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Star Citizen Live: Mining, Salvage, Tractors, OH MY!

5 May 202301:05:161,537 linesWatch on YouTube ↗

Transcript — every row opens the video at that moment

  1. 00:00:04

    foreign this week and there's just gray spray paint like how do you get spray paint off your hands no because that would have worked hi everybody uh welcome to this week's episode of Star Citizen live uh Mining and Salvage and tractor beams oh my I'm your host uh creative content lead Jared Huckabee I almost stumbled on my own title there again and if you've never seen Star Citizen live before that's where we take about an hour out of the end of our week and we invite our devs onto the show uh to chat uh their work on Star Citizen they're sometimes their history uh getting into the industry as soon as it's just to get to know you thing sometimes we do a Game Dev thing

  2. 00:00:52

    where you see how they how they make stuff and sometimes we answer your community questions uh on the show this week we have uh two folks who probably need no introduction but we're gonna do it anyway uh the uh uh uh I was trying to think of a real fun I've got the Kings coronation on my brain here let's go to the kings of of eupu uh Dan truffin and torson Lyman Dan torson how you doing I'm fine hey you're doing good I said it we were joked like oh yeah that's right I'm talking to frankfur folks how you doing fine fine no that's right um Dan torson because every show is somebody's first show uh let's take a few moments to introduce yourselves uh tell everybody who you are and what you do for Star Citizen

  3. 00:01:42

    um hi I'm Dan truffin I'm the assistant design director for pu content and I oversee a lot of the new work that's been done for pyro but not only the content side I also oversee the upu team which Thorson can talk a bit more okay tourism hello I'm to Austin I'm a lead system designer for the eopu team and uh yeah the eopu team is basically responsible for like most of the industrial gameplay Loops that we have in our game so as a as an expansion on that the you your teams are responsible for the gameplay features the the the functionality of mining the functionality of Salvage the

  4. 00:02:32

    functionality of tractor beams and stuff and then that goes on to other teams like the mission feature team or or or or other sandbox teams like sandbox one sandbox 2 or the Montreal team I think and they create missions and specific uh gameplay content to do in the processing Universe with the tools and the features that you your you and your team create and provide they basically we create these uh sandbox systems that then get well utilized in in those defined gameplay scenarios that are then like missions or any other content setup yes so just a bit oh God then sorry uh the flow kind of goes where the the feature teams create a feature and they try to open up a few hooks for the mission guys uh and uh then the mission

  5. 00:03:21

    guys come back and go hey could we also get some extra functionality here and they try to build the mission and the mission feature team builds a mission module that's being can be used in combined with other Mission modules to create content and they build the initial content and then the mission content guys take that over and build they go wide and build a large amount of missions using all of this well everything everyone has built in this chain so to drive the sandbox metaphor right into the ground your team is the one that puts the the shovel and the rake and the pail in the sandbox and then the other teams come in and take those things and build the castles and stuff out of it I think that's correct yeah sandbox do people do kids plan sandboxes anymore like do they have sandboxes at parks

  6. 00:04:09

    anymore or are we just really old they they do I have a neighbor of kids that that's just that old dating screen uh so yeah so we're going to talk over a couple things that uh the EU pu team uh has worked on uh some they some that you've been iterating on for quite some time uh others that you know are relatively new like Salvage I want to start with mining now way back when we did a uh we did what we thought was going to be our last ISC piece on mining for a while like yeah mining was set you know it's it's done we're really happy where it was and then uh about a year later we're like nope we're doing more updates that are coming in the upcoming Alpha 319 which is currently in wave one or two PTU testing right now um what was what was our

  7. 00:04:57

    what pulled us back into mining when we thought we were out for a while but one of the main aspects was actually the the community feedback that we received and that was pointing out that we were lacking some content especially for for bigger groups and uh like the mining in a mall in the in our multi-crew mining ship wasn't fun anymore and uh like there wasn't a real challenge even though that we thought back then that uh like money could be in particular situations especially for new players a bit more challenging and uh yeah we we learned the quick way that we were a bit off with with our assumptions there and uh

  8. 00:05:45

    yeah basically a made us rethink some of the the decisions we made with Mining and basically led us back at least uh to the drawing board not from the like actual gameplay or the like the the main gameplay that you're seeing but more on the balancing side so basically the mining that you will find now in 319 is a it's not comparable to the mining that you that you knew from from 380 and before yeah that's yeah a lot of the feedback I'm already seeing from on streams and on YouTube and uh in uh spectrum is that you know people are getting in there and besides a bunch of the performance improvements that you know that improve the overall 319 experience from what's currently on 318 live service uh there are a lot more

  9. 00:06:34

    opportunities with mining uh more ways to customize your money your minable experience uh some of that has to do with you know the tractor beam stuff that we'll get into in a little bit but uh because we haven't talked about What specifically is in 319 right now uh can you give us a rundown of the mining improvements I know I I I realize I'm halfway through the question and I'm like I should have really like told them to have the Confluence page up and running you know so I didn't have to pull all this stuff out of his head but what sum it up for us what what what does change in 319 for mining okay the short version is everything [Music] but um yeah let me so I will probably forget some things because the list is actually quite bigger than

  10. 00:07:23

    than I was imagining like because I I wrote even the uh the the summary for our life experience team what actually changed and that this got bigger than I expected you know to be honest but yeah let's let's start with uh the resources I think that is the the biggest change because it not only affects the mining itself but it also has an impact on trading uh because right now resources are have resources have distinct locations in Stanton that means uh we defined now uh seven uh standard materials that have seven different locations or that can be in the combination of those in those locations and those standard materials or those standard resources you only

  11. 00:08:10

    find in those particular locations for example a standard is uh copper and iron so those who will only find in dedicated locations throughout Stanton and uh in addition to that we introduced uh Rarity to some resources and those are uh yeah we have a common one we have uncommon one and we have one rare one which is a quintanium so those are now more more sparse in in its General or appearance and uh yeah so that is like the the the thing that you will notice at First Sight uh another thing that is more hidden behind is that each resource now has its distinct density so

  12. 00:08:58

    that means that uh even though the the rocks look very similar in size in comparison to before they will have now drastically different masses so heavier elements will have a huge impact on the the mass of the Rock and uh yeah that that actually helped us a bit because that um made certain materials now more uh like more viable for for bigger ships or bigger lasers While others are now um better suited for for smaller ships or single player ships and smaller lasers so that that was already a big win for us um in addition to that we also introduced a new minor bill that is

  13. 00:09:45

    called generalite that is something that we introduced for FPS mining solely and it's located in the new caves so um yeah basically we wanted to make a mining outside of prison more attractive and now we have this super rare uh minable there that will earn you a fortune if you find it and uh yeah on the resource side not only did we update the distribution of the the standard materials and the materials in general we also adjusted all the probabilities of each of the sub elements and now they are no more well for us we have a better overview of what resources are where but uh for for players is like I think more

  14. 00:10:35

    of a yeah I think it's it's more fun to actually look for certain materials than it was before also we'll have to discover and I have to discover a completely new it's a completely new distribution and this it might be annoying or exciting depending on everyone's perspective on life one thing I wanted to add is one thing that uh we definitely add and I hope this helps is a lot of improvements on the mining UI and ux yes so there's there's a lot of small little things that just added together they just make it more user-friendly they make make it easier for a beginner to understand exactly what's happening why is it happening you know oh on the resources there is even things or

  15. 00:11:22

    rule sets that are still uncovered so I leave it up to the community or to uncover those rule sets because there might be some things that would help you to look for for certain materials more targeted um yeah but but that's all for for the resources then already talked about the UI changes so actually a shout out to to a person that is like ruling all our UI work in our team that is bastia so Bastian did a an amazing job uh with all the UI work that that we now have done uh for for the update yeah so for the UI we as then stated it's no more user friendly so we have clear indicators for what what you actually have equipped we now have uh dedicated helper that tells you if you

  16. 00:12:10

    should actually try out the work that you are facing or you should call in a friend because it says impossible and impossible means impossible for for your current setup so you definitely will need some help there you know one one I think that I forgot it's actually a huge list like one more thing I forgot is that we now have even different scaling uh for for the resources so uh beforehand we had very limited scaling for for the size of the Rocks you find on on uh on those planets uh so now you even if you're lucky you even find like those little nuggets that that you don't even have to break you can just scoop them up and like so even if you were unlucky and didn't have the matching uh mining heads

  17. 00:12:59

    equipped uh you at least got away with with something and that directly leads to the the next big update which is the mining heads so what we did there is if we basically started from scratch so um we mapped out uh all the the resources and um defined their own individual parameter meaning like each resource has their own uh way of affecting the resistance and their own way of affecting the optimal window or the instability and all those parameters that you know from the mining ads and we mapped that against the the mining ads and then what we did was uh made some values exclusive for some of the sub items and basically did a full cleanup

  18. 00:13:49

    of the all the items that we had and then mapped a certain type of combinations and the mining Edge towards those properties of the resources so what we did is have one mining ad where we on our Excel sheets calculator but this these will work better with certain resources While others won't have such a benefit there doesn't mean that they won't work but uh so yeah it will be like more challenging for players with certain laser combinations to crack open uh yeah certain certain type of rocks uh and I'm going to interject here uh we we made it about 13 minutes into the

  19. 00:14:38

    show before the common question comes in uh Tom go and meet me at camera too hi Sirius it's really your name in twitch shittiest was the first person to ask if this show was live uh no it's not it's pre-taped and I just knew you were going to ask I can also see through the screen into your room and it's time to throw away all those caffeine-free Diet Coke cans okay uh you have to sit we have to sit next time with a newspaper here I don't know there's always there's always somebody every show um so with mining uh before we move on to stuff uh let's talk so let's let's that's what we're doing for 319 a little bit about what we're doing 318 obviously not a comprehensive list because I

  20. 00:15:27

    pulled the question out without preparing you and you didn't have the conversation the comprehensive left that's that's on me uh can you give us a little bit about where we want to go with mining going forward after 319. is this now it for a while or is there something else in the back of our head we already know uh we want it we want to do as our next steps so there are definitely some some next steps that are already planned out uh some but I don't want to talk about yet but others that we can definitely talk about which is uh for crafting and refining uh like this the distribution of the resources helps out drastically to already plan out all the next steps that will as then so nicely always occur mentions it's like we we really want to

  21. 00:16:15

    close out the loop right so you started mining you pick up the resources maybe mining may it be Salvage then you bring it to your Refinery you refine it to the process goods and once you have it in the process Goods you bring it to uh your crafting facility crafting ship crafting whatever and then you create uh the yeah requested items out of them and then you can even like Circle back to like recycling the other Goods that you created and bring them back into the into the loop so yeah this is this is the the ultimate goal and with the current mining update we are one step closer to achieving that while uh yeah we I think we already mentioned it that we are already working on the next steps in our team

  22. 00:17:04

    so um yeah it's an active development uh yeah but now it will not only be so but talking about mining in particular no that that's that's not the end of it and the reason is because there are still some ships missing that uh were announced right and they should have their their own treatment of how how you play mining with those things like they are Indians yeah exactly and I think there's there's also a lot of the things that are going to change exactly as we said we eventually It All Leads to crafting and making our own items out of nothing you start out with nothing with a ship and you get this but it's there's very few there's a few few very interesting things along the way one of the closest things right now are going to be those

  23. 00:17:53

    mining sacks we need to be able to eject collect put into a Refinery process all that or turn into refined materials take that to refining a manufacturing ship or sell it or whatever you want to do so this the the main thing is like we're seeing this as a mining operation we're seeing this as mining refining hauling production crafting manufacturing operation that you can run you can run it with two three people and or you can run it on a full scale where you have whatever 20 Prospectors five Refinery ships three haulers escort for all of them it's all that thing once that ecosystem system starts start starts going you're going to see some amazing operations in Star Citizen all these all these Loops you know connect to form a chain they

  24. 00:18:42

    all linked into one into another into another to basically you know work to do mining is also work that will affect crafting will affect refining and stuff it's all building out uh this way this Industrial Way of Life in the persistent universe pretty much all of these industrial professions are going to feed into some form of refining slash crafting that's that's kind of the the Pinnacle of everything whether you do it for mining where do you do it from salvaging or any other system that's going to be coming down the line whatever picking lovely flowers because they have some oil that you can extract from them and use that to lubricate your machine guns or whatever that's a different so it all fades into this thing where you can produce your own items and create the probably hopefully a very flourishing economy where people trade whatever they

  25. 00:19:30

    produce today with whatever someone else produced so let's let's straight let's flip over to another one of those game Loops that's linked Salvage uh obviously Salvage you know you made its debut in in 3 18 no we're talking about it for so long it's hard to hmm what's how's that going how's the response to that been are you are you happy with it are you content with it or do you do you see nothing but the problems and where you want to go next uh I invite you to be very candid in this well tell me tell me how you how you're seeing Salvage right now after the after its release come on Dan how should I do it I thought I'd leave this one to tourist that's the ski this

  26. 00:20:17

    is this is his baby he started this he brought it to completion I don't I don't want to talk about it from mining I have a lot of things to say because I started it and then Torsten is bringing it to completion but for this one I draw the Thorson so the question was where where we are at with it and how happy we are and I I'm I'm really happy with what what we have and especially with a short time uh that we actually got to to to work on that like yeah I know you all have been waiting for it for quite some time but actually the the the uh you know the the time frame it was thrown at us was quite short so I'm I'm really happy with with what we uh pulled out or what we we achieved in that in

  27. 00:21:08

    that time frame and I think it's I think I mentioned it already at some point that what I like the most about the The Savage that was introduced with 318 so the hull scraping is that it is such a nice contrast to all the other gameplay Loops that we have right we have a very action-based combat or we have an action-based combat we have uh mining that that is very uh now even more than than before but it is uh like challenging in terms of uh itemization planning and preparation and and stuff like that while uh Health scraping right now is uh you you jump into your your vulture or into your reclaimer you drive past some some debris pieces and you can just put on some music and relax

  28. 00:21:58

    and just scrape off their Hull and I think that is this like I think good games are made out of those like a variety of systems that deliver certain deliver on certain demands that you as the player have sometimes yeah you you might have a had a rough days or what you need is just sit back relax and I think house scraping is the perfect Loop for that so yeah I'm really happy with where yet and yeah we what I'm also proud of is that we uh managed to to deliver our first teams of crafting so having that in there with the with the illustrations also a very nice thing to have so it's like already a glimpse for for all of you players but uh yeah that what's to come you touch on

  29. 00:22:46

    something I'm sorry go ahead Dan sorry just wanted to fill in on this it's kind of funny because when we started working on this there was a bit of a clash of ideas which always happens with with anything you're designing uh Thorson was always trying to deliver this more chilled experience just you and your ship in the middle of nowhere just Parts Hall scraping whatever you found and I was like no no it needs to be challenging it needs to explode if you touch a wire or something like this and we're like no no just let's let's do it this way and indeed you need to have the variety if everything explodes the second you do something wrong you're always you always have that tension so it's nice to have the ups and now there will be there will be chances for explosions and stuff like this with other gameplay maybe with other parts of Salvage but uh yeah that it's it's nice to have a mix of everything and I do

  30. 00:23:35

    have to to add to what thorsten just said is like the team pulled off an amazing an amazing feature there were a lot of dependencies on other team and it came at the at the time when a lot of heavy Tech was coming and it's kind of influenced the delivery and they they did an amazing job yeah actually on that before it's forgotten because without the weapon feature team that did the the pre-phase work and the VFX team that pulled out like the the amazing damage map work that was required for that we wouldn't we would be sitting here and talking about this so like also like huge kudos to to the weapon feature team and to to the VFX team but really helped us achieve what what we have now yeah if if for for backers who who were used to Mining and exploding and dying

  31. 00:24:24

    uh you can send your letters to Dan treffen care of fat and pyramid games I don't know the new address I used to know the old address and I realized that you have the new the new address there I don't know it um first I want to touch on something that you touched on there's a there's an there's a misconception that applies to everything that that you touched on that when from the moment we say oh this is something we want to do that it must be an active development that all things are into active development at the same time um because we've been talking about salvaging for years and years and years that's not the same as you have had the resources available to you the schedule available to you and you and your people to actually work on it which like you said it was a relatively short window

  32. 00:25:13

    for this first iteration there and I just want to I want to mention that that phenomenon can be applied to every single aspect of Star Citizen it's when you saw your first jump points at citizen con 2019 jump points have not been in continuous development for the last four years the first time you saw the interior of the whole sea which has recently been added to the 320 Outlook um that has not been in continuous development for the last several years and stuff so I just I want to encourage people to utilize the resources uh the public roadmap which is overseen by uh you know uh Community manager Jacob capella who does a great job there not just the release view but the development view uh is probably your best way to see whether something is in

  33. 00:26:00

    active development or not sometimes it still falls out because sometimes things change and we don't up get the website updated quite as frequently no fall through Jake acapella just it's a big hairy machine with a thousand people across five Studios and then also the monthly reports uh the monthly reports that go up on the barber space industries.com website is another fantastic way to keep informed of the things that are in active development so if you're if there's a lot of uh we see a lot of comments and I'm going to get a little personal here so bear with me Dannon Tristan uh when folks in uh on the YouTube or the redditor Spectrum you comment on inside Star Citizen for instance like why are why are they not talking about this or whatnot the answer is almost always it's not in active

  34. 00:26:50

    development right now or if it is in active development it's not at a point where it's changed enough from the last time you see it you've seen it in order to show it to you again uh and or it's just it's not far enough a long period and we want to wait until it can we can present a more uh visually appealing and a sustainable uh story to you than uh earlier days and stuff so there are always many factors that go into it also sometimes it's just you know persons on vacation or person's over here and they're not unavailable or whatnot so there's always many factors but I encourage you to utilize the uh development tracker uh uh aspect of the public roadmap not just the release View and those monthly reports they're going to be your best best best best tool to know what is currently in active

  35. 00:27:40

    development and then ISC kind of comes at the end of of all that because you definitely want to show stuff we have a show where we just talk that's this one but I assume we want to we want to be able we want to make sure those things are far enough along to show whenever possible so Salvage where do we want to go with this uh we know munching is is in our future uh talk to me about where we want to take munching what's next for uh whole scraping uh what can you tell us so high scraping for now is uh I want to say on the rest but that's not entirely true because it will be attached once we or why we are working right now on the munching aspect so some improvements will come uh with our munching release

  36. 00:28:28

    that will also affect the hull scraping part of it but uh yeah so the next step for Force which was uh yeah what was released right now in 319 which is the the item stripping so that is already a huge step forward for for the Savage gameplay look and I think it was even one of the most requested most weighted for however you want to phrase it but but like I I I personally am really happy about it because it ties in really nicely with all the features that we internally work on uh so it the the Synergy is really really nice with with uh like even with refueling in the end because you can switch out your your fuel pods uh there are still things that we need to do there right so um it was already

  37. 00:29:17

    called out in several points on Spectrum or in other in our community videos or from in other channels that there's still a lot of things that we need to do to make it work perfectly we are aware so and we are working on that um but yeah then the next big step and I think that will be the the most fun and I'm personally looking forward the most to that is actually the munching so yeah like every reclaimer owner will be happy to actually be able to use their their Claw at some point on on any debris ship and uh but not only is it important for for those ship owners but it's also important now with PS so I think that is I think that is even more important than any any gameplay right now we need we need cleanup and there is no better way

  38. 00:30:08

    to to clean up than uh to gamify it and then like have it rewarding in the sense of yeah you you destroy the ships it's fun to destroy those ships or those debris pieces and then you convert them into resources and then you are either either able to sell those for for like just profit or you use the resources together for for crafting them coming in the very far future so this is a sorry one one thing uh this is an important uh it's not a shift in mentality it's a good mentality that I've always had but I think it's it shows especially with PES yes we filled up the universe with a lot of wrecks and a lot of junk but what we're doing right now we're we're starting to introduce

  39. 00:30:55

    the gameplay that's going to clean it up and munching is just one of things we know there's a big mess happening on the space stations on the landing zones so we will be introducing systems that also will tackle that but we don't want to just have yeah just clean it up faster just to remove it and Destroy basically PS what we're gonna do is involve the player into it location it's cleaning then the players will will have a chance to do that and gain some rewards from that yeah so you're both you'd say you're both are really looking forward to munching you both like stripping there's nothing wrong with stripping but you're really looking forward to munching so I cannot talk about it that's in detail about uh I I'm I'm really really looking forward to to this yeah if you

  40. 00:31:44

    had to pick munching or stripping machine for the upcoming me camera too all right uh you're watching the last show of disco Lando homie at twitch.tv Star Citizen let's move on to tractor beams uh tractor beams uh getting uh a lot of fun stuff in 319. uh give us the quick rundown for folks who may not have seen last season's ISC on it Thorson uh you can now attach and detach any ship items and some of the internal

  41. 00:32:34

    components with your tractor beam of choice and has that been internally has that been a smooth addition to the game or no exactly not at all especially with like uh so there are several issues that we were facing right so I think the biggest one is actually um how do we get items comfortably out of the inventory and then place them uh on your ships right so your station inventory how do you get the items out of there and then have them accessible so that was and there we had a lot of painful uh sessions like when I was talking about I think in our last ISC that yeah we had the the Cutlass back repaired with

  42. 00:33:23

    prepared with with all the mining heads in there yeah yeah we can do that we can cheat and we can spawn items we don't have to do the the annoying part of actually equipping one of your ships and then like pulling the items off and then yeah so so this is this is something that we uncovered and but yeah I think that the most drastic one is which which I'm yeah me as a player I'm really like not so happy about this decision but me as as sitting here with my cig hat on it's like I think that's the only decision we could come up with is uh deactivate instructor beams again in the green zones because uh I think in one of our earliest Fleet Week test sessions we had players like basically ripping out all the items

  43. 00:34:12

    and the entire fleet week Hall was just like uh impassable because like everything was lying around and yeah that that's not fun for players right because that also adds to yeah like even though you couldn't even carry out the the big weapons out of through the elevator out right so it didn't even have a benefit of it it was just like bringing Havoc to the world and making everyone else lives miserable so yeah we had to jump in and uh come up with this temporary solution and uh yeah deactivate the tractor beam in the green zones but yesterday we reactivated at least again in the hangars so there was yeah so shout out to to Yahoo who just did jump in and did a quick fix for that so yeah now it was

  44. 00:35:02

    a I think people were going into the showroom and pulling the components out of the display ships is that what I saw yeah yeah like it's like even from the display stands uh shops were insecure anymore like you could tear apart every shop and every every item in every shop and uh yeah also because in Fleet week we always allow you to enter those ships and like like figure out or like explore the ships that you don't own and that also means you can sit in their pilot seat and then you can because a crucial aspect of the tractor beam functionality is that you first have to unblock the items so that we don't have players grieving one another and just basically tearing your ship apart while even

  45. 00:35:52

    though you don't want it so in the fleet week you could sit in the pilot seat unlock the items and then basically strip it strip every item away and then uh have another person that come in and then like why does the ship look so empty so yeah it's not as bad as our as bad as our first and uh uh uh iae where somebody actually started a ship and flew it through the convention center and I was like oh you can you can you can actually fully power these on and fly them okay that's a problem says this is this is what we always do we we add new things into a very complex environment and set of systems and there will be some point of failure and then we we look at those we try to fix them with the with the tractor beams kind of

  46. 00:36:39

    being used usable in in green zones uh there will have to be some updates to the law of the place that needs to support some things this torson said the the shops will need some updating this is what always happens you you you try something and then you realize there's a lot of things that get started in motion with emotion it's an avalanche and then you have to kind of get all the pieces fixed and that's because we build everything systemically though we we build everything to to function has no unscripting here exactly all is functionally and diegetically within the universe as possible so that those mysterious interactions are what generate you know uh emergent gameplay but they also generate

  47. 00:37:28

    a lot of the oh okay we're going to need something to you know address that turning them off ingredients is a temporary thing but yeah it's it's always emerging gameplay for for the players and headaches for us yeah we we'll get them done and we'll we'll move on to the next one so uh we're going to take a real short break here uh when we when we get back we'll get to some uh backer questions uh from Spectrum so stay tuned we'll be back in a minute I'm going to check my email thank you

  48. 00:38:48

    please yes but I mean it is stripping and munching they didn't make anything up

  49. 00:39:37

    that's what they're working on love you too Chris bye all right so we're back and uh we're still here with dandruffin and torson Lyman talking about uh Mining and Salvage and tractors oh my at this point we put up a thread earlier in the week uh when I say earlier I think it was like actually yesterday open Spectrum to collect questions uh so we're going to pull some we're gonna pull some of the questions from the thread uh starting uh with uh no stranger to Star Citizen live a salty Mike who reads who wrote rather what are the plans on making the item Port flow much simpler than the current travel to armistice

  50. 00:40:25

    and remove items that and repeat for mining all right what are the plans on making the item Port flow much simpler than the current travel to Armistice and remove items and repeat for mining this is a key part of the new experience and it is severely hindered by the current item and inventory system so we cannot fix it for all the items right now but so we already have at least so today we got it internally working that you can move the at least the sub items for for the mining ads more Comfort the out of your station inventory onto the ground pick them up carry them and bring them over to to your ship but there are some some issues that we still have to solve so and uh once we get that sorted we will probably

  51. 00:41:15

    push it out but for the the other items especially for the bigger ones it's more complicated because um yeah there is no way right now even with the the tractor being deactivated in the green zones uh to prevent players from messing up your your spaces or even the the stations right so if you have uh like a giant uh Power Plant and you just drop it in Grim hex you could basically block away all the a sub Terminals and then no one would access that be able to access them because tractor beams won't work you cannot push them around and uh yeah so this is definitely not something that we can do for with all the issues that we pointed out with the tractor beam being activated in the green zones so sadly we cannot do that but also we want to do it right which means that we

  52. 00:42:06

    are dependent on the parade elevators because the freight elevators basically the proper connection between your your virtual inventories and your real space right because like pulling something out of thin air is weird yeah put it this way so you you definitely want to have the the freight elevators there uh next question is from Luxor uh uh caterpillar owner how will Hull mounted tractor beams like on the caterpillar be able to move cargo inside the ship considering the tractor beam is located outside of the ship and away from the cargo hold yeah we are aware of those so um we are working on uh also the vehicle side of

  53. 00:42:54

    the tractor beams and uh yeah those those need to be updated simply that's that when you say updated you mean the tractor bean locations moved um so we talked to to the vehicle team about that and uh they had to do especially for the owner ships they need to look into the tractor beam setup more thoroughly than just for for the newer ships so yes they there might be some some updates on the actual item position for those two like work actually properly with with the system right because the tractor means at present are very line of sight so you wouldn't want to be weird at the being like curved and turned and yeah it's a is the standard thing we do with the with all our ships we we release

  54. 00:43:43

    them and then the systems come online and we have to rethink a few things if people remember the prospector used to have this laser that was pointing downwards right yeah we just had to we just had to adjust based on the system and eventually it all works out things are built with the best information we have at the time and exactly so uh let's see Optimus no Knievel there we go uh will we be able to buy empty mining bags and also drop them from inventory to easily attach and trade uh the question about dropping items also applies to mining lasers mining components and other similar objects there were a lot of questions in the thread about mining bags so dropping no but using the freight elevator to pull them out and then using

  55. 00:44:31

    them or storing them in their cardboard yes because as described we don't want this magic appearance of items so we really want to wait for the proper system which is the freight elevator to pull out those entities into the real world when you're saying drop them from inventory you don't want to pull them out of imagining everything yeah right right yeah okay yeah uh they will definitely drop from the ship so once you fill them in your perspective you'll be able to drop them in a Refinery with a tractor beam or just pick them up take them empty them we find them drop the empty one you pick it up and put in your perspective song how about that that should already work right so you can already detach uh the uh the mining sex uh from from the

  56. 00:45:21

    prospector and the more you can already put them on the cargo grips sadly so this is also something that we are actively working on is making them detectable by the commodity stores so that you can sell it but also for the refinery so that you place them on someone else's ship and then fly to a Refinery and that person then is able to start the refining process for the prospector owner so that's also important to us that it's not only uh yeah basically it's all tying in with the group gameplay that members of your group can actually do the same actions as as you would as the owner and then there's there's some ownership stuff with the money bags like you know if if I'm out on my Prospect area and I fill

  57. 00:46:08

    it up and I detach the money bag and give it to somebody else uh there was a time where the other person was getting a crime stat because it was considered stolen goods or it is it owned by the other player can that player now go sell the contents of that mining bag because it's theirs now how is that working how should that work so it should work that every person that you allow to handle the content should be able to handle that content and yeah this is something that we are working on because what we also don't want is that if you're doing Group trade routes and you have to split like the the content of your ship or whatever that it doesn't have one dedicated owner but it can have multiple owners that are valid there okay so a way to designate you know I'm

  58. 00:46:58

    giving the saddle bag full of you know quantinium to this person and it is now theirs and they have full rights to it versus somebody has taken it and now they would be a criminal I think the the first step in this will be to allow party members basically to to share ownership and not get criminally charged or just it's not theft even if you're part of the same group basically and then you know for for the criminals uh you know who get the crime stat for intercepting a saddlebag you know obviously they might have trouble selling it at a more reputable vendor but as new locations come online that are less legally friendly there might be other opportunities for them to sell their Miss begotten Goods of course that is always the plan okay

  59. 00:47:47

    uh uh oh that we literally just answered Optimus is 13. Optimus 13's question we'll be able to skip cell phone my impods another player okay we just did that congratulations us PC 101 says will we be able to use tractor beam in the Armistice Zone again we talked about that so we can skip that uh ehawk says will Hall stripping need to happen first when Sal will Hull stroping need to happen first when salvaging or can you just go straight into hole munching will the hull basically be a blocker to performing munching gameplay or where you just get less RMC if you don't strip the hole first yeah on this one you will completely lose out on the RMC because like yeah well you will at least lose some

  60. 00:48:35

    bits right if if you start the munching process and that will break apart uh your ship there will be like some Hull material will get lost so this is definitely some materials that you will have there I'm sorry do we expect the the munching to provide RMC or would it be like a different resource yeah well so in in our first iteration uh the the munching will not provide RMC but uh for for later once we have actually because the the well the explanation would take a bit longer because what what uh what we actually need to to have the proper materials is the the physicalized materials that like each component the ship made of is aware of which material

  61. 00:49:25

    it is made of right so if you break apart a ship that the piece exactly knows what it is made of and then you munch it and then you actually get the exact components about what it was made of this is something that um is more complicated to do than what we are currently working on currently we will be working on something that is more like it's converts it to a dedicated or defined mix of materials so um we don't know uh yet what the actual part is made of but that will then come once the physicalized materials will come in yeah so uh with that we don't plan to have RC being part of that because we want to leave it like exclusive to the hard scraping but for

  62. 00:50:13

    the future like even RMC as the material might might look a bit different or get a bit more variety into it and if folks who have read the most recent monthly report you'll know that they're prototyping munching uh now so during the pro timing phase anything can change whatever the truth today is can be a different truth tomorrow and stuff like this it's one of the reasons we don't do segments and stories you know too much in the prototyping phase because it's just we like to wait until as many of the details are locked down as possible true you know the only constant game development has changed but we do try to make a threshold you know at least you know get to a certain level of certainty before we start telling those stories um but ultimately what I heard is that it's really important to both strip and Munch whenever possible

  63. 00:51:02

    yes but it's it's not a requisite right you can Munch but you lose some material or some profit it might be with a reclaimer if you have enough things to munch you're just going to skip on the stripping because you just have so much stuff to munch that it's maybe more lucrative but if you have only one wreck then it's worth to squeeze every ounce of resources I'll do that I love my Frankfurt friends ah I I I I I I I hope they still like me after the show um storyal says will the tractor beams be a single focused Beam at ship level or will it be a variable cone with lowering power The Wider we go uh this person clearly wants to like cast a net

  64. 00:51:50

    over an area to see if they can pull in more things at once so uh for now it is a single Target theme and the reasons are more complex as well because we are facing some some like if we would allow the the ownership of the multiple items that will get really complicated with with physics and synchronizing those physics so we decided for now that we will just go for for one target per beam but uh yeah on the on the other side we were talking about like okay how can we utilize the technology that we have with the tractor beam to affect multiple objects so there we are like I think then brought it up at some point this Distortion fields or something like that

  65. 00:52:37

    right okay uh Jefferson okay sorry not not much to say about that right now it's still too early again this is stuff where it's uh at this point it's in I would call it ideation it hasn't even been prototyped yet right so confirming anything at this point would be a bit premature so let's see where we where we get to we'll update as soon as we have more um overseer uh zero five one three here o513 says we have seen the tractor being beat we have seen the tractor beam able to pull off components is there going to be a way to place them into station inventory so we can actually use them on the same line if we cannot pull components out of inventory how are we going to change the mining equipment I think we answered that already yes

  66. 00:53:29

    exactly so the cargo the cargo elevator the hunger cargo elevator is gonna it's gonna offer this functionality you'll be able to pull any item that you have in that station into that hanger through the cargo elevator then put it wherever you want the new ship equip it and it also works the other way around we pull from your ship put it on the cargo elevator goes into the station and one other thing you'll be able to pull with that is uh pull Vehicles so you'll be able to say well I want the ballista on my ship when you pull it with a cargo elevator comes with a cargo elevator you drive it up into your ship and take off we'll move move towards physicalizing as many aspects of the game as possible basically yeah no no more magical teleporting of inventory uh Brighton says will there be weight and volume restrictions on tractor beams and how will size and specialization of

  67. 00:54:17

    the tractor beam affect them yes there will be limits on uh the the mass uh tractor beam can carry that is uh and defined by the the tractor beam size as well as the volume and uh we were even considering like having exclusive uh tractor beams for that they are specialized in in handing cargo and others are specialized in handling uh basically the detaching mode so there are no clear decisions yet on how these exclusive tractor beams might look like or if we even go down that road but uh the the definite plan is yes there will be hard limits on the mass a tractor beam can carry and the volume the the multi-tool right now is just like

  68. 00:55:07

    and we wanted to allow you to play with this feature right and that meant uh we basically make it so overpowered that it's really unrealistic right uh like a tiny gun like carrying several tons of weight is just like yeah fun but but realistic as far as the step that you get through Salvage are there plans to expand it to Composites glass Metals any other materials and we touched on that already with with yes so once the the physicalized material comes in you will have all the the uh different resources everything is made of sorry I'm clearly losing focus I'm just stuck on munching and stripping right now okay uh you you mentioned uh you mentioned a big uh part of the of the mining

  69. 00:55:59

    improvements in 319 was wanting to provide more use and viability for the Argo SRV with its multiple beams this question's from disco Lando can you do anything about the rock DS [Laughter] you don't want an honest answer for me in this one hold on Dear John crew sorry um uh let's see uh one thing I wanted to point out it's not only the the Argo mall right so it's not only we didn't Focus only on the Argon ball multi-crew mining we also had prospector multi-crewing Mining and even

  70. 00:56:48

    multiple Argo Mall mining in mind right so the the there are areas and then where it is more or where it's more viable to have multiple Prospectors versus they are areas in standard where it's more viable to have the more running one running your mining business so no we didn't forget about the solo Miners and no we didn't forget about the solemn one is that from time to time want to work in a group with other solo miners so uh yeah this this is accounted for I know our balancing attack it's not solely on buffing more I I read so fast there is a there was a decision behind that that was basically buffering both ships in their

  71. 00:57:37

    own way or yeah and let's put it this way in different ways uh uh uh we'll have time for maybe one two or three more uh Carl pigeon I'm just gonna call it Carl uh tractored boxes damage the cargo grid whole of ships at an alarming rate when loading even at low speeds uh what can be done to make this contact softer uh less explosive an issue that we have to fix yep it's a bug we're we're researching we're working with the physics guys we're looking into why the the energy happens that it causes all this wreckage it's there's also some problems that come between networking and physics because sometimes there's some synchronization

  72. 00:58:25

    issues and yeah we're investigating we'll get we'll get the bottom of it right so it's not intentional okay so fair so it's not developing a new feature changing the feature it is figuring out what is causing them to hit the pad so hard and yeah just a bug okay McGonagall says will the Argo SRV tractor beam be capable of moving Asteroids for multiplayer mining Ops can we tug asteroids together for our party members in the prospector mole so uh right now how how we originally designed uh mining we just made all of our harvestables uh with which minables are part of we made them static and it was the simple thing to do back in those

  73. 00:59:14

    days and I think now we're starting to get to the point where with tractor beam and all these features there is a point in making it uh Dynamic so until now and even right now if you just crash into a fresh minable with your ship doesn't matter if you crush a Bengal carrier that's that rock is not moving but at this point we can start looking into having them movable and there's no reason if you can move if you have a tractor being strong enough to move a ship of that mass or the same mass as The Rock there's no reason it couldn't move that rock uh we've already we've already saw some uh some things happening when the lootable boxes were were tractor beamable so we know there's there's some small problems there that was to need to overcome but it is doable so we're probably going to be heading in

  74. 01:00:04

    that direction uh I I I I feel like if I'm allowed to speak for you I've known you and torsion long enough to know that if there's a way to make Towing asteroids around possible and relatively safe and not balance breaking something this will probably pursue it wait until they told them that it really ludicrous speeds and they crash them into stations just just wait for that that is the first thing everyone will do is to see whether you can you can bring it with you into quantum Let It Go like oh yeah I I don't I think it's a secret to say we want it we want to see what happens but uh yeah we'll at least try it okay and then uh the last question uh from somebody whose name I'm not even going

  75. 01:00:52

    to try to pronounce because it has a bunch of numbers in it is everything going to be a beam no no we were joking so so I think it wasn't the last I see where you asked well we are aware of that we have a lot of beams in our game that doesn't mean that we want it right we also want to have like more variety in how like our gameplay are visually represented that means that we are actively looking into finding like interesting ways of of not utilizing beams for for the stuff that we are working on and yeah I can tell you like munching is uh

  76. 01:01:40

    is definitely up up there for for not using a beam at least for for the reclaimer side of it yeah it's a a a lot of folks in the in the comments we make a joke out of it right now but there are plenty of people in spectrum and Reddit and so does that they understand that you know beam is kind of the first and easiest way to get it to get a feature into players hands to test all you know a whole bunch of its functionality to to to start this process of development and iterative testing and stuff like this but uh yeah like Dan said before we want to physicalize as much as possible so I don't think Beams I don't think I don't think there's a version of the game that'll ever be devoid of beams because beams are all still cool and they're very sci-fi uh thing but uh yes as many opportunities to physicalize and put

  77. 01:02:29

    your hands on things as possible that's what the trolleys are for you you know people ask why are you putting trolleys in when we've got handheld tractor beams and stuff like this obviously munching freight elevators you know you know bring physically bringing stuff up instead of you know just dumping things into the hangar by beams just we're going to look for every opportunity to physicalize things whenever possible just maybe not in the very first iteration because we want to get things into people's hands am I right am I wrong I feel like I'm right oh yeah all right it's just I might you don't even want to see my team's notifications right now uh we're going to the bar person you've completed another

  78. 01:03:17

    successful episode of Star Citizen live how do you feel good it was a pleasure uh thank you for watching uh Folks At Home Folks at work uh folks in your car Captain Richard you still watching your car I don't know maybe just go out there just to feel comfortable um join us uh next week uh next week's inside Star Citizen is our first look at content for the upcoming Alpha 320. uh we're going to look at uh the new derelict outposts that are being added to the planets of Stanton uh these are these are full-on villages in some in some cases all new places for a variety of of gameplay and missions and Mission content and stuff uh so you're not going to want to miss miss that especially fond of the uh one of the forest locations which you saw uh earlier in

  79. 01:04:05

    the show during our intermission uh and then we'll be right back here on Star Citizen live for our improved new player introduction where we'll have Todd Pappy on the show and we're basically going to take you through the the the the new player tutorial that's also coming online with Alpha 319 you might have seen the updated signage in in our corporate ending and we're going to run through the whole thing with a developer commentary here with Todd and some others so come on back for SEO for that next week for Dan and for torson I'm Jared uh take care be nice to each other and um I'm sorry for almost everything I've said this show bye bye

Transcript from YouTube’s automatic captions — punctuation and Star Citizen jargon are approximate. The video itself is hosted by CIG on the official channel.

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