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Holiday Livestream

Holiday Livestream 2015: Procedural Planets

16 December 201500:15:09218 linesWatch on YouTube ↗

Transcript — every row opens the video at that moment

  1. 00:00:13

    [Music] now back all right okay so hopefully you

  2. 00:02:17

    guys like that um that's uh what the uh the German the Frankfurt office has been working on which is you just saw the first iteration of the procedural terrain there's a lot more to come there but that's all fully inside the world uh inside our large world all transferring and uh so what I thought we'd also do because you could look at that and say well you know is that a pre-rendered thing or not so I have a play session that Sean is Sean here is a CR technical director uh did earlier so we'll play that and then we'll wander around in the editor because the editor is a bit ugly and you sort of have the other stuff but exactly uh we'll play the video of him landing on that level that you saw the pull out from and then we'll just kind of zip around and sort of show show kind of how it works cuz it's pretty seamless where you move around so um Tom you want

  3. 00:03:05

    to run the video of The Landing hope he's running it we'll see it's running video Landing okay cool hey guys all right so that was Sean uh

  4. 00:06:50

    recorded a little earlier Landing in the level kind of uh uh but you know this said you know we're still at the uh you know the early stages but you can actually see that it's not that far off so we thought it would be fun we'll be here in the editor we can kind of show you so this is essentially uh Port alisar yeah um it's the same space station that we put in the uh in this system map um and uh you know off if we look around the side you can see um the delmare planet that we flew down to which is I don't quite know how far away is it's quite a distance away uh it's yes 600,000 km yeah it's really far so actually I'm just going to do this there's a the space station that was in orbit around uh Delmar and then you can you can we

  5. 00:07:39

    can probably just see it like if you go fast on the editor speed maybe perhaps right you can sort of go down so here's delmare we've now Clos it to it just one second there don't need any Skypes while we're doing this sure um so yeah this is the uh first sort of orbit station that's around uh one of the things I like the best about this is the atmosphere by far um I think the atmosphere looks super realistic um it's all the work that uh the German office had done on that to get it to look the way it does um is amazing um and we're moving at just pretty much a snail spce up here so when don't we uh make our way down to the planet actually jeez and having worked in uh sandbox before and like you know really really sort of small levels uh this is a this is an entire different

  6. 00:08:28

    Beast um see that's all as you saw we just did all that in the editor live it's generating the procedural terrain on the fly with the full atmospherics baked in and our custom Landing site um which is uh pretty impressive um so we can you could justly days probably just jump into the game and yeah for sure and uh that's the best part about this is again because it's all streaming it's all live uh you know I just hit control G and here I am in my ship back at the uh Landing platform and we sort of start to do another run so I'll try to do a little bit of a better job on this one here we go taking off there we go just came out of the

  7. 00:09:29

    space station here so you saw we came that's all in the same level all streamed in now we're around we're we in arting the planet um and then we've got a couple of nav markers for the approach to land at lki down there you can sort of see the moon off on the side there the atmospherics and that all changes based on obviously where the sun is which is pretty cool yeah um so we're going to hit our uh super Cruise mode here just because the scale is so large in fact that uh if I just fluid even the regular Cruise mode H it would take so long to get here we'd be Tak a little bit too long and that's one of the big things that we're working on right now now that we've got the tech in we've got to get the actual flight gameplay worked out and make it fun to do this um the Technologies come online so quickly um that's pretty cool and you can see this

  8. 00:10:17

    is basically sort of in the Crusader level that we're moving around so exactly you and it's it's pretty addictive like you know you you'll be flying around sort of testing these things I set up up these uh tiny approach markers just so I knew what direction to sort of come in on but uh right you can fly all over the planet it's all very procedurally generated so and it all it all holds up very much up close which is quite fun so now is where it gets a little bit dicey with this Landing so I'm going to switch to sem and hope that I can slow down need that like uh use the landing Bo yeah and let's do it all right so I might have overshot it just a little bit here but still you get

  9. 00:11:07

    to see more of the terrain more of the sort of area that we're working with coming in from a totally different direction you see none of this is really pre-canned we set up this demo you know um within a couple days really yeah so it all worked out and Ashley the terrain renders uh faster than maybe I mean the German team did a pretty amazing job because the the terrain Rend is super fast even with right it's faster than the cry engine terrain that's for sure like the the sort of default out of the box terrain so I mean we'll be brave we can give this a go um but as you saw from the video I've got a little bit of work to do on my Landing skills um this is obviously a very specific type of Landing that uh we don't do so often but let's just approach I bet

  10. 00:11:56

    everybody's watching going he's going to crash he's going to going to crash I'm not going to crash I'm going to go really slow go we got the doors opening all right just park myself right above this thing here uh what's strafe from the keyboard I don't never use it uh it's a in decoupled oh you're in decoupled now right uh I will be in a second and I'm just sitting in my little door trigger here here let me move sideways I'm sorry it's not a it's Q yeah that needs to we need to actually normalize we need to normalize that between uh All rights controls can you make it you go yeah you

  11. 00:12:47

    can do it you do it all right all right being real safe about it and maybe I'll go back to first person here okay little sideways perhaps I'll go decoupled oh I might have I might have landed on a that's what saying you should go sideway all right all right everybody's watching going oh he's totally going to mess this up I'm not going to mess it up I got it got it we got it we got it perfect Perfect Landing all right let's get out of the SE all right yeah and uh go back and here we are and the really goofy you stuff that we're going

  12. 00:13:34

    to get rid of very soon yeah item Port 2.0 stuff from Paul it's going to be awesome we get to this just use the door corly I guess and there we go so there we are so we landed oh someone's floating up we I might have left the ship on so that's about that and we can just you know jump in jump in so anyway that just shows you we're doing it live uh uh and uh so it's pretty exciting because uh that text made um some really great strides this year the like I said the uh the German team Marco Caba and kaston uh uh the two um sort of lead uh Tech engineer Geniuses that we have and uh what you're seeing there is a a lot of their work and then there's been a bunch of support

  13. 00:14:21

    work from other folks um but uh yeah it's pretty awesome uh hopefully you guys like it um we're pretty excited because uh it's further ahead than we thought we would be at this sort of time and so we'll be you know next year some pretty great things are going to be happening so hopefully you like that part much better than me playing uh a crashy 2.0 over there on that machine um

Transcript from YouTube’s automatic captions — punctuation and Star Citizen jargon are approximate. The video itself is hosted by CIG on the official channel.

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