Wingman's Hangar ep062 . March 26, 2014
Transcript — every row opens the video at that moment
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[Music] hey everybody Eric wingman Peterson invite you to come into the hanger today for episode 62 this is an inside look at Chris Roberts and the Epic space adventure game Star Citizen a big MMO coming up coming soon to a PC near you so what do we got this week well we got an inside look at the asteroid hanger and room system we have perform feedback with your questions and video and an interview with our very own Mr Gold shirt himself Mark Skelton let's get to it well what did we do last week well we got to go to GDC I mean you remember we shot the show a couple weeks ago so we had GDC last week that meant myself Chris Olivier Shawn Barton um Chelsea Melissa all of us were out at GDC last
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week interviewing thousands and thousands of candidates it was really really fun to get out there we we got to meet a lot of talented people we're probably going to take a few weeks to get through all those rums but the one thing that got me going is um a lot of people had still didn't know about our game and so they would see the trailers that we had up on the screen and they would look at it and go holy cow that's amazing and so I think we might have actually gotten a few Star Citizen converts out of that and they'll help us spread the word and we all know more people more victims in the universe for us to kill what else dog fighting yep yep yep we are dog fighting and today we successfully play tested with the backend hosted on the web that's right we're getting in there we've had eight people playing we've got more than that and it turned out that the 8 person limit was kind of a cry engine thing we've blown that out of the water now
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and now we're expanding it across all the studios and play testing that to get that out to you you'll get some inside looks at that I think that we're going to be doing showing some sneak peeks at dog fighting or the people behind dog fighting and then we've got the big you know reveal on the 10th up at PAX East um o lots of major strides optimizing Network traffic this week so lot of things happen on the dog fighting right now the network is actually pretty table it's been there we've had it going for four weeks but as we add gameplay elements to it it breaks it and then we fix it and then it breaks it then we fix it and it breaks it typical development we have a lot of new hires we got Rob rininger senior technical designer in Austin we've got Julie in Engle King she's working with John erskin on the publishing publishing side first time I've ever attempted to speak English and we've got Lee amaron a VFX artist and he said his job is to
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blow up oops sorry maybe that was redacted in LA we have James Pew he's assistant Community manager you guys met him in the last MVP with Ben listic he's helping and he actually picked the questions for questions questions for Forum feedback today so get ready for that oh another 10 for the chairman was released Monday always good to see Chris getting out there it's fun to check out what he's doing he's doing a great job answering those questions straight from subscribers if you want to get direct access to the man himself become a subscriber get those questions in and we have the next great Starship episode 1.8 was released last Friday we had kind of an inside look at um the Mustang what's going on with that and where are the teams are at this point while we go on the heest to give them a chance to you know build their ships get them a little further along the pipeline so check that out if you haven't seen it on YouTube
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right now well as we mentioned earlier we had the asteroid hanger I think it's time to take a closer look hello everyone welcome to another edition of inside Cloud Imperium games uh this is where we take you behind the scenes to the various Studios working on Star Citizen and sort of show you a little more in depth of uh the technology we're working on the art the concepts we're working on and show you how we're putting together this uh incredibly ambitious game uh so today we've got a bit of a treat we're going to go uh up to uh I would like to say Sunny Montreal but at this time of year it's a bit chilly uh where behaviors working uh most you know on the planet side uh aspects of star czen so I'm going to pass you over to Sandy who is
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up in Montreal right now and she'll tell you more about it Sal Dave Richard lead game designer Stefan Horvat level designer Philip Ivanovich Tech lead artist K director Stefan lead programmer guys you brought some called weather for me this morning oh my gosh walking here was freezing so is this exciting for you guys and it's a different project from what you guys have been working on before yeah it's incredible we're creating a whole universe which is in a way super cool in a way super worrisome in terms that we need to create a lot of assets to
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actually create those uh those living worlds their main focus right now is what we're calling the room system and the room system is going to be the Foundation of all the uh locations on the different planets you can land and it will also be used on even bigger ships or space stations uh at Behavior we've been tasked with uh the goal of creating the room system which basically consists of uh an easy way for our designers and artists to create various um assets and to be able to reuse them throughout either the hanger Planet Side locations or uh even spaceships for sayfe what's great about the room system is that we'll be able to expand it not only to angers but also to Planet Side so we'll be able to create Dynamic location
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like shops that uh change on the Fly based on the economy even though cry engine is a really powerful engine uh Star Citizen has been pushing its content creation pipeline to its limits requiring us to add new systems to help us remix and reuse our uh modular assets to do that we've been using uh a a system called the seed system which allows designers to create basically a group of objects but be able to change a subset of these objects easily without having to recreate basically copies all over the world of these objects it's really cool uh with the prefabs that um we can start with something that's very gray box um that has no texture uh that just um gives the idea of a shape and um with the prefabs all Phil would need to do is go into uh the engine and replace
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um those shapes uh with the shapes that he would like so this core Tech is going to be used for the hangers and then also other areas like shops or bars or other locations on the planet side locations and the other bigger sort of spaceship locations so it's a completely new tech that we're building from the ground up the first application of the room system is the asteroid hanger which is uh the hanger for the people that H don't really want to be in the sort of the I would say the safer areas of space or the more legitimate areas of space so the asteroid hanger what is the asteroid hanger so it's a it's hanger that will be found on some of the EO location uh that we're building so uh mostly Lawless space uh
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they're they're built so that they they're really small and they feel like you can you can hide there basically as a pirate or not I'm I'm pretty sure like Caterpillar and constellation are currently the the biggest who can fit um but then there's still you know much bigger ships out there so it's also something that we need needed to think about when uh designing the the expansion so at some point when the player will be able to you know expand uh he will be able to choose the type of room he needs for the
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type of ships he want to fit in we have to keep going back and forth because the size of the caterpillar is quite large as he mentioned and we had to take into account extra size on each side of the caterpillar as it takes off um maybe not necessarily um every takeoff would be smooth so your ship might move side to side and we wanted to avoid uh making the player go through this tiny rabbit hole um and crash inside his hanger or something yeah we we kind of don't want the player to die in his own hanging that would be good um so the first step was to block out a general idea of what sizes we wanted so we wanted to have like a stock hanger where you'd start and you'd have your first ship um and then we' add on as an extensions the larger pieces as they continue on and as they follow the Contour of the asteroid hanger um we wanted to have something
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that that really did feel organic in terms of and like biological when you look at the Astron hanger itself self and where it comes from and and and how it was placed so it didn't just feel like it just appeared there with this all in mind we wanted to keep uh the idea that we wanted to add on like room extensions hanger customization to to the max to allow the players to really make this feel like uh their own um home like housing for their ship that's essentially what that is so when you look at the asteroid hanger now in terms of this this is the stock hanger where we wanted to have as you see here a cutless you have uh your command center and you have a uh the ceiling door which would actually open up and you'd basically fly in from outside your asterid hanger you'd fly through it and then you'd land inside this astero hanger we want to make this as cool as
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possible for everybody that that's involved from this point you're going to be able to to to expand yourself you're going to go up to these Nubs and um basically use your Mobi glass and you're going to allow it to um make a new uh expansion so you're going to add on a new ship a new section what that will also uh allow would be a new room expansion which I'm talking about specialty rooms specifically so um what you've seen so far is a shooting range and um a a course I guess a trick course where you can use the buggy and you can jump through hoops and whatnot so when you go in your anger you will find some uh special spot so basically attach point just like with the ships but for your anger and using the Mobi glass you'll be able to access the anger service and in augmented reality you'll be able to access that point um look for
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the rooms you want to add buy it install it and then there's going to be a construction time so you can get out at this point go with your ship in space and at some point you'll get a notice on your mob glass saying hey your anger space is ready and then you'll be able to go in and and check your new space out when we speak about asteroid we obviously invoke the idea of rocks and for the Rocks we did a lot of research cuz we we had to find the perfect balance in between Simplicity and complexity the Rocks need to read well and needs to uh have a nice silhouette
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for so for the control room you can see that it's a bit messy cluster we wanted that feeling of real anger like uh people are working so there's oil there's wires it's messy and steams almost feel like a garage so we should be ready like yesterday right hold done I should get my caterpillar into the hanger and away we go y I hope you all enjoyed that sneak peek at the room system in the asteroid hanger and we'll catch you next week at inside Cloud Imperium games and the asteroid hanger will come if you own a cutless so if you don't have one of those you might want to think about getting it by the way it's sha Murphy not Shawn Barton Shawn Barton somebody I worked with at another
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company in another life sorry Shawn Murphy uh oh this what else happened this last week we had some fans drop by the office take a look at this they brought in some barbecue they brought in some beer we got to give them a tour of the office there's about 10 of them we got to meet always good to meet some of the fans having a good time and they got to show one of the guys came all the way from Germany it was his birthday we sang him happy birthday and of course we managed to take a photo and now it's time for here it is for feedback how you doing Rob I'm doing great how are you doing I'm doing good I'm good shall we uh just get right I he we have some interesting names picked out for me this week there are a couple that you might have some issues with not today Irving I saw your intro from Blackstone Zara do we have a place to combat cheaters in
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the persistent universe or do we have a team in place to combat cheaters team in place uh um we it's something we're discussing uh right now at launch we don't really need to worry about that as much but uh yeah that's that's definitely something that is on the long range road map and Clos to the persistent universe but we're aware of it and we're very concerned and again a lot of these things are going to be worked out that's why we're doing the dog fighting module and they can help us help us discover those and uh not saying we want you to cheat but you know we'll help discover those cheaters and you know we'll make do what we have to do from Captain Bosch what kind of controller support are we going to have in dogfight module version one will it be full hotus and Rudder pedal support will you be creating custom profiles for popular hotus setups like the x52 so we're starting out with with hotus support um good not necessarily
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every package up front but we'll and we'll be adding over time but we we'll have some profiles set up I'm sure and let users customize them as well so cool well there you go that's pretty cool from flukes can you please elaborate on what you mean by private servers will people with supercomputers be able to host their own persistent universe or or will it only end up being something like a dog fighting module server H supercomputers huh yeah I don't know I mean we have big rigs but I'm not sure about supercomputers how many of you guys have a cray shall we play a game so it's it's more freelancer style it's you set up your own mini persistent Universe with a smaller player set right it's not not the same scale but yeah we don't we don't want them out there competing with us we want the the big
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universe to be uh home with us so everybody else gets there so cool um from globa Kill globa Killa I almost got through this that's pretty good globa Killa okay how will an aspiring Bounty Hunter be able to track player characters with bounties on their heads will we encounter our targets by chance or will there be some mechanic that will help us find our Mark B so there is there is a thing called the person of interest system that we are working on um that will enable you to actually hunt people down rather than just you know bumping into them accidentally at the mall star citizens Most Wanted coming near a person of interest service to you from oh from Hearts blade a video question take it away hey wingman Hearts Spate here I have a two-part question
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regarding the Aventure in a recent jump Point Chris Roberts and Nathan dearle commented on the ability of the Avenger's Wings to fold while it's on the ground they also discussed the possibility of the single seat Avenger having a folding jump seat behind the pilot can you tell me if either of these design features are still works for you the Avenger so that was a pretty cool video and it was about Star Citizen well done and well executed so those are the kind of videos we're looking for so what do you think shorten to the point um so what you see in Jump point and part of the reason for jump point is you get to see what happens the work in progress that you're seeing the designing of a ship and so a lot of these notes that you see at the beginning are the ideas that come out during that process right but at the end what the artist builds may change along the way and as as further feedback happens what you see at
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the end though is the finished approved version of the ship but perhaps there's always room for variance so who knows what's going to happen there but I mean that is a good point and and that is another let's reiterate that again other than the crazy zany variant thing I just did the point is we're showing them the process of how these things get designed and we throw a lot of spaghetti against the wall and most of it falls off but the one that that Chris gets at the end is what we really want to be on so um oh wow from you uh you know yeah if the main Squadron 42 story will be released in episodic content what does that mean for the player in between episodes will the character receive citizenship and leave the military after the first episode and if not how will be handled if the
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character is still enlisted well um Squadron 42 is is going to finish before the persistent Universe goes right so basically the reason we're pushing out episodes just so we can get content to you people as quickly as possible but yeah that that won't be a problem right and that that's really good so um and I'm looking forward to some of the stuff they're working on with hadock and Shimmel and Aaron and those guys in the UK are it's going to be super fun it's an awesome team it is it is a really good team it's going to be fun for everybody to play from Sir Malachi will there be a criminal code for the whole universe or does every system have its own laws well in the uee I mean that there's one rule set I mean it's it's a Unified Government so it's kind of like the
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world isn't it the United States has one set of rules Germany has a little variations of and sure so like the theion might have different rule sets and might well will yeah and then there there may be locations where they have their own local rules to add on top of that but if 's after you the rules are consistent so if there's some area that's the Border worlds and there's some zy people ahead of it they'll have their own rules to to uh there may be some wackos out there that's pretty cool I like that I like that from karoon if I land on a planet and get out of my ship to explore some ruins is it possible for someone to H hack the lock on my ship and steal it can you can you lose your ship little slim JY yeah right slim JY the lock open we need videos of that right away yeah um so no we're not going to let let people steal ships in that
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way yeah planets we we've talked about this before Planet Side is a safe environment it's a place to go down to get missions to meet people to talk to hang out it's it's yeah it's a relative relative most Planet Side environments are a safe environment that's a good that's a good catch you're right right from Chompers he says well our character need to eat sleep use the toilet and if not why why why don't I have to use the toilet Rob I that sounds like a personal question yeah that is not a good question but but the point is come on yeah no I got to force players to use the toilet let's be honest yeah it's not fun that's that's just not fun to we're making a game is what you're saying it's like they never stop and use the bathroom on 24 and there's a reason for that cuz it's not interesting right so if you want to use those things we have
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those in the game for immersion's sake if you really want to interact with your ship but we're not going to force you to do that right it's interactive environments it's things for people to do for fun and but you're right it's that's that's not uh not something that gameplay wise that is crucial um so good good answer so well I want to thank you for joining us this week I was a fairly quick and responsive for feedback and now it's time for Ben lisik with this week's this week's this week's English lesson in most valuable post hey everybody Welcome to MVP most valuable host I'm Community manager Ben Lesnik and I'm lead moderator will well welcome back uh well what do we have for them this week this week our MVP is
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and he has created scenario threads where he asks users what would you do in specific situations such as coming out of a j point and seeing a pirate ship just sitting there it's pretty cool to see what everybody's come up with and what their answers are yeah read I read this threat it it just reminds me of playing zorc when I was a kid and just thank God for high power graphics cards I don't you are sitting on a constellations Bridge there is a Beed egg I I don't know what we do but it's a great thread and it's it's a lot of fun if you guys want to join in over there yep see you next time and this week's fan focus goes out to Mr Phelps he decided to take a look at some glorious old movie posters and put them into the Stars citizen Universe
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things like Chris Roberts and dog fight afternoon and Sandy and Louise the 20th anniversary edition driving M Daisy Avengers a symbol the big Les Nikki nisi that's hilarious and then s ball and prepare for Glory 300i that's of course my personal favorite Saving Private Ryan good job Mr Phelps you're this week's fan Focus so why does psychics have to ask you your name I've often wondered that myself what's up erson uh it's erson to you sir how are you doing man I'm good man how are you wait a minute wait a minute before we go any further M how's that wingman's weight going we haven't
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talked about it in a while no um no wingman's weight is going is it yeah it's steady incline well it's going One Direction yeah mine is mine is as well so you don't have to feel bad about yeah yeah don't worry we're we're gonna we're going to get back on that later but thank you so much for bringing that up hey no problem man the fans wanted to know yeah thanks a lot for that sure so look we we did a bit today on the creating of the asteroid hanger in the room system now you're intimately involved in that and I am yep so how does that work what is what is going on with that how do you manage Studios that are no longer around us or so we work with the behavior guys which those are the guys up in Montreal love those guys and I want to officially say that I'm sorry for butchering every single one of those guys' names I mean it's like it's like uh what was his name is corantin
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but it's cortin you know I and I every time I'm sure they hate me because every every time I I can confirm that by the way every time I blow that and mat Matthew matth mat mat mat yeah you got to get the and I I butcher it every time and I'm I'm going to formally say I'm sorry for that cool um anyway those guys are really talented man um we have usually we have Skype meetings with them twice a week um which you know cuz you sit in but I'm pretending not to yeah you sit in on you know how good they are um so usually what we do is we'll especially with like the asteroid hanger which is what we're currently working on um we'll do it's it's usually about an hour meeting is maybe sometimes more maybe sometimes less depending on what
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we're doing but um we usually do a like a full walkthrough of it with them um and just you know point out things that could conceivably be better about it um maybe things to consider in the future like when they're working on stuff currently it's just it's it's kind of a what we call a gray box stage which that is like uh there's a white box stage which is like straight white boxes you know and that's just for mostly design block out so design can like figure out like the uh padding and they figure out like okay if it's going to be if there's going to be like uh firefight in here then where's the cover you know what's the cleanest way to get from ad to be and then after that it goes on to a gray box um which the gray box is actually it gets a little more detailed the um boxes become um you know higher detailed
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higher resolution um for the model and then they start putting textures on so I think even actually I think they're a little farther than that yeah they actually have textures on them and um they're starting to kind of light while they res things up so it's really cool man I it's been a great process with those guys because they're talented so it's always like every time I see it it's just like whoa that is fun part of our job is getting to see stuff because every time there's like further iteration it looks even better so they're doing the room system and the seed system or whatever and so what what how are we going to use the room system and I think Rob you'll be using a lot of it as well but how are we planning to use it and why is it important so the asteroid hanger is actually their kind of test bed for the for the uh room system now the room system what that's going to do which is really cool it's
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going to allow um the user to add on different rooms uh and be able to place things in those rooms um and fill fill them up kind of as they will you know with uh as you guys know you know there's already we have um you know like posters and you know fish tank flare flare stuff that we that we put out there and obviously if we just keep shoving them in these hangers it's going to be like sord and Suns pretty soon you know it's getting a little crazy it looked like a Christmas yard with all the plastic stuff everywhere right so what we decided what would be good is if you know you have uh rooms that that show up off of your main hanger like you know like a like a a dude cave it's it's your or a trophy room or trophy room or
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and it's not just that I mean there's a lot of stuff that we're going to add later as far as you know different functionality and usability for these rooms but um I mean one of the big things is like where are you going to store your crap and that's a good place right there well fire yeah that's going to be moved so all that stuff is going to be you know kind of compartmentalized where you can you know you don't have it all in one big hanger you can move from room to room and expand on your rooms and be able to put personalize it I mean it's a big deal people like to personalize their stuff and so I think it's it's going to look I think it's going to be awesome it is going to look build in there the bathroom of course of course we're going to be building we're going to put your crap we're going to put where you going to put your crap oh man yes indeed anyway profal here outside of where you going to put
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your crap what do you do at cig folks want to know what an art director of what do you do God I wonder that every day what do I do so um I know I know you do why do I give this man a paycheck um I handle a lot of different things actually um I put out fires I uh I manage the internal art team so I walk around desk to desk and see what they're doing and give them art feedback um a lot of the things like you saw um I think it was in um it was in The Hanger last week I think was what I do is I will take concept and then I will um analyze it and then have it built and then while it's being built um I kind of I'll retool it you know and make sure that it fits within a 3D world
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because there's a lot of times that you know you've got really talented concept guys but unfortunately you know when you start breaking it down and putting it in the real world you know sometimes things just don't work and that's one of the things that an art director does is make sure that that stuff works real time uh in a real world and make sure it's coherent so cool and I know you're busy I know we've got a lot going on right now artwise not busy not at all I don't know what you're talking about so speaking of that right yes have you ever been on a more ambitious project than this absolutely positively not yeah me either I mean it is absolutely the most ambitious the most like um full steam ahead Vision let's do this you know just point and shoot project I've ever been on and it's just been a crazy roller coaster
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ride of insanity and it's it's awesome awesome awesome awesome it's like it it is it's just hold on and you know try not to fall out of the roller coaster hanging on the back of the roller coaster it's pretty it's pretty intense and it's we've been able to to acquire a lot of good talent to help us make this happen and starts with Chris so it's it's been pretty crazy yeah it's it's cool because man we have definitely got a a vision you know what I mean there is he knows what he wants he knows where he's going and we are just along for the ride man and making it happen we're making it happen exactly exactly so you are on the next great Starship and yeah and you're there with uh you know some guys you got Chris there you got Sandy you've got hobbins from the LA I see the shirt you got
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Chris Olivia Chrisi you from the Austin office so you know they they look good and so what what's what's going on with the gold shirt here what's not going on with the gold shirt that's what I want I think everything's going on with the gold shirt man look at this thing it's beautiful rob you want to attest to the smell give that thing a whip give it a wh you want me to get you in a headlock I'll get you in a headlock defitely but that is like a trademark now and fans have actually like they're they're voting on what to do with it yeah yeah it's it's a whole Forum thread now um I think a lot of people want it maybe burned at the last episode which for that I might do that I don't know or maybe uh I was thinking maybe you know like put it up for auction maybe for a charity or something IDE might be cool the wingman's hang by charity I mean me
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no no I won't do that that would skeleton yeah that would be terrible I wouldn't do that um other things I don't know there's there's a lot of things they maybe uh people were talking about maybe G giving it away at packs Maybe I think it'd be too early to give away tax because the next great Starship goes goes a little ways longer here that is true now you've been you have to admit and I've been kind of shocked by this the teams there's some Talent out there making some stuff my God it is so impressive especially how they it's impressive how they're taking feedback from us because um so we uh have shotgun which is our you know kind of internal feedback visual Forum uh and they're hooked in to shotgun so I see their progress like from day to day and oh my gosh man it is mindblowing like some of
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the stuff I mean you guys will be super impressed like the just from like what it was a you know three days ago until like now it's just it's like man they're taking all of our feedback and taking it to heart and really like working hard on it so so for them it's a passion project and it fits right into what we're doing here everybody on our team it's a passion project yeah it's great man so I'm not going to ask your favorites cuz I don't want to skew the competition but I know that um I do have favorites I won't say what they are I'm sure I'm sure you do I do too who doesn't right right and we've got what 12 left right now in the competition I believe so cuz two got put back in right right the fans saved them good good good and true were you happy with the fans choices yes I was because I got kind of overruled on a few things but that's
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that's okay that's why that's why there five of us you know that's why it we disagree a little bit about things and that's cool right it's no big deal but let's just say maybe one that I really liked when maybe got put back in got put back in yeah sweet you didn't you didn't go home and like vote a thousand times maybe maybe maybe did all right man I appreciate that thanks Mark and Rob for joining us and want to thank subscribers and pledgers for uh allowing us to do this show and we really appreciate that next week we have the turbulent team we're going to do an update on organiz ations uh the next great Starship by the way which Mark was in and is still in is is going on a Hiatus to give teams a little chance to get their Concepts and ships a little further down the pipeline so look for features in place giving uh coming up from dog fighting about who's
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behind it what's going on with it to kind of replace that uh time slot on Fridays for the next great Starship and we have PA East and the dog fighting reveal reveal coming up April 10th going to be a good time if you're not going there you should go because it's going to be fun um we want you to subscribe to our YouTube channel the YouTube channel is where you get information you find out when we post a video you'll get an email right away you'll know exactly what's going on sub qu submit your questions my God I'm fumbling all over my language what the heck is going on I don't know it man submit your questions on the RSI on your tongue I don't know my tongue tastes like a tongue so get your questions in on the RSI forums and uh we'll be able to answer them you always look forward every Monday or Tuesday or Thursday or Friday or sometimes Wednesday and get those questions in there any day of the week just look and if you uh come come join Wing men's hangover 15 minutes after the
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show and I I should be able to speak by then I doubt it yeah yeah it just join us a little inside kind of too much hookah yeah too much hookah sort of an inside kind of informal shocking uh talk with each other Skype channels things like that on the chat roll on RSI forums 15 minutes after the show and remember if you want your stuff featured on wingman's hanger send it in we just might use it where are we going to see him guys in the verse la
Transcript from YouTube’s automatic captions — punctuation and Star Citizen jargon are approximate. The video itself is hosted by CIG on the official channel.

