Subliminal
arrow_backBack to results

Persistent Universe Townhall Presentation

28 January 201500:55:541,198 linesWatch on YouTube ↗

Transcript — every row opens the video at that moment

  1. 00:00:10

    that sounds like Chris hey guys all right so ladies and gentlemen Chris Roberts and Tony Zurich get my hand I also want to preface this a little bit where this is very off-the-cuff we basically put together a slideshow for Chris and Tony to talk about using brand new assets some of this stuff just came in as soon as yesterday so they're going to be talking off the cuff as they go over this it's a bit of review and a bit of brand new stuff here you have the alright hope you all had a few drinks

  2. 00:01:04

    and settle in for you what is it - what is the town hall Jason you wrote this what is it I did a town halls a peek behind the curtain here I'll do this there yeah it's an intimate look at our plans and the process is used to make an ambitious game for you our backers so I said it at the top of our panels today but probably not everyone was there but this is actually quite different than some of the other reveals that we've done where we've actually had a polished demo because that's all going to happen in March when we sort of show the actual planet side in operation and we show the FPS module which we're going to be releasing that and the pilot side at the

  3. 00:01:54

    end of March beginning of April but we thought for this pack South event in the you know in the spirit of the fact that we sort of share everything that we would sort of share sort of stuff that still early in development work in progress and kind of sort of you can sort of have that peek behind the curtain I think I said lift my skirts up earlier which some people thought was fine and then I said in that we weren't really polished and then someone else thought that was funny too but but the idea is that this is a sort of stuff that maybe you would have seen in a jump point when we look back on the early stages and you see the work-in-progress stuff but instead of after the fact after you've seen the finish article it's before you've seen the finish article because the article isn't finished yet and so we're just sort of showing you kind of where we're

  4. 00:02:41

    at and sort of the the things that we're dealing with and the things that we're thinking about and the approaches were taking to be sort of an even more raw I guess you know connected experience with you guys so there you are that's my sort of header and yes so you know you've got 75 slides and 55 minutes so you can go as long as everybody knows I'm not quick yeah anyway it's basically the this is the FOIA in terror Tower which is which we're not actually showing you today but when you land on terror there's this beautiful huge monumental tower that is I don't know how where is skeleton skeleton a you is he yeah I saw him hiding behind the back how tall how tall is terror tower three kilometres so when

  5. 00:03:36

    you actually get into play in the game just kind of we haven't showed it today because we like to sort of tell you in TV of it but there's enormous there is a this beautiful glass elevator that lets you go up the whole tower and see you know Alyssia ter which is cool so anyway that was it that's there you go oops rookie back ok panel recap the we want to do any recap on this the basics are so these are the panels that we were recorded earlier today they have all been recorded and should be on the available on the website for you to review you know probably later today yeah and I think I mean we sort of talked about some of the aspects of the game we didn't actually get to all of

  6. 00:04:24

    them so I think one of the things that we missed was the pirating aspect we had a whole question and answer power and stuff but there's actually a lot of thought gone into the level of what you can do when you're a pirate although I was asked a question earlier which which was a very good one which was basically okay who controls the currency in our universe so if it is the UAE how what does the pirate buy or sell things and if they wanted if a pirates wanted I mean just because they're wanted they can still use the currency just like you know I said they're not they're not blocked something I'm just saying that what's the question no I think you should still just like because you know in the u.s. if you're wanted terrorists they shut your accounts Tommy you can't use anything and yet a terrorist can still go to the local 7-eleven with dollars and transact perfectly fine you'll have a banks all right well if bitcoin is still

  7. 00:05:22

    around you will have an anonymous currency question asked of me I there was a good question I'm teasing Tony we'll figure out the best answer for it but my guess is that you all sort of detach the currency and the transactional process of that away from any government because it has to be also something that you can trade between races what I would see is basically your transactions on stolen you know on things that are have been stolen it's limited it's limited by where you can sell as opposed to the currency in which you're going to conduct that transaction you shouldn't be able to go to the tdd on art corp and actually unload all of your stolen material you should have to actually traipse two systems over find a less reputable you know Space Station or planet where there are much less you

  8. 00:06:12

    know concern with you know law and rules and regulations and that's where you would actually unload that type of stuff so I think on our side we'll probably we owe you like one of the things we've committed to do is having more in-depth sort of design features and posts on our website so one of the ones that I think we should do is a piracy one we've got a few other ones like mining that will come up so we will give you those guys we well shown one about that here to do I'm gonna talk a little bit about the art direction and design for forterra there one thing in significance is as we discussed on one of the panels earlier it's like this is literally going to be you know the big you know the big epic you know huge you know all-encompassing yo yeah I think it would be and and that

  9. 00:07:12

    will and that will not be on the south my that will not be on the 313 social module demo but it's possible given the current schedule that it could be on the on the deliverable after that summer is pretty amazing okay if this thing's still work so stutters envy 1.1 and then I guess this is what we're going to talk about which is kind of like one point one will be the social module and also including the FPS stuff but we talked about it multiplayer hang is the mobi glass contact list in game chat the planetside environment you go around and explore shopping so we can't necessarily buy stuff yet that would probably be the next major milestone on the planetside

  10. 00:08:00

    stuff but when you're better to go around shops be able to do the mobi glass see you know stats how much it costs all the rest of stuff and then also we're sort of moving to a sort of simpered motif which is kind of similar to the old Wing Commander where we use haven't there was an arcade machine in the pilots rec room in Wing Commander and the environmental you know effects will include you know some very very early stage you know NPC AI and so the whole idea is that when you're moving around you know art Corp you know in in this social module demo that you'll be able to get you know a general sense of what the environment is going to look like as we start to you know bring you know the NPC population that piece of that is a jump point relay so when you send things through a jump point it has

  11. 00:08:49

    to go through this thing and then basically what it does is it releases these pigeons that are like robotic they're little robotic things that go through a jump point and come out the other side and then there's another relay that grabs the pigeons from the other side and relays the message through through a jump point so that's what that thing is it's very cool and that's that Tetsuo right yeah he's a ted so one of our very talented concept artists in austin has done some pretty awesome stuff let's go our story begins at home in what the hell is that really what it is where the hell is Jason he's dude look easy run away apparently yes there's buggy skins everywhere I think

  12. 00:09:39

    it was more that the people that had already bought one today you know check your account you will have you know one of those sitting there right now see well then keeping you under its Tony hey I think we talked about it earlier I mean you know we actually did the buggy skins wanna was the sort of for everyone that came here it's a sort of fun thing but the cool thing about the buggy skins is that we now have sort of a paint sack that's in the engine that the first parts of it were in 1.0 where you could see the different paint schemes on the different variants and now we're at the point where we can apply them dynamically as you can apply them dynamically to your buggies and then one of the toughs on the ark the big art backlog is to go through and like do the various skins that we have back from the early campaign days and then we'll sort

  13. 00:10:27

    of do additional sort of paint skins and long term we're going to allow people to do their own skins but you need to build a tool for that cuz there's license plates next exactly I guess these are the different ones right those are the other colors yeah that's the one you get if you bought a ticket thank you okay and I think we showed this we showed this earlier but the concept is we're moving to a sim part in the for modelling one now at behavior I don't know if they're building anyway so it

  14. 00:11:16

    means someone actually builds it for like with sauces and I think that's so skillful for q4 I'm not sure it does it seems more efficient than cubicles yes so anyway the concept is that you're going to have a sim part that you get into to do the fps and you do to arena commander so all right this is just sort of a UI mock-up sure yeah this so it's mentioned in one of the panels earlier basically in the short term we're importing your contact list from the website what we're going to wind up doing probably the version after the social module is we should actually have the full true friends to where you extend an invitation to someone and they actually have to accept

  15. 00:12:05

    that and then basically that bimodal link between the two of you is established and so the relevance of the contact list if we can go to the next slide in regards to the social module is that allows you so this is a mock-up of actually being in your elevator and what you're seeing down here at the bottom left is are the destinations that you can go to area 18 which is a little you know an alternative place other than the main the the main our Corp area hain't you know hang your hanger and then you've got all of your friends and so you would select one of your friends you know hanger and this would only be available after they've actually extended you an invitation at which point you go into your elevator you select that as your destination and you're basically moved over to to their to their hangar back okay so we're gonna

  16. 00:13:00

    be and so we're gonna talk about art Corp well yeah which is I guess we have planet art Corp which is this is sort of a UI Moby glass projection which we just put in say this is where we are landing science what do you do on planetside landing zones Tony in the short term you're going to do I hesitate to say shopping because it's really more window shopping would be more accurate that's exactly right you'll be able to look but you will not be able to buy you'll be able to so this what this is basically showing you is a mock-up of the shopping interface an early early mock-up of the interface yep and here's one of the first shops

  17. 00:13:55

    this is the one where your cubby blast you can buy all of your personal weapons personal armor you know grenades ammunition things of that sort and I'd like to stress that all these environments are just sort of the work of progress environments from behavior so there's still quite a ways from being fully finished and having all the atmospherics yet the only the only one that it's a at a relatively final state is really dumpers Depot and then you know to the TD - you know - its - closer to agree also these guns will switch out according to supply and demand - right so if there's like a glut of guns then obviously they'll be pushing more of that kind of gun and it'll be like on sale and if they are something happens and all of a sudden like the transport

  18. 00:14:45

    of guns didn't come in then you'll see like missing you know areas on the in the shop to insinuate that oh sorry I mean what what's available in the price will vary depending upon you know what's actually happened - so this is a early in game prototype of welcome to Kobe blast and that's maybe glass going into the augmented reality mode so you can turn your AR mode and it'll sort of show you the indications or stuff yes now we're gonna - ooh we are gonna do

  19. 00:15:32

    the hololens we're gonna you don't necessarily gonna do this anymore we'll have a glass of contact it's still in the markup and the concept with the mobi glass is that there's gonna be all these applications that can be loaded and allows some of the applications will be context-sensitive some of the applications will be things that you would buy in a Nancy mobi class so you'd use things for shopping or navigation or you know managing your friends or talking about missions and stuff yeah one other thing I guess to mention since we will have a lot of the shops is we will not have nearly as a diverse a selection of things to browse in all of the other shops because there is a huge amount of you know props and stuff that

  20. 00:16:20

    need to be created you know for those so we'll probably aim to have some revenue and that's when you get stabbed and robbed it might raise it might raise some privacy concerns depending on what you're browsing on your mobile glass yeah that was a third person view armor in the old days when people just stare at their phones yeah that's an early prototype of the mobi glass I think we're actually talking about having a combination of reality that your glasses you would wear and then if you're scrolling or like doing the equivalent web browsing that would be sort of projected here so you don't always have to bring your arm up

  21. 00:17:08

    to see stuff which is sort of what kind of plan is here's some screens I don't know if you want to talk about them yeah it's early prototype stuff for how you're actually going to wind up manipulating your characters inventory this is a constant work in progress and it's evolving pretty quickly this is actually already a bit outdated this is an excellent example of us lifting our skirt up with the grace that we would normally show go ahead and clearly that's a polar not a Rancho so I don't know what is here copy paste yeah okay so it's not all shopping apparently yeah

  22. 00:18:07

    basically the customs area has been revised new you know some improved lighting and this is the customs area that we talked about earlier that you have to pass through a regardless of whether you land at a public landing zone or in your own private hangar you eventually have to go through customs before you're led into you know the landing zone proper and that's where for example they would refuse admittance if you had a weapon on you and you had done something that had caused your you know your license to carry for some period of time to have been revoked at which point you'd have to go back to your ship or your hangar stow your

  23. 00:18:54

    weapon away and then they would actually allow you to proceed this is this this is more of the finished level of quality that we're looking for in regards to the shops and you can see all the items actually on the racks that you could buy so there's some seats yeah this is basically serve serves a couple different purposes one is when you actually die you know out you know offside or even in the town this is basically where you would wind up us you know respawning this is also where you

  24. 00:19:44

    can buy a variety of you know items related to you know healing defibrillators stimulant packs bandages you know that sort of thing and just some very early medic concept art and the first iteration of you know some of the early stage models here's another one of the shops which is the bar but he likes what you can drink yes absolutely that and if you can even dance in that and that that's actually

  25. 00:20:32

    something you'll see again it's like the MPCA I will be the you know that you'll see what the social module lease will be very early but you will actually see people wandering around sitting down you know doing some basic manipulation of you know interface control panels and such that is a that is a specific bar I don't think gee look is a chain I think he's gone I mean it's usually uses a standard back yeah yeah it's a tier system set so I mean it'll it can be reconfigured to kind of different bar you know situations but I mean the thing about it is is obviously you know you're gonna encounter different qualities of bars I guess as you go across the

  26. 00:21:19

    universe as you do in life yeah so we're gonna be super CDs of add iPods that's you know that's kind of a nice bit nicer bar then you may find on the outskirts you know full of you know scum and villainy but you know but yeah there's a lot of aspects of that bar that are gonna be reused in various sets cuz it's all modular this is an example of some of our early hourly characters that have layer systems built into them so the pants you know for instance you could take the pants off of this dude and put it on the last guy and swap it out if you want see the granny underwear if you want yeah but just the level of

  27. 00:22:11

    interactivity you know that we want to achieve we're starting down that that path and starting to build characters in that with that in mind with the granny underwear in mind this is Astro MARTA it's a high-end ship dealer that's I think this particular one is on Terra at the moment but this is kind of like your kind of Porsche dealership although they do sell a variety of different of ships not just one specific type but that's kind of the again I mean once you go across the galaxy you're not gonna see just one kind of shop per se you'll see a lot of different kinds of shops that sell ships per se but you know there'll

  28. 00:23:02

    be different levels of quality you know in the shops that one just happens to be a more high-end one yeah this is the Trade and Development Division the TD office this is where you would typically go to find the majority of available missions at a given landing zone it's also where you would get a lot of economic information in regards to the pricing of you know various commodities and components and things of that sort and the displays yeah the display some people yeah this this one is definitely in there earlier I mean none of these are really being lit particularly so you know maybe the dump is deep as divisive ounce but they're all still pretty early stages these are all about 70 about 70

  29. 00:23:51

    percent yeah they're just very early stage you know concept you know artwork for the interface for the admissions and basically the idea here is just that we're getting very close to the point to where we would allow you to be able to undertake in the test universe you know some simple missions and is going to lead to you know the ability to basically you know obtain loot sharing a sort of Congo's yeah that yeah that's this is basically the stasis field projector that keeps the objects within the cargo in place so that we don't need to worry about you know

  30. 00:24:39

    basically we can fit things in according to a predefined you know size as opposed to trying to fill everything every and the idea is the big containers that you can put things in a bulk containers all come with their own sort of like whether it's a thruster or a sort of gravitational like my maglev cata system the idea is that you can plug into them and you can move them around so you can sort of do here's an example of it on the one on the left I believe is just a container to put stuff in that's just a bulk in the middle a container of liquids and the right is a container of bulk sort of raw materials it's kind of these setups here and then I guess we're missing some pictures or something

  31. 00:25:27

    they'd a few more cargo containers but we had like seven so if you look a little device you plug in and then you can move around the cargo container sort of in so when you're in space and when you're down on the planet once you like plug your little device into it you can push it around or pull it around and move it around so you're able to sort of arrange your cargo load it take it out also when you're in space you could Evi a out and fly it around okay so I guess this is kind of we're just talking about the navigation part of what would happen on your mobile ass yeah the significance of this screen again it's like extraordinarily early stage but you could actually see not only your local you know solar system

  32. 00:26:14

    objects you know art for Crusader you know etc it's all stained Crusader etc but you can actually see other star systems as Vegas old you know Calais et cetera and this is more localized view to where you can actually see the trade routes within your local station this is done on your mobile glass screen as opposed to the HUD within your ship this is for pre plotting of your paths and I think we've actually got an animation of this one it's still super early days but I think the idea is the the planets and

  33. 00:27:10

    everything would all be sort of more sort of hollow projected so it looked you look better that way but you'll be able to pull it when you're navigating in the ship and determine which planet you want to go to which waypoint you'd want to go to yeah that's also the same interface by which yes for the whole quantum travel as well as figuring out you know you know which you know which missions we talked earlier about you know the whole transitory missions where people are basically yes sending out a distress call the cutter it would all show up on that map and then we talked about the jump points in the various looks of the jump points so it may be better just to go forward because these are the concepts of the jump points which you're basically traveling this wormhole between two basically it's a sort of tear and sort of whatever you

  34. 00:27:57

    want to call the space-time continuum it allows you to sort of go in a fold the space between two places quite far apart like hundreds of thousands of light-years apart and you know it's almost like traveling like you've seen interstellar they do a pretty good job of kind of the quality of that and we go you can show kind of what it's gonna look like yeah don't screw up you'll die and you'll see how like they're different

  35. 00:28:58

    like vortexes warp energy going around so those all be things you'll have to avoid is you're flying through in the jump point he was not now so it has to be good or actually pay attention to where he's flying as I try to talk to the audience all right I bet you that's less than 55 minutes Jason where we at right now see Jason was freaking me out so you want to talk about the various places we're going to be going in the the early alpha this is next time what about next well mark can talk about all the artistic aspects but

  36. 00:29:47

    basically NYX is a a more lightly regulated planet to where you would more likely be able to sell some of you know those you know you know goods that you'd stolen you'll find people here that are you know less concerned with you know sticking within the letter of the law the entire the entire establishment exists within a large crater on an asteroid and so I don't want to step on your feet in regards to explain the overall it's basically a huge excavated like crater and around the edges they wasn't originally a mining colony and yes it was it was originally a mining colony and they were they had all these machines set up and they've they've been

  37. 00:30:37

    you know pulling stuff out of it for a while and it kind of dried up so they left it and squatters came in political activists and pirates kind of took it over and kind of made it their own and set up shop there there's a lot of kind of like around the lip of this big crater is a lot of like blown out areas where they've kind of built in you know various various shops and things like that and now it's kind of a thriving pirate city sort of it's kind of scary though I mean especially the way that the the kind of direction on it is is that there are definitely hallways that you know the electricity isn't working

  38. 00:31:26

    on a percent the lights maybe come on come off on you know you may be down a bound in in some hallway somewhere you know trying to get to a main corridor and you know that's a good time to get jumped a lot of it is very industrial like on the inside being that it was once you know an industrial operation but now since it's been around over it's you know there's a lot of spray paint on the walls a lot of you know scum on the floor yeah it's very early it looks cool it's like one of the this is like one of the earliest concepts that we have for mmm is a basically it's a that's a

  39. 00:32:23

    system and in this system as a planet that's pure well it's it's a water planet and the landing zone in this water planet is this large walled city basically that you you land on and it's a very old city it's got a lot of history to it we were talking earlier about you know as an art director the thing that really you know makes details come alive or is the the history of a place so this has a lot of history and you know visually it's gonna be interesting because you'll be inside the walls of the city and and see these huge waves like crashing you know over the top of these of these walls which it's it's an interesting setup for for a very interesting city so that's coming up pretty soon and here's one of the if

  40. 00:33:13

    you're outside the walls just kind of cruising around you could see these gargantuan waves potentially since the whole planet is made up of waves you have these you know occasionally you'll see these volcanic activity you know just kind of poke it up out of the water but these volcanoes that erupt underwater make these huge waves that you know that if you go out in it you have to navigate it which be scary that was for you Chris that's for me we want to know about aliens but I guess they'll be aliens but ya know we definitely have some of the alien stuff that we've been

  41. 00:34:01

    talking about or there's definitely civilizations on planetside locations that have adopted some of the alien technology so there'll be human-alien hybrid definitely locations you know in various things have flavors of it for sure so that's something to look forward to the future alright and that definitely wouldn't be done without you guys so how much do we have time left but we should we take some

  42. 00:34:50

    questions about a little under 20 minutes left so we can't I take a few questions all right let's what about pirates all right gone Toni telling about pirates it'll be okay Toni you can do it pirates are going to wind up being one of the more interesting you know I wouldn't say character classes since we don't really have a earlier the formal concept of a character class you can be anything you want just depending upon

  43. 00:35:37

    what your skill set is what your you know how your you've outfitted your character in your ship one of the most interesting aspects about pirates is basically they they're constantly engaged in theft and smuggling and so there are a lot of game mechanics that we're going to wind up having that are tilted towards allowing them to you know surreptitiously you know sneak cargo past the authorities there are ways that you know they will be able to jam the I mentioned the distress you know beacons that ships can send out and so for a lot of pirates they'll have to adopt different tactics depending upon where the cargo that they're actually assaulting is inside of a you know a very secure zone a UE zone they're probably going to wind up me

  44. 00:36:27

    needing to jam the distress you know signal you know the distress beacon of a ship before they actually assault it they're going to you know potentially employ you know stealth tactics so that they could possibly board a ship before you know the captain actually knows what's happening and some you know in some cases they could actually wind up boarding a ship ejecting the cargo and by the time the captain actually figures out what's going on and sins a message to the authorities and there's a lag time before the Yui forces would actually arrive to provide assistance or you know other mercenaries for that fact the you know the pirate ship would have already tracked her beamed in you know a good chunk of the more valuable pieces of that cargo and basically hightailed it out of there and so one of the conversations that Chris and I were having earlier was just you know how far

  45. 00:37:15

    we wanted to go with all of the different you know means by which pirates could could basically be you know dissuaded by you know players from you know from from daring to attack their ship and one of the ways you know is obviously just you know it depends upon the cargo that you you know that you're planning to carry you if you're carrying information if you're carrying an individual politician or something that's particularly small then the best way to get through heavily infested you know areas of you know pirate you know controlled space might be to just adopt you know the best ship you know the fastest ship possible so that you can just outrun them on the other hand if you're transporting you know large quantities you know some you know some

  46. 00:38:02

    type of or then you're going to want to utilize a ship that's got a you know a you know a good set of armor very strong shields probably some weaponry you're probably gonna want to hire some very capable NPCs to man your you know to man your turrets to help thin them off because even if you're able to you know get a call out to the authorities you know for you know to provide assistance there's going to be a lag time it's gonna take a minute two minutes three minutes and so you're gonna need to basically be able to take a few punches before help can get there on the other hand you may depend upon the you know depending upon the cargo you're carrying and how lucrative the mission is you may want to go on over to the TDD and wind up basically hiring a number of escort ships to you know to go with you through

  47. 00:38:54

    these you know you know through these pirate infested areas such that you've essentially got your own little battle convoy and in such cases those guys you know as pirates come in and are basically you know trying to you know a soldiership take it out all of the guys that are protecting you would automatically swim in you know swarm in to anyone that's actually targeted your ship and basically I can try to take them out hiring NPCs oh there's there there's there's no / in hiring you need to pay him on a monthly basis I think that might be illegal anyway permanent hire like we're we're all contract yeah I mean I think I mean the other thing as

  48. 00:39:45

    far as the parents goes but I mean Pyrus themselves have a bunch of tools that you know I on the outer edge of the galaxy there's no Law & Order you don't care so much but you know the idea is that you still could essentially go and you know perform a high so like for instance if you got Intel that there was a shipment of gold bullion going from point A to point B that's so that's probably you know a fairly high value target so at that point you and some friends can you know maybe you go pay for the you know you've got the you've got a ship you know there's gonna be a variant of the Avenger that's a warlock that has a whole am jamming system but you basically have the ship that can jam all the communications and you know you and constant with 2 or 3 of your pirate buddies will be able to take out the

  49. 00:40:33

    ship now you may not want it like that probably wouldn't make a lot of sense to go to all that effort to like attack some new player that just started in an Aurora but it definitely would make it worth your time to go and go after someone this there's literally you know got some valuable to do that you'll be able to have like fake ship ID codes Jam stuff take stuff that you take to like a basically offense or a chop shop in the outer worlds and some ships will have you know special special cargo holds that are less detectable by authorities you'll be able to mask you know the you know the signature is you know if cargo cargo is much easier to smuggle in and out as opposed to ships if you're in a very secure area and you flying through in a ship that you picked off of you know that you picked off with some guy you're gonna just draw a

  50. 00:41:20

    constant attention from the authorities if on the other hand you basically you know you've you've pilfered some cargo as long as you maintain a sufficient level of distance you know from you know from the you know for me from any from any military ships in your area then you can probably navigate you know through a given system without too much trouble we talked earlier too about the how much more difficult is to actually unload those goods stealing stealing cargo stealing ships etc it's really just half the battle for a pirate the other side of course is where are you going to sell it and there are some systems like NICs that we mentioned earlier that are much more willing to basically deal to allow you to you know sell you know these pilfered goods as opposed to a Terra

  51. 00:42:09

    Prime in art Corp it's like you will not be able to go anywhere near them you will not be able to sell anything at those types you know those types of places what this means you know also is that the goods that you'll wind up selling are you're not gonna get nearly as good a price as you would if they were actually legitimate there there there is a cost to you know to stealing a Hornet you're not gonna get the you know the full retail you know you know transaction price and so these all just become you know other you know metrics by which pirates need to you know determine whether or not the missions that they're undertaking the amount of you know damage they're gonna take their ship the ammo they're gonna expend the cost to basically hire their own MPC crew members or possibly a player to you know to actually do you know a fantastic job of Manning that you know that distress signal yo you know disruptors

  52. 00:42:58

    so that the captain can't quickly you know yet you know can't get a signal out to you know request help from authorities or from any mercenaries that are in the area that are willing to provide assistance currently no we're not anticipating the NPC's catendra Bell I mean like basically decide they're gonna mutiny and take over your ship yeah that's that's right that's like a V 3.0 we could just have them turn hostile if they're still out in space and basically you haven't paid them they miss a check I think that's I think that's reasonable are you in line we have a line over there yeah we got a

  53. 00:43:52

    line over here what do we get just working I was wondering with all the details y'all got in the endgame engines for like the chips and stuff are y'all gonna use those as to make movies or TV series for starters okay so movies a TV series oh he was talking about with the level of detail we have with our engine and the ships that we make are we talking about making movies no but longer term we probably would consider like sort of making some like in fiction linear stories based using our assets in

  54. 00:44:45

    the world so that's that's a longer term plan but we definitely think that the world is interesting enough that we would I don't know whether it would be sort of the TV style or there will be a feature but yeah I mean for us it's we're creating a world that people want to like spend time in primarily it's gonna be playing interacting in it but also I think sometimes people would want to kick back I mean I don't know if you guys read some of you know Dave Haddix fiction when he wrote the cowl Mason piece or the tenure area or the kid Crimson but for me I really liked them they were like these really fun kind of 20 style cliffhanger pieces and so I could definitely see that kind of stuff set in our world that you would you would watch well we're definitely gonna have sort of the tools to allow you so those are

  55. 00:45:33

    things that were working on is sort of kind of like cinematic camera tools so it's already cool right now you already see like you know a lot of times we can see people post like gameplay videos or trailers and they've done at least as good of a choppers we've done internally and it's really awesome especially considering we don't really have any tools for that so that those are things that we are actually focusing on because like we've got a you know it's a big I mean it's today's world I mean it's you know people I mean it's we really subversion we can like five minutes later look go to twitch and see people playing it and see what's happening so we're actually fairly focused on the ability to do that you're not in the line you're in line I am thank you first-person combat and dogfighting is

  56. 00:46:25

    visceral and personal but in the real world you knew come from orbit so my question is this weather sure are there any plans for bbr combat in star citizen no combat because raise it that way I mean I don't mean to be flippant but I mean like let's face it like if we were doing a proper simulation of future space combat you would probably never ever see your opponent it would all be annulled by computers and they would tell you whether they won the particularly fun but with countermeasures and and things like that you could defeat missiles and they're like like air combat today once you've defeated the missiles you would close to

  57. 00:47:13

    dogfighting range well we're definitely gonna have like so for instance I mean already the missiles have a longer range than guns do in an arena commander so we definitely will have longer range scanning like when we move to the fold 64-bit large world set up which were pretty close to being able to do when we move to that we're gonna have further scanning so there's different levels of your radar so like your radar in a close range can keep constant contacts and update them all the time but the further you go out it's more about a pulse and so in that in that case you would sort of be able to see contacts ten kilometres 20 kilometres 30 kilometres out and there may or may not be some long range kind of missile stuff that you can do some kind of measures out but there's not ever gonna be sort of the you know you bobbing your planet from orbit or anything like that

  58. 00:48:01

    what's that can ask a follow-up sure your thank you just I was thinking more in the lines of squadron 42 if there would be any kind of a theater commander a kind of situation where you would have maybe target handoff between players or the equivalent of an AWACS controlling the battlefield those kinds of things where stealth would come into play but so less squadron 42 but that will definitely be stuff that you'll see in the persistent universe and you'll see prototypes in arena commander we already have we already have ships maybe there's certain level you've got the Hornet tracker that kind of does a bit of that well we have some other ships during the pipeline that are sort of bigger versions of that you know so that is those kind of a gameplay focus that we're thinking that will happen in

  59. 00:48:50

    definitely the universe and there is some some part of it that happens in squadron 42 but it's a slightly different context context but generally when we have the bigger ships like an interest Corvette or whatever there's there's gonna be whole roles for people so thank you forget sorry that's the UK guys every time we give them something they make it twice as big yeah and it takes it twice as long to make it - it looks awesome looks twice as good but we've got we've got time for about three more questions roughly so Lou do do players who don't want to go the piracy bounty hunting dogfighting route have an opportunity to gain weapons the same way that those who

  60. 00:49:40

    want to engage in combat do like will NPC or TDD missions give cannon or missiles that pirates or bounty hunters might obtain just from salvaging well I mean I guess sort of depends I mean I mean I think most things like in life available if you pay the money so I mean in general if you've earned enough money trading or something you certainly would be able to go to the place where the guys makes that special weapon that beats all the other weapons and he's spent he charges a premium for it and you should be able to get it I mean in terms of like salvaging items like maybe you come across this you know again that would be sort of situational but you know there's no reason why you have to win a combat to come across the derelict

  61. 00:50:28

    and salvage something so I mean I actually don't think that a combat is going to be the way that you're going to be sort of salvaging a whole bunch of equipment because generally when you're in combat you're shooting the other person up and you know maybe some of their weapons will be intact but the odds are that you've shot they should up their ship up pretty well thank you their up shut this ship up clarify but you could have shot this up too so ok hi I was just wondering more about the interplanetary travel aspects I've been playing some really dangerous it's kind of they have those super crews it's a little bit slow is it gonna be more like that where it's a little bit

  62. 00:51:14

    slower or maybe something more battlestar galactica where it's instant or something in between where it's kind of maybe more like Eve where it kind of goes really fast well I think it's gonna be something I mean basically what we use the quantum travel for and even the jump point is to sort of disguise the fact that we've got a stream in the new area going to and dump out the old area coming from so it will never be faster than what it takes the stream in the new data and dump out the old data so yeah but but in general also on a gameplay manner you need to have a certain you know like okay it takes you so long to go from one side of the system to another side of the system so you can't it's not it's not just sort of oh I guess you know how you would say

  63. 00:52:05

    kind of kind of time lapse or something so it's kind of hard to write but I would say that generally compared to elite and the amount of time you you you spend in sort of the frame shift drive stuff it would be less than that I can't I can't tell you about Eve because I would be playing at any time recently but you know we've given that we've given them that we've given the time of like taking if you were at full speed going for one sided system to another one yes base is big that's a problem what about this input if you were

  64. 00:52:56

    thinking of adding other games to that besides we're in the question was on the same pod well every other games besides fps and Arena quanta I would say there's going to be a whole lot of variations of arena commander in other words all the different mission types that we were talking about earlier which is effectively going to make it a totally different type of game I mean I mean right now we're not really thinking of planning event I mean basically the same pod allows us to protamine essentially what we're doing with our any commander is prototyping stuff in space and what we do in the FPS is prototyping stuff on foot and so that's kind of what the the sim pod is really doing so it's mostly

  65. 00:53:44

    covered by fps and an arena commander so I would think right now that we wouldn't necessarily have anything else that would be although the arena commander modes and the FPS modes will always expand so you'll get I've mentioned that we're using arena commander as a sort of testbed for missions you'd get in the persistent universe or missions that maybe we would run in squadron 42 in terms of the more complicated missions and so that's kind of what arena commander will be sort of moving towards you'll have more complexity than you have currently it won't just be okay let's fight against some other players or let's fight against the Vandal and the same would probably true of the FPS so like we'll definitely have a mode that combines everything so there will be a sort of whether you want to call it an arena commander an FPS mode of combine mode where you'll basically have a capture the idris mode where

  66. 00:54:31

    essentially you start out with your team you've got to get rid of this you know the space defense is get rid of the sort of anti space guns or whatever bring in your Redeemer land your Marines and take over the address fight against people defending it so those are all the kind of things that will go into those modes that we're prototyping the kind of gameplay that we expect to have in the full game itself in the position universe so we're basically out of time like to thank everybody again for coming out especially one a big thank you for chris roberts for coming out to spend some time and talking with us also to tony zhirov a very in-depth information and i thank mark skelton for his patience and also thank you for jay

  67. 00:55:25

    cross for helping out with moderating the panel so I could have a little break back there but thank all you for coming out by the way okay

Transcript from YouTube’s automatic captions — punctuation and Star Citizen jargon are approximate. The video itself is hosted by CIG on the official channel.

Squadron 42

LiveSQ42 Launch Subathon

$2,100of $3,000

Getting Sub to Manchester for the Squadron 42 launch

Next giveawaySubscriber Store pick
$50to go