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Bugsmashers

Star Citizen: Bugsmashers - Episode 35

26 October 201600:04:2389 linesWatch on YouTube ↗

Transcript — every row opens the video at that moment

  1. 00:00:06

    [Music] hey everyone welcome to bug Smashers let's check out a bug bug smashes hey everyone we are here in the fancy Dancy FPS test map and we got a fun bug where sometimes this new vault tech where you can jump over these Ledges just brings you way up into the air uh fun bug um now the tech is still getting worked on and I am missing some animations so you're going to see some wonkiness um but this is behind the scenes you get to see the stuff that

  2. 00:00:53

    we're working on and let's see if we could replicate that fun bug where if I Vault over this I get shot up way into the air so let's see oh there it goes ah good times now I'm in space so I Vault over a ledge end up in space and suffocate because I have no air that's the best way to play this game right H excellent so what's happening well we have this fun bit of logic here that tries to find the ground position so when you hop over it could basically know where you're you're at and unfortunately um there's a couple issues here one we're using the world position um if we're in a Zone like in a grid of a ship or something like that this will mess up totally because it's not taking account inside of that grid space it's a

  3. 00:01:43

    world position so it will reorientate US wrongly because basically all the player code assume his own position uh another issue is we're getting the result of this water test to see how far down we are problem is we're in this Vault code and this test may have not have happened or it has very bad data it's not going to be any wise good sometimes it will give us good hopping over sometimes it will have some bad information so what we want to do instead is use the Zone position and send off our own Ray Trace downward um relative to us to see where the ground actually is uh if there is a real ground

  4. 00:02:31

    otherwise if we don't hit anything uh we just use the player position wherever the animation leads us in uh the hop over so let's hit recode all right recode is finished let's see what happens now when we try to Vault over woo kind of teleport in the air but that's another bug I'm also missing some animations um but the good thing is whoa I'm no longer instantly teleporting up into the air obviously this is still a work in progress feature and that's why we want to show you some fun new things that we're working on um but by the time you guys get this you'll be able to hop over those Ledges smoothly uh at least for now we resolve the issue of you

  5. 00:03:18

    teleporting into Oblivion uh the next thing is to smooth out the real jumping and you could ignore the debug T Test test text on the bottom it's our debugging for internal use uh but hope you guys enjoyed till next time PE PE let's kill the player yeah dead Dead's awesome all right so you guys saw a fun little bug you run all the way over you see an awesome ledge you're like I'm going to jump over it but instead of going down you go way up into Oblivion H that's a little bug that we didn't want to get you know released when Star Marines already so we took care of it before you guys got a hold of it hope you guys enjoyed until next time thank you for watching so if you want to keep it with the latest and greatest and Star Citizen of Squadron 42's

  6. 00:04:05

    development please follow us on our social media channels see you soon

Transcript from YouTube’s automatic captions — punctuation and Star Citizen jargon are approximate. The video itself is hosted by CIG on the official channel.

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