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Ship Shape

Star Citizen: Ship Shape - The RSI Apollo

20 July 201800:09:40235 linesWatch on YouTube ↗

Transcript — every row opens the video at that moment

  1. 00:00:11

    greetings citizens and welcome to another edition of shipshape the show where we give you the rundown on what's in the ship development pipeline who's working on what provide interviews with developers and occasionally debut a brand new ship being added to star citizen's pantheon of spaceships I'm your host Content Manager Jared Huckaby now behind me you see the ship pipeline that's the ever-evolving continuously refined network of phases milestones and review checks necessary to ensure you the best possible spaceship for your star citizen experience and it's been a while since we've given the full rundown on what's being worked on and where so let's get things started and jump right into things shall we with the recent release of star citizen alpha 3.2 to our live environment a new wave of ships have

  2. 00:01:00

    begun their journeys through the pipeline it's with that news that I'm pleased to report that the origin 300 series stalwart of the original Kickstarter campaign has officially begun its rework and is currently sitting in the earliest stages of white-box phase where it's not alone keeping it company as the banner defender and the luxurious 890 jump now on last week's atv Chris gave you a few moments sneak peek at the early white box for the 890 jump but I think we can do better here's a further look at work being done to flesh out the interior layouts for this massive luxury yacht now white box faces as crucial of phases any in the development of a ship as it will form the basis of everything that comes afterwards it's our chance for designers and artists to work together to determine the foundation of a ship's interior layout and can go through

  3. 00:01:50

    dozens of iterations before moving into grey box phase what you're seeing here is just one such iteration of the 890 jump white box and while it is yet to be determined if this layout will be the one that gets the green light we thought I'd be fun to highlight this early very malleable stage of a ship's overall development for you plus I know how long you've been waiting for this and you can expect additional updates the months ahead as we move towards his intended release into the star citizen universe in the upcoming alpha 3.5 currently scheduled for quarter 1 2019 moving along to gray box phase we have another announcement I'm very pleased to make you think I'm gonna miss this opportunity to give you the max update on another fan favorite ship der you know I want it but yes Virginia it's

  4. 00:02:38

    true the ship team in the UK have begun their work on the freelancer variants which because of the head start the already flyable freelancer base model gives them are beginning their journey ahead of lightbox and already well into the gray box modeling phase yes it's an exciting time to be a freelancer owner and we'll be following the development of these ships throughout their intended journey towards release in alpha 3.4 towards the end of this year now following ahead to the final art base we got a couple ships like the f8 Lightning which is currently holding as it waits for resources and other disciplines to continue its journey the Mustang variants which have moved back from the technical disciplines to the final modeling and surface tweak stage as the team in our Los Angeles studio addresses recent feedback from Chris the hammerhead which takes its place moving ahead into the

  5. 00:03:26

    technical disciplines where it will reside for quite some time as teams work to bring functionality to all their fantastic art and then the 600 I Turing variant which is waiting for text set up resources to become available it's a busy time for our ship pipeline as 3.3 3.4 and even 3.5 ship's continue their journeys towards a full and complete realization into the star citizen universe but what's next even a game of star citizen's breadth and scope still needs additional ships to flesh out its various gameplay systems and professions and one of those that's captured the imagination of backers since the introductions of the Cutlass red and endeavor hope is that of assisting your fellow player when personal injury strikes your character yes medical gameplay and its design is ready to step back into the spotlight this month with the addition of our next

  6. 00:04:14

    concept ship to star citizen let's go to the ship teams are on foundry 42 UK studio and let them introduce us to the brand Apollo medical ship from Roberts space industries the RSI Apollo is a new medical ship it from RSI which didn't get a new ship in a long while we have two medical ships at the moment announced in the game which is a Curtiss red which is basically easy imbalance in our game on the endeavor with its hospital module which is very massive on by the endgame so we needed something in between we had quite a short time while I known this one for a mediumship was so really early on I did a quick sketch of the interior passed it to a concept artist it was like something like this

  7. 00:05:02

    and it kind of stuck basically and it works well with RSI styling this ship still has its flow you know it's still quite sleek and sexy but you know it's it's got all that it's got that all that I'm giving us to it it's like a Lamborghini turning into a spaceship he Apollo is basically like a small clinic that you can go to the edge of space this has a capacity of six questions with six beds a crew of two at the front with two rejection beds on it has a size too tight on the top of the ship at area which is more a point difference though it was often something made for dock fights or anything this is a rebirth it has also twenty-eight scu of cargo at the back and then you've got medical bay

  8. 00:05:51

    space it's always that sort of fine line between reality sci-fi and gameplay so it's ok we need to basically spawn a player here but we don't want him popping in so the player will be delivered there's a glass cover on top sort of protecting the player thought processes that will have a Zeiss feel like in a in a paid glass when there's nobody in it and then you wait you'll hear noises and probably lights will come on and I think the bad luck today and then the person will arrive the glass turns transparent you're like okay that you know the beds occupied that means that's how we've developed at the moment it's kinda like a self-healing unit so a disc that scans scans the person finds out what's wrong with them heals them and then it opens up and off

  9. 00:06:40

    they go and so with this ship you'll be able to pick up people fix people up ship them back out the door you know so it can be you know obviously they'll be medical gameplay that we plan is even if regular ships come to something with medical gameplay like a player could help other people in the future you will need medical ships if you want ready to pursue the medical carrier in the game the final is all really happy with and it's just sort of going through it basically and so that's just been a process of refinement just pushing and pushing in okay at this tweak this you know all the lines generally you know you generally try and avoid parallel lines we've walked out to do a good layout that we please every player on

  10. 00:07:29

    that is very aesthetically pleasing as well so I think this is a really good ship on disease bringing new kind of gameplay so it looks good you know I kind of like playing the medic after it you know who I'm not quite sure how this will turn out in our game you know but I just want to see it just want to see it in game and just you know I just want to see what players do with it but I think you know I can't wait to see you know how you know it's not gonna be like the red arrows but you can just imagine you know just a whole fleet of these guys just taking off and just going off just rescuing people or you know you can imagine just jumping in massive space battle debris everywhere bodies just sort of floating about you know and I'm

  11. 00:08:19

    just in you know all the drones just popping out scooping up the people and pop them into the base of the ship okay it could make for a really nice visual as well now that's a good-looking spaceship the RSI Apollo concept promotion begins today for all backers and I encourage everyone not just to check the ship out but the additional medical gameplay post going up on the Roberts space industries comm website as well and then stay tuned reverse the verse for a live Q&A immediately following this broadcast where we'll be talking to the designers and artists who work to bring this ship and medical gameplay to life for shipshape I'm content manager for global video production Jared Huckaby thanks for watching thanks for watching for the latest and

  12. 00:09:22

    greatest in star citizen squadron 42 you can subscribe to our Channel or you can check out some of the other shows and you can also head to our website at

Transcript from YouTube’s automatic captions — punctuation and Star Citizen jargon are approximate. The video itself is hosted by CIG on the official channel.

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