10 For the Chairman Episode 20. May 12th, 2014
Transcript — every row opens the video at that moment
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[Music] hello everyone welcome to another episode of 10 for the chairman for those that you don't know this is where I take 10 questions um submitted by our subscribers uh and answer them to the best of my abilities subscribers are the subset of our backa community that uh put a little extra money every month uh towards uh our ability to do enhanced content uh for the whole community so things like the jump Point magazine uh things like temp for the chairman wingman's hanger uh a bunch of the other stuff that we do um is all sort of financed by uh the generous contributions of subscribers so thank you very much um so uh this is where I'll answer the questions I just wanted
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to also say uh thank you very much um to uh track and Peacemaker who are both fire captains down in Orange County and they stopped by I got a nice cap and uh couple of challenge coins so they stopped by to have lunch with uh Ben today and said hi very very nice uh very nice folks and backers so um it's always really nice to actually meet um everyone that's helping make this happen so anyway uh so thank you very much for that all right so let's get to the 10 questions uh so the first question um comes from Apple Crow uh Scythe racer so I don't know if he's a scye racer or apple Crow are two people at the same time but ask Will players or ORS be able to run their own medical facilities could we perhaps outfit a larger ship like a caterpillar star Fara Idris as a Mobile hospital could we offer those services to other players so yeah the
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the the short answer is yes um I'm not so sure whether necessarily a caterpillar would be able to have it or a staff error but we're already building in an infirmary in the adress and there'll be some other uh ships that will have medical facilities on them and I think i' mentioned before in uh one of the previous time for the chairman one of the sort of game mechanics we thought is that when you're boarding um if you get wounded or injured especially you take a IAL hit if your friends manage to drag you back and get you patched up you won't actually lose that life so it'll take you a bit of time before you fully bleed out and like lose a life or die and so one of the game mechanics will be sort of you know not you know taking your wounded comrades back and getting them fixed up and so if you uh you know have either successfully um uh captured a ship with a boarding action or unsuccessfully and you got some shut up teammates you all shut up yourself then you have to go and find some medical
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facilities uh in a certain period of time before uh you will uh bleed out and lose a life and so that could either happen aboard a ship or you know you know depending if you're a pirate maybe sort of some dodgy back alley doctor um but uh but we thought it would be a pretty interesting mechanic so um so the answer to that question is yes uh next question comes from Raven who asks if someone is Wanted Dead or Alive and you blow up their ship and they end up in the hospital with a sideb org arm per the death of SPAC mechanic they still had lives left do you get the dead Bounty or not do you have to capture the mark most of the time perhaps Gravely wounded unless you get lucky enough that they're already mostly Cyborg and croak after you fape them one more time yeah I mean basically the dead or alive uh thing if you have a bounty against someone if you manage to uh kill them
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essentially uh capture them and take one of the lives you'll get the Bounty so it doesn't doesn't mean they have to have their final life and it passes on to the next uh next Ain per the death of the spaceman it's basically I've gone after you I blow your ship up and it blows up with you even though that may just knock as one of your life and you may come back with a cyborg arm or something that will definitely count um for the as a bounty for you um okay next question comes from AR who I'm guessing is maybe a pirate uh who asks if a multi crude ship such as a constellation is attacked unexpectedly and crew members are in a section which is breached will they expire assuming they're not an Eva suit 24/7 so it sort of depends if if the section is breached and there isn't um a bulkhead that's keeping like atmosphere in and you don't
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have an Eva suit in then yes you have a a small amount of time to get a suit or uh get to safety before you will um die from asfixiation um and that'll actually be potentially part of the game play because uh we'll also let players change things like gravity zones on ships and space areas of ships for decompression as defensive uh techniques or offensive techniques um okay next question comes from dumat with a C capital o on the Dom by the way uh who asked hi Chris Tablet support was unlocked as a stretch goal many millions ago but you never mentioned how you think they will work have you and the team had any thought on what the the use of tablets will be such as an extra screen or a way to mod your ship in and out of Star Citizen and access stores or maybe a real world mob glass for example also any ETA on the
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release of the app um so we were thinking uh in terms of the uh Tablet support would be more an app that you could log into your account uh manage your inventory uh you know uh sort of look for work um you know sort out future missions with friends soort of organize your basically your kind of like business dealings or personal stuff but not so much obviously fly because we you know right now tablets aren't going to be uh close to as powerful that we need to to do um Star Citizen uh but sort of more like a sort of personal management so I mean I guess you could consider it like your sort of Mobi glass version other than the fact that it you won't be augmented reality the same way the mo Mobi glasses in the game um and we have talked about having like a sort of second screen support like you're in
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a ship potentially some of the screen stuff can go um on uh from the cockpit onto a second screen but we haven't really gone done much with that and that certainly I don't think that's going to be a primary thing um at the beginning it'll probably something that we can add on later on because we got a lot of other things to to do uh so look for the app to be mostly about managing your possessions jobs Miss s friends uh you know setting yourself up for when you get on your desktop and start to fly around in the uh in space um okay next question comes from rabbit who asks as a leader of the mercenary company rabbits Raiders it is my responsibility to make sure that my Squadron is combat ready one thing that would certainly help us practice would be multiplayer Mission editor for the simulator PVP Arena does cig currently have plans to create a
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userfriendly mission Editor to create custom scenarios so that's a great question um not off the on the dog fighting module uh but I wouldn't rule that out later on down the road in terms of uh you know allowing people to build their own sort of encounter maps for arena Commander um because that would be fairly easy to do I mean the only caveat is that you know the modding side of the tools require a lot more sort of Polish than sort of our internal Dev tools and so in terms of those getting in people's hands our current schedule is get the game out and then sort of get polished sort of modding tools out after the game um uh because you know we we make it work to a certain level but then you got to make the interface better and a whole level of robustness uh so I'm not so sure it would be easy to do that sort of ahead of that sort of schedule just
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because we would be taking a significant chunk of the basically the editor that you use in cry engine and have it modified heavily for what we're doing um but I wouldn't necessarily rule it out so especially if we build some kind of like Mission Builder like sort of separate app that could possibly happen so we'll think about that it's a good suggestion um can't promise it right away but um long term that would definitely be a goal okay next question comes from cam who asks will the various systems have to obey the laws of orbital mechanics that is will a Solar System's components be orbiting its Sun therefore if I live leave a planet to do something off planet and the planet will be somewhere else in orbit when I want to return that's a good question we've actually gone back and forth on that one um so originally we were thinking well you know it's cool but maybe it's too much of a pain like for instance to always have to sort of navigate back is
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the planet still there or not uh so initially we're leaning against it although we're now moving to a uh full double Precision system map which means that we can you know essentially cover millions and millions of kilometers and uh in that system each sort of entity whether it's a planet the sun asteroid field will have their own sort of location and we probably will be able to and if we want to orbit them around and then you would sort of travel uh locally but we haven't made a full decision whether the planets are static or they're actually you know running on some orbital bu uh you know path um although you know doing the orbital thing may be pretty cool so uh so that's definitely something we're considering before we were thinking we wouldn't do it when we had a more fixed system map setup but now our system map is sort of uh on one fixed scale and has a ability to be more Dynamic we we're sort of
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reconsidering that so no decision made yet but um potentially it could happen um okay so wolf Helm asks will flying in a formation provide any benefits such as a reduced radar signature I don't know that's a good question I I don't know whether uh formation would look mask how many ships are in it um I mean Mark aurn and Paul were the two guys that worked on the radar so I could ask them I think we'd have to program it to be that way um so uh so I don't know um I'm not sure whether it would also help or not help but um I don't have a good answer for that one sorry uh okay next one comes from lamaas who asks have you already started looking at vas to do the voice cast for the persistant Universe in Squadron 42
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uh and vas would be voice actors uh if so can you give us a hint at who to expect so unfortunately I do not want to answer that yet um we are going to have some pretty interesting uh actors uh and some fun ones I bring a couple of people back that have worked with me in the past and then maybe also get some new interesting ones uh but until we've sort of got that cast cast and done and we don't really want to announce anything um and that's sort of predicated on getting the script finalized so we're deep in writing the Squadron 42 script um I think it's going to be a really great story and then after that we will be doing the casting seriously uh but it will be some pretty uh it will be some fun people let me put it that way um okay next question comes from Star Spartan who asks hi Chris I was wondering how the team will be handling
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the borders of the known systems for example will there be an invisible barrier if one were hit hit the edge that would just stop the ship or would my ship just keep going yeah I don't think we're really going to have any borders Ian it's one of the reasons why we're moving to double Precision on the system so we don't really have the same kind of precision issues we have a floating Point uh I think we would probably just have you fly in Endless open space um and then maybe at some point you'll run out of fuel um but we wouldn't stop you at the edge um I think it would just keep going um so I guess that's the answer on that one uh all right last question comes from live vodan who asks will scams be possible allowed in game will we have to be always suspicious of other players and their intentions thus keeping us in a state of constant paranoia of other players will there be a mechanic to make
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scams impossible for example why not allowing direct player toplayer sales and forcing players to buy and sell only from NPCs so that's a that's a good question I mean so you know there's a couple of things to consider there one trying to make the universe and the system feel as realistic as possible also sort of protecting people from people abusing the system for outside reasons you know like gold farmers and stuff uh so we were thinking that there would be sort of several levels will probably let you trade between players um there will be some level in most of the cases of sort of uh attacks and trade between players um very similar like if I right now want to give my car to someone I would have to sign the title over to them and so there's a cost to signing the title over uh and we will um have that uh type of mechanic for a
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lot of sort of the trades uh and uh you know I don't know on the player to player sales we definitely want players to be able to sell to other players so we're going to allow that depending on where you sell it you'll obviously have to pay the taxes to your local place for selling just like you would have to pay sales tax if you were selling to other people here like where I am right now in California um because I do want players to go and collect really cool things on parts of the Galaxy and take them to other parts and sell them to other players for convenience uh I think we'll sort of use the same system that we're talking about for the mission ratings where both the seller and the buyer can rate each other whether you're a good seller or whether you're a good buyer and so obviously if someone has a good reseller rating then you feel more comfortable than if they don't uh and of course buying from NPCs will probably uh the safest of of all the things that you can do
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um so I do think to a certain extent um you may or may not have to be suspicious of other players although when a player is selling to you it's not quite the same as uh it is in the in the real world here because you know if you're going to buy and sell it in our game you probably would have to be face to face with that that character and once you sell it the item is going to transfer so it's not the same as I you know purchase something give someone my credit card online here and then the goods never show up because we handle the the brokering of the system so we'll we'll sort of make it so people can't scam each other as far as that stuff goes um so I think it's going to be better than real life but we do want to keep a little element of um real life in there where there could be the potential for some players to be
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more dishonest or try and screw other players over and there's a pro and con to that um just to make the game more interesting and maybe you know that's sort of stuff that can only happen in the unregulated Border worlds or you couldn't do that in the uee say on Earth or on on terror because on Tera you'd have to go through an official broker and then you can't cheat in that case but maybe you don't need a broker out on the on on out planet and so you may do that transaction because it's going to cost you less because it doesn't have the same taxes and fees but then the risk is maybe someone screws you over so that's kind of the risker reward that we're sort of thinking about and playing with and uh we want to build that into the game which I think will sort of make it pretty interesting um so there you go that's 10 questions um rather uh quick today cuz we're working on Arena Commander trying to get it out a lot of stuff to get done um because we are
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essentially shipping a sort of mini full featured uh space combat game um so thank you very much for being patient waiting for the uh the dog fight module and thank you to all the backers out there that have uh you know generously back this project allowing us to make this game at the level and ambition and scope that we're making at and again thank you very much to the subscribers out there that are enabling uh me to do um this kind of content and also do a lot more sort of community content and I will see you next week bye [Applause]
Transcript from YouTube’s automatic captions — punctuation and Star Citizen jargon are approximate. The video itself is hosted by CIG on the official channel.

