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Calling All Devs

Star Citizen: Calling All Devs - Weapons at Rest

20 August 201800:11:53295 linesWatch on YouTube ↗

Transcript — every row opens the video at that moment

  1. 00:00:10

    hey everybody welcome to another edition of calling all Deb's our weekly Q&A series where I take questions from you the star citizen backer impose them directly to our developers usually over Skype this week we are starting things off a little differently we are going to the home of Eddie Hilditch global environment lead will get his title when I'm there at camera normally says Eddie how you doing man hey I'm good thank you I'm apologize for the voice first of all because I have a cold at the moment usually this I'm not usually this sultry all right so so you're saying not only did I call you at home but I called you at home because you're sick no it's so good I'm working so I got a question for you here kind of an interesting one

  2. 00:01:01

    sometimes these questions are calling all devs come a little bit out of left field it's not just the question was asked but that it was voted up by they by the community so it's it's actually kind of heartening in a way to see so many people vote a question about one of the more one of the lesser-known aspects of the stanton system here your question was when art corp finally gets added to the game will we also see the addition of the of the eran halo which is an asteroid field and it's gateways that sits that I believe will you check the star map it sits between our Corp and crusader sure yeah so obviously we are developing our court we're running to a schedule for all locations they they are being treated as separate locations

  3. 00:01:49

    we're currently planning to do all the planetary bodies in the system first so the our own halo does come a secondary to that so I think for the first release of our planet you will not be seeing beyond halo in just yet one of the big things one of the big challenges like we have with the asteroids in particular from a visual point of view is is making them look good when the Sun is directly behind you because at the moment we don't have any kind of atmospherics inside the asteroid fields and that's a bit of tech we're waiting on being developed from the graphic side of things without that you kind of get a very flat read when the Sun is directly behind you is something you can already see around yellow with it's with its rings so you know it's being treated as a separate location and are these huge

  4. 00:02:36

    like cool gateways I'm sure you've seen the concept art something we're very excited to develop it's just not being developed at the same time as they are caught release due to the schedule that we're running to basically I think that's fair enough I'm gonna let you go because I called you this thank you so much for taking the call and I'll see you I'll see you in the UK in just a couple weeks I've seen you together all right thank you so much Eddy now we're moving to another part of the office and our own vehicle pipeline director John crew who's got two questions for you one a question I've been anticipating for a while I know the answered wrote John how you doing it hi I'm good thanks how are you good I've got two questions for you from the

  5. 00:03:24

    backers voted on by the backers yes Jared bot needs new copy all right first question how good ships hover the way that they do in atmosphere this person says that some ships can hover with their nose face and straight down I've seen that on a couple of ships some ships can hover completely belly up that's a little tougher in some cases basically because I thought somebody's quit these ships are supposed to have beetle thrusters why are maneuvering thrusters this powerful yes so as we talked about this quite a few times but the maneuvering flushes on ships are more powerful than they want them to be for or we want them to be for various reasons it's sort of falls out of the tuning process that we have at the

  6. 00:04:10

    moment in the when you want a specific performance it just dictates the maneuvering thrusters capability so they're all too high so that's partly the reason why they do that but also the VFX for when you're in atmosphere they're the same VFX on the thrusters you have in space so in space where it's all dark and you've got a black background you can see these thrusters firing away keeping you up or is an atmosphere where you're in bright daylight you sort of lose them against the ship so it does seem like they're hovering but in fact if you look at them closely the thrusters are on Full Tilt's trying to keep you up so we've got plans to sort though every first result which will help that some ships do behave like the retaliate err and reclaim oh as people found out especially in the

  7. 00:04:58

    reclaim that came in that you had to orientate yourself correctly coming in and out of atmosphere because you would just plummet down and that's the sort of thing we're going for with those bigger ships which they have veto thrusters you're gonna need them in planets or moons with gravity and I'm gonna recommend that folks check out reverse the verse live from I think it was about two weeks ago by the time this airs maybe through so they went ahead chris roberts on it he talks a lot about one of the first questions were out the gate is what is your vision for you know combat flight an atmospheric flight in so i got in one of the things he talks about leads directly to this and wanting to running to redefine how ships perform not just in space but in atmosphere and and for ships to have their own

  8. 00:05:46

    character and personality in the way as they handle so it's not just we have a hundred and twenty some odd ships currently in the pipeline at various points and you don't want them all to just be like skin swaps on the same channel there's gonna have character yep so i highly recommend you check that out if you haven't cuz that that's that's going to give you a lot more information than than just this because chris has a lot more time to talk about it than we do today alright moving on the second question with planets and bodies of water being added in three point three of course the touring about Hurston will we see atmospheric Plains aka non spaceships and aquatic amphibious vehicle concept sales this year it's not something I'm this year no for sure it's nothing nothing we're actively

  9. 00:06:37

    designing or planning for doesn't mean we're never gonna do them but it's not something that we're considering at this time yeah just to reiterate that David just because you said not this year right now doesn't mean it's this moment at this moment we are recording this on August 15th there are no plans in motion right now for boats submarines or airplanes as it is doesn't mean they won't plans won't be made in the future we're not gonna say no just that we can't say yes right now because they're third there is no yes the more there's lots of cool possibilities that we could do with them some quite exciting but as you say yes nothing written for them yet trust me I have ever since we it was the moment we did the tank I've been I've

  10. 00:07:24

    been doing over at land at sea and air GI in my head over and over again so I'm waiting I'll be first in line when that meeting comes today so all right man that's it cool let you get back to work thanks so much I think so much John crew now going from John crew to Johnny to savea's owner of the coolest name in all of cloud Imperium games I've said I'm on the record saying this Johnny how you doing man I'm great Jarrod thank you for the compliment it sounds like a 1990s I can't book extreme comic-book character like Johnny just serious I'm not featured in one sadly no now suppose NFL Super Pro but pretty good all right

  11. 00:08:13

    yeah we got a question for you there's a deep cut and a question for you from the backers will there be weapon rest character positions to help prevent provoking attacks when looking at each other I if I may I think that means you know when you when you pull out a rifle instead of constantly having to hold it like this you know trigger discipline trigger discipline yeah it you know holding it down in an interesting position but still having it out and brandished yes so the actual pointing of your gun and kind of bringing it down slightly that's something we can definitely do though if we're talking about kind of a more neutral position you know like you see armed guard somewhere like if you go to an airport something like that especially in the UK we all have the

  12. 00:09:00

    empty mp5 just kind of touched on the chest here is this nice little rest so it's like I'm armed but I'm not about to shoot you but I'm not threatening so yeah that's something we want to put in for players as well so if you want to kind of walk around a zone with your weapon out but you don't want to kind of look threatening to anyone it's kind of a bit of a roleplay option so you kind of just got you you need to rank your weapon kind of like resting on your chest here that's definitely something we can do it'll just be like it being holstered but it's it's not on your back it's on you front instead and you kind of still got your arms on it something that's also quite important is we want to get this in for AI especially because down the line we want to move away from having straight-up green zones where you can you know equip any of your weapons or anything it's all right so you really need to know how the guards in the area are acting around you like they

  13. 00:09:50

    considering your threat are they relaxed and this kind of I'm armed put relaxed pose kind of gives you a real good indication of like okay these guys are here they might mess me up if I caused any trouble but right now I'm not in the bad bugs gosh you knocked that one out I don't have anything else to hit I'm sorry I'm sorry but yeah if you want to loop back around to the original question again people are talking about actually aiming at a friendly and dipping the weapon rather than it being dipped down on your front that's also something we would potentially look out for maybe squadron because there were people there will be people in that will be definitely marked as friendly you don't want to shoot them whereas in the PU you can make anyone your enemy so we probably wouldn't

  14. 00:10:37

    anyone foster anywhere like that because if you want to go and make trouble with someone you're considering good or a friend you can totally turn your back on them at any moment if you want to we're not gonna stop you from doing that yeah that's all I got for you cool yeah have a good day sir hey ticker well that about does it for this week's show special thanks to John crew and Eddie he'll ditch and Johnny juice Avia's for taking the time to be here on the show this week remember you can submit your questions for consideration each and every week up in the thread up on spectrum and don't forget to vote so for calling all devs I'm Content Manager of a global video production I'll be back next week wearing the exact same same thing I'm wearing this week because of travel see you then thanks for watching for the latest and

  15. 00:11:34

    greatest in star citizen squadron 42 you can subscribe to our Channel or you can check out some of the other shows and you can also head to our website at www.uvu.edu/library

Transcript from YouTube’s automatic captions — punctuation and Star Citizen jargon are approximate. The video itself is hosted by CIG on the official channel.

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