10 For the Chairman Episode 66
Transcript — every row opens the video at that moment
- 00:00:00
[Music] [Applause] hello everyone welcome to a another um episode of 10 for the chairman uh for those of you that don't know uh 10 for the chairman is where I take 10 questions from our subscribers um our subscribers are the subset of our community that contribute money every month allow us to do enhanced Community content so this show other shows like around the verse bug Smashers sh shape uh sometimes the behind the scenes uh videos we'll do as well as jump point which is a sort of Deep dive um you know monthly magazine that goes into uh you know how we built certain ships or
- 00:00:48
certain game design um sort of processes uh has fiction talks about various parts of the universe it's normally 50 to 70 pages in length so it's uh it's quite Hefty um but all of that's made uh possible by uh the generous contribution of subscribers so without you guys contributing money every month we wouldn't be able to do the like insane amount of uh Community interaction and content uh because it basically pays for um you know all the folks that sort of do all that so um thank you very much uh for doing that and for that I try my best to answer 10 questions that you guys answer or ask not answer because that's what I do ask about Star Citizen and Squadron 42 um so uh let's see uh little thing here we got uh pretty cool it's a black mamba joystick that was sent by the zaran duu uh
- 00:01:38
organization uh it's the joysticks made by vkb Simo uh and uh I actually haven't um seen these before but they're like super cool like very very nice and solid good hats all right very cool and it seemed got a little Star Citizen logo on it so it's very cool so thank you very much for that that's uh pretty awesome as shield on the side there's com stab GS safe here so it's been all sort of customized um for um Star Citizen which is pretty damn awesome actually so uh anyway and it also comes with um Rudder pedals I didn't have these up on the desk but we haven't got these out yet but very cool anyway so I'll have to get that um all uh hooked up um so I'm uh looks got little LEDs for missile
- 00:02:26
lock and Shields and uh all that kind of stuff not quite sure how the missile lock um would uh come up or the shields would aboutt but maybe that's something that you can support um by doing some custom programming for it so anyway I just uh was given this just just before we start shooting this so this is kind of pretty cool anyway there you go so thank you very much uh for that Zaron duu um all right let's get to the questions first question comes from s syv siloc s y l v o k who asked one of the funding goals is alien languages star citizens aliens will be speaking their own language is there any progress on this yes there is a progress on this uh we actually uh you know U vanal uh was a language uh was one of the first
- 00:03:13
ones we're working on obviously quite a few of them but vanal we needed for squadron 42 and uh so last uh last August uh when I was over in England uh just after gamescon we shot a few days uh with the actors playing um some of the van in Squadron 42 and they were speaking vanuel uh and it's very cool um so we've actually got quite a few um pretty uh good um sort of L foreign Ling I mean I don't know what you call it but sort of uh madeup language linguists or whatever but uh you know so uh um you know one of the the the person that was doing um uh the vanor language uh you know has uh been worked on quite a few films and um apparently he's uh one of
- 00:04:02
the foremost experts on Navi he's not the guy that created Navi because that was my USC Professor here but he's one of the foremost experts on it and a bunch of other things like various Star Trek stuff like Kling on and in fact he's the one that coached a whole bunch of uh people to be Klingons in the last uh couple of Star Treks so um but anyway it was pretty cool we sort of uh developed this language which I think uh Works quite well for the vanel um and of course we're doing the same for the Johan and and the other stuff so that was sort of Dave hadock working with uh um um the various folks that be doing that um so um anyway it's uh it's cool so we we'll be moving forward on that and uh you will in the near future um not not the immediate near future but you will definitely be hearing vanal and
- 00:04:50
then ultimately other alien languages so yes we've moving forward on that okay so next question comes from virus ju who asked what will do while transiting between systems on Long flights I have a Vanguard and while my job will be piloting what will be my gun to have to do for long flights when he not needed in the turret well I guess it sort of depends on how long uh like how long you consider the transiting is but I mean you're board the ship so I guess you can move around and stand behind you and say are we there yet are we there yet are we there yet uh you know I don't know whether ultimately we'll give you like a little virtual chess game that you can play all like Star Wars Millennium Falcon um but you know we'll probably like do some goofy things like that on board the ships I mean the idea is that you won't be sitting in sort of quantum travel um very long because actually the
- 00:05:38
the um the things that you would spend the most time would be Quantum travel when you're doing the jump thing that would typically be a shorter period of time then say if you were going from one side of a solar system to another solar system um we haven't 100% determined sort of what our ratio of scales are in terms of being 100% accurate to a solar system scale and being some uh portion of that that like you know we've been discussing things like um you know perhaps 3 hours uh a game play would represent one full day cycle say in the solar system which would basically kind of uh you know potentially would say okay well maybe we want to have uh everything be an eighth scale I don't know so we haven't quite figured it out but the idea would be that that obviously it takes you real time to do the quantum uh travel right which you're doing at some fraction at the speed of
- 00:06:27
light per our fiction and uh obviously you you can't sort of shortcut it because it's a multiplayer game so you can't sort of time dilate the way you can in a single player game where you can just sort of like fade down and black Fade up and an hour has passed uh but we also don't want to make it so you just sit there and you're like in Quantum Drive for like ever and it's really boring uh so we're sort of juggling and that's kind of where the scale comes in the difference between absolutely 100% accurate um because even you know if you're 100% accurate traveling at point to the speed of light it would still take you quite a long time to get to like Pluto and um You probably don't want to commit that you won't you wouldn't want to commit that much time uh you know hours of sitting at Quantum Drive to go that sort of distance but maybe you would commit 10 minutes I don't know so uh so we're sort of playing with that um uh to to see um and so we don't want
- 00:07:17
to make it so long that you would kind of get bored but we do want to make it uh take a bit of time so obviously you know if you want to go from a longdistance hall to a you know a short distance hall there's a difference in in time and commitment so because it's sort of your you know reward for you know if I'm taking goods from this planet to this planet well I should get paid for more if I'm taking it to this planet because I've got to go twice as far and therefore take twice as long so we're still juggling with that but um you know on the long flight basis I think you know we would kind of I don't know I guess that's the whole point of flying with the Buddy and entertain each other uh with Chad when you go so it won't be such a Sol solitary experience uh but we're going to try to make it so it's not like uh strenuously long so we're still in that process of figuring out kind of what the appropriate amounts
- 00:08:05
would be enough to you know make the trips worthwhile make you sort of feel like okay I've done a trip uh but not enough where it's just like you just spend your time uh sort of in boring Quantum space next question comes from fast ball 15 or actually it's fast ball 115 who asks given the level of fidelity shown in the recent gamescon demo in the social module vzer release I was wondering what the road map for developing 100 complete star systems looks like could you provide some idea of how star systems will be rolled out to the community in the long term you know even though you've just seen art Corp we've got quite a few other uh locations that we've been working on and more importantly we've been working on what we call sort of these base architecture sets which we've talked before um so uh you know so we use this um architecture style in art cor that we
- 00:08:53
call structuralism so structuralism is one of I think I think the five or six fundamental architecture sets that we're going to have in the Universe of um of star Cs and other examples would be sort of super modernism which you kind of seen in the um you know the executive sort of high-end luxury hanger um it's also kind of stuff that you would sort of see on teror um you know uh would have monumentalism which would be sort of like the big edifices you know big sort of huge uh imposing uh sort of buildings that you would uh you know go uh you know like an old version of monumentalism would be things like the Coliseum and stuff in Rome but uh you know these these sort of big you know imposing you know monuments of civilization um so that's monumentalism um you know we have sort
- 00:09:42
of colonialism which is sort of more the frontier Outpost HSM which is sort of this more bunker style stuff um and uh so we have these various different styles of architecture and they have uh they're built of modular modular pieces uh called the tear sets and so a good example is the Stanton system which will be um uh the first system that you'll be venturing around I mean we're putting you in the large world map in sort of a fictionalized version of Stanton it's not really the proper Stanton that will sort of come online separately and then we'll just activate it uh but Stanton um you know has sort of four um you know main planets in it and each one of the main planets is a very sort of distinct feel so we have you know uron AR Corp which is you know the big thing we stting is that the planets in in this system were sold off to various
- 00:10:31
corporations so AR Corp owns One S Hurston Dynamics owns another one Microtech owns another one and crusader Industries owns another one Crusaders the the guys that built the Starliner um and so each one of those places is quite uh distinct you know uh Crusader are sort of these floating uh buildings around the grass Triant that allows them to sort of build these sort of bigger ships um uh you know uh not con strained so much by gravity um then you have uh hen Dynamics which is sort of like this industrial world and Industrial Wasteland where it's like full of like Smog and foundaries and uh you know it's uh it's uh you know I don't know looks like something out of the beginning of Joe from Joe from the Joe in the volcano
- 00:11:20
um and then we have AR Corp obviously which is just sort of a whole like World covered by this city essentially uh and then we have Microtech which is you know they're the the company behind sort of the this the the Mobi glass and Sim stuff and um they're on a kind of uh perpetually called snowy planet and so they've all got very different um feels to them uh but they all fundamentally Underneath It All use the structuralism set with some uh modifications and styles uh so they have some sort of unique bepoke aspects for each one of those locations but they all use this common building set and then sort of materials and colors and stuff change out and so the concept one of the reasons uh so you know we're building these sets and they're sort of
- 00:12:07
interchangeable and modular and they can build on top of each other to allow us once we've got those building blocks in place we should be able to deliver a lot more of these locations so one of the first things we would deliver would be the Stanton system with these four different planets you can travel between and get missions and do business and trade and then ultimately we would open up some jump uh gates to go to other systems and that's kind of our plan is that uh you know right now we're going to give you the large world map when it comes with multi crew and then it'll sort of be you know essentially a very baby version of Star Citizen um you'll be able to do a lot of the kind of things that you'll be able to do in Star Citizen but missing a bunch of the functionality we plan and uh full-time proper persistance and being able to buy and sell stuff in game that'll be coming pretty soon um you know being able to land to take off of the plants won't be
- 00:12:54
there but that'll be something we will be rolling in but that will be sort of our test bed I think I've mentioned this before as a multi crew and then um we'll be sort of building these systems sort of in parallel when we have our first full one ready to go bam we're going to drop you in it and then you'll be flying around the very first system which will be Stanton and then after that we'll have some more systems that come online then we'll open up that jump point and you we'll slowly expand out uh but the the plan is that you know we're laying a lot of track with all these uh pieces that we're putting together and you're going to start to see the benefit of that uh coming towards the end of this year and and through next year where all these pieces have sort of been built and then it's quite quick for us to sort of lay out um the the environments you would land uh because we're using uh you know yes there's a lot of crafted stuff but
- 00:13:41
we're also using a lot of sort of uh sort of kind of systematic or procedural tools to populate stuff so you know there will be like you put a bar in there and there'll be all sorts of rules with the bar where that like I can we can just populate NPCs around and know oh there's a bar nearby I'll go there to have a drink after work and then after that I'll go to my home and we'll we'll sort of set all that up where they all have there that's what subsumption is which was mentioned in Tony's plan uh but it's it's basically uh you know people would have their lives and all this other stuff that we've talked about so um that's kind of uh the plan uh we're planning to uh to deliver more systems and just to let you know when it says 100 complete star systems um you know we're not delivering 100 complete star systems like tomorrow one day because you know we got to a bunch of the star systems for our stretch goals and also some of these star systems are
- 00:14:29
to be explored and found so you know our focus is to get the core uee space and the surrounding systems and those the ones that you'll see uh will be on the star map um which we'll be um revealing and sharing and enabling on the web um you know next month uh and uh you know you will sort of have the first couple of Key Systems where you'll start to to venture in uh detailed and more detail on this star map and the other ones will be sort of more high level and then as we get into them we'll sort of build them up but that's kind of the plan is to start one system and move our way out and we're sort of laying a lot of the groundw work for that uh so there you go that's our plan um that's how we'll roll them out um not going to not committing to the specific dates for that though because I've learned that that that that
- 00:15:18
that issue okay so next one uh comes from Doc tari who asks uh I have packages and ships that currently total up to three uh FG industrial hangers and four selfland hangers will I be able to assign them to different Landing zones and systems in the Pu yeah I would I mean you know I sort of I I think I would guess so uh you know the mechanics of like uh the with people having uh various packages so the packages with the you know character would come with the packages uh that would come with the various um you know whatever type of hanger um um you know we haven't fully worked out the Dynamics but I the I think the the attention was especially you know I think we've already talked
- 00:16:07
about this is to allow someone that sort of um you know backed us to the extent that they have that many stuff which is thank you very much by the way Dr har uh we would allow you to maybe sort of split that around uh different places on the on the universe I'm not you know in terms of the mechanics how that works it' be hard to say it right now uh you know maybe um you would have sort of the ability or a chit to start on a couple of places and you can pick them uh maybe you decide not to to turn the chit in and perhaps when you come to a certain place you say oh I'd like to I'd like to you know have have a hanger here and then you because you still have a hanger credit you can you can basically turn that in for a hanger on that location so that would that is to be worked out long term but um at first term we just want to get the hanger connected to the local environment connected to the space and flying around um so um so I would say
- 00:16:58
that you probably will be able to assign them to different Landing zones and systems in the Pu you may have to travel to those systems first to do that or they may or there could be you know you have your starting location in a few places and you could maybe pick a couple of places you could have your your your zone so we haven't quite figured that detail out but you that you will be able to do uh longer term um so there you go um all right next question comes from ghostwolf who asks are there any plans to have any type of supported add-ons in the game in regards to UI customization or data collection there are quite a few of us building elaborate uh s pit setups and would love to have the ability to configure additional screens for mfds for valuable information yeah I mean so I I think you know this is we're talking about having sort of an API available
- 00:17:46
from the game to allow people to sort of you know maybe scrub some um you know economy data or also get inputs or data for you know secondary screens and stuff and so longer term yes we've said we want to do that so um those are definitely things um that would be on the list they would not be uh the first up because obviously you know let's get the game finished and get it done uh and let everyone sort of eventure around it but uh yeah longer term we would I mean this is not going to be a short-term project I mean it hasn't really been for you guys because you've backed it and and stayed with it and obviously it's taking longer but it's going to be much bigger and and and I think much better than uh you know everyone was originally thinking it was going to be because obviously it's uh it's got you know it's just got a level of detail that's just
- 00:18:33
going to be amazing but uh it is something that like longer term would commit to and these would be exactly the sort of features once the bass versions up and running that we would start to add on this extra stuff because the more stuff that people can connect into it the more stuff that people can um you know sort of add their own um you know we want to you know user generated content great all the rest stuff so um so yes longer term that is something that uh we would uh you know put on a long road map and have in fact have some of it we actually I think have already announced that we would have a second you know like a an app that would be able to hook into say your Mobi glass and you could check on like an account or you know arrange for a meet up with people or transfer stuff around in system uh on an app and we've definitely talked about secondary screen stuff we'll probably do secondary screen stuff
- 00:19:20
also for the you know the high-end scitec uh hotas that we're developing with them so yes uh longterm I think we would definitely want to create some level of uh kind of API for for you guys because I think it would U it would you know I mean it's amazing just what you guys managed to do without us providing any of that so imagine what if we did provide you something like that okay next question comes from Rusty Spork who ask will we ever be able to install a radar that gives our HUD object detection specifically will there be a radar that can outline or highlight dead objects like asteroids or ship chunks I mean yeah there's nothing that really stops it from doing that right now other than the fact that we sort of made a conscious choice not to um like detect every single object or entity out there because would clutter your uh
- 00:20:08
would clutter your radar um so I mean I guess I'm you know I'm sort of debating about this because I'm not sure you want to fly an asteroid with 10,000 asteroids and have 10,000 uh you know signatures on your radar because it would be a lot of noise I think we would definitely sort of have the bigger you know like I don't know an asteroid over a certain size or an asteroid base would show up on it uh and ship chunks and that would be basically I mean the system can already does that because essentially everything in space is what you call an entity so spaceship's an entity uh asteroids an entity a projectile is an entity a floating pilot would be an entity so it's really about just filtering out what you want to see so right now we essentially filter out everything but the spaceships and the
- 00:20:56
missiles and so but you know you could have modes it would say okay well I want a mode where I'm just looking for down Pilots or uh I'm looking for um reclaimed debris and it wouldn't be too hard for us to actually do uh so I would think at some point maybe we would have those sort of scanners put in there like for instance if you're in the reclaimer and you're looking for debris you probably would have a scanner that would look for sort of debris debris areas now maybe it maybe it won't give you a location of every piece of debris because that' be maybe too much but it would say oh here's a concentration of uh debris over here so maybe this is a good place to go and sort of uh sort of reclaim some of that depri so I guess the the answer is yes we can do it um we could do it right now the only reason why we haven't done it right now is because we've been combat focused and Arena commander and obviously you care about other spaceships and missiles uh and it's really about filtering out what
- 00:21:44
you see and you don't see and the question mark with it would be you know asteroid field you probably don't want to see every asteroid because it would be too much so maybe you would set a filter to only asteroids over a certain size or whatever it would be or only asteroids so close to you would be another way of doing it next question Nick asks will the drop of AC 2.0 multic crew Mayhem see the addition of a few more maps to play in or will the existing two be expanded first of all I think we're sort of um starting to well we're not starting to we've sort of decided that was not really Arena Commander uh that we're dropping we're dropping sort of multi crew which is really you know we we've been calling it SC Alpha for a while but LC SC Alpha as we drop with the multi crew will have Arena Commander inside inside it it will have star Marine inside it it'll have the social Planet Side as inside it plus
- 00:22:34
you'll be playing on a brand new map so I think I've talked about this before it's a large world map it's it's uh much much much much much much much much much much much bigger than the arena Commander Maps which I think are limited to about 8 or 10 kilometers in dama um this map is uh hundreds of thousands of millions of kilometers in size so it's you know you know geometrically larger but long way uh and uh you know we've sort of set it in sort of uh you know it's not it's set up to be more like the posant universe so it's not meant to be a simulation the way that Arena Commander itself is and you know which is a bit more gamey this uh you know you are going to basically spawn on a space station like you saw in the gamescon demo and um you'll be able to go to different uh panels and say oh I want to
- 00:23:22
pull up uh this ship from my account and say you want a consolation so then I'll say oh you know consolation is on Landing Pad 3 and then you can go over to Landing Pad 3 it will be keyed only for you to use once you've used it your other friends can come and join you and you can take off from Landing Pad 3 we're going to have a safe Zone around the starting uh space station and you know it'll be a space station along the lines of what you saw in gamescon uh but with more stuff and more additions uh and then there will be other areas you can go and explore so there'll be other space stations other moons asteroid Fields uh there sort of communication satellites that you'll be able to sort of hack in into and and get information and destinations you can go and fly and there'll be areas that you can go and Salvage stuff reclaim stuff there's uh some uh there's a couple of asteroid uh there's a couple of space stations uh
- 00:24:12
you know there's some stuff that you can go and uh you know have PVP fights inside on foot as well as flying in ships uh there'll be weapons you'll be able to salvage and scavage um so it's going to be kind of fun it's actually going to be kind of a mini little game um and um much more free form and allow a lot of things for for players to do uh so yeah it's a it's a pretty big map got a lot more stuff in than any of our other stuff has uh and so there'll be a fair amount of stuff for people to do um so we're kind of interested to see what happens I mean there'll be there'll be lots of uh there'll be AA and random a encounters you can go and find and sort of have a more single player experience but there'll also be uh you know certain areas where it's okay to fight other players and then you can you know have at it so yeah it's just going to be kind of a fun free form EXP experience and
- 00:24:58
like I said it's sort of like our version of the test kitchen of uh the persistent universe and it's where we'll start to roll out new functionality and testing um you know we get minable asteroids happening with the voxal tech we want to work on then and put asteroids out there you could go mine and would have that happening you want to have a cargo Mission from A to B those things would start to happen or spawn on here uh so that's what we're calling our large world map um Crusader is I think the name of the map uh basically it's sort of BAS around the gas chant of Crusader um and uh we we'll actually probably instead of do new maps for this one we'll just keep on adding points of interest because we're on a large world map so the thing's you know massive I mean you know it can be a billion kilometers couple billion kilometers
- 00:25:46
across so um we can keep on adding you points of interest that you can Quantum to um you know there'll be places where you can repair your ship that be P where you can refuel so yeah big difference between Arena Commander and what what we're calling SC Alpha um and then you know obviously we just start expanding that because then at some point we'll let you go down land on the planet and then you'll be on the planet side uh location like you've been seeing in a AR court but you know you able to buy and sell stuff and then you'll be able to take off and go to other places and and that's pretty much sort of the uh you know the basic uh Starz in game cycle and we just keep adding more functionality more locations and then we'll open up to jump points and go on from there so uh it's going to be cool um and we'll be giving you the first drop of SC Alpha multic crew um you know so it should be pretty cool and
- 00:26:35
we're hoping to have that ready for you uh uh sort of after citizen con um so end of October um so we're feeling pretty optimistic about being able to do that um but of course it's still a little ways off so uh don't shoot me if something blows up or doesn't go wrong does go wrong sorry uh but uh so far um you know I think uh you know on what we've got left to do and scoping it um we think that um we should be kind of on that Target but again like I said uh you're getting it raw from the source so we there's no padding in there uh but uh definitely um you'll be playing it not far after that and having I think a good time so uh we're pretty excited about it so we're kind of keen to see how people are going to feel about it because there will just be a lot more stuff to do and I'm sure there'll be loads of cool videos you guys will be making and uh
- 00:27:23
you know we've just got a big plan to deliver a lot of content carrying on from there onwards um okay next question comes uh from Star Swift who asks will voice coms be o openly audible in open public spaces like bars I.E can I listen in for Intel and will it be possible to overhear voice coms when carrying out um ew I guess uh ewar activities in my Sentinel or Herald yeah I mean if we have viip uh which we do plan to have we're going to have it diagetic so sort of in the universe so to speak um and um so you know if I'm talking to um Thomas he's on the other side of the camera here uh you know and you're sitting in a over here you should you will hear me situationally talk to him um so uh you
- 00:28:11
know I guess you people could probably make sure that be careful about e dropping or probably would find other communication methods to to to to to trade seek to you know trade Dusty plots or whatever um and you will also be able to overhear um you know voice coms on like one of the whole points of the sort of electronic warfare kind of setup of things like the Sentinel or the herald is all about being able to sort of intercept communication so you'll be able to do that uh and you know I think there'll be a certain case like when you're flying in space and you have the comms you know you can channel the comms to just be to the person you want to talk to or you can just be broadcaster Comm too and uh then if you broadcast it everyone can hear it and of course everyone everyone on their side could always say nope I don't want to hear broadcast coms um so anyway that's the plan
- 00:28:58
okay Dawn K asks post relase will there be more opportunities for the modern Community to develop ships similar to next great Starship and have them officially become part of the game could either could other Acclaim mods adding apparel weapons or environments be made part of the official game eventually so the answer to that is absolutely we do want to do that um you know I think I've said before that there will need to be a certain amount of uh uh curation to just make sure that what people build fit inside the fiction of the world and also we have to make sure that you know where people are building things that like make sense inside the world like so for instance uh you know someone could just build a ship with like you know 500 death guns on the front and the biggest Thruster you ever seen cuz you know that sort of w unbalance the game so we're sort of thinking that perhaps
- 00:29:47
we would sort of um say okay here's an approved like spec of a ship like it will have the you know can have these kind of guns it can have these kind of thrusters it'll be about this approximate Mass this size uh you the community come up with it and we would I think maybe um do that not just for um ships but perhaps guns or clothing items or other things and then allow people to mod that and put it in and then perhaps we we could do something that would be along the lines of what valve does on their stuff uh you know to allow the people that create it to sort of share in the the revenue from that uh in some form fashion so but we haven't figured that out yet but long term it would be really great to get the community to generate a fair amount of like sort of content uh because yeah I mean it's pretty hard to keep up with everyone's consumption rates and so we're really
- 00:30:34
focused on uh creating sort of um systematic gameplay that that that really feeds into what players do and their actions sort of generate other other actions and other possibilities and other missions and and that would also go into like well it'd be great if the community also was helping you know create ships or weapons or clothing items in the same way that our internal team is because um you know we're hoping this will be a game that goes on for a long time and there's lots of people playing it and therefore there'll be a lot of people wanting to you know have all these different things and uh we probably won't be able to keep up with it as as as well as we could if the community was helping us out so that is our goal there you go all right last question comes from zodiac media media zodia zodiac media I'm going to say that I probably mispronounced it
- 00:31:24
sorry during the Dragon Con Q&A Ben mentioned that the m Endeavor draws inspiration from the Valley Forge in the movie Silent Running I love this movie and wonder if you have any other classic movies that we'll see homes too uh well I mean you've already seen some right so we had the constellation commercial which was an absolute homage to um you know 2001 um with you know the very famous sort of like you know time cut of throwing the bone up and turning into uh a space station uh ownership docking with space station um uh and you know I mean I I I definitely think that you're going to see lots of sci-fi homages whether it's to Star Wars which obviously you know a fair number of people here are fans of
- 00:32:13
um things like Battle Star Galactica things like uh you know uh Firefly Serenity uh aliens alien uh Blade Runner I mean you know you could you could see some of the stuff that we've been doing for AR Corp and you can say you can think ah maybe a little bit of Blade Runner I mean today I was just looking at some stuff we were kind of playing around with some ship ideas and designs and we're looking like look at the eagle and space 1999 um so yeah I mean there will be lots of uh lots of stuff out there um you know there's plenty of great Sci-Fi movies um you know I think uh there's some other stuff like I don't know if any of you guys seen sunshine but it's a Danny Bo movie it's actually quite an underrated movie but it's uh it's really good and had a really uh great uh ship design in it um so uh all I can say is
- 00:33:02
yes we will have quite a few homages as we go on and um be kind of fun and I think um I don't know do it because we like it and uh everyone here's sci-fi fans and I think most of you guys are so there you go all right well uh that is the 10 questions for 10 for the chairman this week I'd like to thank all of you for listening in I'd like to thank the subscribers that have been generously contributing to allow us to you know have the people to do this and take the time to do this uh I'd like to thank the community in general that have backed us to make the game uh you know it's constantly amazing me that um you know everybody uh has been so supportive and allowing us to make the game of this ambition thank you very very much it's a it's a privilege and an honor I I can
- 00:33:49
tell you that everyone's working really really hard to deliver uh the game uh of your dreams because it's the game of our dreams and uh it's uh it's going to be really cool uh you know obviously things take a little longer than sometimes we want but um you know I I can see it as it comes together and uh you know I don't think this opportunity would have would ever happened anywhere else but for what happened here it would never have happened with a publisher uh it would never happen the old way this is totally something that's happening because of a new way of uh you know how community and people making the games can sort of come together to sort of achieve a dream so thank you very much for allowing us to do that um giving us your trust and faith and uh you will not be um disappointed uh you may be slightly impatient waiting for some
- 00:34:38
things but you will not definitely be disappointed um so thank you and I will see you next week hey guys thanks for watching um temp for the chairman uh if you guys would like to uh see more episodes go here if you guys would like to subscribe to our YouTube channel and always keep up to date with all our video content go here and if you guys would like to watch episodes around the verse go here please and I will see you in the verse this video made possible by the ICC Stellar surveyors and subscribers like you
Transcript from YouTube’s automatic captions — punctuation and Star Citizen jargon are approximate. The video itself is hosted by CIG on the official channel.

