03

    >> Run. You're up. You're up. >> No, I'm not. I'm going to >> you. >> Careful. There's heavies up there. >> Some damage down. >> I need to take some of their nades. >> Oh, that hurts. So, I'm glad he's gone. >> I'm going to run up to the barrier. Oh, there's a dog. There's a dog. >> I think he's dead. >> Oh no, it's behind you. >> Got it. All right, we're good. >> Do we all agree the dogs are really hard to deal with and are deadly? >> Yep.

  54. 00:42:50

    >> Yeah, very. >> Yeah, it's not just me. Like, they always seem to be the ones that kill me. That might be a skill issue, but >> I think it's a shared skill issue at this point. >> Shed shared. You're clumping me in with >> I can heal my wounds. >> Yeah, you're right, Ali. You're a class on its own. >> You're worth now. So, checkpoints. Um, you obviously put a checkpoint quite a there's a few, right? It's not just the one. [snorts] Yeah, I think it's I think personally, if I can say personally, I

  55. 00:43:37

    really like it because it obviously keeps me in the game play. Um, but it's not endless, right? If everyone goes down. >> No. So, it is going to be endless respawning. Uh, at least for this initial release. Um, >> we're we we're working on the system. Obviously, it's the first time trying it, but basically as you complete each major step, kind of after after you get past the objective, every time you go through a med uh completing that next objective, so in this case, reach the rooftop, that's going to set our checkpoint to this med. >> So, just so players are aware, in case they don't know, do you have to set the medical bed or no? >> Nope, it's auto. >> So, it's an automatic thing, which is really cool. Well, >> Elliot, do you need more met uh my pants?

  56. 00:44:23

    >> I've I've got a full tank in my hand. >> Oh, and they're mine. >> No, I I' I have looted your med boxes like crazy. Um I'm I'm I've got loads in my chest. I'm all good. I am actually Yeah, >> I actually So, there's no medical stuff for me. This is sad. >> Maybe here you got a lot of >> There's There's a red box right here. Yeah, it's empty earlier. I checked it. >> Is it Is it empty? Was it empty? >> Was it what it was? >> I'm ready now. >> Oh, look. There's a load of meds in this box here. >> I got another one here. Maybe. >> Oh, come back here. >> It wasn't me. [laughter] >> No, that's where I ran after Ollie. >> All right. We're going up, lads. Let's

  57. 00:45:12

    go. Let's go. >> Wait, wait. We got to wait for Ollie. Let me go. Oh, I was going the wrong way. I'm sorry. I'm just going back. I just want to see the environment a bit more. >> There's more to see. Ollie, >> I mean, in fairness, it does say exit there. >> Use your eyes. >> I did and it said exit. >> Protect the you leaving. >> Oh, yeah. I wasn't paying attention. >> Oh, fine. I was waiting for Ollie. >> Don't Don't watch my screen, S. Stop watching my Thank you. Elliot, maybe we should watch this screen. >> What? Elliot. Oh, the Yeah, that's a lovely sign. >> Oh my god, I've been poisoned by my constituents.

  58. 00:46:01

    >> Yeah. And something that I also really like is that when you're like you're exiting at certain points in the level and we you get to see the other platforms. So, we have three platforms hanging on top of each other and there's these cool key moments. You kind of see >> you get that shot. Yeah. >> Yeah. And we're going up the tower kind of. >> You know what? I'm sick of watching them dip try and take you out. >> Let's [snorts] talk about you, Ollie. >> Yeah. And here we can >> just It's personal now. Okay. And here we can see there was been like a little yoga retreat was going on and it uh the party got crashed by the Ninils and we can clearly establish that um they are not very nice people. >> Oh my god. One's pushed out. Oh my god. >> Oh, the music comes in. It's beautiful. >> Great. The chaos is already triggered.

  59. 00:46:51

    >> Oh my god. Help me. Help me. Help me. On the right. On the right. On the right. >> I got you. Relax. >> I've gone left. What's on the right? >> Oh, there's loads of them. What's on the >> What happens? >> Ow, that hurt >> on the on the cutless. On the cutless >> Oh, there's another one. >> I'm I'm hitting the boss. >> He's up on the on the platform. >> I'm reloading. >> So, what have we got here? What is going on by the cutless? I'm just going to talk to you while we're doing this this mission. >> So, >> um >> Yeah, go on, Luke. Yeah. So, what we're trying to do right now is that um at a high level, Crusader got invaded by the Ninetails and they started to place some of these friend or

  60. 00:47:41

    foe machines. What basically means that Ninetails now uh disrupts what um is considered friend or foe in in the airspace around it. So our goal is to disable the strength info inverters so that the crusader forces can come in and help us clear the the threat. >> Yeah, these ifies were the same uh same things as in the siege. Um >> it wouldn't let me throw a nade. I've dropped too like close. No, actually >> I think my character is having a few issues here. >> keeps putting the game away. Can someone knock me out? >> Gladly. Where are you? Look, I'm I'm slow. >> No, no, no, no, no, no. >> Oh. Oh, >> at least give me some dignity. >> What's this gun you had, Elliot?

  61. 00:48:30

    >> Fixing my characters. Uh, you [laughter] >> all right? The boss is pushing me, by the way. Now he's pushing me. >> All right, guys. We got him. We got him. >> Combo. >> Oh, you got him. Nice. >> There was a lot of guys still back there, by the way. >> Yeah. Damn idiot was so focused on regions we should have tried to stay alive a bit harder. Whatever. Go ahead. A shot off that inverter. Won't make a difference. We're still [snorts] in control here. >> Have we cleared all the night the night? >> Let's clear loads by the bar still. >> Yeah, there's loads on the bar. >> That's better. >> Are we good?

  62. 00:49:16

    >> Maybe. >> I think we're good. I think we're good. I think we're good. Yeah, >> we're good. We're good. My guy's eyes are like tearful. I can't see [laughter] anything. [ __ ] >> Well, cuz we're doing so well. Is that >> No, cuz cuz Mac just beat me up. >> You just >> Oh, I needed to hear it. Yeah. >> Right. So, how do we deactivate this? What's >> So, this was boss number one. Uh, it's almost a you know, it's it's a small boss fight. Um, the boss, if we didn't notice, we knocked him off on the first platform. He deployed a smoke and uh relocated to the back side of the platform uh and uh kind of spreads out the boss fight a little bit. Spreads out the fight in the area a bit. Obviously, he pushed out there, which if I'm being honest is not the intention, but uh yeah, that's just an example of of some

  63. 00:50:05

    of the mechanics we've sort of added to try to create boss fights in this mission um in as cheap a way as possible as well. So, I don't have the key card. >> Who has Who's looted the boss? >> Did someone not take the loot from him before? >> I've not looted him. >> Excellent. >> Now you can use the end. >> Oh, there you go. >> A little bit of loot goblin. >> Nice. All right. So, then we go over >> Yummy loot. And now we're going to get big moment. >> Go over to the side.

  64. 00:50:53

    >> Where are we going? >> Going to check out some cinematic. >> If there's one thing we like, >> I'm going to stand at the top of the stairs for the theming. >> There it go. Look at that. >> That's gorgeous. Look, you've done such a good job. >> I'm very happy with that. >> The smile is the biggest one so far. >> So good. >> Now tell everyone what all the headaches you've had with Billy. [laughter] >> I I can I I think I can I can. >> Yeah, you can. So we uh we just discovered an issue where the the we need to decide what we load in and based on that we we take the proximity of the

  65. 00:51:41

    size of the location and the location size is determined by everything that's in the location. >> What we discovered is that I had that ship fly by and um yeah no one checked what happened at the end of the the path it flies >> and then we discovered that after it's done it just it keeps flying and it goes in a straight line and just flies out. So the bounds of the location just fascinating massively expands. >> Who said making games was not fun? Hey, >> see what's going on. >> I'll get back in touch once you arrive. >> So I see you've got uh different helmet >> Captain looks very cool. >> Combine our efforts to get to the inverter. >> Oh yeah. Yeah. We um along with this we did a nice visual [laughter]

  66. 00:52:30

    uh refresh of the Ninetailes which includes adding these these on masks. Um and there are different versions of them. There are different levels. They're really cool. >> they do look very cool. >> Ian Ian absolutely loves them. Our creative director. >> Yeah. No, they are awesome. >> Put a lot of effort into them with the uh the rest of the uh the character team to make them look real nice. before we step too far forward here. So, part of the narrative of this mission has been that um Captain Reynolds is a member of a specialist unit um for Crusader um and they have been making their way through the platforms and we've been in contact with them this whole time and uh we just before when we took the shuttle uh Dubazison informed us that that unit had gone onto this

  67. 00:53:19

    ironclad to take out a Ninetailes VIP. Oh no [ __ ] >> [laughter] >> Luke. >> Oh, we're good. We're good. >> Well, oh no, >> we're all good. >> No stress. >> Became too. >> It's really cool as you come off the shuttle. You can see it there and it's kind of glowing. This looks >> Yeah. So, you might want to look up in just a sec. >> Oh. Oh. >> And now watch out cuz this is a pretty deadly area now. >> This is where >> the fun begins. Yeah, this is going to be a pretty hard section here. We've struggled a lot internally with this one. So, >> how do you mean? >> Uh, we're just really [ __ ] Uh, and it's pretty hard. So,

  68. 00:54:07

    >> it's a hard section. Okay. >> Yeah. Yeah. >> Oh, that guy. If anyone in the chat disagrees, you can just call us noobs right now. Just drop. >> I mean, I think that's >> I've killed Virgil. I've killed the Dark Law. Like, I've killed our best PvP people. And it was not even a sweat. >> Oh, I'm going to get down. Oh, that was close. >> Ow. Ow. >> Oh my god, I'm being lit up. >> So, where are we going now? What's the What's the next thing? >> So, current objective is to reach the ironclad. Um, so we're aiming for the lobby at the end of this kind of this row ahead of us. >> Me and Luke are taking the left. I've got what a big explosion was all about. >> The next brothers just peaked me at the

  69. 00:55:02

    same time. >> Chuck [laughter] >> Peekaoo. >> A It's great how you've got options to tackle like a route. There's probably an optimal route, I assume. But like it's fun that you don't have to go one corridor. There's >> If there is an optimal route, that worked it out. >> Yeah, we don't know. We don't know what >> I'll let Mr. Kraken make a make a guide for it. Then I'll know. >> Ollie, I I require a little bit of aid. >> Oh, now look. [sighs] >> Oh, turn the tables off. >> Just this once. >> I'm down, Luke. >> Thank you very much. Oh,

  70. 00:55:48

    >> he's done. Finally survived till the second island. >> I I went down on the last island as well. >> Was that was to me, was it? >> Oh, no, it wasn't. >> Heal myself. Actually, >> let's heal up a little bit. There we go. >> There you go, Max. Yeah, and that's what we try to think about as well from like um an environment and and especially from a level design perspective of like, okay, where are the covers? Are they very close to each other? is it? And then based on that, you kind of get a play space that works very well for very well for shotguns or SMGs like close-range weapons. >> Other lanes are more Yeah. >> Plenty of variety of like engagement, I guess, right? >> Yeah. So, just to make sure that that we cater to the different play styles that players have.

  71. 00:56:36

    >> Oh, also it's like added challenge, right? If you're always doing shotgun stuff, you just bring a shotgun and do that, but you have to kind of have a bit of variety within the team. >> Yeah. Yeah, >> make sure you're covering all bases. >> It's why we create these protected pockets where the the AI is really hunkered down and now it's like ah you there's a big open area in front of it. >> All right, let's see. >> Finish repooling. >> Medical care. My head hurts. >> Yeah. And actually if there's an opportunity to do it, I think the the level design team that has worked on this uh this mandate has been >> yes >> so exceptional like the we had a lot of work. Um the AI inside of this uh instance is actually all handplaced

  72. 00:57:26

    which is something we don't do anywhere else in the game. We spawn all our AI through spawn closets. Instancing allows us to hand place AI and assign them defend areas, give them all of their settings. handplaced in editor which is super helpful for development going forward. But once we tried to start doing it there was a number of problems that arose. They had a lot up against them and they got it done in record time. They they really did an amazing job with this. So um shout out to uh Manuel John Marcus. They did an amazing job. Yeah. That's uh we uh we built this together with the team in Germany and they really really smack it. level design. The environment, my environment guys in Germany was super proud of how it all came together.

  73. 00:58:15

    >> I think that's one of the greatest things I've experienced personally is like coming and seeing all the teams and all the work and all the just everything going together is uh great. >> There's a rogue creative director has appeared. >> We're about to clad. Yeah. Sweet 45. Ian, >> you're over an hour. Yeah, you said good group, right? >> We're giving the scenic route. It's fine. >> Letting the team down. You pulling your weight. >> I am. I've had to get Ollie up like seven times. >> This is cool. The the change in lighting here is uh quite cool. >> Yeah. So, funnily enough, this was actually this man right here's uh beautiful moment. I'm down. What just killed me? >> Was that you, Elliot? I assume

  74. 00:59:03

    >> I'm on the iron. >> Someone Someone come and get me. Or have you all jumped on the ironclad? >> You jumped on the ironclad, >> right? Well, I'm testing checkpoints then. I guess >> you're already in. >> Did you go down? Is that right? >> I've not dropped into the hanger yet. I'm killing the guys from above. >> This is cool. This is a really cool moment. You kind of feel like you've got the upper hand on the guys and uh you get the opportunity to kind of have all the angles. >> Yeah, exactly. And Ian really wanted to have this moment where we sort of saw the objective ahead of us when we arrive on this island and see the sort of imposing doom that is up there. And and with the story of what's happened with the Icky unit, making your way up and actually boarding that Ironclad, I think along with Luke Luke's team pull pulling

  75. 00:59:52

    off an amazing environment inside is uh >> Are you now just giving Ian a compliment because he's standing behind you? >> He's fishing here. He's fishing. How do you think I heard my promotions, man? Come on. >> I'm I'm [snorts] down on the actual Lionclad if anyone can get me. You've all just walked past me. >> I can I mean, maybe this is number two, Elliot. Just remember, >> you're just repaying your >> debt, did they? No. >> Guess that's what I'll get working with a bunch of confronts. Nobody bloody listens. >> That's one problem. >> Right, lads. Well, I respawned at a checkpoint and uh I'm I'm right here. >> I'm getting on the such potentially useful hardware. >> So, uh >> so I really like this. Like when I first saw this for the first time, it was

  76. 01:00:39

    really cool. It's like, oh, we're going to get to use these. This is great. >> I'll uh I'm going to drop off first and I'll look back and watch you all come down because that'll look beautiful. >> you going to give a cinematic shot, Elliot? >> I am. >> Feel like Iron Man in this. >> Oh, beautiful. Oh my god. Tell me when you jump and I'll look back. >> All right, I'm about to jump. If you're ready, you look like you got some stuff going. >> Give me a second. Go, [laughter] >> go, >> Ollie. Ollie, go. Ollie, before I die, please. Come on. There we go. Beautiful. >> All right, I'm coming. I'm coming. I'm coming. No, I I'm just getting closer. dusk.

  77. 01:01:34

    >> Oh, look at that. That was great. Look at the views. >> I'm coming. There was a load of smoke and dirt that popped up. Everyone just missed it. >> All right. >> Yeah. So we are investigating the issue with this icy. Uh after jumping landing down we are gliding around on this uh >> in progress. >> It's in progress. We we are aware of the issue. >> That is awesome. >> Is the sun rising or >> rising? Sun is a rising >> in horizon. >> The sun is all right. Did you Okay. The sun is Orson. >> That's the That's the level. >> Absolutely smashing these guys.

  78. 01:02:32

    >> Oh, I'm stuck. >> I just love jumping and raining down. It's It's a vibe. >> Put it in the sand. Is that guy firing a grenade launcher at us? >> Yeah. No, he didn't mess about with giving them the right weapons. H >> I'm not taking any credit for that part. That was all level design. >> There's more pressure on now. Ian's watching us. No, no, no, no, no, no. See, look at this. [laughter]

  79. 01:03:18

    >> Right, I'm getting out my for this section. Getting involved. >> So, obviously when we were on foot, everything was quite compact. This bit is quite open. Obviously, you got the vehicles. It's a change of pace. It's not all the same throughout the entire mission. That's cool. >> Yeah, this is the opportunity we've had, which we don't get that many, to use some of the vehicles. We we sort of went back and forth about what vehicles to use. Actually, we could have used used tanks if we wanted. We experimented with the idea once upon a time. >> but ultimately we decided to go with the with the uh just an awesome opportunity to use them, jump around. Yeah, I think it it's turned out really really nice. It's nice to see it inside of a mission.

  80. 01:04:10

    >> And maybe tanks in the future for, you know, it's it's not like you can never use those. >> That's true. >> Never know. >> Oh, this one's good. We don't need a fuse. Pulling it. Clunk. >> It's done. So, Twitch chat, I'm going to ask you a question. How, Obviously, this isn't PTU. You guys can play this. You know, what's your average time that you get through this? And what's your experience? We were talking before how long it's going to take us with our impeccable skill as you've all seen. >> Ollie, you've just fully opened up to them being like, "Can't time it because it don't [ __ ] work." >> Well, you can. >> We know it doesn't. We're working on it, but they're going to say it. You know they are.

  81. 01:04:56

    >> Twitch chat isn't going to hurt you, Elliot. It's okay. You'll be fine. Relax. We are just here to discuss and enjoy and share development. That's what we're here for. >> Night Rider is going to have his work cut out for him. >> Oh, I'm done. Damn it. >> Oh no. Across the way. >> This is a really open space. >> I'm going to try and n it. >> Oh my. >> Launch. >> There's a sniper. >> It only took eight shots. >> Oh, another one. Oh, spicy >> on the opposite side as well. Same um bunker >> that was as well. >> It looks so nice in the sunrise, doesn't it?

  82. 01:05:44

    >> Oh my god. Bringing I'm down. I'm down by the tree. >> I've gone. >> All right. Okay. There's a lot of guys >> Yeah. I'm coming for backup. There's people quite far away as well. Oh, [snorts] who threw the grenade? That was good. >> His uh his chat died. It looks like chat died. >> Did I break? CH. >> Oh, thank you. >> So, who had the most heals at this point? Like has provided the most heals? >> I think Elliot's probably had the most. >> Yeah, I've got no way. No way. >> I've got for sure. >> Elliot is way too selfish for any of that. >> What? [laughter] Oh, this is great. Oh, some really beautiful long shots going on here.

  83. 01:06:35

    >> Oh. Oh, I'm being shot from behind. >> All right, I'm moving. Uh, oh my god. >> Oh. Oh [ __ ] Oh [ __ ] I'm down. >> I'll have to grab some of Oh, this guy doesn't have any animals. I feel like it's gone calm for a moment. This is good. >> Beautiful. Uh yeah, we dropped out of >> Coming, Luke. >> Yeah, give me a little rest. >> Oh no. No. I went down as well. No. >> Yeah, that guy's hiding in that corner. >> What corner? I can see the >> Call out. Call out by the tree. >> All right. I can see. This is good. This is wonderful. This is what I like to see.

  84. 01:07:24

    >> Is he down the guy? Oh, no. He's not. He's not. He's not. He's not. >> Bro, this guy's amazing. >> Oh, there's a guy literally right here. >> Oh, I'm up. I'm up. >> Yeah, I got you up first. >> Sorry. Thank you. >> I was trying to re >> I am dead as well. That guy is the best AI I've ever seen in my life. >> Wa. >> Well, is he still alive? But he's just still alive. Just kill all three of us. >> He doesn't even have a helmet. >> Find his name. [laughter] Get his name. >> Who side are you on? >> He's called human legs. >> My guy. >> I don't know his name. He's just called human. Human is Oh no. I'm dragging. >> Right. We should pro We're kind of

  85. 01:08:12

    walking away from the node. We should probably go back there. >> Yeah. Yeah. Yeah. Let's concentrate. We kind of got distracted with a load of enemies and I >> We've gone miles. >> Uh >> Max, are you dead? >> Why can't I kill? >> It's all right, Ollie. I've done it. Take your time. >> I'm just playing with infantry. >> Max is back. >> I'm running to it. I'm crossing the field. >> This is a great spot though. I mean, now that we've got rid of everyone, I think it's >> Hey, did we not reset the order? Oh, >> no. We only did one and then kind of all got distracted and just plowed on. >> I'm This was me. I did this.

  86. 01:09:00

    >> What was that? >> It's okay. >> So, so now everyone is just lagging it back. Oh, no. No. >> Yeah. No, this is me. I came over here and I don't think I I fully did it. >> No, I got me. >> So, we let it get done. Is that what happened? >> Yeah, that is correct. >> that is a correct uh theory. We'll say theory. Let me just quickly uh >> I'm just going to I'm going to supervise. Here we go. >> Uh-huh. I didn't click the button on the screen. >> That [snorts] was the last node needing to be reset. Come on, guys. I've done mine already. What are you used to doing? >> And the elevator should be back online.

  87. 01:09:52

    >> I'm getting >> Oh, they're back. >> Oh, I'm making >> Oh, Luke, you are shoot them, Elliot. You know there is an option to shoot. You can use your weapon. >> I turned to screenwatch Luke. All right. I wanted to make sure that Luke was okay and he felt supported. I'm happy to hear you got your priorities straight down. >> See, they I'm here for the emotional support, Luke. It doesn't matter. >> Emotional support. L's the emotional support guy. I got it. >> I have a shotgun. I don't have that range. Let me get close. >> Right. So, the other node is up here where we've already somewhat cleared out, I think. Right. you guys.

  88. 01:10:39

    >> Yeah, there's still guys knocking about. Be careful. >> Yeah, after the staircase. >> Oh, yeah. I can hear him now. >> Oh, no. No, >> he's gone. >> He's all the cousins. We've got to get them all. >> Oh, the wall. >> Did you just >> Oh, that's a bad time. Not >> I'm sorry. That was elegantly played. >> I disagree. I had a mech in Ali's head. >> It was a scratch. Okay, cool. I'm going to heal up. Here Mhm.

  89. 01:11:29

    I've arrived. Don't worry, I'm here. Just going to reload. Beautiful. >> We all saw Elliot >> Yes, Elliot. Don't worry. We're doing the mission. We're progressing. Okay. So, what's next? Talk to me. >> Well, the mission will talk to us. >> No, I want you to explain. >> You ready? >> It's going to tell us. >> Let's go. >> We want to hear it from you. network back online. >> Got to reach the off platform. >> Okay, now you can talk. It's all good. >> Max, what's your favorite thing on this

  90. 01:12:19

    island? >> On this island? >> It's a good question. >> No Easter eggs. [laughter] >> There are no Easter eggs in this. There are no Easter eggs. There are no Easter eggs. Easter eggs. >> We've made sure that we don't put any in for you, Ian. There's no Easter eggs. >> Definitely not one for >> Why do I not believe you guys? >> Or is there? >> Yeah. No. No. Globy. Globy doesn't have one. I'm dead. God. >> Wow. We kind of >> I'm down as well. I kind of walked into like five people there. >> Oh god. I'm going to >> That's myself. >> I mean, reload. Come on. Rescue me.

  91. 01:13:14

    >> Now, >> oh, there's people on the rooftops. Watch out. Watch out. >> Look, you're pushing out of cover. >> Here you go. >> Thank you very much, sir. >> There's so many of them down there. >> Yeah, I know. >> They've all got shotguns. You must be mistaking me with another Elliot as well. I'm down. >> Oh. Ow. Ow. Ow. >> I'm down again. >> I think I think Ollie shot me. >> I'm doing That's the only explanation for me going down. >> Luke, >> I need a little move. >> Oh my word. There's I feel so pinned down. I got T3

  92. 01:14:03

    closer >> match your your your requires a revival. >> I finally have range on them. So >> there we go. We got a guy going whacko with a shotgun. >> He's popping in and out of cover. >> I've ran out of ammo on everything else. >> Oh wow. >> That was not smart from me. >> They're laughing at me as well. >> Throwing the nades. Zone is hot. Careful. >> Uh, can I pick up? >> Yep. Yep. On my way. On my way. No. >> Can I hear another one? >> I can hear him, but I can't see him. >> Are we clear? I can hear.

  93. 01:14:49

    >> I don't I don't think we are clear. I think they're on the roof. >> He's above us. >> Yeah, he's above up on here. >> Who's he got covered? There's no one left. He's >> dead. I've got him. >> He's no longer our problem. >> Nice job. >> That heal didn't work. There we go. >> Right. Time to pick up some medicals. >> Let's get a checkpoint. >> And quickly looking what gun do you have? No. >> It's all right. We We can go here. >> Yeah. Yeah, we can. Yeah. Okay. Good. Good. Yeah, >> we've been carrying this event anyway, you know. Let's uh look. No. Find another one. >> What are you? This is mine. [snorts]

  94. 01:15:41

    >> Did you just shoot me? There's no enemies here. So, I know it was you. >> There's a ninetaile killed. [laughter] >> Then that's [snorts] a problem. >> No. No. Feature. Feature. >> Well, well, well. What do we have here? >> I'm vulnerable. >> Oh no. [laughter] >> Right. Okay. >> So, now we move on to uh >> the upper platform. That That section took us a long time, lads. I'm not going to lie. >> That was Yeah. >> What do we have? We >> 45 minutes of play time. Where are we? >> That might have been our sweet 45 is to get through that one that one section. Is that what you meant, Ian? >> Okay. Is that Is that what you meant, >> Max? Max, do you happen to have a challenge for any anyone watching who's

  95. 01:16:29

    plays this event? >> Yeah, I like a challenge. >> We were debating the time for this, but I think if anybody can complete the entire event and for this, I'm going to need everybody to Huh. >> It's not an event. >> Oh, the mission. The mission. This entire mission. And send all POVs. I need every player's POVs. No exploits, no cheats. If you can complete the whole event in 45 minutes, you're the first people to do it, we will commemorate you in the game. So you'll be called the sweet 45. >> The sweet 45. >> 45. >> So once we're live, get yourself a group. >> World's first. >> I'd love to see it.

  96. 01:17:16

    >> That would be cool. And then are we going to show people the or people go find the >> what you're talking about? >> We'll we'll put it in. They have to find it themselves. >> Why am I losing to you? >> Let's see if we can survive this. >> There's a guy in that bush. >> I'm pushing forward. Nice. Good kill. >> You're welcome. >> Oh, nice. >> Jeez. I I think I'm overtaking him with a revive. >> I'm pretty sure it's Ollie at this point shooting me. I Every time I push >> the people can see. >> I'm just I got my own >> Elliot excuses malt be. >> He's slanderous. Okay. Not spend enough

  97. 01:18:07

    time in a name trainer. Oh, there is no I can't. >> Uh, any anytime today, uh, lads, if you could just get us up, you know. >> Uh, well, we have a choice, don't we, chat? This is the thing. >> I'm going to go get myself. >> Uh, too late. Sorry. I did it. >> Sorry to disappoint, Ollie. >> Thank you. No, this is perfect. What is happening? >> There's still people here. I thought you cleared them. Ah, >> I can't Why can't I What's happening? Where where are you, Max? Oh, I see. >> I got lasered. >> That That laser gun is beautiful. It just cuts through. >> Can anyone give me a little bit of a heal? >> I'm sure it's great to use. Oh, he's doing it on me. >> He's in the He's He's in the wall.

  98. 01:18:55

    >> Yeah, that didn't that didn't do the >> That did it. >> No, I'm just going to uh check. I'm going to >> I got I got another thing for you. All right. All >> that. All that. >> Watch out for yourself. Okay. >> Good old meno. >> I'm leaving a bit around. >> Oh, I feel so much better. This is good. >> I've killed him, Max. >> Safe. >> Okay, but I'm getting shot from everywhere. >> That one in a while. >> Oh, there's a guy on the mount. Oh, no. He's not on the turret. >> Did someone kill the guy on the turret? >> He's dead. >> You're Wow. >> I mean Oh. Oh, god. Nope. Nope. They literally appeared on the top of the guy. >> I know. I had six of them just pop up out of cover. >> These are crap. Let's see if we can draw them out.

  99. 01:19:43

    >> I can't heal. I can't. It's not happening. I can see if I can grab another med, but it's not letting me. >> we do definitely need pick. >> So, Max can heal up. >> Otherwise, it's going to be a long way to leg back. I guess we're [music] just before the other checkpoint. >> Yeah. So, uh this is where we Elliot and I entertain you guys very much. We down on the floor. >> We're we're we're older than them, so our reactions are going. >> Yeah. It's the joints. It's >> everything. >> It was nothing but confidence and now it's nothing but excuses, Elliot. I'll be honest. >> Well, it was Ollie who killed me. Well, you can see the V. Get the VOD back up. I'm playing medic. I'm coming.

  100. 01:20:34

    >> Oh, [laughter] >> here he is. The medic. >> Did you get him a baby pel? >> Max, would you like a Would you like some cheese? >> Don't add any cheese to me or I will >> get him mission. >> Oh, come on. >> That's what I'll do. Max has been talking some absolute fetter in this call. >> I keep forgetting that that is not an international thing, >> dude. It's awful. >> Oh no. Oh, I around there without any bullets. >> Wait, >> it's okay. I will save you. >> That joke was no good. >> No. No. Okay,

  101. 01:21:25

    >> I keep thinking it's an international thing. >> It look like [laughter] >> I think we're good. We can move to the elevator. Let's go. Let's go. >> Oh, this guy's here. Oh my god. Oh my god. Oh, >> the shotgun finally comes in in use. >> I might have put a few rounds in your butt there, Luke. Sorry. >> Oh, yes. 7% health left. Thank you. Uh >> it's a gift. >> There you go. Oh, >> can I have a heal, please, Elliot? Thank you. >> No, I'm good. Thank you, sir. >> Who's got what? >> all right. So, now we've arrived on the second boss. Rooftop >> rooftop sniper. >> I still have a shotgun. Elliot, I'm not I'm not breaking that. [laughter] I have a long shot.

  102. 01:22:12

    >> Listen, a bad workman blames his tools. >> You just you call out anything that is close for me, please. Well, there's nothing. So, take a look. We can push out your position. >> This is um quite a choke point to come out of. Obviously, you got some cover >> Yeah. So, the idea with this boss fight is it's going to be sort of in a few parts. There's a few combat encounters that get sort of change the environment a little bit. So, this is a very close-knit uh combat encounter. >> There's one come behind. Oh, >> I found something that is closer. I've been murdered by my friends. >> I thought I wanted to stop behind you. I was about to be like, >> "Come here, Zigs." >> Yeah, I think we might be good. We can

  103. 01:22:58

    move up to the second section. So, up here again, >> this would be a bit a bit of a bigger space. Uh, >> And we're currently trying to locate uh Art Kellin. So, >> Oh, I can hear dogs. No. >> Oh, they're coming. just just not a fan. >> They are. >> Oh, watch out for theow ow. >> Yeah, the mounted turrets are alive here, so be careful. >> I'm out. Where are you, man? >> If we if we go around the left, there's more cover. Uh, so try and get round to the left uh when they don't fire. I've gone all the way left.

  104. 01:23:50

    >> I'm just enjoying the scenery. >> One gun down. >> He's very cinematic. >> Two gunners down. >> You guys are doing great. >> The way you like. >> Yes. One less dog. My dog. Yep. >> Oh, shoot. healing. >> I'm pushing up. Careful. Careful. I think there's something still behind. >> Yeah, I feel like there's someone behind

  105. 01:24:37

    us, but Oh, hello. Did we get him? >> Oh, he's behind the thing. Ah. >> Oh, dude. [laughter] Oh, >> I was in that. >> That was a good >> There's a guy here. >> there was a guy here. He's gone. Oh, no. No, no, no. >> I think I've got 1%. Can someone heal me? >> Yeah, sure. Come here. >> I have two. Nice. >> A steady 1% health, chat. Oh, there's still people. >> It's fine. We can get in this elevator and go. >> No one survives, Max. He's dead. >> Cool. Nice. All right, this is good. Progress. Someone uh going to

  106. 01:25:26

    No. >> Okay. What? What? >> No one's going to >> Oh, is it the button needed? I'll do it. Okay. Okay. [laughter] We were instantly looking in our things trying to like get everything slots. >> There's the number if it does loads. >> Okay, so in this section, we're looking for some uh for some elites. We're going to have to kill the elites to draw out the main bad guy. Ar left. >> Well, didn't get you very well for me, did it? >> Turn around. Give a heal. >> You're right there, Elliot.

  107. 01:26:13

    >> I was just looking at you there, buddy. >> Um, >> medical box. >> Elliot. Elliot, come back. >> Are we all Are you dead? Do you need help? >> Do you have no meds, Ollie? >> Well, the thing is, >> he needs them. Oh, I see how it is. >> So, you have >> there's a priority. >> They're a bit too precious, you know. >> All right. There we go. >> The marker just >> Hey, Max, can you can you heal me at all? Or is that [laughter] Have I made my bed now? >> Oh my god. Where am I getting shot from? There's a guy up here with me. He's dead. Nice. >> Oh, I see stacks. He sees me. >> Yeah, take him out. Oh, >> I'm two HP in dream. I'm blasting him. He's down. >> Elliot, can I please have a heal,

  108. 01:27:04

    please? Thank you. >> Right. I uh Are you looting him, Max? >> Nope. I'm getting I'm going straight to the med box before Ollie gets to it. Some gorgeous. >> I need I need someone to heal me. Like genuinely. >> I'm just right next to you. >> Nicely done. Go ahead and search them for the invert. >> Just as we hoped. Now you can >> my my load out is beautiful. >> I've customized this fully >> to be >> Let's have a look. Let's have a look. Do a little >> threatening if anything. >> What do you mean? What? The the white and the green. It contrasts. It goes together. It's beautiful. And the rust. I'm a seasoned veteran. That's what this shows. Seasoned. What's the

  109. 01:27:53

    I need to go about first person. Right. Right. So, key card. Who's got the key card? >> Me. It's in >> deactivate. >> The VFX when you deactivate as well is a beautiful >> Let's have a look. So, I love the fact it's now gone into daytime completely. >> Just received >> at night. You see this like blue glow around it and it's like >> emanating this sort of pulse. There's a shuttle nearby. >> Look at the shots. >> Oh no, I missed it. Oh, that was cool. There he goes. >> Still makes me happy. [laughter] >> He's smiling again. >> It is so stupid. The little things that make you happy.

  110. 01:28:41

    >> I'm coming lots. >> Even on the server side, man. No, we got that now. We got that salt. All right. So, that was uh island number two. Um >> boss number two is down. >> Don't know. >> Hour and a half. >> We'll smoke the final boss on the on first try. Right. >> Why not? >> Have you met Meno? >> I have not met Meno. >> Introduce me. Please introduce me. >> Let your wards in here. You got another thing coming. You're not getting to the last inverter. You hear me? >> Well, I think we might. >> No surprise that men. [laughter] Let's finish this.

  111. 01:29:32

    >> So, what's different about this last section here? Are we going to see? We've skipped the idea originally in Siege where you had to fly your own ships up here um and try to push your way to the barge and instead now we we we let you take the Shaw and get straight back into the action and there's no chance of anyone kind of being left behind because all the ships have been taken and all this sort of stuff. So let you get straight in. >> Yeah, that's cool. >> What you can do as well is if you if you come here to the cutless on the left >> for now then we can find it. Yeah. So then we can um we can actually see a little bit of of like the the narrative world building that we've done as well is that the Ninetails have used this um this Crusader barge uh to kind of just Trojan horse their way into

  112. 01:30:20

    Crusader. And we can see that they've used all these uh these containers and that a lot of the stuff came out of it. Uh and that's also why this final boss battle happens at this uh barge because this this is that stronghold that I flew into. Uh >> okay. So we're now now we are sieging the for the the fortress. >> We're sieging the siege. >> Exactly. >> The siege of the siege >> on siege of horizon. >> Going take some beautiful pot shots from above here. >> Oh, you got scope. That's interesting. >> So Max, what are you up to right now? >> Um I'm just waiting for you guys to get over here to be fair. >> We're enjoying the scenery. Yeah. No, >> you you push on with ours, Max. We'll provide air support.

  113. 01:31:08

    >> Yeah. So, the this barge was actually my pride and joy of the old siege. This was the thing that I got to make the old warehouse. If there's any >> It was cool. >> Old school players in the chat. >> The OG badge you made with the fire on it as well. >> The OG. >> Yeah, we made a version of it that had fire in the final like area of that thing, but VFX said it was too costly at the time. So sadly then we never got to put out the infuego version. [laughter] >> What pit bull over here? I think the ballet. >> All right. We just leave you behind. >> Well, sorry. I think I've killed everyone. You guys go ahead. I'll I'll capture the net. >> Yeah. You make us look good. Okay.

  114. 01:31:56

    That's the plan. >> Yeah. But we did decide to change the layout of the barge quite considerably and I think it is significantly significantly better than what we had before. Um it's now a sort of like maze to find your way over to um where you'll find the final boss and then that final boss room is a completely different uh different thing to what it what it once was. Uh it's a whole [snorts] designed boss fight. So hopefully everybody enjoys that. But we'll we'll wait till we get to that bit to dive. >> Here we go. Oh, hello. >> Heal. Heal. >> Wow. They're like right here on this >> Yeah. So, now we're going to have to fight our way onto the barge. We got to

  115. 01:32:43

    get through the docking collar and secure that. Oh. >> Oh, he's got some shots on me. You down? Nope. >> Cardio. >> That's all right, guys. I'll just clear the way. It's fine. Oh, I've got med pens again. Yeah, let's go. Wow. Oh, this is great shooting from me. I'm in the gore or I'm out of it. I fell into the gore. >> One thing we tried to go for a bit with this as well, which Luke can touch on,

  116. 01:33:31

    um, is we wanted it to feel a little bit as you progress through the mission, like nearer the start, the Ninetails aren't quite expecting such a big resistance. And then as you get further and further through the mission, they are more and more prepared for you. They've got more more ambush style combat encounters. and um the stronger guys as well. >> This is like also like this section here is like really tight. We're obviously being really funneled. >> And then we've obviously got the maze like you said, right? Oh, >> yeah. Exactly. >> And then we've opened up these little side windows as well, so you can get shot from there if you're not careful. And you can also get out this way. >> And now it's uh you know, This is

  117. 01:34:22

    >> There's a lot of containers in it. >> Yeah. So, there's a lot of roots through this area. So, uh, pick your route if you want. Watch out your cover your corners cuz there's >> Oh my god. Lots of pesky people waiting >> One of them's lobed at me as I'm reloading. I'm going to die. >> Oh, this guy. >> Yeah, you're right. They are kind of like sticking out in random places. I feel like there's a guy right ahead of you earlier. By the way, >> also watch out below you when you jump because >> there's no safety nets. >> Yeah, you have to watch the vertical.

  118. 01:35:15

    Thank you. >> I'm repulling. >> No, I'm not. Am I out? >> No, I'm not. >> I can make this jump, right? >> Demo. Oh. Oh, wait. >> Oh, that hurts. >> Oh. Oh. Oh. Oh. >> That's a mean piece of equipment. And I >> Oh, yeah. They're above. >> Am I? >> Not fire. >> How could I miss like five shots? That's not ideal. Oh, core. though.

  119. 01:36:07

    >> Whoa. I thought I missed that jump then. >> Oh, it's that thing. You think you're confident and you you got everyone and then you find one guy. >> Holy [ __ ] >> Watch out below. There's a there's a platform ahead of us. Some railings. Okay, let's do this. >> What about you? A bowl of granola. >> I need some ammo. >> I'm not even helping you guys fight. I'm looking for ammo. >> Is there none on the guys? >> Uh, yeah, but I I need specific FS9. It's my

  120. 01:36:56

    >> I mean, you I mean, I feel like you can't be choosy when you don't have any ammo. Oh [snorts] god, I >> you you saved me big time there. >> That's okay. I feel like you've picked me up quite a few times today. So uh it's uh we're [snorts] even now, right? That's fine. >> Yeah. Well, [laughter] I think I'm going to need to c in a couple more favors uh before we get through the bill fight. >> I feel like I can hear people behind, but you guys are okay. All good. >> Yeah, we're uh >> press on. >> Frosty. There's a guy next to me. Oh dead. >> Yeah, I'm actually >> so many guys. >> Weapon. There a loot down here.

  121. 01:37:49

    >> Where are you? Going to keep an eye on you if you haven't got much ammo. >> Where have you gone? Oh, oh, oh, oh, >> I overcommitted. Okay, >> I can hear people to the left. >> Oh, there's a ton of guys. >> There's loads of guys just waiting. >> Watch out. >> Oh no. No. >> Oh jeez. >> My crew don't have to worry about >> There's no way that just happens to me. >> Did you fall on your chucked a grenade?

  122. 01:38:38

    It knocked me to the ground and off the container down. [laughter] >> Don't clip that. So when >> there's no need for a clip and block >> ahead. >> So you coming back from the checkpoint, Max? >> Hopefully hopefully I respawn at the one uh just before the docking collar and then I'll be able to come back. Oh, is it? Beautiful. >> I can I can hear more guys near you, Elliot. >> Yeah, there is. I'm I'm I'm slowly killing them. >> They're all dying. Oh, there's one there. Missed him. >> Oh, the music's great,

  123. 01:39:30

    >> right? Ah, this is a tune. >> Yeah, I've respawned uh just at the docking collar, so I'm coming back. >> Good stuff. Where am I getting shot from? Oh, there's just a dude standing here on top. Nice. Missed one. >> Okay, so while while I run back here, >> did you No. What's going on? >> My aim was horrendous there. Oh. >> Oh, I can rescue you. It's okay. >> There's a dude all the way on top of the containers next to me. >> abouts are you? Wow. Okay. Oh, I haven't got any meds. Hang on. >> I took care of the guy, so he should be >> All right. Nice. Okay, I'm going to keep looting. >> What happened to me? >> I got grenaded by one of them.

  124. 01:40:21

    >> It knocked me off the cargo container down in the left pit. >> Wandered over here. What's going on? >> I'm looting. >> Uh, I think near enough everybody's ready. So >> now we're going to face Mando Ren, which I guess is sort of the >> Elliot's going to go down first, >> And then >> so Ollie will be the doubtful of us all. >> You don't have faith in us, >> right? Uh Luke, >> I mean, I'm ready. I'm >> I'm nearly there. I'm nearly there. Just got to make this jump, which I'll never fail. Yeah. Um, yeah. >> The final boss when they run.

  125. 01:41:12

    >> Wait, wait, wait, wait, wait, wait. There we go. The full squad. >> Once these doors shut, players cannot get back in the room until the boss is fight over. All the players are dead inside or they've killed him. So, get your group in this airlock and uh take him on. Here. Here he is. >> I'm putting both headphones on for this. I'm sitting up. You've been playing without headphones. >> I had one off. >> I'm going to drop straight down. >> Wow, look at this. >> Go, go, go, go, go. >> No, no. [laughter] Oh my [laughter] rug. >> Okay, so then >> full welcome. >> It's down to us. Wait, have you fully

  126. 01:42:01

    died, man? I >> think so. >> Oh, no. >> No, I have. I jump. I miss the jump. >> Guess if I wasn't so pissed off at you, I might be a little impressed. >> There is. There is. >> Where? I don't even know where you are. >> Or are we actually dead? Dad, >> are you Well, I don't know. You tell me. >> I am dead. Dead. Actually, >> did you get shot or did you fall down the hole as well? >> I did get shot. out. >> There he is. >> No, he's blasting you. >> Yeah, just us. Yeah. >> I don't even care. >> Uh Elliot, that sounded like a grenade. I don't know if that's going to >> There's a grenade. >> No, you're good. It obviously didn't

  127. 01:42:48

    hit. >> Come on. Reload. Ollie, what are you Right. I've just unloaded one full clip into him and he's >> Oh, that Wow. Okay, Elliot, you can pick me up. >> Yeah, give it a minute. Let me Let me get Let me get him. Let me get him. Got him. Got him. I'm on my way. >> Done with you yet. >> Set up the ante, shall we? Go on and see how well you deal with this. Eh, >> right. We need to turn that radiation off. Oh my god, that was >> There's the grenade. Okay. >> Long fuse. >> Where's the radiation switches? >> Oh, AI have come out as well. I'm out. I'm going to hide. You got to pull the levers on the reactor course to pull them in. >> Pull the lever. Pull the lever. Crunk. >> That one doesn't. You've done that one.

  128. 01:43:37

    >> Yes. >> Oh, it's down here. These ones that are open, this one's opened up this chamber. I've got it. I've got it. I've got it. >> I am radiated. There's only head on the swivel. You got blood. >> Even that was >> He's going to come out somewhere. Ollie, get get it. Oh, behind. >> Oh my word. There's a This is about time to reload at some point. >> Got him. >> I'm reloading. Keep him safe. >> They're approaching. They're approaching. And my aim is not good. >> No, that's not the That Press this one. >> There we Oh, there that's him. >> They're coming up from behind. Uh, not right now. No. I mean, maybe. >> Okay, now I'm winning. Yeah, it's okay.

  129. 01:44:26

    There. Yeah. >> Are we Are you back in? Are we back in? Nice. Luke's in. Max, come on. >> Oh, I'm dead. I'm dead. >> Have you not respawned? >> I'm dead. Dead. No, we can't come back in. That's the boss fight. >> Elliot, I've gone down in the side. You're going to have to come and get me. >> Uh, no. I'm all right. Thanks. >> No, you should. You should. Really? I'm up. Where is he? I can't just run out. >> I don't know where he is. >> I can't. He's up. He's He's on the balcony above me. There's no way I'm getting to you. Luke might be able to. >> You got a grenade. You could throw grenades out there. >> I have got grenades. You are correct. You'll spam. >> Got a bad arm, you know. >> Oh, I've got the bug. We've fixed >> I was in the queue behind Luke.

  130. 01:45:17

    Damn. What do you mean? No matter what you do, Ninetails have already won. Yeah. Yeah. Okay. >> Try again, Elliot. >> What? Throw another nade. >> Yeah. Go on. >> That worked out for me so far. There you go. >> There we go. See? there we go. All right, respawn. >> Okay, hold on. I'm going to try for you. >> Serpentine. >> So, while you uh bit af Okay, so that's one try. Never mind. >> No, it's all right. Luke's on his way.

  131. 01:46:06

    >> Oh, Luke's up. >> Luke's on the way. >> we're all down. Um, yeah. >> Yeah, I'm down. Elliot's down. >> We've wiped. >> It's a party wipe. >> I think so. >> Right. Attempt two. >> You up in the uh in the in the bed. >> I mean, in game in game. [laughter] >> Yeah. Just to clarify. >> Just to Yeah, we have to respawn and go back, right? Well, it's uh we've lost. We We might We might not We might well be locked out here now on this build. Um wait. Well, >> at this point, we're at time, guys.

  132. 01:46:56

    >> All right, fair enough. We lost. >> Wow. >> So, we're at time. Uh it's your show. Wrap it up. thanks for watching, guys. Uh, what did you think of Siege? I Good time. I enjoyed it. The cinematics, the immersion was good. Um, yeah, Jared, you say goodbye or you say goodbye? Hello. Okay, Luke. Yeah. Uh, thanks so much for joining us. I will turn around. Hey, >> camera too. Luke, >> thank you so much for joining us. I think it was really, uh, great that we got to share this experience with you guys and kind of show the thing that we've been cooking up over the last couple months um, with you guys. It's been also super cool to kind of be able to kind of yeah show the stuff that the team in Germany has been working very

  133. 01:47:44

    hard for in order to get to you guys and um we're working hard to um to get the last issues out especially with the with the instancing that we see on the PTU and we really hope that you guys soon get to to really experience the the full siege experience soon. >> Anything from you guys Max? Yeah, I mean we started uh working on this in January. Uh obviously all those years ago when I first u became a junior designer, it was the first thing I got to work on with Elliot. It's an honor to get to um lead the charge in recreating it and reimagining it really. That's what this is is a reimagination. It's not a remake. And um I think that and I hope that the players really enjoy the experience that we've created. Uh, I

  134. 01:48:32

    know there are plenty of problems, but hopefully everybody can enjoy this experience. Uh, get the most out of it and, uh, maybe beat it in, uh, 30 [laughter] minutes and we'll see. >> 45 >> uh, 30 minutes. >> That would be uh, that would be truly impressive. So, yeah. >> Hold on. Hold on. I gave up my mic. Can you hear me? >> Yeah. And, you know, this is this is what everybody's working on. when we fix the bugs, when we fix the problems, this is what we're looking to ship. So, so get on get on PTU if you're not already. Help us out. Bang on the pipes. Keep sending those reports. Those reports are essential. Um, you you you can you can see it. It's I'm super proud of what these guys are doing here. And, you know, it's it's it's helped us get this

  135. 01:49:19

    out. Help us get this out so that you can have the same experience that we had today. Thanks, >> Elliot. Uh yeah, I mean having built the fe first Siege Horizon and seeing this one, I can safely say that the one that I built is is trash. Um and they've made so many improvements to it and I'm very proud of the team and what they've accomplished. It is very fun. As everyone has said and we keep hopping on about, we appreciate this isn't the experience that everyone's currently having in the PTU, but we are working hard on trying to fix it. We want you to experience what we also can experience because it's a hell it's a hell of a not event, a persistent mission in the game. Uh, and it really I guess shows what we can actually do with instancing. Um, and it it highlights some of the re like really

  136. 01:50:08

    talented things some of this team can do and like push this out as an experience in in an instance. >> Yeah. Cool. >> Um, but guys, let us know feedback on what you thought of this format. We're always reading format as you guys know. And um yeah, I think that's a wrap. >> Thanks for watching. We'll see you in the next one. [applause]

Transcript from YouTube’s automatic captions — punctuation and Star Citizen jargon are approximate. The video itself is hosted by CIG on the official channel.

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