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10 for the Chairman: Episode 05 (2014.01.17)

17 January 201400:12:28346 linesWatch on YouTube ↗

Transcript — every row opens the video at that moment

  1. 00:00:03

    [Music] hello everyone welcome back to 10 for the chairman for those of you that haven't uh seen this show before it's where I answer 10 questions that have been submitted by our generous uh subscribers who help um fund all our community content the video stuff that we're doing now the women's hanger show uh jump point and a bunch of other stuff uh that happens and so um I answer 10 questions for them about the game without further Ado let's get to it uh so first question is from Funk Trooper um and Funk Trooper asks hey Chris if our first character plays through Squadron 42 and then later dies in The persistent Universe does the benefactor automatically have citizenship or would

  2. 00:00:51

    there be an option for that character to enlist and replay Squadron 42 if you would like to um so that's actually a pretty good question I haven't really thought of that in terms of uh you know if your say parent or um relative has citizenship that you get citizenship to in the case of your character dies and you move on so uh I guess I would have to think about that um I would think that we would definitely give if you if citizenship does not automatically um transfer which it may not do um we would definitely give you opportunities to regain citizenship so military service would be one of them or uh various other things that you could do um but I don't have a a fully formed uh answer for you on that one but that's why this process is great you bring up issues that we

  3. 00:01:39

    need to resolve and it's better to resolve them now than later um okay on to the next one um uh Sue backy asks Dear Chris there's a rumor floating around General chat that once you fly a ship in the dog fighting module that you own you can no longer melt that ship is that true or does it only apply once the package or ship is applied to a character in the so we haven't made a decision on that uh definitely once the game is live and the persistent universe is live and you take your ship and apply it to a persistent Universe character um yes it will you will not be able to melt it you will not be able to trade it back in because you're playing the game and using the ship um my sort of initial response right now is on the dog fighting module uh we'll probably give you a pass and let you um fly around and and and have some fun and potentially melt your ship

  4. 00:02:27

    but uh I'm not promising it just yet cuz I wouldn't want people to abuse that but I think maybe it will be a sort of opportunity for people to try out things that they like um and decid what they really want to play with um but definitely once pist Universe happens yeah yeah once you apply your package to a real in-game character in the in-game character you enter the world then you won't be able to just sort of arbitrarily melt it and change it around um okay next question uh comes from uh Toten cop cop Toten cop there you go Toten cop asks how will contracts work between organizations and individuals will there be a system in place within the game or organization module that will allow organizations or individuals to negotiate contracts ensure cargo or assets inv involved and finalize payout um so we'll definitely have a system to

  5. 00:03:16

    be able to handle these kind of things um uh we may even have a uh a system where you could have put money in escrow until uh a job is performed uh maybe even someone administers that for a fee um and also we're going to have a rating system I think I've mentioned this before but um in America there's this service called Uber where you can uh dial up and and um and sort of hire cars to take you places and uh both the person that hires the car and the driver of the car rate the other person so when you're are looking at a car nearby you can see what that driver's rating is and the driver can also see what your rating is so uh you know you you obviously don't want to go with someone that only has a one star rating you want to go with someone that has a four or five star rating um and I think that you know in that case we would definitely have both

  6. 00:04:04

    parties in sort of contract when you hire someone like an employer hirees someone to run a mission um both the employer and the person running a the mission can raate each other and so you can sort of see okay well you know this is a this is a transport pilot and he's got a four and a half star rating out of five he's pretty good he's definitely worth me paying a premium then this guy's got a three star rating over here um so we'll have a bit of that so we'll have a bit of that sort of self um regulating uh objective ratings and then also maybe some systems like escrow and and you know you know a role that someone could take as an arbitrator for fee um to arbitrate sort of disput so I think we'll have systems that are fairly similar to what's in the The Real World um to make um that kind of stuff work well um okay so next question comes from fian who asks will you be able to hail

  7. 00:04:53

    NPC ships and threaten them to drop their cargo on the off chance it will save their ship if so will there be a randomly generated personality for NPCs some that fight flee to the nearest Authority or cows that will drop their cargo and run yeah the short answer is yes absolutely I mean my goal actually is for the NPCs in the game uh to sort of feel and appear much like real people so in you know in some ways I almost sort of feel like uh until you get up close I'm not I I I kind of don't want the players to really even under know that it's an NPC or a player it could be an NBC it could be a player and therefore um you know the NPCs were already designing a bunch of behavior for and part of their plan is to sort of have um sort of kind of humanlike responses like you know preserve their own life or do all that kind of stuff so I would definitely say that um you will be able to say you know give us your

  8. 00:05:41

    cargo or you know or pay the con consequences and some people will fight you and some people will Just Surrender the cargo and get out of there okay so next question comes from Hollow San void RX who asks will all ships have artificial gravity if so how does that affect the GeForce system you spoke about for the dog fighting so not All Ships will have artificial gravity most of the bigger ones where you walk around probably will have artificial gravity I'm sort of playing with the idea that that maybe on some ones you would just have sort of like kind of more magnetic boots because we are actually modeling for our firsters combat um artificial gravity and zerog G combat um so we're going to have all those as options and one of the things that potentially could be something that' be fun to uh disrupt borders would be to basically disable your artificial gravity and then all of a sudden you're in zero g um how it affects the GeForce system

  9. 00:06:30

    um well I mean you know really not so much I mean you know we you know pilots fly around here in Earth and they're experiencing um you know the gravity of Earth yet they still deal with G's as they pull tight turns uh and the same would definitely be true in space if you have artificial gravity in your ship and you start to really sort of you know pull a really hard right turn you know you will you know since you're not statically bound to the object of turning right you there'll be an equal and opposite force on you and you'll be getting pushed um so um you'll probably still have some level I mean you'll still have obviously g-forces happening even when there's artificial gravity but generally the other thing to I think remember is sort of the bigger ships um that you would more likely have the artificial gravity like so for instance the Hornet doesn't really have artificial gravity because you're strapped in uh but the bigger ships um you know you probably won't be able to

  10. 00:07:18

    pull as hard of Maneuvers as you would necessarily in say some of the smaller ships which is Again part of the sort of tradeoff balance between big ships small ships big ships have more armor more weapons but then again they can't move it quickly as quickly and all the rest of the stuff so um so I hope that answers the question so the next question comes from Zig who asks will we ever be able to play as the other alien Racers if so will we have an expansion pack of sorts similar to Squadron 42 but with an alien storyline so you'll definitely down the road be able to play as one of the other alien races that will be a sort of longer term expansion in the persistent Universe just right now in terms of generating content and assets um it's you know we've already got like crazy amount of stuff to do I mean there's a whole bunch of people out there that think we've almost got too much to do already um so that won't be

  11. 00:08:06

    at the beginning but that is definitely a long-term plan because I really want to see that and I think it would be fun to play as a tarian or as a jean or a Banu um and if we do that we probably would also create sort of a com a companion single player um experience like Squadron 42 but for the race okay so I think yes we all have that um next question comes from Phoenix 9151 who asks will the next great Starship be available as a pledge ship I can't wait to see what some of these teams come up with and maybe even buy it if I like it if the ship fits fly it so definitely the uh the next great Starship ship will be available um to everyone out there and be available in the persistant universe so um uh um so yes the answer is yes and I think we're sort of debating but we're probably going to let

  12. 00:08:53

    you guys sort of choose what kind of ship it's going to be so that'll be kind of fun for you um okay next question comes from Commander P who says may we disable our weapon systems in order to meet the enery requirements of a high capacity shield in turn if Shields go down can we afford power back to the weapon systems on the fly so yes the answer is absolutely yes on that that's uh part of the core design is that you'll you're able to do a huge amount of energy management you know diverting energy from your you know power plant to your uh engine thrusters to your Shield to your weapons and uh even inside your Shield you'll may be able to uh depending on the shield setup you have you'll probably be able to divert power between the different segments of the shield as well and even between the different weapons

  13. 00:09:40

    so um so yes is the answer there uh so the next question comes from jusus who says will we be able to buy parts of ships as well so that we can build our own ships from them specifically the non-human ships that we can't buy from a storefront and Have Had No Loot capturing in the wild that's an interesting question I mean so really the way uh the ships work is that you sort of buy a Hull and then you can customize it add different items equipment to it um but we're not really right now set up to sort of buy you know I don't know like a a rear wing and then a fender from a different ship and put them all together and sort of make some hybrid ship um so I'm not sure if we'll be able to build ships from Parts not at the beginning we definitely won't be able to build ship from Parts who knows down the road um but uh you know you

  14. 00:10:29

    certainly will be able to sort of buy different equipment and items and add them to your ship and some potentially could be an alien item that you could have to have adapted to work on your ship so maybe sort of a small combination of this but not to the extent that you can build a ship wholly out of um just sort of junk parts um okay last question comes from arbitary sketch who asks what kind of interactions can players have with non-hostile MPC ships can we re request repair refuel and resupply assistance from a passing carrier trade goods with Merchant ships things of that nature so yes answer is absolutely yes those are all things that we want to do um as I said a little earlier in this U section that you know one of my goals is to make the NPC Behavior Uh be pretty humanlike and they behave and do the same jobs and same actions that most players will do

  15. 00:11:18

    so uh you know and also obscure the fact that uh it is an NPC from a real player um at least from a distance uh from uh people so it just feels like it's a living breathing world that's populated and you'll run into people and hey some may be AI controlled and some may be player controlled and if we do our job right maybe you won't even realize that uh a player uh you know a player is uh playing a shipping you think it's an AI and vice versa um so but they'll definitely be able to they they'll do they'll help you out they'll rule fuel you they'll do all those kind of things are all sort of things that we're planning for okay I hope that answered the question that concludes another episode of 10 for the chairman again thank all of you for backing and supporting um uh the game and the contribution of all the subscribers because it helps us do these uh Community communication

  16. 00:12:06

    information like this and wingman's hanger and the jumpo magazine and quite a few more of the things we have planned and um anyway thank all you and I'll talk to you next week bye

Transcript from YouTube’s automatic captions — punctuation and Star Citizen jargon are approximate. The video itself is hosted by CIG on the official channel.

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