Star Citizen: Bugsmashers - Episode 27
Transcript — every row opens the video at that moment
- 00:00:08
hey everyone welcome to bug Smashers ready to smash a bug let's get started bug [Music] smashes hey everyone uh we are here in my fun little test level and this week is kind of a special bug it's more or less kind of a global bug on how we're dealing with the the old items and the new items um as we kind of merge over in time I want to show you some of the things that we were solving with the old system um by using the new system so let me plop down a new Hornet so this is our test Hornet as you can see it has a bunch of these little awesome red boxes uh we're
- 00:00:59
actually using a whole new system for interacting with things it's no longer hit F and do something it's a little bit more intricate and I'll show you that right now when I plop down so when I go up to one of these little interaction points um you have b a bunch of options of what you could do in this particular area so in this interaction I could open the ladder open the front canopy or open the back canopy and on the top I could either open the ladder or the front canopy and the back I could open the rear canopy or the ladder so it's a whole brand new interaction system which is pretty cool we're going to be using this for pretty much everything from now on um but what the vehicles and items are using this for is
- 00:01:48
um specifically with the seats and animations um we wanted to have a lot more control for the designers so we have let's see where is my there's dat Forge here is fun data Forge uh we have this thing called a seat access which controls these two seats and in the seat access we Define a bunch of gateways which is going to be one for the ladder one for the front canopy one for the rear canopy and how all the animations and interactions all get tied up so that when you come in here I could choose um the interaction to open that stuff down so I could bring down the ladder and close it back or open the ladder and open the back
- 00:02:35
canopy and so on and the next part of that is actually defining our entrance points um for the Hornet we have three well four ways to enter actually quite a few ways so we have one way is through the ladder but you could enter to the pilot or you could enter to the co-pilot and in order to enter that way you actually have to open open up the ladder and open up the front canopy so once the front canopy is open I have some new options to enter the pilot seat or the co-pilot so if I closed the rear now I could just enter the pilot but on the very top our zero g AIS all we need to do is enter through here so if I close the
- 00:03:26
ladder I have still the ability to enter through the canopy cuz that's the Zerg entrance way so let's just let's go down here and go through the ladder so I'm entering through the ladder so now I'm in and I could you know close the canopy let's do of course I could reopen it and the best part is my ship is not technically on I have to power it on so if I look directly here now my ship is powered on and now it's powered off and you can see
- 00:04:16
that with our fun debug as my ship slowly Falls um on the top you can see that there's no power going to anything cuz everything's red but as soon as I power on the ship everything goes green and now I can shoot my weapons pew pew pew then if I turn off I can no longer shoot on and then off uh ideally what's going to happen is when you get into the ship you're going to have to turn on the power turn on the engines and or hit this one thing that will turn everything on uh then you'll be able to close the canopy and fly away um the next next thing that we're kind of doing is let's see I'll turn on
- 00:05:05
this we have a whole new system of control um for when you sat down in the old system oops I got on my seat uh you would gain access to every single item and they would all turn on and then when another person sits down it was very unstable of who would get what sometimes it would work and sometimes it wouldn't uh now we have this new thing where we have a user uh a control contrer and then the actual items um the user will control the controller and the controller dictates what to do with the items so you you'll have like an energy controller a flight controller a weapon controller and you could actually designate um who the controller should go to uh like at the moment we have two energy controllers which if I sit down the pilot seat I'll get both of them but
- 00:05:52
if the co-pilot sits in the back he'll automatically get the other one and eventually there'll be the real HUD support where you could just say here you have access to this now and you get it uh so you won't get the indidual items you'll get the actual individual controller and the controller dictates what you can use and see and as you can see I haven't set up everything for the new item but the controllers are there so if I sit back in we'll go through the zero g entrance cuz why not I have access to uh the energy control and the flight controller and the cooler controller and all the fun stuff and if the other guy goes in the back he'll get access to the power plant which is
- 00:06:40
pretty nifty well hope you guys enjoyed our little sneak peek on the the item system uh 2.0 and our new interactions uh you'll guys will see more stuff in the future till next time so I hope you guys enjoy a little sneak peek on our item system 2.0 and our interaction system uh We've did a lot of work on componentized a lot of things so we have a physics controller we have a interaction controller we have a bunch of things that we could grab and now make uh items or entities with and then stick them onto a ship and then we have this whole new logic where we have the user who controls controllers which controls items so you could have a specific logic and then you could make sure that this guy gets that access this
- 00:07:29
guy gets that access and it's all coming along lovely and we hope to get to see your guys' hands uh soon eventually one day uh hope you guys enjoyed and I'll see you guys next time
Transcript from YouTube’s automatic captions — punctuation and Star Citizen jargon are approximate. The video itself is hosted by CIG on the official channel.

