Star Citizen: Reverse the Verse LIVE - Happy Hour Bonanza
Transcript — every row opens the video at that moment
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let's pretend were starting the show star said it Sam hi guys welcome to the mocap stage here in beautiful sunny Los Angeles California we are doing things a little bit differently today we've had we had some technical difficulties in the regular format of the show so we we are here we are backstage now we are backstage in the area where we store a bunch of stuff it's kind of like the opposite of the area where I do calling all Deb's it's actually the exact mirror of the area that I do calling all Deb's this-this-this our large mocap yeah
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we've done tours of it before you can see it and some previous uh actually watch the very first episode of our TV from this year we did a whole day in my life thing where you could see that let's see I'm gonna try to there we go that's about as loud as I am capable of making it so I mean Jarrod II can't hear you you can hear me hard above all you but uh hi so yeah so as we said as we said in last week's our TV with none other than chris roberts we are we are doing some ahh we are doing some reshuffling of our video content things things are gonna be changing over the next couple weeks we're gonna be trying
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a couple new things yesterday's a TV was one of those things I see people I see people on Reddit and see people in spectrum I see people in the twitch chat right now trying to equate the short a TV to the holiday it's like that it's not because of the holiday we've been doing this for well over five years now we know how to account for a day off in the middle of the week it is part it is a it is exactly what Chris said it would be in our TV we are breaking things apart we are breaking things apart we are going to be releasing things in individual segments lorem you saw Laura makers go back out Tuesday it's no longer an ATV basically nothing at least for the time being we're experimenting we're gonna try some new things nothing is actually not in
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the featurettes none of the big segments that we produce which we're still producing by the way are bundled inside a TV a TV is now a news program a TV is now basically the project update and the hosting which which we've always had and the project update is now being delivered by Kris and Sandy as opposed to bothering Rikki and other developers who are busy very very busy doing their work so things like ship-shape will be broken off into its own thing shipping it becomes its own thing the featurettes the featurettes you know the behind-the-scenes stuff on stuff like quantum linking or or mining or or a group system whatever those are gonna be their own videos they'll be released they'll be released on their own basically we're doing all the same kinds
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of stuff which is I'm just repeating what we said last Friday for those who maybe didn't catch it because it was at the end of a very very dense episode so we're gonna do at the beginning of this episode we're gonna do all the same kinds of stuff but we're gonna present it in different ways shorter more manageable format things that people can pick up watch get their stuff head out but yeah we're working on our next a ship shape right now working on our next featurette right now for our TV our TV changes our TVs gonna have to change a little bit because our TV for this year has been a follow-up to a TV you know we do a big feature in a TV and then we come back the next day for our to be new follow up as you might imagine that's
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gonna be a little difficult to do with these much shorter a TVs so our TV is gonna evolve again too and we're still kind of figuring out what that's going to be sometimes it's gonna be sometimes it's gonna be very much like you've liked you you've seen it it's gonna be an interview it's gonna be people around the table it's gonna be an hour worth of questions from from developers we're still gonna do that even when we switched to happy hour last year we still had those we call those the happy hour you're never gonna lose the hour-long interview in-depth interview for the longtime backers and to get your questions asked and whatnot as long as I'm here I'll fight for that we're gonna work it we're gonna I don't have to fight for that it's an easy it's an easy win as far as I'm concerned but we're still we're still gonna do that stuff
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but but in weeks where we don't have that you know we're gonna do some other things that some days we're gonna play the game like I'm gonna try to play the game a little bit here some days we're gonna do remember remember the old happy hour game devs when we had when we had a Josh Herman come online and try and try to get me fired for an hour making a giant you know crotch spider or a vandal dog or whatever we're gonna get back to some of those when I get back some of those some of those neat process things show how that show how the how the sausage is made sort of stuff but yeah we're good we're gonna our chimneys gonna evolve and change and so like that we're still gonna have we're still gonna have the cool new format that we developed this year because III I don't
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know about you I don't know about you I'm really happy with our TV this year I'm really I'm really happy with with the format change and and and the production value and and what we've done with it and I think from what I see of you guys in the comments that you guys are too but uh it's weed in order to do that we lost some of the things from last year that we liked like those happy hour game does so I want to get those back I want to get those back because I can't do five shows a week we used to do five shows a week over 2015 five shows a week so because I can't do five shows a week we're gonna we're gonna mix and match sometimes it's going to be the art to be like you've seen in this year sometimes it's gonna be more like the happy hour game devs and then occasionally when there isn't when there isn't something I don't know have an
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interview lined up and I don't have a I don't have a Jeremiah Lee here to draw characters like that we're gonna hang out we're just gonna hang out and play the game we're going to do that which I'm going to do in a little bit because as haven't I we've been so busy we've been so busy this year that I'm a little ashamed to admit I'm not ashamed to admit it's just a reality of business that I haven't actually played 3.2 so the last three months got away from me you know we're sitting there working all that all that all the content that we deliver and so like that that that we sat there I'm like I haven't actually played like actually sat down and played 3.0 I've logged in I've examined some stuff like that but it actually just played it so we're gonna see if we gonna
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do that oh yeah we're gonna play it on life and whatnot for those of you asking what happened to todd papy I'm looking at todd papy right now he's that he's there talking to Jay Jay is there talking to Jay Jay todd papy will be here Todd Patti's in LA top happy is one of my top 75 favorite people that I've ever called on skype so so when he showed up the other day and like dude I'm here I'm in the office I'm like we're gonna have you on we're gonna do calling all Pappy's all right well maybe that's the next calling all devs you never you never know when inspirations gonna strike Todd how you doing man you doing I don't you don't you uh here well then III have a seat for you here you
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pull up a seat and pull up a head phone eternally it goes on the website yeah and then we'll give you some and pull the microphone up I got to figure out which one which one is Roy so let's see just take it yep move the microphone just a little bit closer here I'm out there oh you can see our screen so you wanna kinda maybe come back so we get to good we just get to the hello what if we do this one if we do this one hi everybody is this one work no no you see more on my thing one of the perils of shaving your beard you shave your beard and your jowls show up under sorry I can do a show like this hi how are you
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Todd you're not George Lucas yet no no and I'm getting better I'm getting better yeah man let's go back to the other camera mmm hard to hear Todd keep talking Todd test 1 2 1 2 turkey neck I don't think Todd's live mic is live ok ok there yeah his mic is live I muted mine so that I could I would know for sure yes I do me not too bad looks about I what are you actually doing in LA actually we had we haven't we haven't actually got to hang out when when when you when you showed up the other day I was in the middle of dressing yeah it's a it's a long story we won't go into but he was fully
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dressed I was fully dressed yes it wasn't like mid shirt mid pants kind of yeah no we were filming and we were filming a thing that you guys haven't seen yet whatever so I was changing my clothes yeah so I well I'm here to sync with the LA guys obviously Palmer and Elle and looking at three three aspects sync with Kirk and basically the teams that he's run running sync with Josh and Sean on anything character related and and kind of tech design or tech part aspects that we need from the teams I'll go to Austin for a little bit and it's our you're going to Austin next week yes put those guys and then come back and then go on vacation oh you're getting to take your vacation here yeah yeah yeah
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so the wife and kids came over and and we'll go on vacation and be able to go see some family that we have up and up in Oregon and antelopes I'm into Oregon since like 2000 2000 can I actually pump my gas up there I I heard that now they've rescinded that law that that mandatory for a full service so you can actually do self-service now okay I remember seeing my Twitter feed filled up with people like I don't know how to pump gas why would they make me pump gas that's that's terrible it it it was really really strange the first time I went there and I got out of the car and it's like and they came up what are you doing I don't know about this so just because we do this every
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time because everybody's show is somebody's first show oh who are you like what what is what is your role I get we started with the why are you here but just in general and overall what do you do for star citizen um I am star system star citizens live game director so that means that's any of our releases and that and any any releases that we do towards the persistent universe I've worked with air and Chris Tony and the teams to make sure that it's heading in the right direction and it's going to be getting us the minimal Viable Product for that first release you know or when we switch over from alpha to beta and then eventually ship you know it and then just do updates from there so my my job
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is just to make sure that's heading in the right direction and obviously because Chris is so busy running the running the project as well as running the company and he's usually um here in LA for the time studies not in LA then obviously we have Nick my counterpart for s42 and it myself you help deal with the team's help answer any questions that they might have and make sure that's it's heading in the direction that CR wants and guys we are gonna take some questions like normal whatnot so if you have a question for todd papy and it's pretty much anything related to the persistent universe you can submit your question in either twitch chat or inspection chat we got on both of them you can help me pull
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them out from the from the conversation if you by promising your question with the word question in capital letters surrounded by brackets I do want to say I haven't gotten the chance to I do love chat holy crap somebody's got arachnophobia I feel sorry for you now that are they talking about the the the old VHS movie I had a rack of OB on VHS if if he's doing that to a VHS tape then that's that's all oh okay I read the rest of the center well one of the things I want to say Evan I haven't gotten to think Todd properly calling all depths calling all devs our new show that's on Monday where we get to call people and and get you the answers to your most burning questions directly would not be
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possible without without this guy this is the guy that I email every week can say here are my questions and he he sends me off to different directions he sends me I'll go to this person or this person or this person and then he gives me the answers when I go to this person I can check their mass and whatnot and then when they don't match up we have to follow up and figure out stuff you're gonna see on this Mondays on this Monday's calling all Deb's are gonna see a take two with Luke Presley we actually tried to get Luke pressing in last week but we had a 30-minute discussion without recording a moment of it because we were trying to work out what the answer would be and in excluding we got into it exploring the ideas actually I need to talk about but um but yeah it's it's it's great and it wouldn't be possible without that guys like like Todd so he made that show possible so into what colors my answers pink pink
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thing which is always the peppy pink yes yeah oh is that why it's for peppy pink it was - everybody uses red everybody uses blue like I wanted it to stand out and then I used to do bumpy emails like you know when you don't get a response and then you're like a bump and and then every now and then it would be like a 72 point font bold pink bump and I kind of view it as like when you got beat by Dan in Street Fighter 2 as it was kind of like the ultimate humiliation kind of thing it's the same kind of idea got some see if we have any Dan fans in the chat yeah probably not what was I going with that yes your
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responses are in pink so then when I send the question out to developers and whatever I always include your answer I was include you're thinking this is what Todd says and then they separate and I always get it why is that in pink I'm like every not have you ever happened before yeah all right so so right off the bat first question the chat says any fix for losing bought weapons and items but which way yeah we need a little more information on that statue later if you're if you're talking about the if you're talking about the the the the UEC melting that's going on right now yes that is an ongoing concern turbulent is working on right now I don't have my skype open on this computer but I was just benoît and the platform team are still on that they've got most of it going the way they want but they're still tracking
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down a couple of edge cases so I if that's what you're referring to it is it is still in progress and this PAP why it started off as PAP I sorry somebody's shot but like several hundred years ago a change to PAP one yeah how naked do you feel without the beard Lando I feel amazing without the beard F's that's so light at that I will I will never do another dev beard ever again do you plan on introducing an auction house alright now I mean it's I think we want to do player by player to player training but auction houses that's a whole whole other kit and kaboodle do planets and moons rotate
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around a mother celestial body like the Sun they rotate they don't orbit right now orbiting is going to take a lot of physics power and then it might require us to think how we do I FCS or things a little bit differently it it will bring in a fair amount of headaches that we we wouldn't we will need to tackle i I know see our wants it but obviously I mean if you think about like traditional kind of game design traditional maps like you know it's not all of a sudden Germany's right next to the states and therefore makes a two minute quantum jump versus a nine minute quantum jump but these are things that we'd have to take into account and and balance and then also
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what happens you know when players are flying into these things and then it's it picking up its you know this planets coming in and you're flying this way or you you know took off way back there and well that planet has probably already passed it presents a lot of challenges I not challenges that we're afraid of by any means no it's a lot of technical challenges I mean NASA has been dealing with this for quite a while and and you know eventually we will yep I see when will we see an idea of the 300 rework or alright hey you have two questions is you're asking about the 300 work and then jump points I should have read this out of those are two very different things I'm gonna go ahead and do the 303 work if you check out the monthly report
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that would just went out yesterday you will see that a we have just begun the very earliest stages of work on that I would look towards those eighty be those a TBI project updates but which is basically what a TV is for the time being but look to their I'm not going to see it the next week or two I mean they're just starting SF but as the as the time goes on the next couple months that's probably the place you're gonna see it and then eventually when the time is right a fully-fledged shipshape okay regarding jump points first we first we're building stanton and then once we start building other Souls solar systems then obviously we got to work on how we're going to connect those and that's that's where that comes in two cups any string totally that is will totally work
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it's essentially what a jump point isn't yeah yeah I probably over simplified that let's see it's C hi how are you handle popular hubs as far as the ATC goes um well I think at least in let's say Louisville we have we have the support system - we have what we I mean what we call spaceport associated with that and then at that point in time your your turnaround time and the amount of time that it takes for you to get into your ship and get out of the hangar you've you have a certain amount of time to do that and then if you don't then there's some sort of penalty you know
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whether you get kicked to the back of the queue despawned ship gets despawn somebody else spawns in there and then takes off but as far as let's say it was Alice R and Alice are all of a sudden becomes the hot the hot pocket that everybody wants to go to exactly then for us there's a certain amount of like donking fees or landing fees that would be associated with that and based off the popularity then that's that's kind of how we will deal with it who has the sexiest eyes Todd it's not even a question I'll Italy got lost in Todd's eyes the very first time we interviewed each other yeah I legitimately like right in the interview just stop talking I was just like oh there was um at a different company I was going around
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meeting all the developers and one of the guys stopped me like thirty minutes and thirty seconds since he might kind of talk with him or one-on-one talk and he's like I'm sorry I can't look at you and I said why and he's like you have woman sighs it was there was a big cultural and language difference and yeah I went home told my wife about that and I've never lived that one down so I know I don't know what a woman size means I don't know you're involved in the process obviously as we've been introducing a lot of entry-level profession ships lately yeah you know obviously we just did the entry-level salvage ship the vulture available now earlier this year we did the we did the Vulcan which was entry-level repair and
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refueling it's like that I've seen it come up three times here what are your thoughts about an entry-level science ship it's something we've discussed so John and I have a matrix of ships John and John crew yes we have a matrix of ships and you know we we go through and we talk about it and different ideas different things that we feel would help fill out you know that matrix and whether that be a starter mid-level in-game kind of chef and Chris firmly believes we don't need a starter ship for everything we don't need a mid-game ship for everything we don't need to endgame ship for everything so it really it really just depends on you know our interests at the time what what kind of
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role it's going to play because I think with with our ships at least I pushed for very very heart they mean these are our heroes you know in the game just like Millennium Falcon is a hero and Star Star Wars kind of thing so for us we just want to make sure that it has a role it fits a purpose it fits that theme so then everybody you know kind of gets it you know and understands what what the gameplay will be about with something thank you so what do we know that yeah it's it's any idea I couldn't tell you anything like an ETA no-no-no let's see any chance to have the twitch channel host streamers while the channel is not live I we actually used to do that we used to do that last
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year it's possible when I come back I'll put it on a list and we'll look into it any progress on exploration gameplay I think we need more of the universe to explore gameplay wolf yeah but yes no meaning I truly think that we could do exploration game play in like finding things right now and obviously yes we need to have a bigger play field but but even now our play field is bigger than fair enough the other game but first things first is scanning so in getting the ping getting that short range scanning and then from there talking about how we're going through mid long range scanning and then even
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with our probability cubes being able to sit down and say okay if I'm here and then I want to scan this way I open up my lens and I'm looking that way what are different things in the probability cubes that are in front of me that will show up and so those are discussions that Tony and I have had but there's nothing from a tech standpoint that we've been able to put put in yeah but we need a full team to to do that and to realize that and but that that one to me is kind of like resource gathering as well as transit or transport and transportation meaning Freight people or data like those to me are very basic careers that I feel that
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we need in the game yeah I actually I wanted to talk to you separately about people transport like I've got systems design ideas okay I just want to see dread going his Iceland I'm sure it's just well the first ship I ever got to work on here was the Genesis Starliner so it like literally I have been you about people transit for for three years now you want some Mix Master no I don't want you sir I love you Tony but but look we'll talk there as literally but I can I go home toast has a listen to me talk about how cool people transport would be and like I don't know are you thinking like Fifth Element or are you thinking like you know the where you get to like roll into beds and then they go to sleep and you
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do that or is it like transport now where I just flew from 11 hours yeah you know I mean like picky like like picking up people as though they were cargo but it's cargo that can interact it's cargo that that can have story its cargo that can it's like while you're transporting these people they that they can they can give you new missions and stuff like it's bread crumbing yeah yeah base it's like interactive cargo with personality okay sorry sorry it's it's it's it's a it's a it's a thing I literally I've been thinking about it for three years let's see I I'm gonna go ahead and guys I see a couple questions about jump points I'm gonna go ahead and say that that's we have the public road map right now where you can see our entire
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development slate for a year out and jump points is not on that when we start to get past that point we start to get in the realm of speculation and intention and they would be cool to consider this and stuff but we're not gonna have that much in the way of hard answers even even three three four I mean three four three five three six like depending on the team's velocity and trajectory you know there's there's there's there's changes that happen to those based off of you know us either not finishing a feature or the feature needs more polish or we you know and came up with a an idea of how we can make that feature better or even CRC ours like look this is the highest priority for the company now like object
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container streaming so therefore that's going to have yeah knock-on effects on on things so basically our goal is whenever were you know in that quarter like that things fleshed out we know what we're doing and then everything else kind of from there is is is work the problem in front of you is our best guess work you know yeah and that's the nature of game development I mean it's there's a lot of people a lot of people there's a misperception out there that all the answers are figured out ahead of time like because that's how construction works you have to plot out every single intricate element in blueprints anything before you send guys to accrue to it to a site and start building right but they're still building issues that people come up against and yeah I mean
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in Frankfurt they were in all of Germany they still find bomb you know that they got to go and dispose of and and deal with that stuff what are you doing - I found Tracy how are you oh the other Ken what were you doing here what's going on he's lurking I'm supposed to be but I've been so enraptured with with Todd I haven't been playing he's been how are you oh we're still in the demo sir yeah literally this is this is as far as I've done we've wound up moving fine I'm gonna play we're gonna let you play here let me switch to a different camera that we're gonna play we're gonna play there and then we turn those on there we go all right so let's see you play let's see the the whole see
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status I'm going to tell ya it's it's still on hopeful time being there's just a lot of dependencies they have to figure out had that had a have a full on parole thing and honestly it's it carries so much cargo and whatnot we need we need some we need some additional work on on just cargo in general before we introduce something that can basically slaughter the entire economy if you're not careful so so yeah it's it's it's got a pin in it for the moment well the other thing that needs to happen is right now we have our cargo works off of one se you and obviously for the whole series we need the ability to have the larger se you just be just from a framerate standpoint it's it's going to why do you have four freelancers what why wouldn't I have
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four freelance I'm gonna mine I don't even working on John all kinds of stuff we got a lot of visitors this week so it's been good we've got some graphics programmers in here so we're looking at hair which is fun we're looking at some stuff we're looking at all kinds of little bits Rd here and there but ya got the lead tech animators over here so we're talking a bit of we're talking worms I'm talking big worms small worms worms don't don't don't even I know I know how much Todd loves them don't like the same way I like the same worm I do I didn't laughter timing that it right that it happened in and the implication that makes it which is tremors I'll stay on the rocks it's it's a fine movie Sean it's as amazing as you'd expect okay we
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see this question come up quite a bit so any new info on how ifcs is going to change going forward that's gonna continue to develop and iterate just as it always had our own David Coulson has taken over work from a john pritchett it's that john pritchett has been training him for the last couple I think it was last couple months actually so it's been a handoff it's been uh yeah maybe dad a little bit to that like the the tools they developed now for I've CS like in the the newer systems it's so much better and it better in terms of like the iteration speed so difficult and his team have set up the in editor sort of thruster tweaking so basically they can really sit there and iterate super fast on the actual thrusters we just give you an idea what they had to do before is we have these sort of
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standalone XML files that they're typing in values reloading trying typing in values reloading trying typing about it like it was just the the Lucas even though it's like a two minute thing it's still it's something different when it's just like two seconds for them to actually tweak it so it's pretty cool well I think the tools make it so that they can really hone in the flight better and I think the right now actually as as we speak I think we should be going to Pete you today with some ESP changes that that Coulson has been been doing and so same with um God we gonna fix this um it seemed with same with um oh come on soon as the Andrew Nicholson so like
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they've been going through and studying that stuff up so it's also important to remember that we have a development team that's over five hundred people now and even though you see more developers in our in our broadcast and you will anywhere else you're still only seeing a small selection of them Minh it tends to build the perception that these are the only people people that work on these things or these are the most important people that work on these things and in some cases like like Todd that's the case not so much for Sean but at oftentimes they it's just important member that there's a team there's a there's a team of folks that are going on any given feature so so when you so when you see a departure like like john pritchett and it's like that it because he's the only person you're talking to or you've seen or whatever it tends to build up perception
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that oh no it's it's up but there's like there's a team of only some of us want to subject ourselves to being on video and stuff like that that is that is definitely not the norm or a typical program right you know to get nichols Schultz or something like this on video would be just a just an amazing feat but yeah I mean some of us are more comfortable than others going up on video and getting subjected to the the chat role of either squidge or YouTube or or ADA to a lesser you got a follow up question to your answer iPod question to your hair thing afro my hair thing yeah we have a froze there already there hmm I mean they're already in that character greater I thought or it's awesome yeah I probably didn't meant for you from for me yeah no there's no chance no chance that that ship sailed 20 years ago let's see how is bind culling coming along
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that's a good question have to ask the network ace yeah we don't personally we don't have the we don't have the personnel here to answer that question let's see oh they're working on it all this I mean yeah the big stuff coming up man is object container streaming buying Culley yeah I'm gonna refer it I'm gonna refer to you to last week's RTB and had chris roberts on there i he talks a lot about a 3.3 and object container streaming and what's necessary for it is delivers you a share of you if you want to if you want your chair you want to share oh yeah sure oh thank you so much yeah my belly's just hanging in the shot that's the problem we were talking about that yesterday yes this was very kind to me yeah you're watching the hanging he knows how to motivate me from the
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Hangout stream that's see just go and oh how much how much you EC can we now buy via the RSI store I actually don't know I think there's I think there's still a daily cap there's just not a there's just not a max cap anymore because because people have just superseded that already so I think at the moment there's no max cap but there's still a daily cap and I think that's 25,000 but that's not a thing that I'm confident enough that I could I would say you should quote me on that you could just go to the website and try to buy a lot of us see right now and then you could tell me it's a marketing answer alright that's easy playing on life life I was watching one mooner you're approaching right now yellow yellow you hear that yellow yellow song yes do you want to hear it again what is the issue with MFDs and
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HUD's that go blank depending on where you look in the cockpit that go blank well that go blink based off of you looking in the cockpit that's that's a new one I know like when they go when they become basically unreadable when you look at bright sure you know bright areas but but that's something that Zayn and Ali are very aware of and there is you I want them to I want them to fix yeah there's viewing angles on the screen like the screen will be more or less read like there's a sad spot to the to the monitors shader and the in the UI but I doubt that's with her that's because all our screens are diegetic in the universe then it's just like you would see in real life yeah yeah and the the shader that works on top of it is pretty cool because it
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just has an angle to it does anybody at CI G actually use HOTAS or jewel sticks yes most mostly it's QA most easy way to clutter the desks that's really what it is it's just desk litter it sits exactly and I need my coffee and my facebook [Music] also also do yeah yeah a lot of QA though absolutely and I hope you guys noticed that the Hardware IDs got fixed up just this was way back to my old that was that was that was a big one quietly chased that one down yes you're the ho tosses are now linked to the windows like knees and not that or know that this thing to the hardware ID not the windows you know the windows idea or that coming yep and I chased that down a little bit because I feel bad because I kind of a non-answer to it yeah but now
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that's that's one of those neat instances of a direct correlation between our TV and actually affecting the development process yeah I keep I keep teasing QA a little bit about me finding bugs on reddit before I see them is see them internally and usually they exist it's just like listed as something else or whatever how would you put onto that Todd Guiness yes yes I would say nice nice so Todd this is obviously tr0 implementation of mining that this isn't all it's ever going to be or whatever but are you happy with it I'm very I'm very happy with what the team team did you know and the team on this one was like the core team was very very small
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but obviously they got support throughout the company from graphics from from scanning you know the this this was definitely a group effort and sorry I'm oh I'm a little bit slow on money and I take my time you don't want you I've seen I've seen prospectors explode and go barreling across the tops of fun I love to watch the co-op mining that was another thing I that was really cool that was actually I was actually a every I talk to talking to Chris about that I'll tell you honest to god right before right before our TV last week I said yeah I said one of the coolest things I've seen is I saw I saw three people go and mine the same rock together and he was like did it work and it's like yes yes and it's like it's
- 00:39:30
that's what's awesome about building these game systems you know instead instead of instead of building a result you're building the game systems and let the players and the even giving them the tools to do a merging gameplay first box even come on it reminds me the first time we saw a ship in quantum it was a star fair and then a Merlin backed out of it and it was also still in quantum and it's in quantum we were like how was it it was like a two hour long conversation in team javelin sky like everybody in the team trying to figure how is that working like like what did we do that made it so that ship that left another ship in quantum could stay in quantum and cool not only I was this system working with this system it was really sure and that's what's awesome about making these emergent system somebody asked about the face over IP stuff I won't it's gonna blow you know
- 00:40:23
I'll go to a different one first is ruining my ship alright somebody asked about pace I over IP yeah alright new comer eco yeah the face over IP stuff so just so everybody's aware it's intrinsically linked to voice over IP just to give you a nice face comes from the voice ah that's correct actually and the way we actually coupled the data together it's the way we we synchronize the face and the voice together so let me give the classic I guess Shawn explanation where I want to give you all that stuff beforehand so void itself has yeah a certain amount of data throughput but to give you an idea the actual face data on top of that is about one tenth of what the actual boy data is because when we're sending the face stuff it's actually we're embedding in on the same
- 00:41:11
data stream it's the the VoIP stuff and it's nice because it's not that much overhead that actually connects into the boy transfer program so we don't send like JPEGs or video or images or anything like that to the client we we approach it very much under the same mentality as pro tips very much is I got like crazy yep okay so we approach it under the same mentality of a procedure planets or anything like that and it's rich is we send the instructions to the client to how to rebuild what what's happened on on your client basically so we send a whole bunch of data over the client rebuilds it but it's all connected to that to that boy data so what's more important for VoIP is that voice works and what's important for VoIP to work is that the
- 00:41:58
group system works and that basically is chat group system and all the rules that go around that so the Boyd stuff is more or less complete as as in terms of me sitting here with a webcam driving my face that that works hook it up to the character grader or whatever we'll have some fun with it but we're just waiting on some group system stuff which is happening for this release so as group in for as group and Boyd comes online foible comes in yeah with it at the same time I went to 18 D shape which was a Expo held at the Warner Brothers Studios about three or four weeks ago and that face where it was their paper was there and they had they had the demo going cool there and it was citizencon one yeah yeah yeah we're in the bar yeah it was cool to
- 00:42:46
watch the other to watch other people you know could not star citizen sure in any way she reformed sit there and just be amazed in like am i yes there's new stuff coming up right now like I'm getting a new build from face we're shortly later this month and one of the big things that they solved was the calibration issue so the calibration issue what I'm talking about is you used to you have to manually calibrate so that means you've got to stop for a frame look to the center of the screen and hit a button to calibrate yourself to the neutral so they're bringing online this new system that auto calibrate so basically you you set up your calibration once you just say calibrate and as you're talking it's gonna find your neutral and then it's gonna map that to the face so this this was kind of the biggest quality problem that we ever had because you could lose your calibration as you were sitting there talking if you
- 00:43:34
lost your face and then came back in sometimes the neutral wasn't the same so this is a super nice thing that'll come in before it actually rolls out to the players so again although calibration but the next step is just having some some good settings these kind of things but I don't want to beat that too bad are people gonna find ways to get them to say calibrate I mean say the word yeah so it up calibrated they yeah and and you could you could calibrate yourself like cross your eyes and do like a silly face or something like that and calibrate yourself to that so that's why it's nice to have the auto caliper to - I don't have to rely on you know the neutral state of our cable I was gonna stick my tongue out but it's not interesting questioning is obviously I would type we're about two inches when
- 00:44:23
I up out like tomorrow but soon we're gonna introduce component degradation that to preps and stuff and they're asking how that's gonna work with vanduul ships because it was a number of player own vandal ships and and and and I got the answer for you Hesperia remember that the vanduul glaive in the vanduul blade are not true authentic vandal ships they are a Spurrier reproductions of those ships you know the espera it's like Jurassic Park it sound like it's they're not natural Genesis there's their genetically modified dinosaur so so espera who we're manufacturing these ships they can manufacture the parts and whereas these science is the genuine article Messiah is the genuine article that's why that's it was so it was it was it was provided once and never provided again that one must imagine that Hesperia being in the business of
- 00:45:13
creating replica Brendel components because provide components for it as well and I'm gonna and if that's not the answer I'm gonna go back to do I can tell them that should be the answer key yeah somebody asked about our facial expressions gonna change the way the NPCs react to you nope not right now and I'm not sure that would be the greatest idea what of what I've what I what I'd like to see is that the NPCs have an idea where you're looking which could totally be done because we've got pupil tracking I always thought it'd be a funny demo to have you know possibly a female standing there you're sitting there talking to her and if she detected your eyes were drifting south a little bit she would just you know explained my eyes are up here you know maybe have a it would have a really interesting emergent factor I think if you had to think twice about how you're looking at Jeremy disease or
- 00:46:01
whatever but yeah we could know where your eyes are looking and oh I would love it if we can get the floating reticule actually mapped to the where you're looking so like this the the floating crosshair yeah if we can map that to the pupils but it sounds better than it actually is because I've tried it a little bit this is a problem is you look around a lot yeah um and it's sometimes you don't want to look exactly where you're clicking a lot of times gamers are it were too fast we just look around very quickly and they click click click okay so I don't know we're trying it out but it's it's it doesn't feel right right now so Todd a question came in how we've covered this on calling all devs a little bit but I we've seen it I've seen it three times already what about changing the colors of the HUD you know it giving the player
- 00:46:50
customization options as far as the color or adding a drop shadow to certain things or so well I mean right now I I think we have a decent first pass on everything the first pass the things that we're missing are basically the the kiosks where you can actually rent ships the the REC front end where you can rent ships that way the FPS mount so that being a 3d map versus the the map that's currently in there and then from there we have a little laundry list of
- 00:47:38
improvements that we want to do and I view those improvements as higher priority like I I mean I want to make sure the huts legible I want to make sure that the HUD is before we give all the colors yeah that you know star maps working the way that we want it to work that in with these are actually working the way that we want them to work and and very very useful before we can yes method from from from a publishing standpoint while you're developing you also don't want to necessarily introduce a bunch of variables that that should let your tester that you're testing community can then start messing on because if they say oh like the question before like the
- 00:48:24
HUD disappeared or what not if we introduce the ability to change the color or change the way it displays now now we don't know where the source of that issue is I mean fun fact is that the original all the original implementation of this actually that was all exposed and for the designers and data Forge they could change it at runtime even actually and I think for a while actually even one of the really really early releases of arena commander like back three like 1.0 type stuff they were changing the colors but exactly to your point it just became a problem of constantly iterating against the impossible color that the guy has so I mean it's gonna have to be a more color solution than just columns the short answer is that it's it's not done we're still working on it mm-hmm what else do we got here good I didn't thank you for playing the game because I can't talk
- 00:49:16
and play at the same time I'd seen these are just the common question I'd like to answer on this the - track I are so just - people ask it does boy do track iron and it's actually two different systems it's it's part of fight but yes there is head tracking it is not a replacement for track I are though there is latency that it exists in the webcam implementation that wouldn't exist in the track our situation is it is it cool for flying around and just kind of looking around yeah totally is it good for combat hell no I've tried to aim with it and it's just it there's a little too much latency in it it's it's it's a nice experience it's still really good for head tracking but it's not for combat by any stretch of the imagination so yes that will absolutely
- 00:50:04
be supported it already is it's on a shortcut to the for us right now in the editor but generally it's going to be an enable in the options it's gonna be up to you whether you want that on or not and it's not like we're talking right now but what actual features you're enabling or not and the the big differential is that we're gonna make VoIP and the face tracking one thing and then the head tracking another thing so basically you can enable one or the other or both if you want and that's that but yeah you'll be able to have head tracking and I was just playing around with it and yeah we just got to tweak the multipliers because right now it's it feels noisy so it's a little too amped up that's about it question says why did the Harbinger and Sentinel get delayed delay it's a bit of a misnomer we had a schedule for all of our ships
- 00:50:54
at one point and then we revised the schedule for all of our ships and then we revised the schedule for one of our ships it wasn't anything specific for the Harbinger and Sentinel it's a matter of priorities it's it's as as we know as you know it's like something like mining comes online obviously a prospector is gonna get higher priority as needs for squadron 42 arise those ships get priority which is why you have something like the reclaimer playable now because of it was it was necessary for for Spartan for you for a Spartan for you to as you saw in the vertical slice last year it's just the priorities change it's not a decision generally related to one specific ship or another it's a it's an overall global thing it also do with availabilities not every ship artist is appropriate to work on every ship you know it's not some silent you some some
- 00:51:41
artists have a style more akin to origin and some artists have a style more akin to drink and when they're in it and as and as those artists become available and stuff like that you tend to rearrange think okay this person's available so you know we move that to them but this person will be available so we give them a ship that's appropriate for them to work on there's a lot of factors there's a lot of factors going in most like most things in game development there's not one just one reason for in generally you don't try to change out your artists halfway through a painting so and it's for any kind of art you went in a Robert De Niro is a great actor but you wouldn't ask him to play Dorothy and Wizard of Oz oh I would okay so what I that's a bad sample I would I would do that too totally so so you yep you have to yet you have to you have to look at your team you have to look at the strengths of their team you know if you look at
- 00:52:28
the availability of your team then you have to look at the needs of the of the game and you have to find the places where those match put those together when it comes to scheduling spaceships or nets and funky let's see do we get bonus rep for staring into their eyes will there be such a thing as Pappy eyes please no no I can't put Pappy eyes in the game nobody would get anything done please no just be there staring at NPCs all day I gently hate you we're just not playing with any friends right now so this is again good through the last race I love that I love the quantum spines I
- 00:53:24
think it's super cool I do we have an estimate for when we'll see kiosk item images show up at the moment there's no preview the RTT hugo is currently working on it and that to me is one of the the main factors for 3.2.1 thank you yeah that was coming and it's some other gyro stabilization and some other turret fixes I don't think turrets will be implemented fully the way that we want them to be but those are those are kind of two big things for for Chris and I on any updates on hangars worth mentioning what kind of hangars clear player hangars and um a lot of them are our
- 00:54:16
legacy art and so the upkeep of those are as a pain the other thing is is that transit system that's currently being worked on and so that's going to be a big thing that we need to get done and then that will actually help our elevators and just elevator setups right now for for the guys is extremely painful and so we want to make sure that we can actually do those first and then once we get that done then I we've gone through and rebuilt modular hangar setups and stuff like that so now that's that's kind of one of the first passes Marc sign over the spaces we see in the
- 00:55:07
little screen there there isn't are you doing pretty good drinking some coffee I don't see what some did you get in this morning this morning yeah this time I came in at normal time what's a normal time for Marc even today oh my god is super late that's not really for you yesterday I came in at like what 5:30 yeah yes no was 5:00 you you pick me up at 5:00 I got to the office by 5:30 yeah yeah yeah now I I it towards the end of the week I have to I'm in here at like 7 o'clock in the morning because I added this calling all devs calls with developers who are in the UK and whatnot and then we're ya or Germany of course that goes back to that goes back to you know our days in Santa Monica there's every times I'd get
- 00:55:54
in 6 o'clock in the morning you'd really you know just in time to watch you unlocking the doors that's that's how I met Marc it was early in the morning so we are we are just about wrapping up we're gonna take a couple we're gonna take a couple of few more questions while you're here though I think this is probably a good time to mention as we talked about yesterday yesterday geez last week with with our changes to our tour to our show programs the way we were breaking things out smaller and more digestible pieces most times you wouldn't know it by looking at this show but this shows on twitch it's different we are for the foreseeable future there's no time limit on this I'm not
- 00:56:44
gonna say it's forever just a while everybody is making a focus on an object container streaming for 3.30 every was made from focus on Hurston and for more moon for brand-new moons for 3.3 and then all the wealth of features we we are putting bug smashers on hiatus for the foreseeable future so that I had the grim duty of being here to to and to announce that to the world and is there anything you want to add about that it was a fun ride moving my closer your honor there we go Sean Tracy's head is bigger than mine so I had to shrink it down but ya had a fun ride with that you know when we were a smaller studio which is to leave a little add so I was able to get some time to show some the world
- 00:57:34
the amazing bugs that we have but nowadays as kept getting promoted and promoted loaded and loaded I'm now a lead gameplay programmer and my time is it's hard to get some time to do these videos now that I have to lead a team yeah so hopefully maybe in the future who knows but for now just don't have the time as I did before I'll miss it I loved it yeah and well the videos will still be up here so it's a it's important to remember it's important to remember that we are a gameplay we're a game company and not a video company sometimes get lost gets lost by the sheer volume of a video content that we put out but it's very important that the dog wag the tail and
- 00:58:23
not the other way around you know it we want we want to make compelling video content for you that's literally my job I've been I've been content manager for a year and a half now I've been in sorry I've been I've been on the videos for three years now it's we want to make the most compelling and interesting video kind of for you with this but at the same time it can't ever negatively impact the development of our game it's always a delicate balance and yes over the next three months as many of you have figured out we've got 3.3 coming we've got citizencon coming you know October 10th just as just as a we need our guide and three point three is the biggest is its intended to be as Chris said last week the biggest patch of our year so as everybody's got a hunker down
- 00:59:11
and focus on that we need to make some adjustments to our video content so so yeah so bugs me so we're gonna put a pin in buck smashers I don't think it's the last one you'll ever see I don't think that's the case I just hold for now yeah but I can't I can't tell you when you're gonna see it again we're gonna restructure our video content a bit a TV it's gonna be more news focus and updates of the week for a while as we're gonna try a couple different things you're gonna you're gonna see you're gonna see a couple different changes day all right that's a TV over the next couple months you may have already noticed in this week so while it was much shorter we do have the on-screen graphics over the shoulder stuff and bright anywhere we're still tweaking some stuff ship shapes gonna break out as its own thing we're still gonna do the RTV follow-ups to those things so you're still going to do the question-and-answer stuff calling all
- 00:59:59
devs isn't going anywhere so yeah at least not yet anyway nobody's telling me nothing but yeah but I just wanted to have you on and thank you for thank you thank you for your service the fans cuz it wasn't for them we wouldn't be able to make it yeah do you know how many episodes of bug smashers we've done I lost cow you know how many I do but I don't remember it right now I looked it up beforehand and then I've absolutely forgotten now there was a place where it was like every other week yeah yeah for a couple years it was every single other week and then there's episodes that were embedded within a TV and then we broke out and there was at least a hundred episodes after we broke it out so so yeah a hundred episodes of book smashers oh yeah as I said before though of the broken out ones but
- 01:00:53
remember we did it for a whole year inside a TV yeah but you gotta count you gotta count the episodes of bucks mattress that aired inside I really think we crossed the hundred I really think we crossed 100 yeah yeah the team did a good job on them yeah all right I'll let you get back to work thank you for stopping by cool hello tell Nick I don't know we'll see on our TV area we'll see you on a TV or whatever whatever you know you're not going away or you just gonna be hiding gonna be working more that's all I'll be
- 01:01:40
in the back corner when you flick on the light switch ago alright so how much money did you make me I don't know I wasn't even thinking on this stuff right now if you're playing on my character you see I have thirty three thousand eighty you see right now Oh mm-hmm I love this UI so much it's the sounds - yeah it's the sounds so all right Todd well I'm I'm eating enough for to last uh maybe a minute mm-hmm well it's more productive than I would have been we have some we have some kinks in the system to work out I have to learn how to talk and actually
- 01:02:27
control anything at the same time it's a it's a skill that real streamers have and okay oh yeah I do not possess it I can't I do not possess it I have brain farts all the way through so uh thank you so much Todd for it for taking your time to be here on the show this this week you're welcome thank you for offering it's it's it's not often that people they offer I usually have to ask the topic tah-tah-tah-tah tah-tah that's a good one I like Todd well I like to be here for the community as well so people to answer any questions let's see some so I somehow let's see the housekeeping before we let you go we had that 4th of July fireworks contest that happened on Wednesday I think the winners for that are being announced today if they haven't already checked
- 01:03:16
spectrum and if you entered that and want to see the if you won I saw some amazing images in there our ships do blow up good we've also got the 600 I commissioned contest that's going on right now I the church hands to help us make a ship commercial for the 600 I and win fabulous fame and fortune in response additionally the the Drake vulture a Samba chef the QA for that post went up Wednesday as well so if you Sophia if you if you've seen the h-e-b shipshape segment if you've seen the our TV interview segment now you've got the QA for more information about that ship then then you can shake a stick at you can check that out and the promotion for that wraps up on Monday if I'm not mistaken it's possible there might be another week to it but it's wrapping up
- 01:04:06
soon so so if you're still on the fence about the vulture you can check those three resources and see if it's not if it isn't the ship for you with that we'll be back on please both of you stare into the camera okay we'll do that at the very end then then Monday calling all Debs I'll be right back here we got a twofer we got John crew and we got Luke Presley vehicle pipeline director and start the presses this source is in live live game designer game designer the basically answer answering your shift questions and answering your questions about about the persistent universe there'll be another good one so for reverse the first happy hour Bonanza you don't have a name for whatever this format is Content Manager for global video production Jared
- 01:04:55
Huckaby and that's I'm talking and you do star citizen live game director and now we're gonna stare lovingly into the camera until we end the show let me get me get this ready right there there we go okay smolder smolder all right I don't know how to small there and hug it out thanks for watching for the latest and greatest in star citizen squadron 42 you can subscribe to our Channel or you can check out some of the other shows and you can also head to our website at www.uvu.edu/library
Transcript from YouTube’s automatic captions — punctuation and Star Citizen jargon are approximate. The video itself is hosted by CIG on the official channel.

