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10 for the Chairman

10 for the Chairman: Episode 75

25 January 201600:25:47695 linesWatch on YouTube ↗

Transcript — every row opens the video at that moment

  1. 00:00:00

    [Music] hello everyone welcome to 10 for the chairman it's uh the first 10 for the chairman that I'm actually doing in 2016 I know we broadcast one in 2016 but that was actually recorded in the end of 2015 so uh I'm back in La for a few weeks uh and then I'll be going back to the UK so I'm spending a lot of time in the UK this uh this year so I'll be back and forth between the two locations but while I'm back here in La I'll be doing 10 for the chairman um so it's nice to be back in La the weather is a little nicer than Manchester at this time of

  2. 00:00:46

    year so this is 10 for the chairman for those of you that don't know this is where I take 10 questions from the subscribers and answer them to the best of my ability questions obviously about Star Citizen or Squadron 42 the subscribers are the subset of our community that that contribute extra money every month to allow us to do um a heightened amount of community content so shows like this around the verse uh you know various other video shows we do like book Smashers uh Ship Shape all that kind of stuff as well as jumpo which is the sort of behind the scenes in-depth magazine that is usually 50 to 70 pages of uh you know how we built ships uh you know design and process uh and uh we also do other kind of little perks for subscribers like flare for hangers and stuff so but we do that to say thank you because um you help us uh

  3. 00:01:34

    do this you know large amount of uh community outreach and and and content which I think sets stuff and apart from pretty much uh every other game out there um uh because you know we just give you guys a lot of stuff uh anyway so I'm here um I think signing stuff uh right now what will be for uh pack South right yeah pack South so uh and there's a bunch more over in that direction um that I will continue after this but let's get to the 10 questions uh it is good to be back uh so we'll do this week and next week and maybe if I get coralled into an extra one to be stockpiled we'll do that too okay so the first of the questions we've got here is uh superb fret um fret spelled f t by the way so superb fret ask Will there be

  4. 00:02:26

    two-step verication login and if so when will it be implemented we are working on two-step verification at the moment um we actually just had uh the folks or Beno from turbulent down here uh for some planning sessions we were doing here in Los Angeles and so actually that was discussed and I know they're working on it um so I would say implemented soon TM um but you know don't ask me for a date because I always get in trouble for those the second question uh comes from chuak alant who asks when you are part of a crew on a multi Cru ship and the owner of said ship dies or goes offline does the ship go with them no so the the idea would be uh you know if the owner dies or goes offline but there's other real players

  5. 00:03:13

    on the ship then the ship would um still exist because you wouldn't want to just sort of instantly disappear back to your your home planet um so we you know there's probably some processes that we have to figure out so there can't be abuse of this um because you know you don't want the owner to I don't know whatever log out and everyone's flying around in the ship and then the owner logs back in and you know what do they do appearer back on the ship or not uh so we still have to work that out but the idea would would would not to uh uh would not to sort of have the ship just disappear from underneath you but uh that's all the kind of things that you know in 2.1 onwards that we're sort of slowly going to be getting to all the sort of case situations from that okay next question comes from Sergeant 19 Delta who ask are there any new

  6. 00:04:01

    technologies you're working with that are going to allow you a better game for everyone with the average system or are you expecting only the most serious of Gamers with high-end Towers well we are definitely focused um you know on make you know sort of building the game and the features um which means that some of our optimization work hasn't happened yet uh we do do occasional optimization so I think people will have seen um sort of from 2.0 to 2.1 uh and even from 2.1 to 2.1.1 which just uh went live that there's been some optimization work so sort of frame rate's better the game's a bit more stable and in fact on sort of older machines uh or even sort of machines with less cores the game now

  7. 00:04:48

    performs a lot better when it was performing badly before so so we do do ongoing optimization work um as we go along um you know there's various parts of the game that aren't as optimized as they should be like UI is a pretty bad culprit are also working heavily on sort of the lods of the ships and the graphics and the engine team are constantly sort of doing things that they think will improve the performance but you know we'll really sort of nail a lot of that down the road when we much more sort of feature complete on everything we want to do uh but uh the goal would be sort of to have midlevel machines on up to be able to play the name not just super high-end ones although super high-end ones now um you know are pretty good for getting it to look as good as possible and running a decent rate J Mojo all one word asks will we be able to pick up plant life or

  8. 00:05:34

    even random items on planets in the Pu that flower is really awesome I would like to pay take it back and try to cultivate this plant you'll definitely be able to collect things from different places you visit and potentially um you know collect things like faer I think I mentioned another 10 for the chairman that you know potentially you could do um hunting and things like that so we'll definitely have some sort of gameplay and I kind of want to have features in the game that sort of encourage people to visit various parts of space and then sort of collect momentos or trinkets you know like if you went to Paris and you got your little Eiffel Tower uh statue uh thing um that kind of thing because I think it'll be kind of that for me that's much more fun than having a uh you know Achievement medal or something like you know you get with steam Awards or you know Xbox Live or something so uh that's sort of the goal I don't know if

  9. 00:06:22

    you'd be able to pick every single flower you can see in a in a Big Field of Flowers um CU we're we're not at the point where we've got the procal planets with all the vegetation and for so but there would definitely probably be some things you can collect we're thinking of sort of having game play on some of the procedural planets that would be things like mining or mineral collection and and doing stuff like that and that's actually fairly simple uh to implement and so we're sort of thinking on the Pu of some pretty interesting and fun kind of low hanging fruit and gameplay um for you guys to play with and I'm kind of looking forward to that um all right next question comes from jro uh who asks so you may or may not have heard about this significant amount of griefing since the launch of Star Citizen Alpha 2.0 I recognize this may just be folks messing around and testing

  10. 00:07:10

    the limits of of the new environment however what long-term plans ideas you have to deter or punish players for poor behavior for example carjacking and murder have real consequences I think we generally get this question um fairly often so to give you sort of my idea of like what the approach is going to be I I view the sort of mini puu as our sort of sandbox test bed and I don't really want to build in sort of a nan state from the beginning so I don't want to be in a situation where we're trying to figure out all the ways people can abuse the system so I'd rather put a system in uh and then just see what happens and then as the things happen we go okay well this is how this is where people sort of abuse it so we're now going to put you know this kind of system in and we've always had plans for

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    um you know bounties on people and sort of uh both NPC and player enforcement of other players that are essentially you know attacking people when they shouldn't be attacking you know which could be griefing or could be sort of uh piracy in a safe zone or whatever so right now in Crusader there's just a safe green zone around Port alisar but what we're going to do is and this will be in uh one of the future builds it won't be uh you know I don't know whether it's the next major one or the one afterwards but we're going to start to put in uh a a kind of sort of enforcement system so if you attack someone in an area you shouldn't you shouldn't you know you there isn't authorized PVP then if there's say com communication satellites around and the attack was sort of broadcast by the black box then bam all of a sudden there may be a

  12. 00:08:49

    bounty on your head and other players can go after you and actually uh earn Alpha UE for taking you out and there'll be you know MPC police that would also be going after it so as we start start to get more persistence in the game which is also one of the you know big feature sets that's in one of the future P patches uh we're also starting to put in some of that sort of uh reputation and uh sort of you know I don't know whether you want to call it law enforcement but just sort of enforcing uh sort of rules of conduct in various areas of space uh but you know we'd also sort of have emerging gameplay like so for instance uh you know in Crusader right now the com satellites are kind of offline and like one of the ideas is that the you know in all all sort of regulated systems they have these com satellites around and so if a ship gets

  13. 00:09:36

    blown up or attacked you know it can do it sort of blackbox message and say oh I was attacked by soand so in their ship and then it goes well wait a minute that was a safe Zone that shouldn't have really happened and so it gets transfer to the com satellites and Bam all of a sudden you know now you're in the sort of uee network of someone that's performed a crime and there potentially it's a bounty on your head etc etc well uh you one of the cool immersion gameplay things is you know like if you were planning say I don't know to jack a convoy and there's some really valuable uh you know whatever gold on this Convoy uh then perhaps it's you know but it was only going to go through the safe space perhaps it's worth it to go and spend some time to try and disable the com satellites maybe you have a crew you a bunch of people go and disable the com satellites so a little area goes dark and then bam you jump on the Convoy rip

  14. 00:10:24

    it off head out before the com satellites are brought back up and of course the missions would probably be spawned in the persistant Universe at that time where oh com satell light's down we need to go fix it which is kind of what you're sort of seeing a little bit in uh Crusader right now in 2.1 and and it was in 2 2.0 as well but um this would be sort of you know like there'll be a reason for the com satellite and why it's there and why people why Pirates would take it down and and uh so we're going to try and put these play mechanisms in that will sort of be like the real world where um there are consequences for doing things but you can also try to do you can also try to be a criminal but it's a lot of work uh so you really should only do it if it was for something that would be really high yield and we'll sort of try to make it for uh people that are more griefing that it's just not really uh something

  15. 00:11:13

    that would be beneficial like they'll waste more time uh respawning and doing stuff than they would s of griefing a new player so we'll see but that's the whole idea of having uh the mini pu is we put it out there and then we start to build structure on top of it so um it'll be kind of interesting so we're going to try to get uh some of this basic stuff I've talked about in the next uh few patches not sure if it will make 2.2 but 2.3 and onwards um so look forward to that because I think it will actually be kind of fun when you sort of see um player Behavior sort of be shaped by you know more and more of these rules and see you know which people fall on the side of enforcement and keeping the law and which people fall on the side of you know piracy and criminality and it'll it should be fun so there you go okay uh next question comes from Road beer uh I

  16. 00:12:01

    was wondering if we will be able to move elements of the hood to different monitors things like radar wireframe pin targets chat coms Etc so we originally had a plan to be able to move things off your hood and put them on monitors and back and forth but uh sort of looking at it and how often that gets to used we sort of decided that that over complicates the system and is not particularly tenable when we have so many different cockpits and everything else so what we're so the the plan is that on your hard you should be able to customize it like sort of move your widgets around basically or add new widgets if you get new functionality with avionics and then on your monitors that you have in say your cockpits the functionality of those comes from the the different devices or items or avionics that are plugged into your system and then there's a certain amount of like yeah you could say oh I'll

  17. 00:12:48

    default this one to the the damage screen or I'll default this one to The Shield screen and stuff like that but you won't be able to take things from your visor and put them onto uh your sort of monitors in the or vice versa but you will be able to customize sort of the you know your HUD in terms of layout and things that you can see and then you sort of will also be able to default to what you should be able to see on the the monitors and of course that would all be also depending on the sort of kind of ship so the idea of the you know the starter ships which we really don't have implemented now would have much more basic um functionality for you know ifcs avionics you wouldn't have nearly as many knobs and dials that you do currently and then as you upgrade your ship or avionics or get a bigger more powerful one then they sort of come with the advanced operation sort of menu tabs that you can open up and now

  18. 00:13:37

    there's more options for you so the idea would be as a beginner you would you know start with your sort of starter ship just like a starter car you would have and uh you know it's it's simpler to operate and use but then as you play the game or and you want to sort of have control over specific stuff you would obviously upgrade your systems or you know move to a different kind of ship and I think that'll be much better for sort of the beginning user experience because right now the beginning user experience is pretty overwhelming I mean unless you're really up on everything just getting thrown into uh you know Crusader it's uh you know it's pretty daunting first of all I mean our control schemes aren't consistent between modes so you know FPS controls aren't necessarily consistent with flying controls uh and also sort of the overwhelming things you can do in terms of Shields and weapons and all the rest is is fairly overing for basic user

  19. 00:14:25

    experience so we're going to be working on that as well as we go forward cuz so you know we're we're getting bigger and the community is getting bigger and you know I really would like the experience for new people to be better so also doing things to make the tutorial easier and better maybe a different approach to the tutorial that's all sort of on the list of things that we're you know we have to work our way through um as you can probably guess it's a pretty big list next question comes from CID dra uh mcgillian uh who asks will larger ships have damage control lockers places where eer mergency response and repair parts are stored to respond to shipboard fires Hull breaches dangerous gases Etc yes so absolutely uh we're going to have specific gameplay on bigger ships where uh there'll be nodes and things that

  20. 00:15:13

    would break down so pipes are connected and the pipes are how power or heat uh or you know oxygen in the case of life support uh would all be connected so the different items you know they may require power but they also emit heat or they may require a data input and on the bigger ships um you know those pipes uh go through different sort of connectors or conduits you could almost think of it as a as a sort of conduit that has a fuse in and maybe like when there's damage Boom the fuse blows there's a power surge and the fuse blows so now this this sort of connector the power goes here but it doesn't go for here because the fuse needs repl replacing so part of the gameplay will be like okay right you know crap the back turret's down because the you know the power node's gone down uh you know on the left side of the hole well you go and fix it and you run back you know take out the

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    the you know open up the connector take out the broken uh fuse put the new fuse in power gets restored to the turret in the back so there will be definitely that kind of game play you know fires could break out you'd have to do uh you know go and extinguish them with a fire extinguisher uh so we're going to add gam playay in the bigger ships uh to give you things to do the you know sort of really cool multi Cru stuff you know the classic going back to the engine and it's going to overheat and you know the Scotty moment and he's going to go and fix it uh so I think that will make the multic crew more compelling you know we're also working on you know better improvements for you know how the turrets operate and all that kind of stuff so you know watch uh the gameplay experience improve for multi Cru over you know the next X number of patches and that's a big focus of us and I think

  22. 00:16:48

    it's one of the coolest things is you can do that in St citizen you know you don't really get to do that in well pretty much any other game and even with the limited amount of multi crew action you can do now I see loads of cool videos you know people running back in the turret and fighting off some pirates that attack him or other players that are attacking him while the you know their friends flying and so just imagine that when you're actually able to you know fix things or patch things up and you can do more from the engineering station so we're you know with the future iterations where we have our new item system comes online properly which has a lot more power and has ability to sort of share Authority between items and so you know we really can have um you know a pilot designates some functions to a co-pilot in a way that you can't presently do but it is part of the plan and it is part of our new item system which is uh you know the first iteration comes online for some of the

  23. 00:17:37

    personal items in uh 2.3 and then beyond that um so I think it's going to be some pretty cool gameplay with that all right uh next question comes from Cliff who asks we know there will be Alpha 2.1 2.2 and 2.3 but how many more plus. one iterations are currently planned before you reach another ma major Milestone presuming an alpha 3.0 that is a good question uh so right now we don't really have an alpha 3.0 planned out on our road map it's all 2.1 2.2 2.3 Etc through the year uh I mean you know essentially going to 3.0 would be you know it's kind of hard because we're actually adding some pretty major stuff in some of the 0.1 iterations um so I don't know maybe 3.0 is when you go between Star systems instead of just travel around one star

  24. 00:18:26

    system um but we haven't determined that yet but we'll we'll figure it out so uh stay tuned for that one next question comes from banjo who asks what are the plans for starmarine I know we have FPS mechanics in 2.1 but I'm curious whether the Standalone module with gold Horizon is still in the pipeline so yes it is still in the pipeline I I do actually kind of um like to say something here because I sort of get annoyed sometimes when I sort of see this pop up in comments and stuff like oh star Marines canceled or where's starmarine I need all this well starmarine was just a game mode for people to play the FPS element of Star Citizen until we could combine everything together flying walking around shooting doing all the rest of the stuff Al together well that is what is in 2.0 that's what's in 2.1 so uh you know with SC Alpha 2.0 onwards uh you

  25. 00:19:16

    have basically what we were planning to do from star system from the very very very beginning I mean we didn't you know if you go back and look at the original pitch we didn't say hey we're doing star Marine we say we will have FPS and boarding well you have FPS and you have boarding right now and so really what's happening is there will not be features that will only be for Star Marine outside a like a sort of competition map and scoring uh that isn't going to be in the game and so we're actually rolling out the FPS features so 2.2 will have some more uh features on the FPS side and 2.3 will have some more and so on until we've got the sort of what we consider the basic functionality so you know 2.2 has cover and some other things in it and uh we'll obviously have future you know there's lots of things like vaulting and uh you know sliding and uh different kind of stances that we have

  26. 00:20:04

    and there's a lot more weapons that we have and they're all getting rolled out and we're honing it and you guys are going to be playing it in 2.2 and 2.3 and 2.4 and then uh when we've got that basic set we together we will sort of turn on the map for Star Marine because all star Marine is a game mode basically it allows you to play a game have two teams have some points and so you can just sort of have a Arena Commander Style Match but for FPS and that's kind of useful for you to hone your FPS skills without sort of being in the mini puu and risking some other stuff but you know you already have FPS in the game so it's not like FPS got canceled or anything like that uh it's definitely in and uh you know star Marine originally was sort of our idea of how to get people to play the FPS before we could put everything together but since that obviously took longer than we expected

  27. 00:20:53

    to get fps to the level that we're comfortable with by the time we got it to the level okay we said okay you guys can play this well we already already had all the other things combined with the large world and the 64 you know bit coordinates and the zone system so uh that was it so um they are um we will have gold Horizon we will have Zar Marine uh but that will sort of come online once all the basic FPS features are in and live in uh the mini puu uh all right so the last question here comes from uh ker who asks this question concerns mostly Squadron 42 but in some extent may also conern star syi can we expect dog fights inside huge structures like space stations where the piloting skills will be the only thing that will keep you alive basically like in Star Wars when they fly into the Death Star

  28. 00:21:40

    so that is a good question uh and I you know that is absolutely a goal for you know there will be gaml that will give you that kind of close in dog fighting skill so in Squadron 42 there's Shu mining station it's about 6 kmet long and there's lots of structure stuff on it and so part of our plans is to have some low flying combat that's happening there so if you're going after you know an OMC Outlaw you would have to go close to it and find and so have that sort of flying close to the structure um you know there's other plans to have sort of similar things like in sort of asteroid fields and I'm pretty sure that we will also work in that kind of stuff in some places in the persistent Universe because it's just really cool gameplay and it sort of rewards uh good piloting skills uh I mean the the issue with it mostly is just getting the AI to fly smart enough close to structures cuz you

  29. 00:22:29

    know that's the if they go close and they just whack into it and it sort of defeats the whole purpose it was sort of like uh you know I think there was one time where the uh the asteroids in and Vandal swarm uh weren't really on the radar of the AI and so you know you could just get all the the Vandal to basically Ram into asteroids and you kill themselves so uh you know so the AI is really sort of the the hold up and uh you know AI is a big thing for us it's a big Focus um at the uh right now for the project because you know there's a lot of AI dependencies in Squadron 42 that we need to finalize up and we want to roll out more AI into the persistant universe so you know in Crusader we have some you know basic you know this we have some basic space flight stuff but we also want to have you know folks on the various space stations going about

  30. 00:23:17

    their daily lives and uh you know a higher degree of that and also have some you know AI on FPS combat and stuff like that as encounters that you could maybe go to a location and have to clear out some Outlaws or something like that so uh all those are are being worked on and we definitely will have some close flying structures all right there you go that is uh my first official ter for the chairman for 2016 I hope you guys enjoyed it I thought there was some pretty decent questions here this year is going to be a fun Big Year lots of work uh I will be uh in c training Manchester uh at all the wrong times of the year it would be much better to be in England in the summer not right now uh but it's going to be worth it I'm kind of excited because there's you know there's just so many like cool things coming together both in uh SE Alpha 2.0 2.1 onwards as well as uh the Squadron

  31. 00:24:05

    42 stuff so uh it's uh going to be fun thank you guys so much for um supporting us I mean we're at you know insane amount now I think 106 million or something crazy uh which is really just you know ensuring you know we're building this thing to be as you know the scope and the Fidelity as high as possible and it's I think there's going to be nothing like this game when it's uh finished uh and it was all possible because of your guys support so thank you very much to everyone that's backed the game and thank you very much to subscribers for allowing us to do this extra amount of content and I will see you guys next week hey guys thanks for watching um temp for the chairman if you guys would

  32. 00:24:54

    like to uh see more episodes go here if you guys would like to Subs subcribe to our YouTube channel and always keep up to date with all our video content go here and uh if you guys would like to watch episodes of round the verse go here please and I will see you in the ver this video made possible by the ICC Stellar surveyors and subscribers like you [Applause]

Transcript from YouTube’s automatic captions — punctuation and Star Citizen jargon are approximate. The video itself is hosted by CIG on the official channel.

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