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10 for the Chairman

10 for the Chairman: Episode 39 (2014.09.29)

29 September 201400:20:43579 linesWatch on YouTube ↗

Transcript — every row opens the video at that moment

  1. 00:00:00

    [Music] hello everyone welcome to another episode of 10 for the chairman for those of you who haven't watched this before this is where I take 10 questions from subscribers and answer froms the best of my ability the subscribers are the subset of our community that contribute money every month to enable us to do our higher degree of community content and feedback uh doing 10 for the chairman here around the verse um we do the jump Point magazine which is usually somewhere between 50 and 70 pages of really in-depth behind the scenes um information on how we built spaceships or how we did certain things in the game as well as having fictional uh components uh stor set in the universe of star citiz and uh information on different star systems and it's a really

  2. 00:00:49

    great read so uh you should check out um jumpo if you haven't done so and uh there's other uh stuff that um you know the money that uh subscribers give us enable to do but primarily uh we're really thankful to them because it really allows us to have sort of a higher degree of community interaction than than maybe we would normally have the time or or the budget to do so thank you guys um so um just before I going to get into it we had a kind of a little letter here from Lord uh uh coris I pronoun it coris I think would be the way Lord coris um who actually sent us along this um little bit of uh I guess rocket uh what would we call it now uh well I'll read the letter will be the best way but um it says space launch

  3. 00:01:38

    complex 6 SLC uh 6 at vanderberg Air Force Base was built to launch the space shuttle into high inclination orbits back in the days of your when National policy was that all commercial DOD and intelligence satellites from the US would be launched on the shuttle uh well then Challenger happened and satellites went back to being launched on Expendable boosters AKA Rockets incidentally the shuttle never actually launched from vanderberg SLC slc6 was leased to United launch Alliance the conglomeration of Boeing and loed Martin's launch divisions to launch the Delta 4 rocket technically e LV evolved Expendable launch vehicle we're all learning stuff today incidentally since the Delta 4 is a totally cryogenic booster it burns liquid hydrogen and liquid oxygen as its Fuel and oxidizer also I just want an excuse to mention it's a cryogenic booster because it

  4. 00:02:25

    sounds awesome it does definitely sound awesome the products of combustion of heat thrust and water this makes it a very clean burning rocket at least until you strap solid rocket boosters onto a Delta 4 M plus then things get messy anyway when a Delta 4 or any other launch vehicle for that matter launches the exhaust plume is hot enough to act that it actually melts the concrete of the exhaust duct once it cools enough to rolify it forms a shiny green substance which is caked onto the floor and the wall of the duct which the range staff referred to as Rocket glass when my class climbed down into the exhaust duck our guide invited us to grab grab any chips of Rocket glass would' like so I did below is a picture of a Delta 4 heavy launch which we'll insert into um this uh temp for the chairman uh where the fire is coming out the bottom left is the end of the exhaust dock which I

  5. 00:03:13

    went down to get the glass chips under less lethal conditions obviously and here is the uh little bit of Rocket glass U there you go um anyway so thank you very much Lord uh Coralis uh for that kind of pretty cool thing and learn something every day so very cool uh all right so to the questions uh the first one comes from the Hound um who obviously is taking a break from filming The Game of Thrones season 5 and is asking us when you speak of procedural generation for Planet Side will the map persist for everyone or will it last only for the time we are in the instance no so uh uh when we do procedural generation uh for the planet and of course uh you know we're going to have different levels of this so we have very uh designed and built environments uh

  6. 00:04:03

    and then we'll have some that will be a combination using some procedural techniques and some design techniques and then potentially down the road we've been talking about maybe having some sort of planets you could land on that would have areas you could explore and that could be all procedural but that's not going to be sort of V1 of Star Citizen but it's definitely in the pipeline and stuff that we're we're looking towards and we'll be trying to do uh but yes that that that whatever it is that map that building that area um will be the same for all the players so the procedure ual uh technique is sort of building and creating it but it's not uh randomly generated for each different player it would be based on one seed one number uh that would create a um you know something that would be the same experience for every single player that would uh visit it so uh you know it's more procedural generation is more a technique to generate a lot of sort of content or areas to explore um without

  7. 00:04:52

    having to do a huge amount of sort of manual work um all right so uh Eddie asks will we be able to manage hired NPCs for example can I tell them to take my consolation to a set planet drop off some goods and then come back with without me on board or can I put them in a hornet I own and set them to escort a ship I'm on um so yes you'll definitely be able to manage High mbcs not quite sure about exactly the uh level of Fidelity in terms of micromanaging them but uh you know you know even back in the win Mana days you had your wingman you'd be like attack my target uh you know um uh you know for on my wing um you know uh Retreat or whatever so uh you'll definitely have the ability to issue um commands to your sort of MPC wingman and you'll also be able to sort of do higher

  8. 00:05:40

    level goals like okay I'm hiring you your mission is to protect my uh freelancer ship from Pirates so you can hire a couple of mercenaries to fly on your wing to make sure you get from point A to point B um and you could hire NPCs to say take a cargo from one place to another place uh and other various stuff like that and we're going to try and make it um you know as sophisticated as possible but uh you know at the very least you're gonna be able to hire them to sort of run missions for you you'll be able to hire them to uh protect you uh and you'll be able to give them some more specific sort of combat um influenced um commands so you know when you come under a Target like attack my target or all that kind of stuff um all right next question comes from BDubs 86 who asks will organizations be able to establish some type of headquarters if

  9. 00:06:31

    so how do you envision this developing over time in the Pu which is persistent Universe for all of you that don't know but I doubt that won't be many of you uh would it be an option for organizations to create space stations in nonu space or would there be certain sections on planets possibly dedicated to this well I'm not sure that an organization you necessarily be able to create space stations uh although in a longer term goal it be kind of cool to have some sort of player generated um construction and stuff uh but definitely organizations will be able to um have some real estate have some uh you know kind of headquarter we've already talked about um having some sort of uh persistent areas in space like an asteroid base or a derik space station that's a group of players and organization can take over and um you know sort of make their headquarters and

  10. 00:07:20

    of course other organizations may want to take it from them uh and then of course down on the planets there can be sort of some safer areas where maybe you can sort of buy a I don't know a Guild Hall or something like that that you can have for your organization and and that would be elements of the persistent universe that I think would be kind of intriguing because you know we want to have some goals where people can ultimately sort of buy some level of real estate or you know own a factory or something like that and that would all be stuff that you know would be pretty good for organizations um okay next question comes from CDF wolf who asks will there be a ship training school so new players can learn tips on how to fly this may show them aspects they may not have known about before well so okay so the the intention in the final game is that uh Squadron 42 is sort of your training um experience and we've sort of designed

  11. 00:08:11

    it um where it's got cool story and cool action but there are definitely areas and elements in it where we sort of introduce you to different uh ideas uh or different sort of Maneuvers or you know management of your ship systems uh and doing various different game mechanics in uh Squadron 40 too where you get LED through and then hopefully once you've gone through that and you get you know you go out into the uh persistant Universe you'll you'll sort of have a pretty good background in it of course there's people that may not want to bother with the story and they can go straight into the game arena Commander is obviously a place where you can go and practice by yourself against AI or you could practice against other people and on uh you know our website which is we sort of need to do more of the plan is to have sort of some tutorial videos that would be sort of like here's the basic controls here's sort of you know Advanced space maneuver

  12. 00:08:59

    in one here's Advanced space moving to where you sort of start to show more sophisticated techniques whether it's systems management um you know using the various different flight modes and and so on um but yes we definitely want to try and make the game uh friendly to new people especially if you don't know how to you know play a space Sim or a flight Sim um so we still got a ways to go on that because we're still very much in the sort of early stages of just even trying to iterate on some things like the flight mode and the targeting and stuff to make it as good as possible and that's actually kind of one of the really cool things about having thing like Arena Commander out there so early and having so many of you play it and give us so much feedback is that I really believe with all this feedback and uh you know constant iteration process by the time it's all done it's going to be uh you know quite good so you know I'm right now we're working

  13. 00:09:47

    actually pretty uh you know we're working on the the targeting stuff especially for joysticks and Gamepad stuff and um I think um with that patch which will be 13.2 you'll actually guys will be quite happy because you know I've gone from not being able to hit anything with a game pad to being pretty good um and I'm not the best pilot here by long way uh okay next question uh comes from drunken frier who asks some throttle controllers have multiple throttle inputs would it be possible to set each of those throttles to control an individual engine that way if I need to make a faster turn in my staff era I could Throttle Down on the left engine and keep the right one at full blast yeah I mean that's actually something that like you know looking at the hotest setups when you've got you know the sort of um ability to have you know dual engine throttles and stuff uh that we've considered I'm not 100% sure about doing

  14. 00:10:37

    it although the system should support it because each Thruster applies thrust at the actual Thruster itself so we have two engines that's actually two thrusters on the back applying thrust um so uh you know I would say that would be something that uh we would consider just um you know not making a promise just yet but it is definitely something that wouldn't be too hard so it's really just having the time to do it um you know John pritchet would be the person that would probably uh do that alongs with Yen who does most of our control stuff um so no promise of any patch very soon but it's definitely something we would think about um next question comes from chairman kaga who asks are we able to rent our spaceships to other players if so what happens if it gets destroyed while in their possession will the

  15. 00:11:24

    insurance still cover it even though I wasn't the pilot you definitely will be a able to uh lend or let other players fly your ship like for instance you can have someone to fly a ship for you like if you got several ships you can have people fly it or you can have your friends fly it and yes your insurance will cover your when someone else is flying it um of course it won't cover the extra bits the upgrades or the items and stuff like that so you may want to think about uh that before giving it to a friend of yours that you don't think is a particularly good pilot um uh but uh the insurance will still cover it if you're not the pilot so hopefully um that answers your question as whether you can rent it um well since you can sort of hire other people to fly ships and you can L ships to other people I'm assuming that you could probably uh well I'm not assuming I would kind of know that our mechanic would probably allow you to give the ship and they would give

  16. 00:12:12

    you a sort of payment for letting you use your ship um so yes and it will be insured okay next question comes from lexon who asks in the wing Commander film we saw the Tigers claw hanger Bay had an environment or atmospheric Shield allowing the crew to work in normal conditions while Fighters come and go through the field will there be any type of airlock field SL Shield or energy based barrier to perform the same task in stares and on larger Capital ships uh so yes the answer is absolutely yes um on the bigger ships like the Bengal carrier there would be a force field on the uh the the flight deck so people can move around and stuff and actually that's one of the tasks in our Graphics um Department we've got um you know four Graphics programmers on the project at the moment and having that sort of go through a shield and you know kind of break it apart is actually one of the

  17. 00:13:00

    things we want to do for exactly that um okay next question comes from Felix who asks my question has to do with uh voice over IP chat and location based sound effects will Eve dropping be possible will I be able to hear my M mutinous Crews hush voices echo through my hall or listen to BigTime Traders discuss the details of huge mergers and trade deals yes we definitely want to do VIP chats and we definitely want to do location based sound effects so we've actually kind of looking at that we're going to move to a new sound system system uh basically from fod to Wi that lets us do some more um kind of sort of dynamic real time uh filtering on sound which will definitely help with that we haven't decided fully on a viip solution but the goal would be to sort of have a solution where you know as I'm walking around if I'm talking over VP in the game if you're on the other side you

  18. 00:13:48

    would sort of hear my voice coming from where my character was and it would be um you know processed in such a way that would be appropriate to what I was wearing if I got a if I've got like a you know a helmet on it's different than if I don't have a helmet on and and such um so um that is definitely uh something we want to do uh in terms of EAS dropping uh you know I I mean with that mechanic you would have a little bit if you had two two two of your crew that are your friends are talking about taking over your constellation and I would assume that if there were stupid enough to say over viip in the ship as opposed to some other route then you would probably in that setup be able to hear them um I don't know about the big time Traders and Deals uh huge and stuff but we're definitely going to do stuff on the Pu that would enable you to sort of listen in and basically be an infot Trader and find out and get information

  19. 00:14:37

    on like where a Deal's going down or where there's a there's going to be a killing to M on a certain commodity because that'll be part of the game play um so that won't necessarily be VoIP but it would definitely be sort of more MPC Eve dropping listening kind of stuff um all right next question comes from Greenman who asks in regards to mining will we be able to refine raw materials ourselves in order to cut out a middleman or will we have to bring them to some planet and pay for someone to refine them for us uh so I would say in the mining stuff you're going to Raw the you're going to refine the raw materials at some point we we probably would enable uh you know players or an organization to also order to own uh elements down the chain so the refinery process maybe there would be even a sort of kind of specialist Refinery ship or maybe you could own a refinary node that would be out in Asteroid field or down

  20. 00:15:25

    on the planet um so if you own the sort of chain then obviously you could mine it refine it and then sell it on as as uh you know uh you know a sort of you know refined uh metal or whatever it would be um so we definitely want to do that so you know if people want to engage in sort of more the economic uh gameplay aspect then they can without having to focus on the combat aspect I mean that's really one of the big things for Star Citizen is I really want to embrace multiple roles and also uh kinds of things that encourage people to play cooperatively together so yes there's definitely going to be head-to-head and PVP stuff and you fighting against other um Ai and stuff but um you know one of the things I think will be the coolest uh with Star Citizen is the fact that we're really having a lot of opportunities for Co-Op play especially sort of small team Co-op play so you

  21. 00:16:14

    know like you and three friends flying a constellation or maybe you and some friends with a mining operation or you know like a fueling operation while you're going out and you harvesting uh gas for your St you know and refining it into your staff era to sell off like you know know um Thruster boost um uh Fuel and stuff like that so I just think there will be a lot of opportunity for people to do different things and work together uh in a way that um you know that isn't all just always about combat although you can also do that in combat and that would be pretty cool and that's one of the biggest things I'm looking forward to seeing is just really like how many different things or roles of people you know who who wants to be traders who wants to be you know doing search and rescue who wants to be explorers who wants to you know be a mercenary and a bounty hunter and a pirate and all these things and that's that's kind of I think what will be the

  22. 00:17:01

    strength of St and you can do it by yourself or you can do it with some of your you know a small group of friends or you can do it as much part of a larger organization and uh that'll be cool um okay last question comes from uh Damon IAS I would say uh demonas or Damon or Damon IAS would be the two ways to pronounce it I don't know which is the correct one but hey uh will there be gambling in the positionist univ such as high stakes poker well I would say that um you know we definitely want to have some level of again talking about sort of immersion in the universe that' definitely be sort of the you know whatever the Las Vegas equivalent in in uee space and we probably at some point will do some miname stuff which could include poker where you could gamble against other people with the money you earn uee and probably some other stuff

  23. 00:17:48

    as well um so that would be sort of a longer term goal I'm not necessarily sure that it's going to be in 1.0 uh just because we got so much stuff to do that you know you got to prioritize it but that is on the that's sort of on the agenda in the list and uh you know ultimately yeah we want this universe to be you know a living breathing Universe where you fly around and go down to planets and you're down on planets if it's a CD Planet you walk on you can get mugged by you know a NPC mugger or you know there's a CD gambling Den or you know you that it feels alive and you know but both planets feel alive or space stations feel alive or space itself feels alive so um you know having um different things can do like playing poker against other players would be things that would add to to that feeling all right that are the 10 questions uh

  24. 00:18:37

    so I'd like to thank uh obviously all the subscribers for um contributing money allowing us to do this kind of shows I'd like to thank everyone out there that has backed uh the game we're now over $54 million which is absolutely incredibly amazing uh and you know the the money that continues to come in you know just helps scope the game so you know we're quite different than um a typical publisher because at some point they're like oh we're in profit well the way we're looking at it is the money that we bring in before the game is finished is basically defining just quite how uh big and ambitious and you know what level of detail that this whole universe is going to have in um and uh it's great because you know the the level of support and excitement from you guys is fantastic the team is uh

  25. 00:19:25

    really excited so we're excited to be showing you some uh stuff as we go on later on this year we're going to be showing some stuff at uh citizen con and we'll be showing some stuff later on at Pax Australia um that will open up other areas of the game in terms of giving you glimpses into it and uh you know next year is going to be a lot more stuff and uh you I'm so glad that you guys are on the ride with uh with with me and the team here and uh looking forward to um continuing the journey and keeping on iterating and giving you more and more parts of Star Citizen and and seeing what you guys think and making it the best damn space Sim ever so I'll talk to you next week bye hey guys thanks for watching um temp

  26. 00:20:17

    for the chairman uh if you guys would like to uh see more episodes go here if you guys would like to subscribe to our YouTube channel and always keep up to date with all our video content go here and uh if you guys would like to watch episodes of R the verse go here please and I will see you in the verse

Transcript from YouTube’s automatic captions — punctuation and Star Citizen jargon are approximate. The video itself is hosted by CIG on the official channel.

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