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Reverse the Verse

Star Citizen: Reverse the Verse LIVE - Hercules Starlifter & Anvil Hurricane

4 May 201800:58:391,413 linesWatch on YouTube ↗

Transcript — every row opens the video at that moment

  1. 00:00:11

    greeting citizens and welcome to another edition of reverse the verse life the only place on the entire Internet where I'm free from questions about the Carrick I'm your host Content Manager jared huckaby on the show this week we've got system's designer quarantine bill amounts and ship art director Paul Jones live from the UK to talk all about our recently revealed hercules star lifter from crusader industries as well as systems designer Matt Sherman here live in our LA studio to answer questions about the anvil hurricane featured on that very same show but before we get to all that let's do the Week in Review now last Friday we had Sean Tracy Steve bender and an unhealthy amount of non-dairy creamer on the show to talk all things well I don't know what we talked about anymore it's been a very busy week and the only thing I can

  2. 00:00:57

    remember that show is bender doing his best Macho Man Randy Savage with the coffee creamers and if you have absolutely no idea what I'm talking about you're probably better off for it monday saw the release of another all-new episode of our weekly question and answer series calling all Depp's this time featuring questions about the development of Crusader and Hurston as planets a better orbital marker approach system for planets and moons scanning of ship interiors and what's going on with bed log outs calling all debts it's the most of informative show that you're not watching that's cool these devs take time out of their busy schedules and you choose to read about it or watch a 14 second recap I'm not bitter I'm not bitter at all Tuesday was lawmakers day and Adam

  3. 00:01:45

    Weiser took us on a tour of the Oso system what oh it was cherie heiberg that's a joke for about the 400 of you out there that have an idea of what I'm talking about well while Wednesday saw the first batches of citizen GaN tickets go available exclusively to our concierge and subscribers with initial batch is available to all backers made available to everyone on Thursday now this year promises to be our biggest citizencon yet and judging by the post on twitter some of my favorite star citizens will be in attendance and angry pees who's going as well see I'm not a community manager anymore I'm allowed to have favorites now and non favorites also on Thursday was another shipshape focused edition of around the verse with an in-depth update on the current status of the anvil hurricane and the revelation of the brand new Hercule star lip tar

  4. 00:02:34

    from Crusader industries and its variants now I can't understate how happy I am that we finally get to revisit my very first ship manufacturer and Crusader industries and from all accounts this looks like an exciting addition to star citizen's lineup and when we return we'll be sitting down with quarantine Paul and Matt to talk all about these ships and answer your questions live so stay tuned we'll be right back [Music] and we're back that was a great time

  5. 00:04:18

    lapse by star citizen Narayan and the original video is about six minutes long we cut it down to the show but you can check that out on YouTube for the full length thing it's a it's really something all right joining us on the show this week we've got I'm surrounded by developers from all across the world this is the first time we've tried this why don't we start immediately to my left here Matt Sherman who are you and what do you do for star citizen well now I'm apparently a systems designers that was a fun novel lateral change that we we did just for some clarity no luck this week earlier this week so but still the same art designing designing ships putting it together making sure they don't explode when they're not supposed to yes I noticed we've already got some questions in chat so we already asked what happened to tech what happened to tech design there are still technical designers just the

  6. 00:05:05

    folks who work for Sean Tracy are now because he's the technical director of content that we're just defining them as technical designers and the folks that work for todd papy for our game systems are now called systems designer it's just a nomenclature change to help kind of our 12-hour organisational flowcharts and of course you're the designer of note 4 the anvil hurricane yeah alright so you'll be here to answer questions about the hurricane during the show and then from live from the UK we've got a Paul Jones and Quarantine Belmont Paul how you doing it I'm doing good it's been a while Jared since we've been on here it has been a while it's you've managed to escape me like you've been the road runner and I've been Wiley coyote we've been trying to get John governor I've magically had Friday's off like so just in succession every time the email has come through hey you wouldn't do reverse the verse I'm like

  7. 00:05:53

    sorry I'm away yeah it's like it's like reverse the verses that is is that at 5:00 p.m. your time it's at 6:15 went off the air like oh I just saw this I'm sorry I missed you yeah he has not done that more than a handful of times and Paul Jones what do you do for a star citizen so for those who don't know me already I'm here in the UK and I'm the ship concept director had to think then and basically that's one of my duties also because ship weapons and FPS weapons but predominantly the sort of the most of the time and most of the hard work that's going on is is the the you know the bread and butter it's the basically all the ships the the universe of which we have 119 and Warrington Belmont who

  8. 00:06:47

    are you and what do you do for starters I'm Carter I'm system design you know like mad know where we are doing the same thing before on we are doing the same thing now yeah UK avoid an equivalent of but but forty found ship now and I know we just had you on the show I guess it seems like it was only two or three weeks ago was it even that long but but because every because every show as somebody knew what ships have you worked on for star citizen yes obviously is a tongue for this one starter on yeah tons of ship before like saber wiser working a bit on Elsie merchant man different plenty of

  9. 00:07:39

    other ships but yeah some ships that people seem to like so far so I'm good with that it's great and man you've worked on several ships before to which ships have you worked on four stars isn't so Merlyn reliant Buccaneer Cutlass hurricane just something like design brief work on the Dragonfly now of course the focus of this show today is on the newly revealed Hercules star lifter if you haven't watched yesterday's a TV that had the reveal the Hercules starlet period three variants go ahead and watch that now and will would so what's that it's like 12 minutes long we just have to hang out I got some

  10. 00:08:29

    mobile games there in a second no I'm kidding dad now we do take questions live from the chat we take questions from two places you can submit questions on twitch chat where you can preface your question with the word question in capital letters surround by brackets it's going to help tyler witkin are the community manager pull that out of the detritus of twitch chat you can also submit your questions on a spectrum which is our bespoke communication platform available on Roberts space industries calm you're the same thing question a capital letter surrounded by brackets from all the other conversation we also did take questions over the last 15 hours in spectrum for the folks who couldn't join us live without love them use the big questions but also let folks voting on which questions they wanted to see answered most so we're gonna go ahead and start with some of the pre-selected questions the pre submitted questions rather while we wait for those live questions to come in the very first

  11. 00:09:17

    question right off the top of the bat this is always an important one especially with a cargo ship it's very important what is the estimated scu capacity for eat that each variant can carry so we have a simple system for that the thing is that we take basically two tongues so two tongues is the amount of su for the cargo variant so the c2 as a 600 on 24-hour CU z m2 as 400 on 68 seu on the a2 is basically one half of this so it's 234 SEO and of course when there's almost certainly going to be a lot of stat related questions because the the promotion doesn't begin in full for everybody until May 11th so we'll do

  12. 00:10:07

    what we can to share what stats we have but remember May 11th will be your opportunity to see the full statute and you'll get all that stuff there why don't you talk to us a little bit about the art direction this is the first ship that we've released in the crusader industries line since the Genesis Starliner back in 2015 what coming coming back to consider when the call was made we're gonna go back to Crusader and and and and and do another ship what were those first considerations you had like I did you were around you were pardon you were part of the team when they were just Aquino's Oakland that Jesse sterling was did you have to go back and look at old notes did you just start fresh and throw everything away how did this process begin that yeah that's a good question

  13. 00:10:54

    were there any notes I'm not quite sure if there were we you know we've obviously there were a lot of pretty good visuals already for the Starliner and you know it's it's kind of always interesting when you've only got one ship you know don't we we didn't really have any sort of reference for you know you know basically where that original artist was coming from where they were pulling their ideas and inspiration from so it kind of makes it a little tougher but you know in terms of for the concept artist and myself it's always pretty fresh and interesting you know it's you know this is a second ship in the line it's you know it's been a long time since the Starliner was done and it's really just sort of going through looking at those original images

  14. 00:11:41

    and sort of pulling pulling the key components I mean Mike my caption ID he's one of our sort of new senior concept artists you know he's he's super talented super strong so you know when you're working with a senior generally is a lot more give-and-take in fact there's a lot more key if you know you sort of you pick on your key points you know sort of profiles you want to work with you know humpy or an air vent the era VTOL here and just about you know you pick on those sort of cool things that you want to do you want to sort of start running with and then you know really it's done initially it's sort of down to Mike you know you've given these sort of small set of LEGO pieces and then like right okay you you know bring

  15. 00:12:30

    all your own LEGO pieces to the party and let's just you know let's see what you come up with so it's very much you know you rely on your artists and their artistic strengths just so well they come up with initially and so you know we did we did loads it's been originally like in terms of sketches and really you know really sort of different sort of styles different configurations because also it's you know it's not just for me right it's you know what I'm trying to provide something for Chris and it's you know what was increases head sometimes we you know we managed to pull it out of his head sometimes you know we just have to sort of go it alone and give it our best shot and you know so we like you know we mentioned before it's always about providing a couple of options two or

  16. 00:13:19

    three options really quite different ones and then we sort of then we that give us a read when we show Chris of like okay he's like oh well I like this double hole oh I like this one neck or I like this VTOL or and that gives us you know that's basically you know how we just sort of launch then basically take those initial sketches and then just go into 3d and off we go answer your question the constant process is super intriguing to me of this this is I started counting him I started counting him before the show in the right time but I've been a part of 30 of these at least 30 that's as far as I got before I ran out of these ship ship launches in my time here and it's it's it's definitely one of the questions is how long does this take a mistake and when you're dealing with it with a truly artistic process like this

  17. 00:14:07

    it's you know sometimes sometimes you get the strike that lightning in a bottle and you hit on that thing that Chris is like that's it right away no wow this was this was so easy and and and when we do this subscriber bolts and one of the perks of being a subscribers you get access to to a lot of these imagery for the you know those ships that might have been and you see some ships that have like just a small handful of them it's like it's if you caught that lightning in a bottle you were able to strike it and then some ships it's like here's part three of the concept Paul so here's part three of all the different versions that we went through before yeah that's the tough one you know when you especially when you think you've nailed it and then Christmas late night I like this one which which is fine because it's artistic choice right you know I might like something he might he might not like it but you know we've had we have had it in the past

  18. 00:14:55

    where the you know the things of crashed crashed and burned three times you know what you know in a row and you know it's just about how you and sort of you know how you deal with it basically you know sometimes an artist will basically hit a brick wall and then it's really about me stepping in or you know sometimes we'll just do a bit of a concept jam and everyone will just sort of dive in and have a you know have a crack at it just to sort of break through break through the block just and just come up with some alternative theories you know sometimes it's the functionality can often define the shape of the ship and you know when it's a new ship it was like something we haven't dealt with before you can go in multiple different directions and that can lead to quite different configurations yeah there were quite a few different configurations for

  19. 00:15:44

    the further for the star lifter through its design it uh it'll be interesting to see those when they when they eventually make them to the subscriber ball matthew we've got some hurricane questions coming in where is it there Oh will the hurricane be able to cool its weapons after sustained fire as quickly or more quickly than other ships with just a standard turret because now the hurricane turn is unique because it's got four size three guns so so does that generate more heat than normal as they can it does the hurricane have a system that's designed to compensate for that like it doesn't have anything where it's you know a spoke system just its component default loadout is going to be really tuned for that so it's the kind of thing where if you're like if you're trying to run all six guns on the

  20. 00:16:33

    hurricane so that portrait guns and the two pilot and those guns all simultaneously that's going to choke you out on power and heat throughput with a default components yeah yeah we thought everything default everything stock but if you if you're really doing it where the pilot is flying the ship and the turret gunner is really the one doing all the heavy shooting it's going to have enough cooling to hold up with that throughput so there'll still be a few pauses I think right now though it can shoot for about a minute or so a minute of sustained fire yeah when you when you said to the the staggered fire that man hurts have access to right now it did just keep shooting and shooting and

  21. 00:17:20

    shooting and it takes a while to actually choke out the power of the coolant on it all right another stance question Boynton you got your cheat sheet yeah what is the expected min max crew size to operate the Hercules so it goes from two which is basically like like on stuff any cargo ship which is pirate copilot - sorry father M - which is basically another seat in the cockpit and then we get into the a - which is a lot where it's eight seats total and then you add one as a guy for the bomb bay area which is pretty cool like service stations in between the bomb the bomb starts back so - cool visual but yeah obviously like some

  22. 00:18:10

    players might want to throw it on technically they can try it solo but don't expect to fire any currents outside of the main guns if you just run now before we keep going keep going I've noticed over we're obviously getting a lot of questions about bombing in play obviously by bombing is a new game system a relatively new game system and you know for star citizen as it is its own systems it's a weapon system it's a game system of itself the development of the bombing system is done separately from the ships from the ship design team so we're not going to take any bomb questions today because we don't have the systems sitting the scissors a martini we don't the system designer on the show today that can answer those questions but it's like we do with every concept sale we will be doing a Q&A post once the ship start once once the

  23. 00:18:59

    chipset ship promotion has started though be replaced you'll put put put your bomb questions in there and we'll make sure it gets the right people will get the answers for you it's just we're not we're not able to address those today because even with three wonderful people we don't have the personnel on necessary to do that so a question that you can answer quarantine well the gunship variant still fitted tank yes so is that the things that we wanted from the start is that just a lift always built for two tanks - as a grain design point on when we went on to making the gunship variant it was like oh well that takes a lot of place but it's still an increase on it must fit a tank inside so there's always space for a tonkatsu phone unless you fit a cargo some cargo or some cyclones or whatever other phone

  24. 00:19:48

    thank you so that makes me have a think of a power question so one of the interesting features of the Hercules is that it's got cargo doors in the front and the back so the gunship variant does this you still drive a tank through or how is that line up inside does that prevents oh yeah you need to go from the front the back is entirely just for the phone system maybe come explains a choice for the two - harms on stuff like this but it's basically like it's it's easier obviously in terms of design like you can enter from one point or another but also like if you if you got some if you decide to put some cargo so here for

  25. 00:20:36

    example for a big Google Fonts obviously well you can't untell your vehicle from sorry on just push okay go to the front or whatever you yeah it just makes sense it's the way it's the sort of roll-on roll-off kind of theories now you know it's like the ferry it's you know it's just you know for once we're trying to make it easy you know you know you load up your tanks go in low quick you know and quickly sort of offload basically so it's that that was the thinking I read you know originally you know try and make make sense for once yeah you know we're doing better a lot better these days well it's you can probably quote me as saying a lot of things the last couple of years but one of the things I'm most commonly I'd say most commonly is that we get better at this the more we go along it's this is game

  26. 00:21:26

    development it's it's it's we are learning how to make these ships we're learning how to make them better and more effective with with every with every ship going forward it's one of the things I tell folks who were very anxious about the carrots I'm like all right the weight is probably the best thing that could possibly happen for that but you know did let us let us figure all this stuff out you know before we get to building your ship and you'll get a much better ship for it the other thing I think I think about this is just me I'm off this trip here well the second I heard that you had the cargo doors that open at both ends I was starting starting to think about the DMR rally yeah the back row organized race on the service of damar and just and just dropping a bunch of star lifters that using them as rates markers where you have to drive in and drive out and why drop them have them keep moving you make

  27. 00:22:13

    it an even bigger challenge then or just like all right you have to find a way to fly through the gunship version where it's like don't blow your ass up on the bombs and still make it through thread the needle well like a good Matthew is the hurricane considered as a long-range fighter as does it have a bigger fuel tanks or is it more along the range of the horn any of the same expected to be around the same operational range as the horn and the Sabre so it's it's not on its own built is like a super long range type ship it's very much a sort of on Rwanda mission type type craft downcourt didn't know in the in the in the concept art that we that we build in the ship's a per second we saw a lot we thought we saw Nova tanks and we saw you know

  28. 00:23:04

    cyclones are there other vehicles that can be stored inside the star liquor can you can you give me a purely park like a parasite craft like a Merlin or or an Archimedes what are our options here so technically anything's motor I was on a talk confit inside so that's a good thing about the tank is that its massive so you can pack quite yeah you comfort like many different ships inside so we made some small lists about what could fit relatively easily we're easily I've seen people but ships in ships that shouldn't fit but thank you so technically we're obviously also gone vehicles you can put an Argo b-52 why so 85 X and 50 on technically Z or series

  29. 00:23:54

    as well if you if you're good like it's bit younger but should fit so yeah basically every ship that is relatively small you can fit in if it gets a bit bigger like with wings might get a bit tough because it's mostly well getting closer doors are on Tyler Nolan has been trying to pitch me on a new show called will it fit shows just just where we sit there and try to and try to put put ships and ships I suggested calling it ship and ship but it's not happening guys just I just want to get tylenol and a shout out for Veridian and one that cannibalized too many of us you know community streamers yeah they do they do they do was they do a stellar job of it enough as it is and honestly there are points where I would have given up all

  30. 00:24:46

    right what else do we got here as far as the variants we've got the military very important is the milspec does the mil spec variant have a noticeable armor difference em from the cargo version yeah so basically it's a bit like the difference between the suffer on the stuff our Gemini regular is well the civilian variant of the star if there is medium armor but the other one military on gunship is av amo so you will feel the difference it has more guns but and some are more so it's it's not just like one more gun on a bit less cargo it's really to ship far well if you have some ships attacking you you will still be able to defend yourself longer than a severe and violent Paul what's your favorite aspect about the design of this ship well that's a

  31. 00:25:36

    tough one we took him visuals yes like your favorite visual call what was the get for this ship overlook appointment like yes I'm Howie like I was really like that and glad Chris said yes is a good question Jenna well I think him might did a really stellar job of a couple of views of a couple of sheets that he put together just sort of cell sheets and he did like a really sort of it was a top down view just looking at the ship and then it was sort of like oh it was like a widescreen format and then it was very sort of graphic design then you've got a tank facing it and it just say like a really it just look like like a really iconic shape and you know when you also think when the very air of this ship

  32. 00:26:24

    sort of you know when you see this ship flying and you're gonna be you know you can be in that sort of camera position sort of looking behind and slightly down on it it just has a really good vibe about it everything just works all the lines are really good and I think it was that you know you know we it was hitting all the key beats as well you know me I'm like you know wanna see my box ticked you know like she's the things we've got to get in it and so you know I was constantly just going to Mike where's the hump where's the hump just you know show me the hump like ah where's the you know in the front and then this one neck and then leading up to the so the rears sort of a spoiler essentially so it was just trying it was constantly pushing him to kept this sort of long curvature going because I he was kept trying to do it it's a straight

  33. 00:27:14

    line right now no I just put the curves in the curves we've got to go back you know just by operating but you're saying that and all I'm picturing is Igor and Young Frankenstein going what oh I forgot Matthew question about the hurricane here so we know it has four size three guns on the turret will it be able to remove the four size three and hook up maybe to size fives no the turret is just the four size three guns now if you know on the infinite timeline of things if we ever offer any swaps for the man turret housing who knows but in terms of what the mounts the ship has it is four fully separate size three mounts

  34. 00:28:02

    on that turret so you wouldn't be changing any of the sizes for it thank follow-up questions really literate I've seen a lot have seen some questions here about your comment that the hurricane is a caption killer you're not mistaken captive killer but a good option for assaulting capital ships in a wing of in a wing of them yes so I like one thing just to sort of squash what that is like don't expect to be taking a single hurricane and taking on an address by yourself in it that's know even yesterday on a TV the the description was okay if you have a wing of hurricanes because you bring you know five hurricanes to a fight okay now you've got twenty twenty guns that can focus on target firing perpendicular to

  35. 00:28:51

    the flight path of their ship where you know a dedicated fighter it's like well now I'm basically focusing in this front thirty degree arc of my ship so the hurricane has just a hell of a lot better coverage range yeah that's why I saw a lot of people you know comparing it to the city to the Sabre and other ships that have size three guns like well why wouldn't they just be as effective and anything you really spoke to it there where is the with the Sabre something I got to come at you and then go away and come at you and go away the hurricane because it's size threes are on that turret yeah can come right alongside you and just strafe the ever-lovin absolutely yeah and you can just keep that fire up because then Oh your targets running in a straight line will okay I'm gonna just fly parallel to

  36. 00:29:38

    you and my guns are able to stay on target the whole time is any other ship in that same size so it's like ya know the saber know it wouldn't be able to do that okay you could technically decouple but then you're gonna be fighting against red out black out for how fast you're moving to try and maintain pace with the other ship there will be enough just complications to it where it's like well yeah you could do that or try to do that or you could just have a hurricane flying parallel and shooting perpendicular and just blasting your target I made the joke in ship shape that you don't want to get in front of the hurricane I think you just don't want to be anywhere near it unless you're in the book cockpit don't gain the top hemisphere of the hurricane we've got a couple questions in the chat and in the spectrum thread about the star lifter

  37. 00:30:27

    variant of the Starliner now for those who may not have been around in 2015 oh and this one the Genesis star liner which was the very first ship from Crusader industries was first introduced back in 2015 in the Laura text and the flavor text we mentioned two possible variants or two variants that existed in the lore of the universe the the start of the star lifter and these and the star hunter environment star liquor the star seeker and the star hunter two three variants that people are asking you is this that ship this is a different ship basically it's one of those days where we had an idea in 2015 you know if we ever pursued variants we would do that but of course over the course of three years of development we wanted to you know the decision was made to just designing a bespoke ship instead of trying to make it a variant of the the Starliner and i think the results speak for themselves i mean we look at

  38. 00:31:16

    the look and feel of this ship is so it's quickly become until it hasn't even been 24 hours yet but it's quickly becoming you know a community favorite and that's a thing that you can only accomplish by making it a separate a separate ship so it so there is no more plans for a star lifter variant of the star liner which is what the question here is about thats that's off the board s for the star seeker or the star hunter who knows you know this the star for Gemini was one of those lower variance when the star affair was first introduced there's no plans to actually put the gemini in the game that was that was a laura variant it's well those things we like to know exist out universe in the history of the universe and then a couple of years past and when it came time we knew this thing it's people like let's do that we you know instead of being we've got to make out that in the Lord still all of that so who knows what the future will hold as

  39. 00:32:04

    far as the star sticker or the star hunter but the star lifter is now its own bespoke ship it's the Hercules startled if you're from Crusader industries as it were let's see core engine never static question how many weapons and what size so what happens so why let's start from Z is e one from the civilian variant each variant basically as to size for fixed ballistic cannons at the forms it's basically just a bit behind the cockpit the deployable guns like this then you got to limit to its size toy guns on terima towards one covering so

  40. 00:32:53

    here of the ship which is pretty good on one that is at the bottom of the ship so even if you learn the ship technically you will still have like quite a good view because the cargo bay is pretty high up so the fetus pitaya pitaya up as well so even if you deploy so hops as well post comes at the same time you can't cover like a big range mounted for the military variant it's easy basically you had promoted same size size Wiggins at under the nose so it's more more power at the phone on the gunship well it's where it becomes a bit complicated same thing as a military variant but on top of that you had to size for ballistic cuttings which are on the site

  41. 00:33:42

    what the font on to size 5 remote site very stick cannons which are basically same thing on the site but a bit behind are a bit further it's basically it's a saying it's the same on obviously you got the bomb system which is on you on you got either for sized a size 10 bombs which are very big like a success been a picture of pearl looking at his quaint ways it's a nice concept art of those bombs we got what was made for cluster bomb being as well which is about 60 size three bombs so it's there's a big size difference but there's a big number difference as well so it's quite a bit so basically what I'm hearing today is don't be above a hurricane and don't be below Billy's

  42. 00:34:31

    just and and by a by all means don't be sandwiched between them actually know between them might be the only safe spot because it's like oh you're in between the belly of the hurricane and the top panel of a star lifters like Wow well if you move you'll die but if you can hold right there and not do anything you might not die as fast Paul I'm seeing some questions about the interior of the Hercules what can you tell us about the interior I don't know how I don't know how flesh that how fleshed out that is what you got for me yeah I mean it's you know given the time constraints that you know that's you'll caveat we've you know we've tried to address everything that's generally expected in these ships you know so if there's accommodation you

  43. 00:35:21

    know if there's a bad etc there has to be some kind of food station that has to be toilet you know toilets super important and but you know this has been a new interior for us so a new style but it's pretty as far as as far as I'm aware it's pretty much figured out it's best we can so you know in terms of the cargo space access to the upper excuse me upper sections the rear remote Gunners the pods habitation section airlock and front cockpit we've done you know we've done our best basically to factor in everything that's required so this is generally one of those things that's handled if you

  44. 00:36:08

    follow shipshape and follow the pipeline you notice there's the concept stages to stage two but then there's gray box and white box and a lot of a lot of the interiors type of ships are really fleshed out in the gray box and in white box stage so I was curious when we knew at this point you know things that is nice is that we got two floors since it's you you got a nice lift and while going from top floor cargo bay on even outside you got two beds as well so you know we got the basics it's got an interesting question about the cargo rent the cargo doors are they both the same size is one bigger than the other one the Chicago tools opening the cargo opening yeah sure yeah this should be the same size so it

  45. 00:36:57

    should be I mean I actually haven't you know physically measured it yeah but theoretically yes I mean it would be crazy if they were yes so you don't open exactly the same way but they are both the same size you know so I don't know it's basically like it's two yeah two doors yeah alternately it's it's more a bit a bit more classic I'd say where it just falls down yeah not an extent that's right because what it's like a bit on the hoist when we've shown like so how big something it's the same thing it's it's I hope so so off we'd have to get longer I see a couple questions here asking if if it would be possible and this is one of those questions I'm gonna

  46. 00:37:47

    I'm approached by saying you're gonna you're gonna be the ones who tell us whether this is possible when the time comes but can you open both doors and and treat the cargo bay like a landing Bay if you're in space and something can somebody flying in and land inside it inside of her to do it was if our unit is good in yeah I was gonna say it's like we're gonna so whether we say the cannon you can yeah it's when it comes time to put this in the game there are going to be a dozen videos in the first three hours attempting to do so like this there's one of those things where you tell us whether it's possible or not a lot of questions about parachutes and wanting to know if you can deploy a tanks and cyclones by a parachute out of out of out of a Hercules I'm gonna stay it's a little too early to say and to say it

  47. 00:38:37

    and to save that question for something like the Q&A when the Q&A may still be too early to say at that point but uh but you can try again there and we're not gonna have an answer for you today when you could try again in the Q&A with no promises that they'll be an answer for it there either let's see what else do we got Matthew does the hurricane Turk gunner have an ejection seat it technically has the ejection handle on the seat I actually have to recheck for how we deal with people and man turrets quickly evacuating from a ship so like it has the Geo and the interaction to support that it's just do we actually blast the canopies which I do I mean you wouldn't want that mm well

  48. 00:39:29

    just because the so the actual housing that you go into the turret for it's not a full cylindrical tube it's actually more rectangular or fit to the seat and so if we just pushed you straight down and regardless of which way you were facing there's a chance that you will end up eating your kneecaps down to your ankles and die just as painfully bad you wouldn't say that so we know we know this you know the start of lift air can carry a number of vehicles are there any vehicle maintenance facilities onboard the Charlotte or for these vehicles no it's a full tons about cheap but not only actually if we we got some repair ships fell that um that's useful he and the gunship variant used torpedoes instead

  49. 00:40:20

    of bombs it's the same way nope it's made just for bombs on it would have been it would have needed to be designed differently if we wanted to fit torpedoes inside so there's other ships designed for is like suprise for example of it not this one it's a very common sentiment with with with all of our ships you know all of our ships are somebody's favorite you know even even the even something that's terrible at the character but in everybody when you have your favorite ship when you fall in love with the design look with the look and feel of ash in it there's this natural inclination to want it to do everything it's it's it's like it's it's it's it's pretty nature it's perfectly normal we've been we've been we've been seeing some variation of this you know since the project began I love that ship

  50. 00:41:07

    didn't do this can I do this can I do this no that's not what that should make a variance oh it does that well no yeah it's perfectly natural it's it's it's it's but you know we're building a game and a rich universe with all kinds of ships to do to to complete all manner of purposes and whatnot and you don't want you don't want one ship they can just yeah what is the expected range of the start up there so that's a good question because as usual for concepts while it will change when we go to the balancing patterns effect is but it's similar to those of all other ships of the same size law so it's a transporter ship so it's a bit like the caterpillar for example a bit like this tougher so we we

  51. 00:41:58

    made or something first about few changes on stuff like this so it should be like all the transport ship it should be able to refuel in space so itself I mean so should have a good wrench because this is a transport ship into first place speaking of you know to follow up on the transport ship I one of the questions in the chat is since this can transport you know to two tanks does the ship have crew facilities or the additional crew with the ships that it's transporting so no that's not the case we we have some basic facilities in the cockpit but it just for the crew of the starter the thing is that well we wanted it to be a full transport chip where you go from one planet to another planet or from a

  52. 00:42:47

    system to another system this kind of stuff but it's not something like the eight OS for example or some ships that are very we we have like a lot of cool on say yeah they can't live there in space for a long time it's it's not the case it's an important distinction the interest is meant to be your living mobile base that said that do the the ships that sitting here in the hangar bay are meant to be a part of the complement of the interest you just apply around the the the hurricane is let's get these tanks let's get these cyclones let's get these Aurora's whatever from A to B you know it's like getting get it's like riding the tank I think we can pull the riding the tank can just look out open the door long left you're riding with rampage to accidently in these and then grab the

  53. 00:43:35

    people only in that explicit scenario and you have to these sharlto copley I'm not saying it's a bad thing I'm just saying it's a matter of fact thing that's true I like to think I'm the general that I'm in reality I'm probably more like the Murdock that's a sobering realization man I've got home but not sure what else we got back in the life from the live chat though again folks we are unable to address any bombing quest bombing questions or bombing related questions here on the show take that's been that bomb assist have been worked on by it by a different systems designer

  54. 00:44:22

    and they're not here in the show so you should submit your bomb questions when the time comes just one that once the promotion for the star lifter goes live on May 11th there will be the standard Q&A post just like there always is we encourage you to submit your questions there and we'll attempt to it as we always do to address as many of them as possible that's your place for that let's see what else do we got here let's do another let's do another hurricane question Matthew what the weak spots that you were talking about on the hurricane basically the belly of the ship just because the the turret is covering the the top hemisphere of the ship so you've got you know full 360 rotational clearance around the turret you can go 90 degrees up with it so you get this you know half sphere of

  55. 00:45:09

    coverage but on the bottom of the ship there's not really anything so that's definitely going to be its weakest spot so you don't want to expose the stomach to anything so here's an interesting question this is the first crusader industry to ship that we've seen since the citizens to Starliner and I know the Starliner is not on the on the schedule for 2018 but you have been given any early thoughts about what the development of the star liqueur might mean for the for the look and feel of the Starliner I mean we've given it a fleeting thought obviously we you know we you know it'll it'll turn up on the horizon at some point and I guess it'll just be it'll just be with natural sort

  56. 00:45:57

    of progression based Killeen we'll take we'll take what was done in those early days and we'll probably just do a little bit of a nip and a tuck right you know it'll just be a slight you know just like excuse me slight altering of some of the lines and just bringing it a little click a little closer to what's been done on the star which to and it's not you know they're not many miles away so I'm not too worried do you know that they are quite different craft so you you know I would expect that there is going to be some you know they're not going to be a one-for-one but there's gonna be you know it'll be like if it's like a family isn't it basically not everybody looks the same but there is a there's a resemblance basically that runs through the family and we'll just be you know we're just feeding that into it when we get out to

  57. 00:46:46

    it that's a interesting point there whenever we reveal a new ship and in fact I'm gonna you let me use the vault just for this most recent recent example of this I can think of there are always it's interesting to see the community expectations about what looks like an anvil ship and what looks like an Aegis ship and what looks like a bishop anytime a ship is green it doesn't even matter what shape or whatever you see a glutton of oh that looks like an anvil ship well you know what why is it green actually I got to know an interesting conversation with somebody who's telling who was telling me that that the the Vulcan didn't look anything like an Aegis ship it looks more like the reclaimer at which point I just had to

  58. 00:47:34

    be like but it's you see interested one yeah yes we see in the real world that manufacturers go through you know a plethora of design choices you know the company is that it some of the other companies in our game have been around in fiction for hundreds of years so it stands to reason that over those hundreds of years they would have had different art directors you know come through the company and with different art with different styles and want and want you to drink I could like an anvil ship at this era might look like this but an anvil ship from an era just 20 years later might look you know completely different yeah we see that in the Ford Mustang you know how many revisions that goes yeah and I mean some manufacturers that definitely have a sort of more pure sort of lineage let's

  59. 00:48:23

    say especially the sort of you know like there was more variant in the in the design language in the interview stuff and now you know there's you know there's a stronger push for that that you know those there's core family features to run through you know and it's kind of like like you mentioned the Mustang or soap or whatever you know you yeah you can see you can see that progression you know from every 100 years something like that but ideally you want to see similar sort of lines but where it gets tricky interesting it's you know when you when you go into different divisions essentially you know you've sorted you go from its a passenger line or you're going from a passenger vehicle or two to something industrial then that's when

  60. 00:49:13

    that's when it starts getting trickier like okay what do we take with us you know you've got the badge and you maybe got the grill and you know then it's then then you can go either way basically and I think you know the sort of the reclaimer and the Volker that's why I sort of call Industrial ages mm-hmm I personally you know they're probably more humble to me even you know than anything possibly I mean it's you know if you tightened up some of the rate of the radiuses and the geometry then yeah it's kind of if there is sort of a bit of a hybrid you know we also see things in the real world where when a particular design you know captures the imagination of the populace you see

  61. 00:50:00

    other designer other companies and other designers begin to add influences of that into their own designs you know so I think I think I think some some of that comes into play sometimes you know we live with our own ships it's like when we like for instance when we did the silhouette of we revealed the silhouette of the origin 100 there were there were there were people trying to make it out to be a character and even though the silhouette was missing all of the antenna and other people were still like no look it's got a wing with it with with whatever those things are at the corner and those things mean care act things like oh it doesn't it's just it's a minor feature but it it just it's always it's been an internal source of interest in any curiosity for me the things that people latch on to and

  62. 00:50:49

    say this is this and this is this and and how they have to be a hundred percent separate and how no company can influence another company and and you know this comes that they're important ears can't go through different phases and and have multiple looks like industrially just first is something like military aegis view for the for the Idris and step and then things like the saber which is just sexy as all hell I still think Indiana may made even on the great mm-hmm right on the ages stuff we've we've sort of gone from so you know softer softer lines you know the Avenger we retaliate that sort of stuff to the sort of theoretically newer ships in the timeline but they've they've gone slightly sharper but yeah it's interesting it's you know it's a

  63. 00:51:39

    you know that there it's a constant struggle challenge basically you know how do you you know how do you achieve all the looks of these ships keep the family history but still progress them keep them fresh you know there are times when we've got you know well I say we I've gone really safe on a design Chris has just just crushed it just said no that's just way too boring or way too ugly and you know just had to go back to the drawing board but it's all you know you always you know second time second bite at the cherry you always come up with something a lot better so yeah if I call that personality engine you know you want UN ships to have to have a personality it's and and Chris liking personalities the only thing that saved

  64. 00:52:27

    my fight over the last three years I backed back to the star lifter a design questions corrington we talked about the ships that I can carry the tanks in that and the and the Cyclones we said that the gunship can still fit one take what about the military variant we know the cargo can do two tanks we know the gunship can do one thing what can the military variant Gary tow military variant is Comcare is the same as the civilian variant just less cargo basically it's due to heavy armor marker and some with some muzzle differences we are basically it's a via so it can transport as much cargo you can't see it with two tanks but basically you can stay a slightly less cargos and it isn't

  65. 00:53:16

    a civilian variant so it's it's the same as always like if you got some ships or whatever if it fits its it so still room for two tanks and a very heavily armored yeah cargo hauler you know it's it's it's it's it's like that you bet you've got the whole series which can carry which it easily carry the most cargo but it's exposed and you know more a danger you've got smaller ships like the freelancer whatever to get you started with cargo hauling whatever but that but the Hercules Hercules is going to be a very attractive option for for folks that are looking for a long-range cargo coming I think you tell us about the speed and maneuverability of the I can't I can't imagine this thing is going to

  66. 00:54:04

    be zipping around no like a service so yeah obviously this is a big ship so it it can't really do talk fights or whatever but there's two things so for the speed it's about something in between the stuff on a caterpillar in terms of speed so it's on 130 meters per second the maneuverability obviously well it will go down to balancing again later on but this is a ship that has been thought to be better in that massage and other ships its size while outside of ships that are dedicated for something else like 66 another or whatever but if you put like a star leaf terrorist stuff animal in atmosphere of a planet systolic tear

  67. 00:54:54

    will be way better than other ships like this let's see if we knew we have time for one more question let's see if the same we find one more question that we haven't a lot of these questions are kind of are either similar to ones we answered before or you guys just covered it like this a circlet for multi florida single for it yeah already revealed that it's got two floors the how about the weapons on the hercules is it all ballistics or are there are there any any energy weapons on the ship so uncertain ship under gunship yeah there's the sight guns on society our ballistic the front ones on a worship ballistic as well but the small towards the size with its

  68. 00:55:41

    own laser on every variant of the ship so the small towards here are just lasers a yeah like most ships just remote point difference dot well that's it german that wraps up this week's show thank you so much for for taking time out of your Friday I know it's at the end of your workweek guys I always feel like a bit of a heel I'm like I know you're ready to go home at the end of your work week but would you please just stay an extra hour and answer questions let's get the most pop yeah you're at the beginning of their these guys though these guys to stay at the end of their week you know later I do appreciate it thank you so much for being on the show remember everybody the the Hercules star liver promotion starts for everybody on may 11th so that's where you find the full stats and all that and all the

  69. 00:56:29

    sales information and you can find all that and check all that and then we're gonna take a quick break break break wrap where you take a quick break and we return all to the wrap up stay tuned if you had any idea what was happening last week with Steve bender that's what that was that about wraps up this week's show special thanks to Paul corrington and Matt for taking their time to be on the show with us of course some housekeeping before we let you go like I said before the break early start electric concept emotion opens to all back next week on May 11th so don't miss your chance to get the newest ship from Crusader industries also there's a fantastic screenshot contest going on right now and through the weekend where entries give you a chance to win one of the brand-new opting 900p SSDs from Intel many of the shops are resubmitted of been making their way through the offices and people here are continuously impressed with the photographic eye and

  70. 00:57:18

    still demonstrated by star citizens everywhere they're fantastic there are also citizencon tickets still available this year's event is at the Long Center in Austin Texas and with 2400 people in attendance it promises to be the biggest event in star citizen's history I'm looking forward to seeing as many of you as I can on October 10th then on Monday come right back here for another all new edition of calling all devs with an extended chat about ifcs Gravel of atmospheric flight and more and then come in next Friday May 11th look very clearly sir I look to promotion begins for all backers I said that twice when they put that in there twice for suits what's Josh oh is this for a reverse the first life I'm content manager Jared Huckaby and I'm gonna go get ready for our concierge dinner that starts you in just a couple hours so we'll see you next week everybody thanks for watching for the latest and

  71. 00:58:20

    greatest in star citizen squadron 42 you can subscribe to our Channel or you can check out some of the other shows and you can also head to our website at www.uvu.edu/library

Transcript from YouTube’s automatic captions — punctuation and Star Citizen jargon are approximate. The video itself is hosted by CIG on the official channel.

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