Wingman's Hangar ep036 . August 30, 2013
Transcript — every row opens the video at that moment
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hey everybody welcome back this is wingman's Hangar episode 36 if you're new to the show this is kind of an inside look at everything Cloud Imperium games and the making of Star Citizen this is going to be a little different episode this week we um we just got back from Germany in fact I got back last night at about 9:00 and uh still a little jet lag from the experience but it was amazing and we're going to show you a little bit about that coming up so be prepared it's going to be a good episode a little different than the usual format but I think you guys are going to enjoy it coming up this week we have the week in review which will review the week uh in Germany uh in Gamescom we'll talk a little B about that we have a very special edition of forum feedback shot live at the Hyatt beer garden last Friday with the fans
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with some of the fans that came to the event it was well I'd rather than talk about it I just want to show it to you because I think you guys will be blown away we also have a hyperkinetic reading from this week's jumpo Magazine with our own Alistair Fitz Smithy something I think you'll like so let's just get right to it shall we the week inter review we can start with what I'm wearing fan gifts we're you guys are amazing we keep getting all kinds of cool stuff we got this robe these are robes I mean I'd stand up and show you but I might come out on the frame look at the back of this thing you guys see can you see that isn't that incredible the gifts we get from you guys are amazing we got we got this Banner at Gamescom signed by a lot of the fans that came to see it um you can see all the signatures there um we
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and then of course we got a keg of beer last night because we're all crunching so uh yes okay I didn't actually drink that cuz I know I'm back on my diet but the point is we're saving that keg for later because we're about to finish the hanger uh we're locking down the code at in about 15 minutes uh we're going to be final testing and we'll be releasing It Well by the time you get this it will have been released and hopefully you guys like it we have check out the that's not all on the fan gifts we also got this CU people know we're crunching guys you're amazing take a look at this so looks like people have heard how hard we been working they wanted to send us some treats to enjoy as we kick ass on this last day before release this
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came from stelck thank you very much sir we appreciate it thank you thank you wolf what can I say man you know us too well all good so beautiful man look at this cake he gave us a cake I love you man fans are good we're working so hard hard for you here's to Star Citizen and awesome stuff to come Frost cheers Frost wow I mean it's humbling to be honest with you it's just humbling so this weekend review man it was all about Gamescom we took a big crew there we had about eight of us uh we had a couple of events there Chris was busy all week with doing tons
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and tons of interviews with the Press which you know there was a little bit of talk about why we do these things with the Press well let me just explain that a little bit when we do something with the Press we give them a little exclusive that brings more people to the website it gets more citizens involved in the game and therefore the experience gets better for all of us so uh sometime you'll get about 90% of the stuff will come out on the website first but some of it we got to give as teasers to the press as exclusives so they'll cover us which you know it's typical stuff I'm sure you guys all knew that already anyway but anyway Gamescom was amazing there was about 175 200,000 or no sorry 275,000 fans at the event walking around having a good time checking out all the games and we were just oh and by the way we got voted the most anticipated or the coolest looking game at Gamescom and all we had was a little presentation room
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inside the krych booth which means that people are actually really really starting to understand what we're about they're like getting in on the on the on the deal as we're going forward and they're they're jumping on the bandwagon and it's all thanks to you guys cuz you're helping us spread the word our marketing is you you guys are literally the army of people people that are out there talking about us and we appreciate that so Gamescom was amazing we had the beer garden trivia challenge that was fantastic we we sat there and we asked some obscure questions we asked some easy ones we gave out UE e tattoos to everybody the we expected about 30 people at the beer garden and it was over 200 that showed up and it was really an intimate experience for everybody we got a chance to people brought hookas they brought the lamp they they had posters and citizen cards and they had their own shirts that they
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made it was just an incredible experience it was really really a a nice down to earth rub elbows with everybody get to and you know the cool thing about this is being a developer on the product is that we are actually everybody here is just like you so it's kind of like everybody is all in the same boat looking forward to what we're all doing together and I think that that energy comes across it was it was a beautiful thing the beer garden event was a blast by the way yes we realized we read the comments it's not a church Michael it's it's a cathedral isn't it Michael yes that's right there you go we realize that and by the way if you ever get a chance to go to col or cologne col in German how was that sh was incredible you've got to see this churchcathedral sorry it's amazing it's beautiful it's built in the 1300s
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unbelievable um by now the hanger will have hit the streets and hopefully you guys are enjoying it as we speak now don't be hitting us up with cs tickets there's a button on there to hit which will which generate a forum you guys need to put your support issues in there and we'll be patching I think we're releasing The Hanger uh tonight which is Thursday we're shooting this Thursday for tomorrow's up airing and they'll be trying to put some a patch out on Friday and then we have Labor Day weekend over here in the US so we'll be closed for three days we to give people a chance to try it out get their issues put it up on the forums and for us to uh put those in the proper order so we can get to those next week it's going to be really really a cool thing um wingman's weight well started out at uh let's see 236 PBS had made it all the way down to
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111 well well after uh after Germany I gained uh yeah five pounds but you know what that was the most fun I've ever had gaining five pounds and I'm sure it'll go away it was it was all hanging out having some beers with people um the Schnitzel was fantastic I think I ate at this one restaurant three times for the schit with mushrooms and uh and gravy wo was that good anyways awesome we're going back on the diet I got the scale oh my God I got to show you this scale be right back yeah yeah yeah yeah I am back so check this out somebody made us a scale a Star Citizen wingman's weight weight citizen scale I mean the creativity out there with you guys is
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amazing um it measures and kilograms so it makes me feel thinner even if I'm not quite there yet um again we had the beer garden it was a great event the event that oh the event we did on Saturday with 12200 people was amazing um you'll see the clip if you haven't seen it you can go to Twitch TV I think we're going to transpose it up on YouTube as well you can watch it I highly recommend watching it the energy level of of the citizens out there is palatable it it just makes you so excited to be working on this project the team and Austin and la and Montreal and Monteray were killing themselves for it that watching stuff like that and getting the gifts they get it it just makes you feel like you are um part of something special and that really is down to you guys so um
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it's unbelievably humbling and we cannot thank you enough so you know what time it is right well let's let the crowd tell you what time is [Applause] it all right right all right who has the first question where am I going where am I going all right we'll come over here sir we'll come on over here what's your Forum name over here where we at here here where here oh you're pointing at him chicken what's your question what's your name first I am bargle on the forums bargle bargle has a question for Mr Roberts what would it be so myself and a few other uh people I work with we're uh air traffic controllers with the US military okay and we kind of had a question is is there going to be any way to kind of integrate that into you know large scale Space Battles will there be
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some sort of radar display that we can use to direct our friends to attack our enemies so the short answer is yes in the bigger ships so like the Corvette and the bigger ones we go beyond that they have sort of a combat information center setup or like if you saw saw in the Corvette there was a place where there was like a Holo display and you would sort of see the various ships in the battle arena and if you're sitting in that station you can task the different ship so like if you had say on the Corvette there's three fighters on board and you can task the people that launched on that and say okay you go and attack this person over there you attack that person over there so it's not quite air traffic control but it's kind of you know sort of Air Combat operations I guess would be the best way to describe it so uh you know not not nearly as sophisticated as it is in the real world but uh game Wise It's hopefully will be kind of fun for some people that's
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that's the idea of the bigger ships is you're going to have things so all your friends you can work together and do it Cooper ly um which I think is going to be really cool that's actually one of the things I'm most excited about is the is the sort of ships that have you know two four 6 8 10 people on and you work together as a as a team to kindy and Achieve success in battle okay okay all right next question we got right here with the hookah did you have you seen this unbelievable by the way you know there's a story about that so we're the crch boo yeah we're at the CR go you know Eric asked for a hucker and I'm like I did that he did no he's like no no no it's seir I'm like oh it's the German accent not a h a hookah well I mean if they're
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offering kid all yes sir and your name on the forums g a preacher on the forums preacher on the forums and what is your question will we be able to smoke hookah on SAR citizen of course it's a hook of question uh so we have a necessary design for that but I think that we probably should do something along the line would be that difficult Little Hooker asset little animation so could be a planet that's hook addicted that needs that Supply but we're going to you know we're going to have a lamp so we might as well do that too you know where they're going to be hanging out on that planet right let's let's go over here yeah all right let's go to a uee guy yeah I know it's a pirate I'm kidding What's your name oh thank you very much for that so what mother no carbs there so what's your
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name on the forums uh blue six or high Admiral blue 6 in the chat all right High Admiral blue six what is your question uh since you already confirmed that there's going to be extensive modding support for the community and we see how creative the community is right now just using whatever we can find is there going to be something like a sort of let's say SDK or modding tool to make cinematic stuff like if we want to make our own short movie in the universe can we actually use in-game assets like within the SDK or whatever you're going to supply just to make little you know Star Citizen movies because I think lots of people want to tell lots of stories like that did you get that Chris uh can we make movies in game using your SDK tools for the modders yeah so so I yeah okay so uh the answer would be yes we we will definitely have tools to let you do um
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sort of in engine um cinematic so we'll probably provide some of the tools we use it it won't have all the sophistication of cuz we're going to do full performance capture but definitely having a character go from one place to other and and capturing different action and battles and cut it together would be very cool I'm actually kind of pretty interested to see what the community will come up with cuz that's generally the some of the funnest stuff that you you see on other games Hello citizen how are you uh I'm Griffin from RE forums all right Griff what's your question so uh I'm a captain for edus and uh will it be able to see the L torpedo when all my crew bailed uh hitting my Bridge like umip yeah will the captain be able to go down with his ship as he sees the last torpedo come in why I think the captain should always be able to go down with
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the [ __ ] so yes that's great thanks a lot you know just just for the record the better captains don't go down they simp don't go down they survive they survive let's go over here a little bit let's go over here a little bit yes sir we'll get you what's your name sir uh waffle milk waffle waffle what milk waffle Mo what's your question for um I know that we will use hydrogen as a propellant for intersolar travel but what fuel do we use for the jump points do we need more antimatter for our antimatter engine if we jump it from one point to another that's actually a good question so generally I we weren't we weren't necessarily thinking that the jump engines required fuel it just sort of opened up a rift in space and that's how you went through it so in these systems
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you require fuel to basically Propel you in a more conventional manner um so I guess the answer would be no you don't need it for jump points just for in system travel okay all right cool next well yes sir what's your name on uh on the forums I'm uh Schism on the on the schis forums and your question sir so uh what steps are being taken within Cloud Imperium to uh pre prevent the uh the missions like go there shoot somebody come back go there shoot somebody go back like more of uh problems that modern uh MMOs are fa facing to keep
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things interesting sto story and Mission wise so so basically you're saying you don't want the ba the boring grinding missions that you get in most MMOs yeah um so I mean I I guess several things first of all um I I my personal opinion like whenever I've tried to play like a lot of MMOs I hate it when it's like sort of very basic grinding because I sort of feel like I'm doing busy work so it should be kind of the same way that say private de or freelancer felt in a lot of ways where it was kind of fun even to do basic missions but like we have a really big focus on combination of uh in the big world there's going to be a lot of sort of player generated action and Intrigue and then also the economy itself in terms of how the worlds and the systems work they're generating of mission so you know if you're if you're a player going around
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you can sort of you can sort of do missions that are basically kind of something you'd be interested in so if you're someone that wants to be a Trader you can go and be taking goods from one planet to another planet if you're someone that wants to be doing combat then you can be taking on missions where you got to hunt someone down or you got to uh fly protection for someone um so generally the missions should be getting generated by the world and the economy and the other players and I'm hoping that will be more interesting um I mean obviously you have will have to play it to see it but generally I I don't want busy work like I hate the MMOs where you go out there and you're like literally killing low-level creatures and you got to do it again and again and again and again and again and again and again and again and again and again again and then maybe you can get like a really crappy sword so uh that that is something we will definitely not have in Star SE like
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uh you you are the defeater of this Dragon here but could you grab these five apples for me please well yeah but I you mean well uh yeah I mean it's kind of hard to say but I think all the miss most of the missions you can do will make sense in terms of the world so like if you're talking about a fantasy MMO like one of the problems is you go out and you start killing all you basically start killing Orcs and goblins because they drop like gold or they drop magic weapons but like there's no ecosystem that those Orcs and goblins were manufacturing those weapons or mining the gold whereas the the difference in the Star Citizen universe is anything people have the ships they have the weapons they have will all have to be created inside the system so like when you when your ship gets destroyed or you use missiles in that star system you'll have to go and buy them again from a
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factory that manufacture them that has goods and if there's way too much combat happening in that star system you may actually go to the store and they're out of missiles or they're out of ships or whatever and you'll have to go somewhere else you'll have to wait for them to show up later on and so it's a slightly different like everything that happens that you can buy or sell or things that happen generated inside the economic system and I'm hoping that will make the universe feel a bit more real and tangible and make more sense um so we'll see but I mean that's that's that's the concept okay cool all right and your name sir Karin with double r Karin with dou r and your question yeah the question is we just came up a small question what will the landing process be for carriers and the Idris cette will be automatic Landing or will we Al also have the uh the ability to land manual
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oh we okay you're definitely going to have the ability to land manually and you and it may even be you'll have to land manually no matter what so uh although Landing isn't I don't think with you know a a ship that has you know equivalent of VL you're not going to it's not it's not quite as different as landing on a carrier in the middle of the night in present day conditions uh but but generally probably uh I we haven't determin so we'll see so maybe there'll be Auto Landing or maybe you'll have to do it manually or maybe it's an upgrade for your uh flight control system but you'll definitely have the option to always land manually okay next question in the blue yes sir can and your name on the forums foound Fox Hound something in England they're familiar with uh similar to Wing Commander 3 are you voice casting a love interest for the squad Squadron 42
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storyline we're so for squadron 42 we're definitely going to we're we're working on the story that I think everyone's going to like a lot um and it's uh I would say at a higher level than what I did on Wing 3 and Wing four in terms of story narrative um so I'm working with a lot of people I've made my films with and we're going to do something really great um and there potentially uh will be a love of interest but the the difference between what we're going to do on Squadron 42 and what we did on Wing three and Wing four is um the relationships that you have with the different characters or wingmen that you have on board the ship are going to be more about your personal choice so the so in Wing three or four it sort of was more detered you like basically you went this way or that way and you were sort of forcing you down a path and this is kind of optional do you like this
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wingman and do you do you Foster a relationship with this wingman or over here do you prefer this wingman and it'll be sort of player choices and then the relationship that you have with the different characters aboard the ship will sort of determine like how they how you how they grow to like you and what their relationship is with you and then later on it may have an effect on both either the story or the gaml so if you know you get on along really well with someone later in the game they may basically put their own life at risk to try and save you in a mission whereas normally they wouldn't have done that yeah I mean I we we call it sort of relationship management um so I mean it's set up in such a way that it's more similar to Wing Commander one in the way that uh you could finish the game and all your wingmen could be dead and you could still finish the you don't need to have this character at the end of the
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game but it's sort of up to you on like which relationships you Foster and and develop so hopefully it will feel more immediate and more real that's kind of the goal so okay I'm going to go right over here for this next question yes sir your name on the forums nox nox nox nox that's that's the easiest one I've had so far and what's your oh is your question hard though with an easy name what no nothing go ahead ask your question okay it's somewhat related though okay um in there are games where it's all about getting your heritage your Dynasty your family um to Victory and uh if you die and you have a son who's too young to take over um the game's over so obviously that's not going to happen in South citizens or in uh uh Squadron 42 but you proclaimed in Death of a
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Spaceman that if you die too often you will have a Perma death and someone will inherit your uh Legacy is there something planned to you you know like getting a girlfriend get a son who has more advantage of uh getting uh the hair or being the hair like paying no taxes or some something like that or would it be a good uh 80 million uh goal uh well so so the the concept is as a character you know you you go through and you you know you essentially have a life and you you can age and uh after too many deaths or close calls however you want to do it you're basic your body gives out and then from then it will pass on to your era next to Kin and it's
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kind of up to you as a player who that going to be so you can make you can imagine or make your next kin the son or the daughter or or maybe just someone you knew that you would leave it to and it's sort of up to the Player's Choice but the idea is to have a kind of Legacy so my hope is as you play the game you play it and and there's like you've got you've only got so long to try and Achieve great things so you know find a jump point or kill a really you know tough pirate lord or something like that and it's almost like you can go back so I would hope that players would sort of like go okay well I have a family Legacy and it's just like in the real world that you would go okay well you know my father fought in this war and was a hero and I need to be in you know sign up for the uee military and also be a hero or something like that and uh but in terms
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of who that successor is it's sort of up to the player to choose it and however the player wants to determine it so they could say okay well I really see this as a son or a cousin or a daughter or they could just say oh it's just you know someone else it's it's completely up to the player to determine who their successor is and generally you would create that uh once your character is died and you sort of Step into the the shoes of the roles of your successor and it's up to you to sort of name that person and uh go from there but it's just uh like writing it's not like we have to find an NPC or another player to mate with and and get a son no no you don't have to yeah you don't have to actually find a relationship yeah get someone pregnant or anything wait what's wrong with mating with NPC let's find next question next question yeah in Orange back here yes
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sir hold on sneak through here guys your name on The Forum sir omon omon okay ask your question yeah so it kind of relates to his question about dying because I read about maybe like losing Limbs and stuff so you'd have like a cybernetic limb instead and I wondered is it possible to start with a cybernetic limb for like role playing or aesthetic reasons uh I don't you know actually haven't thought about that I mean I guess I don't know maybe you could get yourself blown up and then get a uh an artificial limb um I don't know actually to be honest with you I mean it's a bit early to sort of make a decision on that I mean the idea that we just had was that you know like actually most of the times if you like lose a battle you will probably eject and you actually won't even lose a life but the idea is if you didn't get to eject or someone shoots you in space that's kind of the you have that sort of you lose a life and you
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only have so many of those before you properly die and to sort of see how close you are to I guess the point that you your character will pass on that was kind of the idea to see whether you had scars or you had an artificial limb but I haven't really thought about sort of starting a character off with an artificial limb um so it's something to think about so I don't have a good answer for you right now all right all right next question is back over here again and your name are on the forums and the forums it's Kakak in German it's in English like uh break and bake break and bake break and bake um my question is are there any plans for big container ships or cargo ships that there are only um for for carrying goods from uh one planet to a space station or something like this or for modules like medicine
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modules on on other ships or or faster really heavy um armored so that they can bring the goods really safe to one place yeah okay so um well the star far is it's a pretty big ship uh I think we we we uh during the live stream sort of showed some of the uh concept work for it but I mean it's it's pretty large I mean it's it's a ship that's as big as um it's almost as big as the Corvette and it's all about cargo so right now it's the biggest sort of player um ownable cargo ship and it it will shift a lot of cargo there will probably be some bigger ships in that that do the same kind of things that are sort of NPC driven in the game uh but there's definitely going to be big cargo ships in it I mean we're going to have all simulated universe and economy so you'll have you know ships going from planet
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taking Goods taking raw materials going back and forth I mean everything in the universe is menu like you could have no one playing the game and you could just be the only person in it and you can fly around and you'll see the Universe um basically simulating so people manufacturing Goods taking it to another planet selling it consuming it um etc etc so we're definitely going to have a lot of um ships that haul cargo okay cool you have a question yeah I do and your name of the forums yeah the forums is hero matu the hand is we've had your questions before on WE you're right there okay now recently we talked about Arena modes and um I was wondering if there is any kind of stages in the in the tournaments if there is a one versus one or if it's all against one until the last man is standing or how you try to
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put that up okay so the questions about the arena mode that we talked about so the um kind of the idea with Arena mode is a little bit like if you remember the original Wing Commander there was the arcade machine that you could like play and and sort of practice before you actually got out there in a mission so there's a little bit of that in Arena mode and the other thing that we were thinking was that it would be a good place that people could fly to sort of try tricks or or uh you know without taking the ships out there and risking losing all the stuff they have um and that's kind of what we're going to run when we go to the dog fighting module um and the the idea of Arena mode and then we've been sort of toying with the idea of making I you know I don't know whether you want to say Esports but the idea that you have different kinds of competitions and you would have the um you know sort of solo competition the
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team competition so like a team competition would be um you your each team has a certain number of points and also the ships you pick have worth different points so like an aurora will be maybe worth one point but maybe a constellation is worth I don't know 10 points or something and each team gets to spend their points have so many ships and then whichever team gets to 100 points wins the match and of course if you blow a constellation up it's 10 points but if you blow an aora up it's one point right so yeah yeah exactly so so um so and we were thinking that we would have uh kind of classes that would be you know only one kind of ship you know like sort of um uh NASCAR is a good example in America for that and then you would have unlimited um like anyone can come with anything they want so uh we
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were going to play around with it we we think it would be kind of fun I mean for a start one of the goals with the dog fighting module and what we do is you know like I said my goal is when we make this game that everyone has as much fun during the process of making the game that by the time we finish it everyone feels like they had their money's worth in backing it just from us you know making it so making things like the dog fighing module fun and some of the latest St fun so that's kind of why we want to do more stuff with the arena and long term I think it would be it' be good for the game I mean we're going to do St also when the game is finished like racing like you'll be able to you know compete in the Winston Cup and all these other things so um it it's um it's a big universe it's going to be fun cool cool cool I that I think anybody think just keep on doing it like that you cannot go wrong okay thank
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you all right I all right just get it just get it done tomorrow right go go go yeah yeah so what's your name on the forms okay my name is tiller t i l e m and my question is you talked before about a hit zone so that you can Target certain systems and you also talked about uh being able to enter opponent ship with a docking kill is it uh are you able to only dock with the docking k at the air dog or are you able to to explicitly point at certain vulnerable resistance you know uh there's a certain ship type and the main enery line is running from there to there can I explicitly dock with my docking color exactly on the power lineation for instance okay so uh I guess there's two questions there
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one is like how are you going to dock with another ship So currently uh there's still a so the simple way is you'll definitely be able to dock where there's docking colar and if that people don't want you on you'll have to like break your way in and blow them up um I'd like to have some options that you could maybe like cut through a hole in a place um but that's potentially I it's a lot more complicated because you know you well just also yeah how you go in and if we build a ship we have to make sure that you would be able to enter in any area and that's actually pretty complicated so maybe you could go through the airlock and maybe there's a couple other places that we would designate that you could get through we haven't 100% fully decided on that yet but my preference would be to make it more than just the airock if we can um and then like on the targeting the
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systems which is slightly different I mean the idea is that will you know where the various systems are on a ship so for instance if you knew where the power plant is on a certain ship or you knew where the life support was on a certain ship or the um you know avionic system was on a certain ship if you're fighting against that ship and you've knocked down the Shields and you've knocked down the armor you know to hit that place the way the the engine works the way the system works is when your shot goes through the Hall of the armor it's actually doing Collision checking against the actual physical system so we actually place all the ship systems in the ship properly so it's not it's not that there's just like 10 systems inside the ship and once you go through the armor we roll a dice and 1 to 10 depends on which which system you get hit it would be like literally if the life support system's in the middle and your
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shot goes through the middle and hits it you do damage the life support system and then all of a sudden you know you maybe have you know whatever air you've got left in your uh space suit um so there should be a little level of skill involved in that and if you sort of know what different ships have maybe you know okay this is where the this is where this critical system is and I can Target that direction okay two more questions two more questions you guys one over here one here right here right here stand up stand up please sir and your name on the forums uh my name of the Forum is barics and I got a question about the economy we got a lot of information that the economy will be very in deep and B on the demand so what will happen if a big clan gets into a system lock it completely down with like five Ides or like a really big Fleet crush the system down so everything starts to create away and then buy up
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the whole system for cheap because the prices are low is something like that possible in the game H um I so so so that's that's a good question I mean it's more difficult say in the way that our game runs um since everybody's not always going to like um there's multiple instances we can't have everybody all in the same place at the same time it's actually going to be pretty hard for someone to completely lock a system down in that situation um but we actually do want a situation where um a group of players could have a significant impact on a localized system we never want to have a group of players have an impact on the whole universe because uh that would be problematic and also it probably wouldn't be that realistic but we definitely would like to have uh a group of uh players get together and
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then maybe sort of try and monopolize a corner uh system but then also we're going to have some sort of other forces that would be inv so it should never be easy to do anything right so like the the goal with um Star Citizen is you know I always see a lot of debate about like pay to win or something like that and I'm like there is no win in this game I mean it should be like life and you're trying you basically want to be on top so if you're a you're a clan or something or a guild you want to like have I don't know whatever you want to own a planet or a system and do something but even if you manage to achieve that everybody else is trying to take that thing from you just like in real life and so it's kind of a balance that um we still have to figure out some of um the pluses and minuses of it so it won't be like um Eve where you could
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completely lock down a system or completely lock down a jump Point um but we are definitely going to have sort of uh the ability for people to have a large amount of influence or control a lot of the trade in in a particular system but I don't have a particularly great answer to say exactly this is the way it's going to happen because that's still sort of in the thinking in the design stage all right right last question and your name sir is corash 16 on the forums and uh my question is about uh performance enhancing drugs um is there going to be any ingame that will offer you perhaps increased reaction time and then offer a downside after so much time has passed that you have decreased reaction time or something of that effect and what Al also I was thinking is maybe it would offer a smuggling option in the game since these drugs probably won't be
- 00:34:56
legal with the police uh well we're never going to have narcotics in the game um I don't know I mean the performance enhancing drugs are kind of difficult because the game's sort of skill-based so it's it's not you know it's not like a a typical MMO where you would basically just say okay well here's your skill level and your dexterity is plus five now that you've taken this drug because it's based on how good of a pilot you are uh so I would so probably there isn't performance enhancing drugs in that manner although we're going to have the idea of um forces like when you're flying around and you're pulling really hard Maneuvers and there's only so much your body can take until you yeah red out blackout and all the rest stuff so um I think you probably there may be you know and I'm only spitballing here because I haven't even been thinking about it but that would be a situation
- 00:35:44
where like if you took something maybe instead of 9g you could take 12g or something and that would give you an advantage in a battle for a brief per period of time but after that you can only take 6G or something so that would potentially be something so it's potentially a good idea so I'll think about that maybe we'll do something like that right all right all right I want to thank Chris for doing the live Forum feedback everyone huh how about that all by the way what we should do is we should thank thank everyone here absolutely for coming out thank you very much for supporting the game unb um I have to tell you I mean I you know I took a break from making games but I made games for a very long time and I have to say that it is the most
- 00:36:32
energizing and exciting uh experience I've ever had making a game this way uh you know everyone that makes the game at our company and all the people that are on contract love what they're doing but the fact that you actually see how much everyone loves what this kind of game is and it's so excited by what we're doing and wants to participate and support it um it makes you want to work twice as hard and and uh there's no way we're making a bad game so um thank you very much everybody wow that was that was probably the best form feedback ever I know Chris and I had a great time doing it um the fans really liked it but now it's time for our own Ben lisnic and this week's most valuable [Music]
- 00:37:26
post hey everyone everyone Ben Lesnik here with your MVP most valuable post this week the honor goes to a thread called the meat and potatoes of game testing by a cuta 73 this is a really cool thread in preparation for the hanger module that tells you how we actually Test games and it lets you have some tools and other information that are going to help you help us test the hanger module because we're going to want your feedback in the next weeks as we uh patch it and get it running great on a more personal note I want to thank everybody who came out to Cologne it was an amazing EXP experience especially pleasure and Zayn who gave me this awesome wedding present Ben and Ali dolls anyway thank you very much I'm going to be a Dragon Con along with our excellent writer Dave hadock this weekend so stop by the booth and see us there have a good one thanks Ben
- 00:38:15
appreciate that and now today since it's jump Point Friday it's time for our own Alistair Fitz Smithy and his dramatic reading from this month's jump Point magazine guten t or depending on your worldview guten oven guten Morgan today's except is from episode two of the Cup by Robert E
- 00:39:03
Waters hypa daring and zat ghoul took a turn around a corner toward the carrier's mess it was a good idea to get a full meal before the mini jump to Ellis fall but there stood three humans wrapped in dark clothing to match the faint light of the corridor they did not hesitate one pulled a knife and slashed toward daren's throat she leaned back instinctively and felt the wind of the man's brutal attack across Lo her chin the blade did not find flesh however and she tumbled Back Against The Wall the other two were on ghoul immediately but the darar moved quickly subduing one in a headlock and guarding off the fists of the other darring tried to get to him but her asent was not finished he slashed again with his blade this time Tau her stomach she knocked his arm back then drove her fist into his kidney as the man lurched back Darren recognized
- 00:39:51
his face he was from Moto's Entourage she scowled and drove her boot into his crotch knocking him to his knees she leapt at his face striking twice before he managed to turn kick out his leg and swipe her feet from beneath her darring fell hard he was on her again but this time she was ready she timed her move brought her boots up quickly and flung him across the corridor she Rose to pursue but the body of another asent flew over her head and hit the wall she looked to ghoul and found him making mince meat of the third man's face his companions clearly not wishing further punishment collected themselves and dashed away ghoul released the third man pushed him back against the wall daring tried to move against the asant but despite his mangled face he got away from her grasp grabbed his blade and shot away down the
- 00:40:42
corridor ghoul slipped down the wall holding a bloody slash across his stomach daring rushed to him bastards she said trying to help him to his feet bloody bastards come on let's get you to the hospital ghoul shook his head and pushed her away no I've had worse just get me to my crew the story continues in issue number nine of jump point I'm Alis Sinclair fit Smithy G tag G Adam G Morgan wow thank you for the most incredible reading by Alistair and by the way
- 00:41:32
thanks a lot this pretty much wraps up the show this week thanks a lot to subscribers without you guys we wouldn't be able to do the show thanks to plers without you guys and and subscribers we wouldn't be able to do any of this this is incredible uh one of the coolest things is going out there and getting to meet folks directly and and all sharing a vision I hope we get to do some of those events all over the world because that is the energy is palatable you just feel it it just energizes you wants makes you want to work harder I mean I got in last night at 8 or nine o'clock came right to the office it was like four in the morning for me but you know we have this hanger to get out and so it's it's kind of like people are really really killing themselves for this and thank that's another thing thanks a lot to the teams out there in montere and Santa Monica and Austin and Montreal and everywhere else that really are killing themselves to get this hanger out to you guys and and we will continue to we know we have expectations High ones to meet we have high standards ourselves we're
- 00:42:20
we're there to meet it we we will not let you down that is a guarantee thanks a lot to pleasure zaye kajian debt collector Aro um noix nocus who shot the video for us the whole time that you guys are looking at he was an amazing help he shot he was walking around it really really had a great time he also got a bottle of Scotch which is now gone unfortunately but was really really good and a big thanks to Christoff Kristoff peelin Kristoff drove us around along with nocus to all these places to get the stuff we needed to bring the hangar event to you live on Saturday um we ended up having to use Kristoff ended up having to buy the monitors for us which we of course are going to pay him back for but it was like they wouldn't take our credit card don't know what the deal was there what is wrong with our credit but anyway he was amazing he helped us out he
- 00:43:08
organized the whole venue we were there all day Saturday wiring things setting things up the the alaw was an amazing place did I say that right Mike how did you say it alter Shaw Al Altera not sure we're not sure but it was really really alter Al either way it was really really fun and exciting thanks a lot to Sandy Gardner for coming up with the idea of having this this big event and a big thanks to Travis day for organizing all of that on our end him and and uh Michael Morin over here helped organize all that got all the things in order so that we could bring the bring the show to you have you a live event we weren't sure that was going to be able to happen that's why we didn't advertise it it was like last minute we had to get the internet put in there so that we could we could do it it all worked out unbelievable it seems to be the way you know you you're like oh I don't know is it going to work ah and then boom it all comes together at the last minute and
- 00:43:55
and it just it's just incredible fun coming up this week later on today we have jump Point magazine coming up with subscribers if the hanger was not enough you got jump Point coming out um The Hanger app is again on the street patches will be coming soon because uh you know this is pre did I mention pre Alpha um and today later on Voyager direct with Imperials what is that that's kind of our new uh cash shop or shop where you can go buy stuff you know add your Imperials in there and then you can buy stuff in the shop we give everybody 5,000 Imperial credit so you can go buy posters or whatever you want put it in there remember anything you buy with that stuff will be part of the persistent and final Universe when you get it um subscribe to our YouTube channel you know we you want to get the latest and greatest videos and things we're doing join us there come submit your questions
- 00:44:43
in the RSI RSI for little whatever was going on there come put them in the RSI Forum we'll put up a little tag right there that's where you submit your questions your videos things like that that we want to use for the hanger show um join us for wingman hangover about 15 minutes after the show well we'll talk directly in chat rooll with the chat rans you know who you are I met a lot of you in Germany unbelievable experience uh join us Sarah we'll have a little inate chat with with what's going on I'll give you a little insight and and how the hanger shot and what's going on with the a little more info a little more info if you want to join chat roll see what's going on 15 minutes after the show and of course we're going to close this week's show with well there we go all right this is going to be me Eric I'm going to go to this side right here I'm going to zoom in on you and action well that's our show for
- 00:45:32
the week I want to thank pledgers and subscribers for sure for letting us do this kind of thing um as you can see around us we've got an incredible Community we're very very lucky thanks to Chris thanks to the round table especially thanks to Chris thanks to Sandy for organizing these kind of events this has been an amazing experience and it's humbling it's incredible the fans use get chill bumps when you meet them um and all I can say is well where are we going to see you yes h
Transcript from YouTube’s automatic captions — punctuation and Star Citizen jargon are approximate. The video itself is hosted by CIG on the official channel.

