10 for the Chairman: Episode 57 (2015.03.23)
Transcript — every row opens the video at that moment
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[Music] hello everyone welcome to another episode of temp for the chairman uh for those that you uh don't know temp for the chairman is where I take 10 questions from our subscribers and answer them to the best of my ability our subscribers are a subset of our community that contribute extra money every month to enable us to do enhance community content so this show around the verse um some of the newer stuff that we're doing like um the wonderful wide world of Star Citizen that um you know disco Lando as you guys know him is uh is working on and um so I just got back from South by Southwest where we uh we're showing um the game on the South
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by Southwest game Expo floor and we had a nice event on Sunday night for um our community where we showed some of the upcoming footage um or the of things that we're doing in the sort of Planet Side module um which is obviously still ways off uh uh but it was a sort of preview to show kind of how we want to be uh flushing out uh that area and by the time uh everybody gets it on their machines they'll be able to sort of buy and sell characters will be looking a lot better there'll be a lot more stuff fleshed out in it but we thought it'd be kind of fun to show sort of the preview of sort of the the the level of life that we want to get to the environment you land and it's only it's only going to get better previous week was I was in um B Boston at um doing Pax e where we showed the FPS U module which we are busily uh working on
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to finish up right now and that you know was the arena the arena um combat mode where we showed the sort of zerog G Arena that you can fight in and uh I think that's going to be kind of fun and promising um you know IL phonic and a bunch of the other people around the company are working pretty hard right now on sort of the final sort of um balancing and polish for the FPS cuz we want to make that a fairly good experience when you first go play it we had our first uh companywide play test of the FPS there we had about 20 people get in from the UK and Austin and Colorado and here in La so that was kind of cool uh there's still you know there's a lot of sort of polish that comes with uh the animation the iron site when you get down the SES to the guns and just also getting the zerog G stuff so and we decided that we were going to take the extra time to make sure that we sort of got that uh being
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fairly smooth so that's something to look forward to next month we originally thinking we would have it by the end of this month but uh we wanted to take the extra few weeks to to polish it um but things are going well 1.1 um will be in everyone's Hands by the time uh you watch this um I'm recording this on the Thursday um we're going to Res on the Friday and of course this is running on Monday hopefully you guys will uh like 1.1 we've sort of fixed a bunch of this sort of multiplayer um uh free flight mode uh obviously it has the uh Retaliator in it um so looking forward to seeing your feedback and how much fun you're having with that so uh but anyway uh just a couple of things when I was off in packed ta for instance we had some cool stuff like so this is uh from um total immersion roleplay which uh is you know another one of the groups of a whole bunch of sort of subgroups here of the various different sort of role
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playing areas which is kind of cool like you know people to trade or uh you know people to mine or uh you know people to you know protect you uh uh or people to explore and people to salvage it's pretty damn awesome huh uh and uh I got a a lot of nice challenge coins from the operation pitch for folks here we go uh which was kind of also cool uh have the rest of the challenge coins elsewhere but that was awesome and then we also got this which is super cool uh this wasn't actually at the event it sort of came to our offices about a week or so ago uh but how about that that's pretty awesome U recruiting poster so uh it's pretty good and uh that's from Captain Razer and um anyway pretty awesome huh um so thank you everybody for all these cool stuff question time now uh okay so
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first question comes from Tony Nightcrawler who asked gold Horizon space stations have been presented as old crumbling deric from a bygone age filled with squatters and N do Wells if we take over such a space station will we be able to repair it clean it up upgrade its equipment and possibly change our room modules so longterm on the space stations we're going to have obviously more than one type of space station it won't all be exactly the same kind of space station uh some will be in better shape than other ones and we'll definitely allow the ability um to sort of repair or fix up stuff that you could potentially own and then at a further um Point down the road will also allow you to sort of add room modules and stuff I mean that's one of the things that we have on the road map for hangers for instance where you can have a basic hanger and then you can add extra modules and space stations would be kind
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of along those lines so maybe not like out of the box um you know first iteration but that's definitely part of the road map on a longer term basis uh okay next question comes from Don Ron who ask can you provide us any additional information on how taxes in game will work will we have a simple sales tax or a more complex corporate income tax will there be a possibility to raise different taxes in organizations regarding trades missions and bounty hunting okay so uh as far as the game goes um you know the taxes will be fairly simple um the idea would be that they're sort of on trade or consumption so if you land down on a planet you have to pay uh you know a landing fee and then if you buy or you know you you sell stuff um you basically will have to pay a sales tax or buy stuff you have to buy you know there's
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there's a value added tax so basically um things there'll be things taxed on buying and selling and and essentially Landing is a kind of a tax that's sort of a fee um and then organizations themselves will be able to have certain uh I don't know what you want to call it taxation or tithing uh but you know you could dictate say oh to be part of this Guild you have to contribute 10% of your income to us or you have to contribute a th000 ueec a month uh so that would be sort of setable on the organization side um you know basically for belonging to the organization or the things the organization provides you have to pay them which I guess is kind of the same as if you were part of a country and that's why you pay your taxes so you have um you know various things like armed forces and Roads and stuff like that uh so that's kind of the idea I
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mean we're not there won't be necessarily attacks on individuals like from uee there just will be UE sort of taxes on transactions essentially uh so hopefully that makes uh makes sense next question comes from nosto 1977 who asked will cig be adding natural areas to prominent locations such as an arboretum hydroponic garden for space stations or a Central Park for Terra Prime the answer is yes in fact um Terra Prime has some pretty awesome stuff already uh definitely along these lines but yeah we'll be building in things like uh bushes plants grassy areas Etc uh not everywhere but definitely in some places AR Corp which is kind of what we've shown is sort of meant to be sort of this industrial blade runnery kind of huge mega sprawl expansive smoke stacks and everything so it's not really a place that you would expect to see the
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guns but Terra prime or some other places you would definitely sort of see that kind of thing okay next question comes from Samuel snow who asks will there be game Mechanics for other environmental hazards in the FPS such as hitting canisters of flammable gases and having them explode Etc absolutely um uh that's already in actually I think it may have potentially been shown at the packar soci but we we definitely have things of you know canisters that you could blow up um there's all sorts of sort of environmental destruction and effects that can happen in the first person uh levels and we'll use a lot of that you know taking advantage of the physics and cry engine and uh some of the other things like um you know you can have you can potentially like hit a pipe and then steam can come out and that steam could sort of have a wind effect on things around it blowing around and potentially could also hurt
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you if you got on the way if it was like hot steam or something like that so so there's a lot of that kind of stuff that's in there and we'll sort of aim to do more and more of that because it's kind of a cool thing to make the environment immersive uh okay next question comes from Nightwolf who asks will we be able to store or mine from the Orion in our hanger or will we have to purchase a storage area well I think all your H everyone's hangers will be able to store um you know whatever Goods you have as you got the the room I mean there's a certain amount like now the itself mins a vast amount of bulk o so there's probably more o that you would have on your IR than you could actually store in most of your hangers um and you know generally on the sense of O you you traditionally would be sort of mining it and then selling it to someone uh but you could store it in your hanger or you
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could store it elsewhere if you wanted to I mean it's just another unit I mean we basically physicalize all um cargo or item so you know whether it's a really big thing like a big huge container of or or a really small thing like a a small gun they're all sort of treated the same in the system so so and you can put them in your hanger or if you can fit them in your hold you can fit them in your hold and and so on okay next question comes from soan will there be any sort of organic genetically grown ships like Moya from Farscape or The Lex right now uh no but longer term we have been talking about having some more interesting uh you know alien species or races so I wouldn't necessarily rule it a long term but short term we don't have any plans for that um sort of kind of in the initial pipeline of the initial sort of one points Z release you know I guess I shouldn't really say 1.0 since we're
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sort of renaming Arena command as Star Citizen because it also includes the FPS and all the rest stuff but whatever we call our commercial release so next question comes from Jagger who asks with different electronic systems that are throughout the Universe will there be the possibility for ship spoofing for example masking your own single to represent a different ship um so yeah I there definitely we've already talked about the fact that ships broadcast an ID and we we know that ships broadcast sort of signature which can be you know uh you electromagnetic or heat or cross-section so uh We've also talked about the ability to sort of hide your ID so if you've like stolen a ship you can maybe get your ID changed or spoed so I definitely think there will be systems out there that would allow you to potentially have a s signature that would look like a different kind of ship and that could be pretty useful uh you
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know for you can have a signature that maybe like you look like a frer but you're not as a trap or something like that um so that's the sort of stuff longer term as we sort of flesh out the signature and the scanning system that we will well we will definitely have in the game uh next question comes from the White Knight who asks since combat ships have more hard points compared to specialized ships how will non-combat ships stay relevant in relation to the modularity stretch goal uh well mainly because the hard points uh aren't necessarily uh related to modules that you can switch in and out so uh you know the hard hard points in general that we've been talking about we don't like actually you know I just did a there was a design post that talked about item ports right so like everything in a ship is actually attached to an item Port so the thrusters you know the radar the ship's computer the fuel tank uh the
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power plant um you know obviously the turrets the weapons the missiles uh but armor so all of those are actually items that plug into the ship and they require their own level of power they emit heat they may require data then all these different pipes that hook into each other and the functionality of that you know comes with the item so to speak so the hull itself if he took all he took the thrust of the power plant all these things out it would just be a floating hole it won't be able to do anything um and that's kind of sort of the modular system that we have for the ship but we only really publicizing the hard points that are related to weapons because that's what people care about so uh but in reality we have a lot more hard points and other hard points would entail like oh the Hardo where you can switch the crew module out for a science module or something like that so to
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think that uh you know a more specialized ship has less hard points is actually incorrect it probably have has at least as many they just haven't to be attaching extra things so like for instance a good example would be the Orion which we just had and was in a previous question but you know you could see on the outside of it there's all these containers right well each container you know which is a fairly big container you know I think I remember which what our size was like 6 M by 4 meters by 2 MERS attaches to an item Port that's more item ports than any one of our combat ships have had um so um there's plenty of option to expand and do it's just you may not realize it from the web site because that's using sort of outdated data that over time that we will change but also it's kind of hard because it's not standardized right so one ship could have a 100 different item ports and another ship could have 30
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item ports um and it sort of all depends and the item ports are specific to their particular uses which could be anything like a mounting a cargo module or mounting a gun I would say that non-combat ships will definitely stay relevant and will be able to change out and do things uh functionality wise at least as much as a combat ship maybe even more so um okay next question comes from notable Joe who asks will I be able to search other players for weapons before they board my ship this way I can prevent a mutiny or a pirate catching me off guard um that's a you know a pretty good um idea and suggestion I don't think it would be that particularly hard to do it I think we would want that as a mechanic that someone could sort of scan someone and see if they have a weapon or not and say you're only allowed on if you don't have a weapon uh so that would probably functionality that we would want to put in sort of the FPS module we
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already have some other kind of school functionality which includes scanning and looting off people and stuff like that so that would be something that I think we would add uh to that because yeah you want to make sure that people aren't packing and you know sometimes they say I'm not packing but what if they are um all right last question comes from commissar who asked regardless of it being a bad idea will it be possible to fly a ship without a helmet goggles contact lenses eye implants or direct neural interface in other words will it possible to fly ship without the HUD and instead being forced to rely solely on the displays in the cockpit well it will definitely be possible to fly without helmet and goggles etc etc and uh if the ship set up the the correct way um then you probably would only maybe see the display I mean a lot of the head up displays also like are actually in the
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cockpit space and so those probably would pop up but the way the ship system works is again I was just talking about items and plugging in well you as a player the clothes each one of your shirts an item your space suits an item your helmets an item and all those also plug in and have pipes so you as a player can plug into the ship so when you sit in a seat you actually plug into the data port and the the power port and the item Port uh the heat port and all the rest of things and then through you all the ports um that are in all the items you're wearing plug into the ship so what happens when you sit in the seat is it sort of plugs in and Boots up basically so if you've actually got the helmet you'll get the display on your helmet if you don't have the helmet you will usually by default see it on the screens in the cockpit or say the little head up display that's projected inside the cockpit so it sort of works based on what sort of items you have what display
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items you have um so there definitely will be a case where you can get into a ship and not necessarily have all the items now there will be some ships probably that rely you to have like a full fighter pilot setup like a helmet um you know i' definitely think something like a hornet or a Gladius maybe like that where may not let you fly unless you've got the full sort of pilot setup on but you know sort of Civilian ships aren't like that you know constellation or even Aurora are much more just you know what do you have and you know you're using the sort of uh you know in cockpit diagetic stuff instead of say something on a visor all right that's it so there's 10 questions uh 10 for the chairman thank you guys for listening thank you guys for supporting thanks to all the subscribers obviously who make this possible uh thanks to all the really cool folks that um came out to PA East in Boston said hi everyone
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that came out to South by Southwest that said hi uh we couldn't be making the game without you we're having a massive amount of fun making it we're building something really special uh we've been doing some pretty cool stuff I mean the other thing I didn't mention when I was in Austin was that we also had sort of this backend Summit that went on for a few days um after the event on Sunday and so I'm kind of wearing this and we're going to be doing some really there Google Cloud platform uh but we're actually doing some very very cool stuff in uh the cloud that I think long term uh if we can pull off some of it um could make the ability for the world to be as big and uh you know bigger and richer than I was initially assuming too early to talk about it but we have some pretty cool ideas of how to sort of utilize the the specifics that you can
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inside um the cloud a cloud platform to sort of create a richer experience with more things going on um so we'll see but uh but the Google guys are out um you know we they basically brought some of their top folks out which was kind of cool because you know a lot of them are actually backers and are into the game as well which is kind of a nice Advantage um and uh we sort of brainstormed on like you know how to really sort of push uh the experience long term in the game so nothing that's going to show up in the next six months or anything but I think long term it's uh you know potentially um could do some stuff to people haven't seen before in MMO which will be very very cool um but anyway we had fun so having fun building this amazing world um you know stuff that's in the pipeline uh I'm super excited so I think this year is going to be a really great year maybe not
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everything comes out exactly as quickly as we wanted it to as we could just see with 1.1 where it just took a little longer to get a few of the bugs out uh or the FPS where we wanted to take a few extra weeks to do some Polish but I promise you when you get it you guys are going to be happy uh everybody's 100% focused on I'm making the best possible game and we're all having a great time and it's thanks to you guys so I'll see you next week bye [Applause]
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hey guys thanks for watching um temp for the chairman uh if you guys would like to uh see more episodes go here if you guys would like to subscribe to our YouTube channel and always keep up to date with all our video content go here and uh if you guys would like to watch episodes around the verse go here please and I will see you in the verse f
Transcript from YouTube’s automatic captions — punctuation and Star Citizen jargon are approximate. The video itself is hosted by CIG on the official channel.

