Star Citizen: Reverse the Verse LIVE - Argo SRV
Transcript — every row opens the video at that moment
- 00:00:07
[Music] hey everybody welcome to another edition of reverse the verse live Argo Aeronautics astronautics SRV I'm your host Jared Huckaby joining us today is vehicle pipeline director John crew John how you doing man I'm good thanks I flow the way to America to still do this over teams I know I know what you're actually in our Texas studio right now you folks you watched our TV for a while would remember the famous you know two painting room there and you also have the very cool ship models that I am still to this day not jealous of all these these little tariffs on the homage actually move around there all right there they're amazing there they are I really wish you were here I do have my
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Raiders of the Lost Ark fertility Idol though it's not as cool as those ships though that's unfortunate all right we are the other good thing about being here is I don't have a glass wall behind me that Paul Jones can hold up pictures behind you know I never see that when it happens it's always Paul Jones goes did you see me I'm like no I didn't see you and what everything sends me screenshots on that goddamn Paul Jones we are actually in a bit of a hurry we are jumping right to it we're gonna have a shorter show than normal this week because John crew has a plane to catch to go back to the UK I'd literally haze my bag is packed so as soon as you normally would like to do the show last week but you were actually traveling to here so we've been dealing with some travel issues so we're we didn't want to not do a show on the SRV so we're gonna get as many SRV questions
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in as possible I know the thread collected some questions for alpha 3.5 we'll get to those if we have time if not we will do another show dedicated to alpha 3.5 in the coming weeks but right now this is our chance to get as many SRV things in as possible so John right off the bat most of the SRB questions were related to the tractor beam relate to the tractor beam big surprise that's the big selling feature of the SRV the most footed up question I guess directly to that was will the tractor beam technology used on the Argo SRB be the same as the ones used for other ships like the Cutlass the caterpillar I think even though they don't mention it but the reclaimer it's supposed to have tractor beam 15a as well yeah it's it's all the ships these they're all the same
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mechanics at the end of the day what's different is the quantities and the power that they have so the SRV is built around right it's the only ship in the game at the moment that its sole purpose is to use that tractor beam stuff so all its items are built to powering tractor beam technology is a very power intensive thing because the and I know there's gonna be lots of questions about griefing and how it all works but it's a lot of power to do this mechanic so those other ships that have tractor beams if we ignore the reclaimer for now those are sort of like it's an it's like another facet of the ship it can do tractor beam they're very small tractor beams they can only maneuver small little things they might be just on a a single gimbal that can have a small
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limited range of movement just to get right for the Cutlass card the Cutlass 315 P there therefore moving crates around and maybe stabilizing something that's slightly spinning the reclaimers there to move big chunks of ship towards the claw to chomp it up this is there to pick up entire ships and move them so it's the same underlying technology just apply differently and in different scales let's talk a little bit about what the SRB can grab now I know until the actual gameplay systems come online we're probably not gonna be able to answer definitively like 100% yes you can grab this now you can grab this no this is too heavy but we can talk about some intention so some some early
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intentions here what what kinds of things are we thinking a single Argo can carry so well the the basic sort of restrictions at this stage that we're applying to things it has to be something that's physicalized in the world it's so you're not going to be able to get a thousand srvs to our core and move a building off the planet it's got to be physicalized so that's that's vehicles ground vehicles spaceships cargo crates maybe players and then it comes to the other sort of restriction we're looking at here in that it has to be willing to be moved and by willing I don't mean are you fine to move me yes then move me
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it's more it has to be immobilized in some fashion whether that's intentionally immobilized or accidentally immobilized like it's lost its thrusters and the amount of movement is doing is within a certain parameter again tractor beams require lots of power to stabilize something spinning through space that's like that you're going to need lots of power to do that so those sort of things can be very hard whereas if that ship is gently tilting around or it's a cargo crate tilting around that's a lot easier for it to do in terms of vehicles we've said sort of Cutlass is in our minds that's one to one the Cutlass is where it can confidently do that in space and in atmosphere with gravity obviously
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there's a million variables there if the Cutlass is laden with 40 however many seu is of just the densest material known to mankind that's going to be a harder job then because the mass will affect it if we're in a planet or a moon that has ten times gravity that's going to affect it but all things being equal one SRV to sort of one Cutlass so it's it can pull something that's bigger than it but not humongously bigger it's it's got a medium power plant I believe it's got some medium items in there because like I said it's all about the power it's got big engines like like a tugboat of the modern world it's a chassis with big engines attached
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to it to deal with that the upper-end forewarn ship I would say would be a constellation but that was that's probably gonna be a hard job to do in atmosphere in space easier no gravity no friction right but in in atmosphere there's it's gonna be hard and then knob so you can chain more ships together to do bigger things so we are planning on having atmospheric atmosphere effect the capabilities of telling ya a tractor beam doesn't just suddenly negate the effects of gravity and it it doesn't negate the effects of gravity it's a weird thing so one of Chris's big things is everything is in the world in the universe is physicalized it has real-world parameters so whilst tractor beams do
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mitigate that to an extent it doesn't make your ship suddenly become weightless you're still having to do stuff in atmosphere with your own ship and you're just sort of connecting yourself to the other ship now you mentioned the the ship has to be willing let's go into that a little bit more if if and these are these are intentions the design may change over the course of development but as far as our intentions right now if an Argo locks on to a ship that's fully powered and incapable is it screwed it's got powered it's got shields on what do we expect to happen it's gonna be very hard for the Argo to capture it when we were coming up with the ship we're very aware of the troll
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potential the trolling potential that it's got a huge amount and how we we want to not make that impossible but make it very hard to achieve against people that don't want that to happen if you just close the door and everything it becomes not particularly fun thing but that's not what it's for okay so difficult than that I'm not completely impossible so a ship or the the target of the tractor beam needs to be relatively immobile so if if you're flying along in your ship and I came along with my Sophia and I try and track to you if you start drinking or wildly maneuvering I have to a keep up with you doing that and my ship is not
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particularly maneuverable my tractor beam is not particularly quick to move around and then the amount of power required to hold you whilst you're doing those mechanics might be too much from my tractor beam to even keep on top of and another layer we were we're proposing at this point it's not confirmed is that shields mitigate that somewhat so if your shields are up then that's sort of like a modifier on the effectiveness so if you're damaged and you're out powered your shields are gonna be down so you've got very little room for maneuver if you want to be attracted somewhere you have to lower your shields which sort of makes you vulnerable to that but if you don't want to be pushy shields up that gives you an extra load protection if you land on the
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planet and you're concerned about me coming along in my SRV and just picking all your ships off the planet's surface and taking them away to be salvaged somewhere you've got to do that risk reward of I can leave my ship powered on with my shields on protects me against people like John coming along with his SRV protects me against people trying to shoot my ship but the downside is I'm using power I'm using fuel my signatures are higher so I'm easier to find I could turn it all off that goes away but then perhaps I need to stay closer to my ship that guard against that and that's the sort of we don't want it to be too easy on either and it was risk reward all right so now I'm picturing what happens if you know you know larger ships you know they get it you know you send in
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fighters to take the shields down and then a swarm of Argos come to lock on it immobilize a ship theoretically yeah like because it's all physicalized there there would be I'm not going to say it's going to be easy to do but if if you had a wave of attack ships to take take down their capital ships shields theoretically yes those are guys could try and move it somewhere bear in mind again power of mass that ships not gonna have it shields down forever and as soon as those shields come up that's going to be a problem and also that ship is probably not going to be not shooting at all those people doing that one of the big features for all of our ships is component customization and upgrade ability a lot of the questions in the
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live chat people asking if we can upgrade the tractor beam you know you could kick in we can we improve the components on an SRB to make the tractor beam more compelling more powerful so the tractor beam stuff is like the prospectors mining it's sort of this utility item class and whilst we don't have any plans right now to go well we haven't got ten more different tractor beam SRV tractor beams in the pipeline that is an open-ended thing that we would allow if we perhaps there might be a ship type in the future that is particularly resistant to tractor beams or and requires a specific tractor beam upgrade to it then yes it's the same for the prospector that's just one of its mining heads they could have it's great
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for doing asteroid mining probably not very good for doing liquid or gas mining be able to do it but not to his full potential so if you were in an area of space that perhaps had no solid asteroids to mine they were they all had liquid or gas cause you would swap out your prospectors mining beam system for that one that's tailored towards liquid and gas from the Chadian from the thread in the in the SRB TOA tank yes you should be able to and can tow it behind itself and basically make the tank into a spacefaring vehicle there would be nothing to stop that happening again the tank I believe it does have shield items on it so they would have to be down it's
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getting a bit a team but theoretically there's nothing to stop that it's the tank excels at ground combat when you put a tank in space being towed by another ship it sort of loses some of its powerfulness and last with the tanks can we use the Argo SRB to load the Kraken up with a bunch of tanks and basically make a giant broadside machine theoretically yes there would be nothing in the game design to strictly stop that and it's just it's moving physicalized objects around I'm sure there'll be some enterprising people with the Kraken in canyons drop like driving tanks off the cliff edges into it I've seen people do that already on Damen just you're driving cyclones off hills
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into the back of Valkyries yep so asteroids you know this came up in early in early meetings about the ability to tow asteroids there's actually an image on reddit right now if people already designing port olisar in its rings as a as a footballer soccer field you have to take it to take asteroids and toss them through or actually I think they said use the Argos and use an MP you use the srvs as players and use the MP UV as the ball and toss them around asteroids you mentioned that if the thing is physicalized not every asteroid in the game is no not every night they obviously all have physics so there's difference between something that's physicalized and something that's physicalized we're talking the ones that
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can be moved around like the my noble ones they can break and shatter and they they're persistent and they're tracked the the big huge ones around grim hex whilst they are physical lies they they are non movable they sort of move they orbit with the planet but they're their paths are fixed so theoretically yes you could play football with those minor bull rocks I'm not sure we would want to allow a huge amount of that to happen right right now I'm thinking about people moving my noble asteroids and creating their own asteroid fields theoretically yeah it'd be a humongous amount of work to do that if you want to
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get for media use of those Doris's and community if you want to get 50 guys with s RVs moving a asteroid field from one location to another I guess or you could have those 50 guys in mining vehicles doing it Wow okay sorry I'm having some last starfighter vibes right now one of the one of the concept art images implied that the that the agro SRV can tow ships through quantum travel can we confirm that yes it can it was one of the original design goals was to allow it to tow a stranded vehicle quantum because it's all very well you you
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calling for help from the United Way for eros club or whatever the in-game name is if they come to you and go I'm gonna try to you know but it's now gonna be 15 years for you to get back to port olisar okay so as yeah it is one of the other things was allowing it to quantum travel in terms of going through jump points we're still sort of nibbling around at the sort of fringe case ideas of jump point travel because whilst we had a lot of locked ideas this what this was never part of the original design plans for that so I don't have an answer for the jump travel side a bit and we know that one of the key features of the art go SRV oh I wonder the agro sov is the ability for multiple to combine their
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efforts and tow larger ships in that situation can you still take a larger ship through quantum yes I mean once it's in space it you require less effort to it but yeah multiple ships would be able to do that the multiple ships thing is we think we've all seen reclaimers on moons upside down like turtles multiple ships have really for those scenarios where you need a little fleet of s RVs to come and put you up the right way so you can go back on your travels today we don't see a huge amount I'm sure people will but it's it's more just one-to-one is the tractor beam strong enough to pull a ship a dead lift it off the ground and take it into space it
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depends on the ship like we talked about earlier tsoukalos sized is where we're aiming for for one SLV anything beneath that and above that within reason depending on the mass okay so it is its mass based rather than volume or tighter ships to that end we we introduced the Pioneer and player help us before as as we can use the Pioneer to place player outpost is the SRB an option for moving player how post once they've been placed it's not something we wanted to do at this point the Pioneer sort of it fabricates them inside the ship and then drills them into the surface for stability so the Pioneer can the Pioneer can do the reverse it can land back over them
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and move them around but you cannot track to be in them in the current design okay thank you live chat what happens when two SR B's trainer pulley to pull at each other it's probably not a lot - again depends on what those two ships are doing if one is one is stationary and the other is moving around a lot that one is its home to uses it power to move around at the other one is to have to use more power to try and tractor on to it so it's I don't know it's the answer for that but I imagine the community will tell us when the time comes I'm trying I think they're picturing to srvs shields down locking tractor beams on each other and
- 00:19:32
going in opposite act opposite ways then it becomes a question of power management management and stuff like that it's like tying two people together with a bungee cord the same it depends on what you physically - is the the bungee cord becomes a relevance at that point which then leads me to another question can the tractor beam caused damage to a ship it's not something we really considered in terms of the design for as in terms of it using it as a offensive weapon and I'm drawing quarter a ship basically you take a cutlass and 4s rvs I'll grab it in four cardinal directions and pull in opposite directions I don't think so that's that's not something we want to go down it can cause damage
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through negligent behavior so if you're trying to write a ship those upside-down and you sort of you don't manage that twisting and turning like like you see but I was in the hotel last night watching some documentary about truckers in the Arctic writing big 18 wheelers had gone off the road and the amount of tow trucks they have to do in very specific places to pull it over and they didn't quite do it right and it just it's it rocked it over and then rocked it back the other way and then damaged it more we mentioned the ship has to be willing shields might be a thing that we utilize to stop that a lot of the we
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I've seen this question all week and it's come up in the chat what happens when you park and lock your ship on the surface of a moon and then take off in your dragon fly and you've left your ship parked there cannon what happens when our go-to comes and tries to pick it up it's technically not powered on it doesn't have it shields up if you parking and locking your ship is completely independent of the power state of the ship you can you can land your ship and get out you'll see and lock it and the ship can still be on leave you'll be going yeah if you want to turn everything off lock your ship and go in your dragon fly somewhere then yes it would be at risk but if you want to leave the shields on then that mitigates that risk somewhat so they
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have the habit that we see in gameplay extremes quite often two people landing and then turning up the ship when our girls come around maybe that maybe then a change in behaviors I'd recommend just turning your engines off let's see I would always recommend that anyway if if you're prepared to pay the price for wear and degradation on your items that tending your engines off we'll we'll settle you nicely it leaves all your shields if you're halfway to the back of your freelancer and someone starts shooting at you you've got time to get back to your seat and do stuff with your shields up we know ships like the Aurora have you know the giant Mac's all in storage boxes and bigger ships like the hull see called the holy well have much larger carbon containers can
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the cargo be used to move those containers around yep absolutely there they're gonna be physicalized items in the world just how you see the NP UV moving cargo boxes around ship to attract it means we help to do that obviously the size of the cargo crate and the size of the tractor beam dictate the limits mm-hmm but yeah you could have the SRV unloading big chunks of a Holly or whole D no problem yeah so the SRB in in in MPU be are will probably see them quite often actually in cargo operations when it comes time to unload a a holy year so the naree is the same as any sort of tractor beam enabled ship it can do that role so much is better suited to knows that's a good time to
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mention that the the name of the ship is the is the SRV there's been some question about what the SRV stands for i know during our HTV interview you referenced it as a search and rescue vehicle yeah that was that was a slight mistake by me because we've been arguing over the name for so four weeks the original design brief had it as small when I came around to filming it we sort of adjusted that to search but it's always been recovery vehicle and it's the Esther's what the S means and right before the start of the show the lower team came in and said we've got it it's now standard rescue via recap standard recovery vehicle I wrote it down I'm adding a standard recovery here but yeah so so what small recovery vehicle then during
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h-e-b it was it was a search and rescue vehicle and now officially from the people who name things a standard recovery vehicle so you can add that in there do we know what the what MPU being sensible it's the multi-purpose utility vehicle yeah right it's one of the for the last year year and a half we've been referring to the MP UV as the Argo which is the manufacturer this ship it's Argo astronautics it's akin to referring to the Hornet as the anvil or the colours as the Drake so yeah there was some colloquial stuff on the sales page it says it's commonly referred to as the agro cargo or stuff like that which is flavor text and stuff like I'm commonly referred to as disco endo but that's not
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actually my name so I'm looking forward to actually you know separating those things that him PU V and s I mean and I think you know it's gonna take some learning for me cuz I think it's several times during this interview today we have still referred to the SRB as the Argo as I'm going back over what I've said the last in the last 25 minutes like yeah I screwed up a couple times and called this one yeah I just assumed you were talking about it so it's fine now yeah you know it's just I don't know why that manufacturer above anything else we seem to fight it's like calling the 300 series the origin I think it didn't help because it's the only it was of the only one at the time yeah yeah but the actual name of that ship was the npv this is the SRB just like origin has the 300 series in the 100 series and stuff like that okay what else do we got
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i I think did you did you mention you can use the tractor wing to tow a human being earlier I didn't that's that's one of those ones we're still debating backwards and forwards on it logically there would be nothing to stop you doing it but those those pesky humans are pretty regularly yeah I gotta think it's gotta be something like the focusing lens of the tractor beam can't focus on something that's small yeah of all the ones that we've probably had to come up with some game design law fiction that's that's the one that but if I bet if I stand on a cargo crate and then you grab the cargo crate yeah I can go surfing through space on a cargo crate exactly I tell you I'm really looking forward to the SRA moment one of the questions from the chat said are
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from the thread says can we expect changes to the MP UV like quantum engine and cargo amount do the SRBs appearance nope it's that the entity has has a valid place in the game there's there's no plans to change it just because there's another ship from the manufacturer and does the Argo SRB have a docking collar it doesn't from memory unless I completely forgot everything in the last week the the main method of entry is through a little sealed lift on the underside of it so yeah as far as I'm aware it doesn't have one could we use in SRV to help an overladen cargo ship escape orbit absolutely that was one of the use cases that we we had when
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we were coming up with this ship was what are all these scenarios in the game that people are struggling with and it was ships running out of fuel on surface of planets and having no way to get back anywhere reclaimers upside down and other big ships and things like the staffer and reclaimer struggling to get out of atmosphere because their whilst they do have veto thrusters to some extent it's still it's a lot of mass dense heavy atmosphere to get out of ships like this that's great a question from everybody that's ever watched an episode of Star Trek The Next Generation can we reverse the tractor beam to make it into a repulsor I wouldn't say a repulsor but we we plan on allowing it to do sort of push pull so it's not just
- 00:28:34
a case of a tractor beam something and I can only ever pull it towards me would be ok so I can I can manipulate it forward and back down that beam there will be a hard limit on the end of it like you know gonna be able to tractor-beam something off the pad AUTOSAR and push it all the way to the Hurston across the cross stuntin Bert's forward and back push-pull will be there and then the you're in pitching rolling will be on the actual gimble of that trying to be an item itself we've talked a lot on a TV in the last couple months about component failures or misfires something like that do we think the tractor beam can misfire and if so could that damage one or both ships pretty much every item in the game will have the ability to
- 00:29:23
misfire so misfires this sort of this base percentage chance event occurring every item can do it and there's factors that can increase that chance so where and degradation being the main one that increases so the more worn something is the more likely it is to misfire damage can do that distortion sort does it can do a temporary buff or debuff on it we haven't isolated exactly what the misfire event for the tractor beam is but I would expect it it just simply stops working for a period of time so you could be maneuvering a ship around you're very worn trusty tractor beam misfires the beam stops that ship just keeps inherits the momentum that you had given it and it just carries on saving
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and now it comes back on again and you've got to reposition yourself to get back hold of it before it disappears if it does that an atmosphere that could be pretty catastrophic interesting quite try to saying that my metal looking head is really creepy this is the utility idle from Raiders of the Lost Ark and it's heavier than you would think it is a it's an interesting question the jack do you use it in first person or third person so you like remote turrets you you look at the screen and then you go into a full-screen view that controls it so if you imagine when you're playing in a prospector you sort of sat overlooking the beam it would be like that three remote camera you're overlooking it you can do it in third person I can do
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most things in third person but it'd be a heck of a lot easier to do it in first person through that how quick are we in visionary gimmick of course this is intention the system hasn't been you know it's not being program it's not being implemented right now but intention wise how quick do we think the process of hooking up is like you get on site and you've got a ship are we thinking to you just hit a button when you're go and you can go are we thinking there's gonna be like a like a delayed time to kind of lock on and make sure it attaches and it's it's licensed mass it's not gonna be an instant thing like I keep referring back to prospectus I'm sort of very similar in terms of how you'll be interacting with things and they you'll be able to rock up and you
- 00:31:51
flick to you tractor beam mode and you fire out your tractor beam and that that part of it will be instant they're all there's going to be a period where it has to settle and you might have to do some configuration to balance everything properly before you can start doing everything so it's not instant but it's not going to be for a very simple use case of I'm flying up to something picking up and going it's not instant but it will be quick for the scenarios of I've been called to this abandoned ship that's upside down in the canyon be flying over getting there working out the best way to do it then doing that in stages thank you Chad had a better answer for how does they Ryan start hooking up once a lot of says start with dinner and thank you am on tallada Wyatt you almost cracked me
- 00:32:40
up on camera for bigger ships for bigger ships like addresses and javelins do again it without committing to a yes or no at this point because the system hasn't been fully fleshed out are we thinking that that enough Argos can tow and interest enough Argos can tow a javelin with as many caveats as I can put before this is humanly possible I don't see a reason why they couldn't we may disable it in some way in the future if we find it's becoming a horrendous problem but I foresee it being something that will work out the box okay again that address of Jablin has to be willing and if you're turning up with a fleet of
- 00:33:28
s RVs you better be telling up with something to make the address and javelin less angry about you trying to tow it question says does it have a back window I think that's covered by the remote camera for that they're in one of the very early concepts it did so you have the pilot stationed at the front it controls the crew the crew the tractor beam and then there's the little sort of lifeboat section in the back where the the rescued ship's crew can sit in there if their ship is unsafe or they just plain don't want to be in a ship being towed through space they can be in there and there was a window at the back to look out back over your ship in the early concept so I do not know if the top of my head whether that's still
- 00:34:16
there but I don't think it would have been removed it just it just wasn't called out in any of the marketing images but regardless the the tractor beam camera faces the rear of the ship so yeah probably could use that in a pinch to see behind you yeah maybe if you so said so does this tractor beam or any other plane tractor beams have enough power to stop an active ship from escaping it's pull like if you if you get a lock on it and then they power up and try and try to take off out of all things being equal probably not but for instance if this came and tractor beamed a dragon fire and x1 or an ox that's going to be significantly harder for that to get
- 00:35:05
away and likewise if we had a super uber capital ship with tractor beam technology and try to do it to a smaller ship it makes it much harder to do but on an equal footing it's it's not an instant wind it's it requires effort from both sides to okay I know you've got to get your your your plane we're almost out of time here when try to squeeze in a couple more if that's okay John can the SRB tow multiple small objects that they are clustered together like if can we can we load a bunch of the smaller I can't help boxes together to form a large object and then grab them as it as a group I would that's certainly how I want to do
- 00:35:55
this sort of the focus of the tractor beam is sort of this it's not a point a specific point it's a sort of sphere of influence that that jails so if you get the things close together then yes but again as as we come to implement it there may be some unforeseen technical reasons why it has to be a very specific point can the tractor beam get stronger the more it lifts can we get tractor beam gains I don't know if it even lifts so I didn't mean to waste a question but you guys every once in a while you guys are very entertaining to me canon what are our thoughts about an EMP deactivating tractor beams that would well emps deactivate everything that's around it so if that would systemic ly
- 00:36:43
happen and again that would be a great way to knock down a less willing targets shields for a period of time for you to come and tractor beam them if you're that way inclined so yeah i think i think thats but that's not seeing hey we still got something send three point five questions i think what we're we're in do because we are just about out of time guys in maybe two weeks two or three weeks i'm not gonna promise it exact time because schedules and availabilities we're gonna have john back on the show and we're gonna do a show all about the ships of three point five we had a lot of number of questions come in about the 300 series and and and the banner defender and their and the reliance and what what not i can tell you i wrap the bat look for some more
- 00:37:31
information about the reliant in the next week or two on a TV we've got a segment it's already been shot about that with l1 and Hosmer so a bunch of your reliant questions are going to get answer-there we do have a seat we do have a feature on the 300 series coming up - so a lot of your questions we're probably about 300 series will be answered there so like all things we have multiple information streams and as far as additional SRV questions remember that there is your standard Q&A post that's comes out for every ship for the last three years I think that that's still in process that you can see the thread up on spectrum and submit your questions there but on which one you want to see answer most end and that's being put together by John and his team and that should be posted by the community management team in the next soon I don't have a date on that
- 00:38:19
actually because I'm not involved in that anymore John that's it man that's all we got time for thank you so much for being in Austin and traveling and I know you're there for your syncs with the ship team and for taking its you don't get to do that very often and I appreciate you taking even 40 minutes out of your day to edit your trip to do this for us here I know like say I'll try and be back before 35 to talk ships yeah look at that going alright John thank you so much guys remember the Argo srvv Post is still coming you can still submit questions and have them voted up yeah that's all I got for this week we'll see you next week everybody take a bow you
- 00:39:17
thanks for watching for the latest and greatest in star citizen a squadron 42 you can subscribe to our channel or you can check out some of the other shows and you can also head to our website at www.uvu.edu/library
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