Subliminal
Uncategorized

Cloud Imperium Presents: Into The Verse

10 October 201800:06:50152 linesWatch on YouTube ↗

Transcript — every row opens the video at that moment

  1. 00:00:00

    [Music] no one else has done anything like this before so there's a question we can ask in an interview which is okay so tell me what you know about building a crowdfunded 200 million dollar game we've we've built a sci-fi world for

  2. 00:00:53

    people to jump into and star citizen is for people who love science fiction who love videogames who want an uncompromised scale and scope of a game as ambitious as we want to be the gamer guys that we're doing this for are backing us and so that gives us a really unique opportunity a very exciting way of making a game and really pushing the boundaries that you know most other games can't it's also a big responsibility we need to deliver well back as one I personally feel the pressure every single day but that's also the same pressure that pushes me as well as the team did to be better every day we've been able to go well beyond anything I've ever imagined and the fact that we're so directly connected to the

  3. 00:01:42

    community and we can see and react to their feedback in real time is incredible fuel for us it's an energy that most developers don't get to experience most of the stuff that we build last year is already in players hands you're playing it they're giving us feedback like this instant feedback loop is actually quite rewarding especially if you've come out of long development cycles means that we can be more sure that what we're creating it is good it is what they want their money to be spent on it is the game that they want us to build for them but the scale of that is what's unique and exciting about working at CIJ we have five studios around the world here in Los Angeles is the headquarters we have another studio in Austin Texas we have our biggest development center

  4. 00:02:31

    which is in Winslow in the UK which is just outside Manchester there's a smaller development studio in Derby and then we have a studio in Germany Frankfurt it's really important that people come in to make a game and make games that are immersive and interesting and exciting at the environment that they're in have that same vibe has that same feel so when you come in and you see you know in our commissary the little art render of one aspect of our game and we have even custom bathroom signs with characters from squadra 42 and we want you to come into work and feel like you're already in the environment so all you're doing is you're helping us build more of it and you're helping dive deeper into this world austin is by far the best studio i know that if you went to every other studio they might say the same thing but the first thing you notice when you come

  5. 00:03:17

    into the studio lights are low we've definitely got that keep Austin weird vibe going in this office alone I believe we have 18 or 19 different nationalities each office has a bit of their own core specialty but we then also have a mix of things that are similar to help fill out the rest of the team so we can all work as autonomously as we need all of this then rolls over into next brand and we will need to create two new tasks for this blinds we all work together quite a lot this rarely a team or meeting that is not across offices so you can't run a company the size of cloud imperium by micromanaging everyone

  6. 00:04:06

    so I really look for people that can be on the same creative wavelength that can run with their particular areas of expertise so most of what I do is actually feedback related so like over here this is the general star citizen chat and I should always have this here going to see what people are talking about in game right now I'm doing some silhouettes exploring some shapes just to get a general idea of what this armor could look like so this if example is one piece of work we've been looking at the chose numerous different effects where we can create cracks on the walk we can make it glow do we have to develop the technology have to understand how it would crack where it would crack how quickly would heat up how long have retains the heat currently I'm trying to edit the motions of this character's hands I mean a lot of us

  7. 00:04:55

    here in the studio like to play tabletop RPGs because it kind of almost gets you that nonlinear branching adventure like anything's possible I work with cinematics quite closely especially for the earlier chapters because that's where we're you know it's big cinematics to establish what this game is about so one thing that's really important for me is to have people that have clear visions and ownership in what they do but they're also willing to adapt that to the overall vision of the project there's things we're trying to do that no one's ever done before and I think to do that you have to be brave you have to be uncompromising we're trying to push the quality of our game to the top degree we're trying to push the quality of game development to the top degree which run to push technologies of self

  8. 00:05:43

    degree we're trying to achieve so much we're pushing boundaries on so many levels we don't shy away from the big challenges and we don't shy away from taking the harder road it feels more like a passion project than it does like a product out to make money I think the ultimate objective where we all kind of come together is delivering this game that we all want to play star season is just a complete no-holds-barred simulation of this entire virtual world to a level of fidelity and detail that you've never seen before I know where it's going I know it's coming online and I know the team we have to pull it off and that's what keeps me here today from day one the DNA of the company has been about community engagement and I think that's the fuel that is helping us build

  9. 00:06:32

    a game of the ambition of star citizen

Transcript from YouTube’s automatic captions — punctuation and Star Citizen jargon are approximate. The video itself is hosted by CIG on the official channel.

Squadron 42

LiveSQ42 Launch Subathon

$2,094of $3,000

Getting Sub to Manchester for the Squadron 42 launch

Next giveawaySubscriber Store pick
$6.27to go