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Star Citizen Live: All About Alpha 3.15

22 October 202101:05:531,876 linesWatch on YouTube ↗

Transcript — every row opens the video at that moment

  1. 00:00:01

    star citizen life all about alpha 315 hey everybody welcome to star citizen live all about alpha 315 i'm your host without the toast no i didn't feel good the second i did it uh jared huckabee uh joining us on the show this week is uh squadron 42 uh person uh rich tyra didn't we do a whole show where we were like yeah i'm believing that i'm not coming back and then we're like no but you still have alpha 315 with your features so we're getting you one last time how you doing rich i'm doing very well well i think that's the first time i've been introduced as s42 person well i couldn't remember what came after

  2. 00:00:47

    the s42 fps director squadron 42 fps squadron 42 fps game director you see i'm not used to that but i still do the core gameplay pillar for the pu which is the features are becoming lighter as we as anybody who's been following uh the show for at least the seven years i've been here a title is the title here is a very small part of what you actually do here i myself have had five titles in seven years and my job hasn't really changed so all right so alpha 315 is currently on the ptu it's available for wave one testers concierge and subscribers uh so we're here to talk about that today um i if you folks might be wondering uh todd pappy was originally scheduled to be

  3. 00:01:36

    here but todd's been flying around he just had a big summit in montreal uh so we decided we could we could give him a little a little break plus it's rich's last time so we're just gonna throw rich to the to the fire for for one last hour um as usual uh you can submit your questions live in the chat you can do so by prefacing your question with the word question in capital letters surrounded by brackets and of course we put up a thread earlier in the week and started collecting questions on spectrum and let people vote up which ones they wanted to see uh added most um i'm gonna this happens every single this happens every single uh uh all about uh so i'm gonna point it out uh when you when you say hey now that this is in alpha 315 how is this going to be in alpha 316 and 317 318 like that's not a question about 315 that's a question

  4. 00:02:24

    about the future and stuff like that so we are going to try to keep the questions to alpha 3 15. there will be a couple future questions in there though yeah we can't help it we can't help it but right off the bat rich let's start with the big elephant in the room this was the most voted up question on the entire thread uh i can already look in the chat and i can already see this question coming in here uh what solutions have you come up with uh to mitigate the roving um overdose uh death squads why are you muted you're not muted on my end did you forget to charge your thing am i back now you're back now so i've got cool wire there it wasn't me

  5. 00:03:15

    it was him um so if you've played the latest ptu patch you will notice that we have disabled the use of the multi-tool um attract beam and the medical gun and the dedicated medical gun and the other med pens to be able to target other players so that will mitigate or will remove the uh you know the scenario that has been described with the roving overdose squads we sat down and discussed this myself todd tony chris about how we wanted to handle it for 315 and going forward obviously the ultimate goal is to have green zones be um

  6. 00:04:04

    you know that you can get anything out we're not arbitrarily stopping you from doing those things and then there are mechanisms in place whether that is ar guard security to be able to resolve that um because of where we were at with 315 in the cycle we felt that the most prudent uh solution right now was to kind of keep the status quo which was as it is in 314 as it has been for a long time which is to prevent essentially interaction in the green zones um the main reason behind this because of the most prudent is that if you do suffer an injury in a green zone and you do regenerate at a hospital you don't lose your gear you don't lose your equipment um you know because essentially we

  7. 00:04:50

    simulate that it the ai security saw you or and then came out and rescued you and then took you back to hospital so even though you regenerate in your in a medical gown when you go to your location inventory all of your equipment that you're wearing is still there so we felt that for 315 the safest option was to do that we did discuss for 315 the potential ability to just go hey well maybe you can get your weapons out and you can only fire them at criminals but we thought that might be just throwing more more petrol onto the bonfire and we thought i think if we were earlier in the cycle and we'd done some of these changes because we had to focus on quite a lot with inventory and healing you know they're very they're two huge intrusive features potentially we could have gone down that

  8. 00:05:37

    road um but for now for 315 and the latest ptu patch it has been disabled but we will be looking into the future about how to more elegantly solve it and allowing interaction because that's what we want you know the track to be supposed to be loading up cargo boxes although i did read one guy was like oh i can't then send hotdogs and i screams to people in the landing zone with my track to be many more but so i'm sorry for that person but yeah we we do we do want to have it in the end okay so if if to make sure that i understand uh so the the intention for right now for for 315 for the immediate future is the same as 314. it's to disable the the just disable the the the the many guns and all the mini

  9. 00:06:25

    pins and inside green zones but also to make it so that it doesn't just to be clear that's to disable it on other people you can still use it yeah so you can still get the gun out you can still get the med pens out and use them on yourself we're just disabling it being able to use it on other people and and then if you die inside a green zone you don't lose your material just in case you uh we got a question a question coming up later about the various falls and stuff like that that can that can occur uh so so if you do die inside a green zone you're not gonna lose your stuff i mean uh technical my microphone is being stuck about yeah uh yeah i'm gonna have to hold my mic hold it like this like a uh hello now you look like bob barker on the price is right yeah this is actually better right yeah

  10. 00:07:13

    tell everybody to spay new to their pets all right next one i took a week off and we're doing great so so the next question was actually was were we supposed to be preemptively administrating uh any overdose drugs to ourselves in green zones to combat the current assault we're experiencing and i guess the answer to that was no no although i did like that that became the meta to kind of stave off but no that's not the intention okay uh hey there's some price of prices right fans in the chat see some people know what i'm doing let's let's uh let's switch over to inventory for a little bit uh is the inventory system

  11. 00:08:00

    going to allow members in the same party to share items that are stored within a ship or will that come with a later uh updated party org system stuff like that well essentially going forward we still have the placeholder solution of local inventory so we didn't want to put loads of engineering time into a placeholder solution which is the local inventory which is this temporary bag of holding so the answer is going forward absolutely yes we want org members and other players to be able to access inventories and share things with the current implementation of local inventory the answer is no so that is on a per in you know per person play inventory so if i go on to a ship and you're on and it's your ship jared i can open up the ship inventory

  12. 00:08:49

    and it will only be my ship inventory and if you open up ship inventory it will only be your ship inventory but local inventory as i've said i think on multiple iss and scl live before local inventory is a placeholder solution until we have true physical inventory which will be lockers compartments weapon racks cargo hold so on and so forth and that will be accessible by any player cannot be stated enough that when you're running a live game in the middle of development sometimes these are the challenges that you uh well you always touch new players right yeah yeah so previous information uh luckily we have a very helpful community and stuff especially with the guide guide program that's out there now

  13. 00:09:38

    currently we can't transport ship components via the new physical inventory system so outfitting each ship with higher grade shields and quantum drives tends to be a very painful process why is this the short answer and i'll give a long answer to give at least you know some expositions the short answer is because inventory is larger than just one pillar or one team and you know to have all of that aspect to the ship side which is kind of all like physicalized cargo and things like that um we weren't able to deliver it all at once that's the short answer the long answer is that um there is going to be an intention that we move away like we did with the pma to the inner thought

  14. 00:10:25

    um inventory system uh that we'll be moving away from the vma towards more like a hanger management app and that hanger management app then allows you to manage um all of your items and gear within at the hangar and including that that's where you then go and go i want to take my you know repeater or laser cannon or whatever out of storage and put it onto a ship and then you know npcs would come out essentially and do that so essentially the two kind of separate systems in terms of the vehicle management and the player management the personal management uh and essentially there is a gray area in between where it's this is the you know the pitfalls of working on a live game that not everything always aligns up due to just

  15. 00:11:12

    amount of work and this is one of those cases where okay in the short term it might be a more painful process but it's it's moving us closer to the to the final goal of where we want to be and that's the case with a lot of the systems that we add live you know sometimes people go well why have they done xyz that's worse than what we had and then they realized oh that's because that's the groundwork for this next piece of functionality that allows us to move forward so in the case of ships and personal inventory we had to remove global inventory which is where everything was stored so in global inventory all of your items were stored all of your weapons all of your ships your ship weapons and we had to move everything into local inventory and because we had to do that step

  16. 00:11:59

    that has created that friction but the intention is you know it you will be able to do that in futurely or eventually or in the future but for now yes you know that's something we unfortunately have to accept we got some questions in the chat about the hangar app like whether it will let us stock ships before spawning and stuff uh we'll be covering the hangar app as we get closer to its release as with all things there will be a list of things that we want it to do and then there will be what it can actually do in the t0 uh so like that so i don't want to put too many ideas in folks heads but that will also be not on my pillar so i will yeah yeah it's a usp it's usp so we're gonna let them cover it when it comes time so uh uh also questions about like polaris and stuff or your ships and stuff like that i

  17. 00:12:47

    wanna direct people again to the public road map the public roadmap is your best uh source of information for when a ship is going uh to arrive if you don't look at the release view and if you don't the release view is usually about half a year to a year out if you don't see the ship on the release view there's not going to be much information to uh to share about that just yet that's ready to share just yet anyway uh switching from the so the hanger app is one of those new apps that we're going to get in 315 we just got knickknacks in regards to knickknacks what happens to items that gets stolen by another player does it still show up on the original players app or does it get moved to the new players list so it gets moved to the news players

  18. 00:13:34

    list so there will be obviously probably edge cases and there's a difference between in terms of ownership um but the premise is that you know if i drop a gun and you pick up that gun uh you know that gun is then moved to your knickknacks app and then you can then track it but there will be further rules around that probably in the future around the legality of whether you have stolen that or whether i could mark it as stolen and so on and so we've talked a lot about that in terms of moving that forward but for now it is the simple matter of you pick that gun up that gun's yours um that's a good uh good time to transition over to a question that uh almost every subscriber has uh and as far as death and looting goes we

  19. 00:14:22

    can now you know loot players uh what uh what happens with looting subscriber items or even just pledge gear you know people have pledged for you know this trophy or or or the or the the old citizencon duster or whatnot uh what uh what happens when those subscriber items are looted off you do the players lose those forever and do the new players have them forever so specifically for 315 if you die or if you go into a downstate and somebody loots those items or your ship blows up and you can't get back to those items you will not have access to those items anymore whether the new player has stolen them or whether they've been vaporized uh so you will lose them in 315. they are not removed from your account so when 316 comes around and we re-entitle all the items you will be

  20. 00:15:11

    re-entitled all those items so that's the short term what will happen in 315. the intention long term is that we have a mechanism in the game that allows you to kind of associate yourself as a player inside the game with those items and if those items are then stolen or taken or whatever you can then we will have a mechanism for you to be able to get those back now i don't think it will be um a simple matter of just an insurance claim where you just put the insurance claim and then you get it back because there's lots of first off real life insurance is incredibly complex so to mirror something like that and lots of people do insurance fraud so it's like i

  21. 00:15:59

    die and then i claim my insurance back and then i just go and loot my body and i'm duplicating items so we might have a system where it's like that item is associated by me i've registered that item if i've got a special weapon or whatever and then if that person gets picked up by ue security or it comes into the hands of the lord then it's given back to you similar to my car got stolen and you know the police found my car and it was still drivable and usable then it would be returned to me there will be mechanisms in the future inside the game that will allow you to potentially get these items back there's still a lot of questions that we need to resolve on our end but just to be clear for 315 somebody loots your subscriber items that player will take them but they will not remove from your

  22. 00:16:47

    account so come 316 they will be re-entitled to you yeah i think it's important i know you just reiterated but i'm going to reiterate again because it's that important here uh while we're in alpha when you you know why we're in alpha there's you're not at risk of losing your items that alpha those things are still on your account they're still they're still on your pledge you go to you go you log into the website and you see the items you know attribute your account they're still yours you still have them it's a question of access to them currently in the 315 branch if you they're taking off you will lose access to them for the 315 uh branch until we have this other system in place or until we hit 316 and all of them are reattributed to the account so the loss is temporary at the moment but long-term you know vision now for star citizen and what not

  23. 00:17:35

    those things that you've pledged for are are safe at the moment it's yep uh let's see uh another death and looting question while we're on the topic here uh currently in 315 ptu finding your body after dying is nearly impossible uh will there be a marker to find your body or the cargo of your ship if you exploded we are trying to add it so it's something that it's been on the list for us to add um obviously these systems are quite um complex so there's been lots of bugs that we've been going through and the engineering teams have been you know trying to get as many bugs as they can fixed um it is still on i actually got an update today from one of the engineers and it's it is something that we want to do to

  24. 00:18:22

    try and help it's basically the gravestone and in other games right that you can go back and find it um obviously your body is still there so if you do remember where you did die then you should be able to go back and retrieve it but we will we're trying to add a marker whether it makes to 315 or not will be dependent on how many bugs we get i imagine we also because everything is supposed to be diegetic in the reverse or something it's like some kind of black box or something to track as far as it'll more than likely be some kind of um in terms of the law like some kind of mission marker that it's associated with with you and then it's you know it's your scanner kind of thing that are able to pick it up um but yes it's something that we do want to really want to add to the game cool why does uh falling down stairs or

  25. 00:19:13

    getting knocked over by the wind kill us so often instead of leading to a down state it's the same with trolleys so interestingly the reason why you die is because you take massive amounts of physics damage it's the same with ramps it's the same with trolleys and the way that the downstate works and i think i described this in one of the ics is that if you take more damage than your entire health bar essentially times two you go past downed and straight to dead so essentially if you get shot with an idris rail gun you're you're dead there's no like oh i i managed to survive for a little bit and somebody can rescue me it's like no no you go straight to j you know you you die straight away um whereas if you only take a certain amount of damage

  26. 00:20:03

    you go to downed so in the cases here where you're taking you're dying because you're falling down the stairs or a trolley's hit you or something to do with the tractor beam it's generally because something's gone wrong and you've taken a significant amount of physics damage because you've intersected something do you remember you you you see games or games like hitman or whatever where the drag doll would get like stuck and then just explode into the into the air it's because there's been you know physical collision taking one point of damage a thousand times in a second exactly and that's basically what's happened so there's these collisions that happen and that basically does i think i saw one looks like it's like 80 000 damage or something you know you basically just get insta gibbed so that's why so it's uh to act to the external viewer

  27. 00:20:51

    it looks like the wind just knocked you over and you suddenly died and it's like thanks wind but what's actually happening is you're the physics is causing you to impact the ground so many times or whatever surface you've hit into the depth it's just it's it's whether the player gets de-synchronized or something or you know this these are complex problems to solve you know generally it's lots of different ones but um you know we'll eventually get them all yeah and as far as solutions to that like i said that that's just the the generic work that's ongoing with the physics system absolutely and making sure it's it's not one specific fix it's just as the physics system continues to evolve and continues to develop those those outliers will be well hopefully be addressed along the way i remember i remember a story around right around the time where i started

  28. 00:21:39

    when i started here um people were flying a hornet around in in like in like free in like free fly in arena commander no other nobody else there nothing to collide and after some a premier amount of time the the hornet would explode they're like why did i just explode i mean it was never consistent sometimes you'd survive nine minutes sometimes it'd only be four minutes and it's like well why are people exploding and they found out that it was because there was uh the flashlight that was equipped to the player character at that time what was was was colliding with the with the hornet and depending on your maneuvers and like it would keep hitting the hornet and going one damage one damage one damage one damage one damage one down so the flashlight that was attached to the player character was slowly destroying the hornet from within well it's the same when people were

  29. 00:22:27

    walking into like you'd lower the ramp down and then you get into the ship and it'd blow up it was the ramp colliding with the floor right causing loads of damage yeah uh let's see we're still on death and looting let's stay there um how are cig planning on managing random deaths now that there are consequences right now such as falling through the map randomly getting stuck inside a chair lyft et cetera all the times we have no choice but to reset or backspace out uh loss of items due to just randomly exploding mid quantum stuff like that like the list of random debts was very i suppose yes i mean i suppose this comes back to you know a live game in development we we've obviously i'll touch on this later but we've

  30. 00:23:14

    obviously put in the server reset crash recovery um or the server crash recovery to allow us to reset obviously client crashes are more varied in their manner because lots of different things can happen or for example just a random desk where you just walk up the stairs and you get pulled fall through the floor or fundamentally we need to track them down and we need to um you know we need to fix them but if we prevented releasing features to the live game because of existing bugs we'd never be able to release anything no exactly so we need to kind of push them live to see how they all interact with each other trolleys is a good one for example you know we uncovered quite a few issues which we ended up fixing a lot of the times where the ramp would destroy the ship iraq because of

  31. 00:24:01

    trolleys because people would like squashing trolleys and opening ramps onto trolleys so it's just one of those cases where you know we need to get feedback on them we need to highlight them and then we need to make time to fix them and go through but there's just so many of them so but you know we can't slow down the development and trying to get these integrated systems in there because we need to get feedback on those systems as well so it's it's you you know if we don't release the features we wouldn't be able to test them but it is what it is uh heavy bob in the chat says maybe not release it till you fix the bugs this is a good chance to remind folks that every tier of star citizen alpha is a testing environment it it's it's you know that you've got the evocati at the base the testing environment then you've got the ptu

  32. 00:24:49

    testing environment but even when we release it it still starts it is an alpha which is still a testing environment so it is all for testing the whole pyramid there there are the whole ladder as it were the the other thing to understand i think is that imagine i could click my fingers and we went to zero bugs right so i couldn't i just did that right zero bugs that's it with three months of 500 man dev team adding new stuff we would generate loads more bugs because that's you know generally i remember hearing somebody game development is you're basically working on a broken game 95 of the development until the end where you fix everything and then that's

  33. 00:25:36

    it but then the game comes out they stop adding more stuff right so for us we've still got fundamental systems going in like inventory and healing and they touch a lot of systems so even if we fixed all the current bugs we'd still generate new bugs and that's why we're trying to get all the features in there until we can get to be like where we go okay we're content complete from a feature perspective now let's close that out polish it 1.0 and then go from there you know the full release but until that is it's that's the nature of life live releases and there are things you can discuss with this many testers and the things that you can discuss with this many testers and there's things that you can only diagnose with all of the available testers that we have in the stars absolutely again that's why the live

  34. 00:26:25

    environment it's very important never forget it the live environment it still starts as an alpha it's still a test environment it's it's why we have the uh the wonderful um issue council it's like that so so folks can still help us identify these things and repro these things and help us to determine the actual cause of these things because just like the wind knocking you over and you're dying you go oh the wind just killed me but it's actually not the wind it's the thing that you that it knocked you into and we get a lot of good feedback on the features that we can react to and you know make make help the game better so it's win-win you mentioned server crash recovery so let's hit that uh uh what is server crash recovery for those who don't know i know this is a bit outside your wheels

  35. 00:27:12

    but you're the one who's here today so what is server crash recovery and uh why does it matter for 315 so in a nutshell if the server goes down previously when you log back on uh you would have to request your ship to come back you know the sub terminals and essentially you'd be given a brand new ship it wouldn't be the ship that you were currently flying around with so anything that you had on there like cargo would be gone so with server crash recovery what happens is essentially we run heartbeats to determine essentially the state of your ship and essentially if you if the server then goes down when you request your ship when you log back on it will actually be the ship that was recorded at the previous heartbeat so you would actually get the ship back and probably in 99 cases it would be the

  36. 00:28:01

    ship that you were just flying so it would have all your cargo in it and fundamentally as well it would also have all of your ship inventory so if you've put all of armor and things into the ship inventory you will retain that so you know that's a really big one that if the server does go down and you log back on you should be able to request your ship to come and it will be the ship that you essentially were flying previously yeah and when we talk about heartbeat uh just to be super clear for people it's obviously we we can't be continuously writing every single player every single millisecond of playing to the database that would just destroy the performance yeah so so there will be an interval and then and i'm not going to give you a number right now because it's the thing that's in flux and and will be continuously changing but there will be

  37. 00:28:49

    an interval where it goes right and then you'll play for a lot while right and it'll play for a while and write and play for a while and write it's like playing a single player game and keep going quick save exactly it's a quick save you got a bit more quick save you know you're not going quick safeties exactly so so so so there so there will be occasions where you die between the heartbeats like like if you just got 70k cargo between the heartbeats and then you die that 70k is going to be gone it's like that so it's it'll be important when it comes when it comes online and well it's it's already kind of working on pt right now uh as it goes forward to recognize whether it was broken like oh i didn't get my stuff back no it could still be working you just made it might have lost your thing

  38. 00:29:35

    between the heartbeats and stuff like that so it'll be an interesting supporting channel john challenge to be to be clear this is a placeholder solution until full persistence and over meshing comes online which will remove this all together but at least this is a really good stop gap while we have personal image go live so that you should really be able to play with confidence that you're not going to lose it based on the server crash obviously you might be unlucky but at least that's you know for the majority of people it should be a vast improvement yeah and check out the uh citizencon server meshing and persistence panel if you haven't to see where it's going and why uh that heartbeat thing is only temporary in that though the solution that they're

  39. 00:30:22

    that the team is actually working towards uh will be much better than what this uh temporary solution currently is let's do some more general questions before we jump back into uh healing stuff um what kind of changes happen to planets there have been some notable changes to the weather and the surface of multiple planets and moons and it would be rad to get more info this person says essentially there's been some tech changes in the background uh which caused some changes in the distribution in some of the biomes so they've slightly changed we are aware that some biomes are missing some of the elements um but the art team are working feverishly to try and uh get some of those back

  40. 00:31:10

    so that's pretty much that in a nutshell yeah it it just if you've watched uh some of the seos where we talk about the procedural application of biomes and stuff it's just as the tech grows some of the configurations change and stuff like that and it's one of those things like you don't want to constantly go back while it's evolving and just keep changing the same number over and over again every time so when the tech gets to another kind of uh uh threshold okay so yeah there goes all right now it's time to go back and and make sure all those other things that kind of got lost along the way go back so yeah i mean essentially the way it technically works is obviously there's a height map and that height map it gives you a you know a solid ground and then it has a distribution of uh you know all the assets so things like rocks trees and all that kind of thing and then obviously

  41. 00:31:59

    we have buildings that are placed and they're placed to fit onto the height map that's been generated so essentially any time where there's been some slight uh changes in the technology such as when we did you know the different variants of the um of the terrain essentially it slightly changes that height map and then that just creates that cascading effect for all the others so it generally means the artists have to go back in and do a bit of jiggly pokery to get back to to the status quo that's brilliant so far i've had mike run out of battery then mike fall off the headset and somebody rang me i'm i'm expecting somebody to burst through the door and fire alarm going at this point at this point i've assumed that since this is your last seo for a while that you're just trolling me the

  42. 00:32:45

    entire time yeah exactly uh let's jump back into healing and injury uh what are your current takeaways from the initial p2 testing of healing imagery so far i mean we talked a little bit about the things that you got to change for the green zone and whatnot but overall uh so far we've been on ptu for a week what's been your what's been your takeaway so far i think my biggest takeaway is that i think people have been generally happy with the the features that have gone live i think going back all from eva carty to now if i treat them individually if i look at inventory i think when inventory went live um it was fairly rough we had some really big issues with the timings and the performance with that i think i saw like 89 minutes to be able to change a helmet and the scaling of

  43. 00:33:35

    the icons was not scaling correctly to the resolutions so when we were making it of like 1080 it's fine and then somebody was going to 4k and the icon was going like five times the size you would get no it wasn't going small it was going huge so people were playing on high resolutions which you'd expect people to have decent pcs who are playing evercarty uh you know they've got they would like i can only see one icon and then it's i'm i'm scrolling for hours and hours because they've got lots of oh right subscribe and it's like what is this and so i think we had some some significant bugs that really had a large detriment on the experience uh we also had quite a lot of quality of life that was kind of missing that we were still adding um and based on the feedback from everybody that we had did add i think the version that went in

  44. 00:34:22

    yesterday you know i think since evercarter we you know we've added sorting we added filter categories we should be adding instant filters so you don't have to apply them i saw that yesterday um you know we've added sorting did i say sorting yeah but we've added interaction points for like consumables so like med pens and magazines and grenades so that it moves the interaction points away from the character and you also get uh tooltip comparisons that you see that correspond to the numbers so you can quickly see like okay is that coming is that full is that half capacity in terms of magazines so we've added a lot of um improvements in quality of life between now and then we've also been fixing a lot of their uh bugs that we've had so the biggest priority one is we've had

  45. 00:35:10

    like items being eaten and so on and so forth we wanted they're like super critical right we don't want anybody losing anything so i think inventory i think is is starting to get to where we want it to be um for our tier zero at least and i think that that's good to see uh we still want to do lots of improvements and we'll be rolling straight on to them so i'm happy in terms of the progress there and i think i've seen some feedback threads now where people are still giving us feedback and it's great and you know we're reading it all and and digesting that and you know taking it down for improvements i think for healing healing as i think other than some people don't like beams and that's you know that's everybody's preference or some people's preferences uh i think that has gone down well i think i've we've seen lots of people being really engaged with the healing and medical gameplay

  46. 00:35:58

    in terms of the different drugs in terms of the masking of those drugs and injuries uh obviously medical beacons uh going live as well and we've seen we've seen quite a lot of usage and that so that's good to see i think i'm i'm really looking forward to seeing both of these go into the live environment to see how they play out in a more natural environment because obviously on ptu you would people are jumping on there to try and test the features which what we need it'd be interesting to see how they percolated just general play over a period of time because it's it's kind of like when we released actor status t0 they take a long time for to really get a sense of how the player base is going to play with them at scale um but i mean overall i think the feedback has been fairly positive across the two features and you know we still we're not finished we still got a long way to go but um yeah it's been good

  47. 00:36:49

    staying on the healing thing um i don't get to play very much but if you when i do get to play and for other players like me we spend a lot of time at kleischer right now in glacier a broken leg is pretty much a death sentence uh what what are we uh what what what do we do i know prison healthcare isn't the best but what are we doing about that i think for 315 there's not much we will be doing uh in terms of if you do get an injury in prison which is unfortunate the the one thing is that we will eventually add uh medical facilities to the prison um as as we if you can see now for example where we've um linked the space station to the landing zone because not all landing zones have a hospital we've had

  48. 00:37:36

    to say we've had to basically uh create a few stop gap solutions for us to to solve those problems um but the the goal is to add medical facilities in all the locations you would expect medical facilities to be added and you know the prison should be one as well so um for now it's an unfortunate but it is something that we are we are discussing and we do want to see if we can get something fixed smooth end inventory here again uh in 315 uh all armor guns etc go into ship storage uh but and gun racks are handled separately and armor covers aren't used at all why that's the next step of personal imagery so if this is personal inventory g0

  49. 00:38:24

    personal imagery t1 is the removal of local inventory so that it becomes physicalized inventory and that's where lockers and gun racks and armor cupboards will be used properly and then those armor cupboards will be used to save loadouts so you'll be able to say okay this is my exploration suit this is the ammo and armor or ammo and backpack and guns and med pens that i want on this suit and you'll be able to save that in a physical locker and you'll be able to interact with that locker and quickly put that on so that's the next iteration of personal imagery currently if you wish to loot armor or weapons you essentially

  50. 00:39:12

    need to drop what you already have equipped walk to your ship strip and walk back naked to loot more or get your old gear will there be tweaks made to fit armor weaponry into backpacks so the goal of the industry right now is to make sure that it's it's a believable system in terms of the actual volume and items that you can fit within that space so for example if you've got 120 litre backpack the description i always give is that you and i think i've said this on on one of our shows before it's like i can't fit the snooker queue in there in terms of because it's so long but if i put it through a wood chipper i would be able to fit the volume in there so we take into account the item dimensions and the volume and the intention right now is that you know you can either body drag those enemies back to your ship or you can

  51. 00:39:59

    track the beam i'm not sure many people have been using the tractor beam but you can actually track to be in dead bodies you can track to beam a dead body back to your ship and then loot it that way and we do want to offer other abilities down the line other features that are around that whether that's harvard trolley or whatever that you can take out and then load up and then take in it's it's the old ultra online pack course but yeah that's that's the uh further iteration on to the iteration we have now yeah i i think i think what a lot of folks are probably wondering about is that it's like that they get a set of armor legs you know sure you're not going to be able to fit in whatever but a pair of pants can be folded conceivably well actually that's actually a bug

  52. 00:40:48

    so this this is something that's happened i spoke to guys we've actually done a full pass now and it should be going in today i saw some um i saw an update on it essentially anything that's like cloth or clothes even though you see a large icon it should have a very low um micro scu values so an undersuit should easily fit in a backpack i know it doesn't right now but that was a bug there's something going wrong with it with the the size of this so if you've got a backpack you've got clothes or um anything that you think should be able to fold that should fit in and we will be making that fit in for 315. it's when you've got like hey i want to be able to put the caldera suit in my backpack it's like well you would never fit that i mean it's like a giant spacesuit i'm imagining a folding laundry mini

  53. 00:41:37

    game right now absolutely and then you've got the ironing t1 uh nubifier and everybody who's doing a recap thing uh mentioned that without the context just like yeah there was some talk about a folding minigame and just leave it at that to really just confuse the hell out of people who don't watch the whole thing starting locations uh in 315 we now have all these starting locations a lot of folks have been requesting uh the grimhex be added as a starting location what are our thoughts on that so we talked about grimhex and it's still a topic of discussion unfortunately grim hex doesn't have all of the uh facilities that all the other starting locations have so obviously

  54. 00:42:24

    when we take into account new players and new players coming to the verse we have to make sure that you know you can get your ground vehicle out or you can get access to your ship and so on and so forth so um it's not to say that we won't add premium hexa starting location in the future uh for 315 um it won't be a starting location but it is something that we are actively discussing um you know todd myself chris tony that we are about guru rinpoche so you know all you criminals out there we do want to do a solid but it's uh yeah you'll have to be uee yeah i think there also needs to be consideration for the you know the beginning player experience for the for the first time per player of star citizen who doesn't know any better is grim hicks the place we want them to start that journey if if

  55. 00:43:12

    they've never experienced the pu before and stuff that's definitely going to be factored into the conversation yeah i mean there's always more considerations than people think about you know there's lots of different angles that you can take on it but yeah like i said it's definitely on the table we're discussing it but uh i doubt we'll be adding it as a starting location for 350. [Music] new fire in addition to the ironing closing and folding mini game uh uh iron on decals and stuff you know those little transfers little paper transfers i'm thinking about that too with the changes coming to 315 when you die and the and the and you lose items

  56. 00:44:00

    that you had it's great for looting gameplay but how do we prevent players from logging out and reconnecting to avoid losing items that's a really good question what we want to do is essentially what we did with the ships where if somebody logs out that your car if somebody's around you and you know still fighting you or whatever that your character persists for a certain amount of time a lot of mmos do that you know you know it's either this is the eternal mmo question right here yeah so that's what we want to do that you you persist for a certain amount of and then you know so you can't you basically exploit the system to get away um we're looking into that essentially to see what we can do in the meantime okay just so even if you load up so yeah so just like the ships even if you even

  57. 00:44:47

    if you you ninja log alt f4 or whatever your player character is still there for a period of time yeah because right now if you if you just ninja log then you can escape and that's not the intention and you know that's people exploiting the system so we are looking into a way of doing that whether it makes 315 or not it will be dependent on bugs and other factors look at the chat here uh orizon uh security is currently unarmed which means that they can't deal with players who have a crime stat uh will orizon eventually get armed security now you can put it on silent and that doesn't happen it is on silent so i don't know why it's ringing it's weird

  58. 00:45:38

    but um don't take it we'll wait they will yeah should uh they can announce he can answer some questions um yes we i think they're fixing it so they're looking into it now in terms of adding the loadout of weapons onto uh onto the security guards so orizon not having weapons calling me who is ilis calling me oh so uh so origin not having weapons wasn't that wasn't intentional no uh yes for the folks who just uh saw the pop up there i'm going to disney world for my uh for my uh holiday vacation and i have to book my cinderella's royal table dinner today important leaked information there um here's one a little a little higher up

  59. 00:46:30

    it's a little question good for you now that medical gameplay comes with 315 and the beginning of death of a spaceman do you think it was a good time to release while the game has so many bugs in it and chances to die due to these bugs and how do you think this will affect the player's interest in the game i think this i mean i touched on this in one of the previous questions in terms of you know these are large systems and complex systems and we want to get them out in terms of the player experience obviously we want to try and fix as many bugs as possible and make it as polished experience as we can but obviously when you're adding to a significant code base like star citizen there's always going to be new bugs or old bugs that reappear um we have do we do have an initiative at cig that's been in place for probably the last

  60. 00:47:18

    two years i guess since i can remember where we've been essentially making more time every quarter to fix bugs or technical debt so we can go in and basically fix as many bugs so that previously teams so essentially if you look at the graph it was just accumulating bugs every quarter and you know we were like that's not acceptable we need to start bringing them down and so now we're starting to see some teams um come down other teams are flatlining so they're trying to add more time so they can fix more bugs but fundamentally it's always a balance it's a balance of when do we release new features versus fixing bugs you know some people were like well why don't you just fix all the bugs and then add new features like i've touched on before anytime that you add anything new it generates new bugs even fixing bugs

  61. 00:48:06

    generates bugs so it's just there will always be um fixing bugs until we get to content complete and then we can go into a more you know release cycle but for now like you said we are starting some alpha and then you know we're still getting in some of the fundamental systems like imagery like healing and there'll be other big systems coming like server meshing you know hang a management app and how you manage your ship load out so there's a lot still to come uh for those of you asking yeah no no cinderella has a fancy table thing it's it's dinner inside cinderella's castle and you have to book it like two months in advance especially if you're trying to get it on new year's eve which i'm trying to get so that you can be in top

  62. 00:48:55

    inside cinderella's castle having dinner with the fireworks out the window i did it two years ago it was beautiful jealous i am a pretty princess uh part of their uh are there any super duper rare items in the loot boxes i know there are things in loot boxes that you can't find in stores there are things in loot boxes that shouldn't be in loot boxes as well as things in loot boxes that you can't find in stores loot boxes right now i don't think there is anything super duper uh rare um but this is just the t-zero of loot boxes the loot box is generally i mean i think people are having you know i think when we did evo the people getting squadron items and flares and you know the intention is that you should be able

  63. 00:49:44

    to find um rarer things in the future but in 3 15 this is about 3 15. um i don't i don't believe there's anything super duper rare but you never know so i want to reiterate the answer there uh some things that you're currently finding in loot boxes are not supposed to be there uh and some things but at the same time there are supposed to be things that you can only find through exploration out in the verse and that can be that can be either different uh color variations of existing items that only exist in loot boxes you know like different skins or whatever or it can be you know full-on variants of stuff or you know you know we reserve the right to put you know whole things in there like yeah you just get that from the loot box

  64. 00:50:32

    not from a store it's we want to encourage players to get out there and in the explore of the universe and stuff like that and part of how we do that is by putting things that can only be discovered out there in so uh right now i can't tell you which is which you know when you look at one of those super weird things that you're finding i can't tell you whether that's an intentional thing or whether that's a uh whether it's essentially they're going through the list now and making sure that you know before we go to live 315 that it's all what should be in there uh we've got a lot of items so they're just going through and making sure what ones should be in there are in there we'll go from there but i don't think there's anything ultra rare right now i think the two-handed uh tractor beam the two-handed tractor beam is not supposed to be live

  65. 00:51:19

    so i don't even i don't even think it even works but yeah the two-handed tractor beam is not supposed to be live so that's one thing we'll definitely be removing so somebody grabbed that i'm like i didn't know that was live um back to inventory we're um we're almost done here uh will we be able to create any sort of shareable cargo containers beyond backpacks uh like can we make ammo crates or medical supplies or boxes with food and drinks like can we make our own loot crates and set it down kind of stuff not for 315 you can't make crates um but the intention is that you will eventually be able to buy boxes that you can then put stuff in and other people can share and that will

  66. 00:52:08

    come with um the first time it would be able to do that would be the cargo refactor and that you'll be able to buy an empty box and use that in your cargo to store things and then other people will be able to come and interact with that box but for 315 now i can absolutely i can actually see some players purposely loading their ships up with like specific boxes of of rare items and everything and and you know flying through and like you know whoever's going to kill me you know it's like every you know server try to kill me and you get you get the prizes and stuff it's the it's the kind of it's it's it's the next thing for like uh like dmr rally or the very the various uh well i still want a drunk day my rally look at there we'll get there are there any short-term plans to add an

  67. 00:52:56

    option to send or transfer ownership of items via the knickknacks app i would say in general i don't know if specifically the nicknack sat but he planned so there's no it's basically the way that they want to have um trading between players is obviously going to be a different app so there are there is plans to allow you to be in knickknacks and be like i want to transfer this to someone else and then it will take them the player trading app and but i don't think there's anything short term to do that and when i say short term in terms of 315 there's no plans in 315 to allow that but it is um a plan that will be done eventually can you be

  68. 00:53:47

    all right can you be very specific on how the future of storage interactions will take place i.e overhead compartments cases gun racks we touched on this a little bit before but many citizens seem to think that the current magic toy box ship is an end game vision magic toy box ship is placeholder that's it that the magic bag of holding local inventory the version that you just magically open and see items in an ethereal box or an ethereal space is placeholder so i'm just going to say that again magic toy box ship is placeholder that will go it will always be physicalized imagery you will have your inner thought that manages your own items looking in your backpack and then you will deal with

  69. 00:54:36

    external inventory interacting with a physical cupboard in the world and you'll have physical inventory which is interacting with things that you actually see i can see that armor it's in that armor cupboard i open the door i can pick up the armor and put it on myself any time with that is not the case it's placeholder and i think i've said that like i i know we said it in the whole segment dedicated to it but not ever not everybody watches everything not everybody takes in everything that they watch and it's it's just it's one of those messages it's worth repeating over and over yes physical inventory is the speaking of things we're working towards is this the final ui for inventory and looting

  70. 00:55:24

    system oh final that's a harsh word but no this is the t zero uh for inventory and looting system we will keep uh iterating and continuing on it and obviously if you've played evercardi through to now you've already seen a huge amount of change around that um around that ui so we're always going to be iterating and working on it but it's the one that is you know going live for 315 and hopefully lots of people enjoy it and then we'll take further feedback and then continue to iterate it when we do t1 and t2 and so on and so forth and for folks in the chat they're like i thought we weren't doing t0 anymore that's a new initiative that's just starting this year and you'll see the results of that

  71. 00:56:12

    later down the line well it's not a thing that's specifically to my pillar that it's not doing so this is we when we did the change for me going to squadron to do polished features this is this is we're like a ship tanker that that discussion was me at the front shouting to the person at the back to change heading so we've only this is the last patch where we have the t zeros and then from now on we should be moving to more polished features yep and again that only replies to the applies to the actor feature team stuff you'll still see zeros the core gameplay pillar uh you'll still see t0 stuff from the other teams and stuff like that it's just a it's just a change in direction for for one pillar at the moment and

  72. 00:57:00

    like anything it doesn't change on a dime it's like you just use the the big cargo ship that's a good example it'll it'll slowly change you know direction over time so uh you may still see some t0 stuff before that's fully done um all right how much time do we got okay um we got time for one more i'm gonna ask you the big one before we let you go here how far down the hardcore survival rabbit hole are you planning to go uh you want us to play with others uh yet you continually you yet you are continually adding systems that make me even more fearful to trust other players how do you where where are we going with this and how do you balance that well i think

  73. 00:57:48

    it's it's a it's a rock and a hard place in some respects i think i think there's strength in numbers but then obviously that's the premises that you should play together with other people and then you know helps you out but i mean to answer this question specifically uh you know we've got actor status in terms of eating and drinking we have we want the game to be around resources that players can collect obviously homesteads eventually and those homesteads will be areas that you can store your own things and obviously we'll have raiding and pirates and all of that kind of thing so i suppose we've got chris has a vision in his mind from what what he wants star citizen to be um obviously there are elements of games like you know valheim and tarkov and

  74. 00:58:36

    rust that tie into that but star citizen is its own game and it will set its own boundaries with how it how it um how it executes those mechanics so a good example is eating and drinking you know really in terms of comparisons to other survival games we're very very light on eating and drinking you know we i think it's like 10 12 hours if you just stood still in the pu before you have to eat and eat anything right so you know if you play arc you have to eat every five minutes whereas you know it's it's dependent so i think we want to have those mechanics that we're moving towards which we has always been the intention since way before i even joined cloud imperium i know only now that we're delivering on them so i think it's a hard answer to to talk

  75. 00:59:23

    about because fundamentally we're still getting everything in there and the balance will dictate really dictate that answer because how hardcore do we want to be like it could take me five minutes just change all the data to say you have to drink every half an hour but that's not the game that we want we want a game that is more realistic is probably the one word but you know a game that's more that is more cohesive to the star citizen experience that you're this space explorer out in the verse and you know you've got ships that have all these different functions and you have beds in there so eventually we want we will want players to have tiredness or we have we have um showers so you know do we want hygiene well yeah that's part of active status i think it's on the roadmap there's a lot of things that we will add

  76. 01:00:12

    and we'll go from there there's there's a couple of things to dissect there we chris has always said you take it to the point of realism and then you bring it back to the point of fun you know so so it's it's there there will be people chastise as a that's not real it's like it's like it's like eating only eating every 10 hours or 12 hours or whatever it is always about that balance it is always take it to the point of realism then bring it back to the point of fun and that is a thing it's our goal and that's the thing that we discover together that is why we have a live environment in our alpha it's we don't just set out with a number of anything like oh this is this is the picture we want to build we are truly developing this together i know

  77. 01:01:00

    sometimes that that sounds like buzzword or whatever but i think but i would hope that anybody who's been watching me for the last you know six seven years i've been here uh knows i'm gonna be frank and honest with people to the point of that it sometimes makes my bosses upset uh that we are making this together and we your feedback gets incorporated into this stuff and our ideas for the game evolve along with the experience and the feedback that you give us and stuff like this so it can be a very difficult question to answer today because it's the answer will be discovered together through our continual development and our continual testing is what i was getting at and there's there's also when you take into account are we are we just a pure simulation

  78. 01:01:49

    we're not you know we want we're we're simulating a universe and all those things inside of that universe but there are things in there that are you know what what most people would expect to happen so a good example is um what what would you expect to happen if you walk up a mountain expect it to get colder so you know and the closer you get to outer space people think well it should but if you actually look at the real science behind what happens to temperature between leaving the ground and entering space it basically goes it gets colder then it gets hotter because like the atmosphere thins and it starts to get more and then it gets colder again and then it gets hotter again and it's like this crazy grass that's like hot cold hot cold hot cold and if we had implemented that as a

  79. 01:02:38

    absolute mirror a pure simulation of temperature which to fair would have been incredibly complex oh i just lost rich oh you're back oh my back so most people would have come back and said it was a bug that that was happening and we're like and we would have had to explain like no no that's real life so we have to take into those accounts that you know we want to simulate real life but you know how it's what people expect it's people's expectations of what real life is and i think that's what that's a balance that we want to have and we want to go for a push for as much realism as we can and you know where it makes sense and by the way 10 to 12 hours was 10 to 12 hours of our world time that's not 10

  80. 01:03:28

    to 12 hours of in-game time which is much longer in game time all right was that about that about does it uh uh thank you so much rich for those watching uh that that amazing face he was making when he froze uh you have permission to cut that out and use that as a twitch emote this is the formal permission for that uh i asked rich he's cool with it um additionally for folks asking uh always lots of when questions when is ptu going to wave two when is ptu going to all players when is 315 going to live uh as the only answer i ever have for one questions folks is when we think it's ready uh that's part of our process that's part of why we went crowd funded it's like that so we wouldn't be beholden to these arbitrary dates and be

  81. 01:04:16

    forced to push something out before we think it's ready so just uh continue to monitor the robertsspace industries.com website for information on when those changes happen uh and as far as anything else like other questions when is when is linux coming when is polaris coming and stuff that's why we have the the public roadmap so all when questions go to the website in one way shape or form rich thank you for being here i don't know when the next time we're going to have you on because this this completes you you're now subsuming yourself into squadron 42 but i'll miss you no no doubt there'll be some way of getting me back on i'll figure out i'll i'll contrive some reason to bring it back on

  82. 01:05:04

    uh thanks for watching folks uh isc returns on november 4th let me check my calendar yeah uh november 4th um so uh so keep an eye on that we'll be back with another star citizen live next friday uh until then that was that was rich i'm jared uh have fun take care have a good one bye

Transcript from YouTube’s automatic captions — punctuation and Star Citizen jargon are approximate. The video itself is hosted by CIG on the official channel.

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