Star Citizen: Around the Verse - Rebel Yela
Transcript — every row opens the video at that moment
- 00:00:15
[Music] hello and welcome to another episode of around the verse i'm sandi gardiner I'm Chris Robbins last Friday a group of star citizen streamers organized a team FPS battle on yellow and the results were pretty impressive yeah two teams of 20 started one kilometer away from each other and engaged in a heated battle to see which side could take control of the Bentson mining facility yes they did ships were only allowed to be used as transport and all fighting had to be done on foot it's go time let's move okay move out guys bye folks you see these rocks right here everyone kind of regroup here for a second okay
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it looks like this is you all right perfect push on push push push come on get in you didn't get in get in get in get in get in more more and more and more do no one this type of emergent gameplay and player driven content is exactly what star citizen is all about this particular group plans on making these team battles a recurring weekend event and we look forward to seeing more of it yes our community has really been embracing in-game engagement but not all skirmishes are fought on such friendly terms yeah that's true it seems some
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disgruntled pilots have organized a protest in the pu exhibiting emergent behavior with a method twist let's go to Jared Huckaby for more on this developing story take it away Jared conflict at cry Astro they've been saying video games will rot your brain for a millennia but a fever forever over the lack of recent updates to electronic access the seminal hit arena commander has players crying foul or should we say crying Astro protesters of the stalled development of taking to their ships in an effort to blockade the popular repair facility while others yet have formed militias to repel these would-be demonstrators we here at ATV news have to ask where our crusader security when you need them when asked for comments the only reply offered by Crusader Industries officials
- 00:02:38
was a simple soon TM more on this story as it develops thanks Jared it will be exciting to see how that all plays out as we've seen in previous updates the mission team has been working to implement FPS AI into persistent universe locations and they've recently started testing AI patrols around Korea station this is the first step to bringing a more robust law system to the PU which will eventually make it harder for players to throw their weight around like they're doing that Craster right now until then pilots trying to break the lines at cryo are going to have to rely on the flight system improvements introduced in the 3.2.1 patch which is currently live for all backers to check out on the PTU so we continue to work on in town stick
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position or est we give you the most responsive and accurate dogfighting yet the targeting functionality added to manned turrets in 3.2 is being fine-tuned as well Kirk's here to tell us what's been done recently seemed a lot of feedback from the community about how frustrating is to hit things in turrets and that's certainly true turrets weren't properly gyro stabilized age on pitch and yaw it was only on yeah so we're introducing the ability to gyro stabilized on pitch and yaw within the constraints of the turret we also reduced the dead zone which will give a little bit more feedback to the player so that they can find the targets better will introduce the ability to separate the dead zone from the actual turret look constraints and the interaction
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constraints and finally add a little bit of a misis so getting your left pretty close to the target will allow you to stay on target better and all your guns to actually hit the the target that you're aiming at and these are all plan four three two one here's a look at the shot kiosk display with its item previews that will show you what you are buying visually when this tech will also make it into the PMA and BMA mobi glass apps once we've got it all working properly looking forward to three point three and the expansion of the stanton system the addition of the planet Hurston is highly anticipated but that as we all know is just the tip of the iceberg yeah to eventually get a massive amounts of planned star systems and locations into the pu our devs will need the help of some pretty powerful tools and many of those are developed in-house one such tool is the new
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construct system which moves procedural construction from the Python programming language to C++ improving speed and maintainability and allowing us to create some pretty cool environments as you can see the devs are already putting it through the motions testing more layouts for the rest stop space stations we've seen in numerous updates and that will soon see around the stanton system this new tool is replacing the old procedural layout tool highlighted at last year's citizen fun speaking of citizencon we've just launched an all new website for this year's event and tickets are back on so make sure you check out the site and we look forward to seeing you in person on October 10th in Austin Texas yes we do it promises to be a pretty cool and memorable event featuring interactions with the star citizen team and looks at some exciting content and if you can't
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wait for citizencon to mingle with us see IG Los Angeles studio director eric kieron davis will be appearing at the San Diego comic-con this coming weekend yeah he'll be on a panel on Saturday afternoon and may be sticking around Sunday as well so if you're attending the con definitely stop by and say hello now getting back to Hurston last week we got a look at the Hurston has been developed for Louisville and the props that bring them to life here looking again at these utilitarian environments we see further details that really add to the story of the location these dents for instance that designers are putting into the huge hangar bay doors betray the tell-tale signs of a history of precarious takeoffs that's been quite a few carriage takeoffs in the PU if you ever watch a stream just like with the Habs the props team has tasked with giving
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these hangers personality as well as visual and narrative consistency while Hurston will be the stanton system first explorable planet the environment two art teams are also busy locking in the design of its four moons yeah here we can see the developments of the rocky and uninhabited moon Aberdeen it's named after Aberdeen Hurston the scientist credited with designing the company's first antimatter warhead designers have been testing the reusability of assets for the moon's terrain and trying different atmosphere settings to see what looks and feels best yes it's exciting to see new planets and moons taking shape but with new explorable worlds comes the challenge of fitting them into the universe pu producers and devs are currently putting their heads together to hash out exactly where Hurston and its moons will sit within stanton and
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their relative distance to each other yeah the idea is to strike a balance between realism functionality and fun space is a big place and we want to show it this in a realistic way while avoiding player frustration plus those fuel travel mechanics and loads of other stuff to think about when placing planets and moons it's definitely an involve process but necessary when adding content on such a massive scale that's definitely true as our programming continues to evolve some have been asking what this means for fan favorite segments like ship shape well not to worry starting tomorrow new episodes of ship shape will have their broadcast debut on Fridays as part of reverse averse live and to make it even more special we're unveiling a brand-new addition to the star citizenship roster yes this will give back as a chance to experience our
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concept ship reveals live with some of the developers that have been working on them and have follow up questions answered immediately afterward it'll be like a shipshape launch party launch Marty buddy so be sure to tune in tomorrow on twitch at 9:00 a.m. Pacific to learn all about the new Apollo from RSI thanks to our subscribers for sponsoring the show and thanks to each and every backer for your continued support until next time we will see you around the verse thanks for watching for the latest and greatest in star citizen squadron 42 you
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can subscribe to our Channel or you can check out some of the other shows and you can also head to our website at www.uvu.edu/library
Transcript from YouTube’s automatic captions — punctuation and Star Citizen jargon are approximate. The video itself is hosted by CIG on the official channel.

