The EZ-Hab of Horror
Transcript — every row opens the video at that moment
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[Music] welcome D boils and the cools to disk area space in the entire universe the most chilling chamber this side of the stanton system the most deleterious dwelling in the back of the studio you have unwittingly stepped into the EZ habitat Wow scary at least week we bring you three terrifying tales of video game
- 00:00:49
development certain to provide chills thrills and edutainment there we're going to be four but as it turns out when you unleash the full and terrifying potential of the character customizer what they save this turned off the results proved to be too terrible for the Internet what your incredulous 'no spyler betrays the fact that you think disco might be full of it you do not believe me take a look at this that was all we were legally allowed to show you let us never speak of this again moving along if you like me and you often find yourself wandering through
- 00:01:39
the graveyards in the dead of the evening you must always be ready to defend yourself against the creatures of the night but what if you left your garlic your silver bullets for your club Archimedes Burke if the Crypt I know it's terrible you have nothing to do but defend yourself with fisticuffs now that is where Richard Tyra the actor feature Tim comes in with an update to the melee combat in the star citizen universe big or broad affair so we've been progressing on Mele combat since the last update we've now got obviously a lot more animations in-game we've got all of the light attacks in there and the heavy attacks and you can actually combine them now to create combination attacks so if your alternate between light and heavies or the
- 00:02:28
different sides so your left and then right you actually perform combos so originally you can start off with light attacks with just the mouse buttons and then if you hold down the mouse buttons you can then do heavy hooks if you alternate different lights and heavy as it creates combination attacks which gives you uppercuts haymakers and different types of attacks they'll actually do more stun damage if you manage to land a combo attack so stun damage is not necessarily directly to your health it's almost like a stunner dayz meter under the hood so it's basically simulating how concussed that player is so if you're just punching away and punching somebody you might knock them unconscious so we'll take still take a little bit of damage but they actually will be able to get up back up and they'll be okay so that means you'll be able to have bar fights or fight in in areas where you're not necessarily doing lethal damage
- 00:03:16
obviously if you've got fists equipped or you've got your gun equipped if you trigger a melee attack that will do a non-lethal takedown so the non-lethal takedown is cazza ties into what I've seen about the stun damage it will basically knock them unconscious and then eventually they'll be revived later date the other aspect is that we've got dodges in there and dodge is actually a more to do with when in family combat in terms of when they use analyzing a knife or a weapon so obviously if you you could still block a knife attack so the block is actually a directional block so where you're pointing the camera you can actually block the different attacks but you'll take damage so the best way to deal with that is to actually dodge so you'll be able to dodge right left or backwards so to get out of the way and then go in and do your own damage if you do a takedown with a knife the knife will be a lethal takedown and that will
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actually kill them outright Meli combat and takedowns kind of go hand in hand but the one thing that you would want to do in say a more stealthy part of the gameplays that you'd want to be able to move that body if you actually taken someone out and then another AI is patrolling or something like that so that's actually another feature that we're going to be working on later in the quarter that we're going to start which will be body dragging body dragon will actually allow you to go up to a body after you've done the takedown or whether you've knocked unconscious Kinect for that body pick them up and then drag them out of the way that's something that we've only just really started on we've only really in the inception phase at the moment of how we want to deliver it how the control is going to work how it's going to work in game and what the ramifications are for adding body dragging but that's something you were starting to think about now we're gonna be working on it
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like I said towards the middle of this quarter but I think once we get that in and with all the other features that we've discussed I think it'll be a really cool experience well I don't know how effective those moves would be against a werewolf or a vandal taxidermist but they should be fine against feeble mortals like you events intended Igor what's next faster system beginning of star citizen developers have been maintaining a page so so terrify her that no list comes in cans are justice world it is a place where most ridiculous absurd box have been collected to serve warning please what would we call such a thing eagle
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the first thing that we have seen has to do a ship's remember when my m50 broke down you are there to help me sure looks [ __ ] like you could have used that hang [Laughter] and then of course there was that time when we landed the Starfarer on the planet and uh well you can see what happened yes it's very good looking out Igor could protip moving along to the body horror this young man was born perhaps without a spine thank you I I knew a man without a spine once and then from the man with no spine to the man with too much spine perhaps
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his performance should be created under care they call this one the snail I don't have a job it's pretty much what it is yeah yeah up next you cannot have a Halloween episode without a haunted house what is this terrifying things it's Tessa Bannister oh is this what happened to Tessa yes you wanted to know you painted her for a while yes it's early days it's a getting-to-know-you phase you're feeling things out it was a relationship 2.0 now Igor you are a video game developer what is the worst thing an
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artist can ever see the blue screen no and out of memory oh that's a little too close for comfort let's move much farther away and take a look at the sand worm from citizen Kong 29:46 which got a little too big for its britches one time that's a really big one it's a very big one I bet it makes a very big pool Oh master I have something that was scary living poop show me look oh is this what you were talking about here or no yes ah that's enough of that
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thank you ego that was very nauseating you can go go ahead go back to work finally for the chilling cherry on top of a salacious sundae and because my dog masters tell me I need more real content we go back to the actor feature team now you nobody wants to marry combat to be lacking in their life and the depth and the personality because anything lacking in life depth and personality could look like this what is this for huh now that is why we are adding force reactions to those at the wrong end of the melee combat it's it's really cool check it out with force reactions we're starting
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on a bit of a journey to improve how the player reacts to direct and indirect events around them we wanted to add a layer on top of the pure physical reactions of the physical impulse a kind of emotional layer if you will and the way we're doing it is we've split the body into three parts you have your head you have your main torso and then you have your leg part separate and for each of these you have multiple directional animations that can be blended together we can change the strength of them how much they impact and we can also change the direction almost out of 360 degree for every different direction you can hit you will see a slightly different layering on top of the already physical reaction that is also Direction independent and for these we've been able to use the mocap that was captured
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for a I hit reaction so it's been really helpful to prototype along a lot and we're hoping to even be able to sneak some of it in in the first melia drop so that's the first person part and then obviously in first person you won't see so much of what's going on so they're what we're adding is we're adding an aim punch which is pushing your head and your weapon will follow up with your head and we're adding a weapon punch which will move your weapon away from your camera view you should really be able to tell oh you've been hit if we can hit a lot and kind of given a little bit of a hint of the direction but we're trying to keep it so that the weapons always move in parallel so you don't lose the sense of like I can still shoot back at my target that might not be doing perfect head shots but I've been shooting in the
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direction where targets also there's none of this like whoever shoots first wins because the other guy is like aiming all over the place so from here we're gonna be looking at more reactions what happens if a grenade goes off right next to you what happens if it goes off further away but you're buffeted by the sort of pure force of it whereas if you're inside a ship ship takes a big hit or collides with something so just getting more and more of these reactions on the plate all the time into what was happening around him he's in this environment and with that we have come to the end of this week's sickening saga and it's time to say goodbye to the easy hair he's my favorite part now what did we learn this week we learned that there
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are still three weeks left until citizencon and everything is still a secret so for the easy habitats of horror I'm your host come disco hey this is my werewolf hello werewolf until the next time
Transcript from YouTube’s automatic captions — punctuation and Star Citizen jargon are approximate. The video itself is hosted by CIG on the official channel.

