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10 for the Chairman

10 for the Chairman: Episode 82

11 April 201600:29:30786 linesWatch on YouTube ↗

Transcript — every row opens the video at that moment

  1. 00:00:07

    [Music] hello uh welcome to another episode of 10 for the chairman for those of you who haven't watched this before this is where I take 10 questions from the subscribers and answer them to the best of my ability uh questions obviously about Star Citizen and Squadron 42 and our subscribers are a subset of our community that uh contribute money every month to allow us to do enhanced Community content so this show around the verse a bunch of other things we do like bug Smashers um as well as the jumpo magazine which is usually 40 to 70 pages of behind the scenes material on the development of star citian it's a really great read if you haven't read it it has sort of in-depth Dives on how we design and concept spaceships do game

  2. 00:00:57

    mechanics L about various parts of the Galaxy and has fiction and um uh it's edited by David ladman who does a fantastic job and has various contributors from around our company um contributing great stuff to it so anyway I'd recommend you checking that out um but you know subscribers make all this possible so thank you very much and um obviously thank you to everyone that's backed the game because combination of every all the backers and subscribers would I wouldn't be sitting here if that wasn't the case um so anyway so I answer I have these 10 questions uh speaking of backers of the game we got a couple of uh little gifts that sort of came in this week which is kind of cool because the last few times I've sort of asked various folks like Jared and Thomas hey we do have any cool stuff and it was pretty Barren for a while and you know I was a sad puppy and now we got some cool stuff so uh look we

  3. 00:01:45

    got a cool Star Citizen this is from the fmg operations never outgunned only outnumbered um and this was sent from uh Space Ghost um and Co patches so you want to so on around this sweater um looks like a challenge coin but done as a key ring and uh some pretty cool uh little sort of pins Star Citizen and the FM fmg operation so very cool anyway that's actually kind of cool stuff and then over here uh from sniffle wizard who is AKA Wu Jackson I think that's who he is in our in the game and our Forum little cozies which I believe he's set to sent in here for every whole bunch of folks like Community team which is cool and um some yellow dog tags if the

  4. 00:02:35

    various other dog tags we have out there aren't good enough we also have a the original ones with the black edges I think that we that we did here on our side and then there some new metal ones so um pretty soon everyone will be weighed down with dog tags but anyway that's very cool matching yellow one so thank you sniffle wizard so there you go anyway so thanks for the the the cool little CH skis here and um I should probably get on to the 10 questions so uh let's see let's start the first question comes from Max overseer who asks I love flying around in horror system but I'm lost with what and where things are at will our ships have something like the arcar mount built in so we can at least know where I stand in the system so I'm assuming that you mean the Stanton system which is sort of where Crusader based and we just really have the area around uh Crusader although we are planning on expanding it

  5. 00:03:23

    in the near future to have the whole star system in so uh that will you know be a whole bunch more it'll sort of that will sort of come with the debut of the procedural planets and a few other things so that's something to look forward to uh but generally you have um Skyline which is an app on your mobiglass which will be sort of your personal sort of um star map um so not too dissimilar to say what you can do on the web and then we will have sort of a more in-depth um nav map that ships will have especially sort of the bigger ships that have charting and stuff like that so like the Carrick we'll have sort of a Big Hollow table with a star map you can manipulate and look around and the ship the ships with sort of the more sophisticated nav computers will allow you to do sort of more planning sharing uh nav points and charting things with uh your friends and as you just

  6. 00:04:12

    generally explore stuff so yes uh you will have all that that's actually one of the you know key features when we expand out sort of the ston system to allow you to Adventure around so it's actually in it's in work it's in development um it's you know a fair amount of uh engineering and we've got a bunch of sort of earlier UI ux stuff that has to debut first but uh it definitely will be there so you um you know won't get lost and also we be able to sort of message your friends or give out your location and stuff like that all right next question comes from matus who asked hey Chris I just finished flying a few of the ships that you let us fly during the free fly weekend that I currently don't own I thought it was pretty cool but I did have a question in the verse when we go to buy ships from a ship dealer will there be an enclosed track shooting range for us to test out

  7. 00:05:01

    the ships before we buy them that is a pretty good suggestion I would you know we haven't necessarily thought about that but one way probably to do that would be to allow someone that goes into a ship dealer to potentially sort of boot up a quick Sim which is essentially what we do in Arena Commander to allow you to sort of feel you know the Sim version of the ship around and feel it for a bit to you know so maybe you get a token to use that ship uh inside sort of the Arena Commander Sim pod um um to see if you like it or not and then perhaps you can go buy it so uh so we'll uh we'll consider that because you know I think that's actually a pretty cool infiction in game way for people to maybe do a test drive um so thanks Matthews okay next question comes from blade of akir who asks as more and more features are made live within the baby

  8. 00:05:49

    puu such as persistence what will happen at go live will the universe be reset to First position's Al Truman Show style or will our current Endeavors persist over the threshold again that's another good question so um we haven't made a hard and fast rule of it so the plan is with the current miniu um especially when we start to debut P persistence uh which will have some currency it will be Alpha UE and Alpha ueec we can uh reset it any time we will still let you spend some of the actual proper UEC that you guys have collected or have been given and in that case we won't reset things that you have bought with that uh and I think I mentioned this last week but we also won't um um take those things back if you bought them with them and we'll let you uh sort of trade them in for the full ueec price whereas on the alpha U it'll be much

  9. 00:06:37

    more like how the final implementation will be whereas if you sort of buy a new ship a new weapon you come back to sell it back again it will have taken some depreciation uh so we'll occasionally reset uh stuff I think until we have the dynamic economy working over quite a few star star systems we won't have sort of felt like everything sort of balanced and free of exploits and glitches so until then we probably um will sort of reserve the right to reset stuff but there may very well be a case before we sort of consider it final go live that we just decide oh this is it we're switching to proper U everything's stable enough and we go from here and things that at that point on that you build up or earn um would stay with you although to be honest with you that

  10. 00:07:25

    probably is a pretty good definition of like go live so um that's kind of it like I said not a hard and fast rule those are kind of the sort of thinking that we have as s we're approaching it next question comes from Bor who asked I have a question about Eva while moving when I leave my moving ship I instantly stop relative to the ship following Newton's law of motion I should remain at the same speed as my ship and be able to do an Eva regardless of velocity I.E 2001 A Space Odyssey will this ever be an option in game so this is something we've debated in terms the conflict with it is we sort of want to cap your individual player velocity so it doesn't become too big to control or arrest for instance your Eva pack doesn't have nearly uh the amount of fuel or thrust power that say for

  11. 00:08:14

    instance your spaceship would necessarily have um although the other flip side of that is that you should inherit the velocity of your parent object so if I step off a freelancer that's going 200 m/s um I should probably be flying 200 meters per second um or moving at 200 meters per second um so we sort of go back and forth and have a debate on this because essentially what happens is the Eva system has several thresholds one it has a normal one which I think is about 15 m/ second and then it has sort of the Boost one which is 50 m/ second I think or maybe 100 m/ second and I honestly can't remember what that is those are sort of the ranges that it sort of caps you in in the same way that uh ships themselves are sort of capped and uh you know don't forget that um you know there

  12. 00:09:04

    is only a certain amount of uh thrust on your ship on your Eva pack so there's a certain point where um just for instance if you were like designing it so people could get themselves in trouble um You probably would cap how fast you would let them accelerate too because they would need to have enough thrust available for them to decelerate back down to zero else you would you'd get up to a certain speed and you would never be able to stopped unless someone else stopped you and as an individual in an Eva suit getting stopped when you're at a fast uh speed would either be uh very painful fatal or would take someone um you know a lot of care to do uh so that's kind of it so we sort of have the the sort of trade-off I would think what would probably do is if you went out eving at speed um you would guard it

  13. 00:09:53

    speed and then it would bleed your speed down to sort of a more controllable amount but you should inherent the velocity of your parent ship um and you know I don't know whether would' let you open the airlock doors or get out when you're in Cruise or anything really fast but maybe a Precision mode definitely and then SCM um you know again that would sort of depend on say maybe the speeds you were doing okay next question comes from saraphina who asks will put repairing on the fly or suturing wounds Etc be something you'll have to get good at doing or will it consist of clicking F where the game tells you to so if we're talking about um repairing you as a player um definitely the better or the deeper uh fixing up which is what we sort of call targeted uh healing uh will require some element of skill so the the

  14. 00:10:42

    simple one is Bam Med pen you know just give myself a quick uh sort of uh you know whatever whatever in the future we're doing it you know the sort of cortisone steroid boost uh that sort of you know adrenaline shot gets you back into it um but to actually do repair some more some greater damage we're going to have a certain amount of sort of skill in terms of targeting and being able to apply it and all the rest of stuff uh and I would say to a certain level we probably have that on the more complicated repairing um as well uh maybe if you're patching up a hole or something like that we it's the same kind of idea of mechanics where you know we've been talking about for mining where there's a certain amount of skill in drilling you know sort of using a laser at a certain frequency gauging you know how much uh your uh you know your frequency is kind of what the vibration

  15. 00:11:32

    of the rocks that you're sort of drilling into whether you know whether you're possibly penetrating some dangerous gases all the rest of the stuff so we will try to have some of the higher level stuff require some skill and the lower level stuff like I said just the med pen is Bam pop it give you a sort of shortterm boost but to really fix someone up or some ship up we're going to have some level of player skill all right next question comes from Nimrod 77 who asked what plans for launch and recovery of single seat Craft on Capital ships Etc will there be a catapult system or similar to the ones used on carriers today or will we simply take off like we do on a landing pad now will there be an arrestment system for landing on a real on real aircraft carriers or will we just land as we do now on the landing pads in free flight so on like the Addis and the Bengal

  16. 00:12:21

    we're not really going to have a c catapult system to the same level we have a little bit where I think I don't you showed it but there's a you know there's some blast um I don't know what you would call them Shields that come up uh on the flight deck so when the Gladius is lift off and thrust away it will sort of Shield the back of the F the the flight deck from the blast Shields but essentially the the sort of takeoff mechanism will be a lot like if you remember the original Squadron 42 trailer that Hannis did and you sort of saw the Hornets lift up like this to a hover position and then accelerate out uh so that's essentially how uh you know most single seat Fighters will la launch um coming in um it'll be the same they'll sort of come in an arrest they'll have to match velocity with the you know the ship the landing on you know the Bengal or the address or

  17. 00:13:09

    whatever or the ship the landing on uh and then they'll sort of come in sort of match velocity and land it's actually trickier than one would think um you know we are actually doing Landings on Idris at the moment uh on the development side and there's been a few cases of people smashing into the Addis and the side of the walls uh so one of actually the tasks that we're working on for the landing system is to sort of also have an automated Landing system for alignment and bring you in because uh you know unless the ship you're landing on is not moving uh it actually becomes fairly treky so if you know if if you have say the Addis doing 100 meters per second and you're trying to land uh you're actually Landing um you know faster you got to be and if it's doing any movements or changing and you're doing any it can be can be challenging um so we'll have the ability

  18. 00:13:56

    to sort of hook into the auto to Landing system or um land manually yourself um but it will be the same kind of Landing Pad mechanic where You' come in and then you you as you came so basically you come in at 200 your the ifcs would actually adjust your um velocity so that um you know as you come inside you're of course entering sort of the sort of the the ship itself and so you're now inheriting the ship's velocity so if I was going 200 m a second and then entering Idis at 100 m/ second once I've sort of crossed the threshold I really relative would be um traveling 100 m/ second to the Idris flight deck of course we don't want to be really traveling at 100 meters per second when we're entering because that's way too fast you probably want to be entering around about 100 if the ship was going

  19. 00:14:44

    100 m/ second the Addis you probably want to be ending up sort of entering into it around about I don't know 20 meters per second or something so they'll be some skill in doing it uh but it will be sort of more The Landing Pad variety and just making sure that you're um coming through the opening of the door next question comes from Thunder Kraken who ask Will there be cataclysmic events in the Pu planetsspace stations blowing up stars going Supernova Rogue media showers mass migrations occurring plague Etc would one day everyone be talking about certain planet or places if it was a distant memory so we are definitely going to do uh cataclysmic events acts of God so that will be sort of more us on the Pu um you whatever you want to call it sort of game master side where we sort of look at what's happening around in the universe and then we'll

  20. 00:15:32

    sort of create occasional pockets of chaos maybe there's a famine over here uh maybe there's a bit of Civil War breaks out over here uh that will sort of create events and missions for the players and the AI to participate in um so we'll sort of look at it and you know there'll be places where people may have to give Aid or come into to uh you know uh fight off a you know a vandal incursion or all all sorts of stuff um and potentially you know space stations or who knows a planet could even get raised but that would all be kind of the uh I guess overall manipulation of the of the full pu to you know Riff Off what all the players are doing out there kind of what the AI is doing in it sort of systemic way and

  21. 00:16:21

    then we sort of you know like throwing a pebble into a smooth Pond put a few Pebbles here and there to create Ripple effects to uh you know create a little interest so yes we will definitely be doing that um all right next question comes from F9 who asks I would like to know what the reasoning is behind moving forward with Concept Designs of other ships when we still have ships like the freelancer variance and Redeemer still not flight ready and in our hangers the reason why we're doing that is because well it's so the people that actually are building the ships to put them into the game or is a completely different group of people than who who do the sort of concept and design of ships and the reason why we're continuing to concept ships now is because uh the whole idea is you know with the universe especially

  22. 00:17:08

    once it's up and running it's going to be like the real world you know there'll be different you know new models of Ships coming out and new variations and things for people to earn money towards so they can you know buy this new ship that comes out or buy this new gun or you know buy a little piece of real estate I mean you know everyone needs goals uh for the game and so we want to keep a constant supply of ships and weapons and other features uh for people to uh you know work towards acquiring and then using the game and so we really need to keep the pipeline going so there's been a few cases where we just stopped on the pipeline and then it kind of dried up for a while uh which isn't a good thing so you'll see now that we're pretty steadily devel delivering uh ships into the hanger and delivering

  23. 00:17:55

    ships into a flyable state because we have a pretty large team of 3D modelers and Technical artists are all working on the ships and uh technical designers will setting them up and uh The Concept side is sort of the front end of that pipeline so we're continuing to sort of flesh out the various uh ships that we think we want in the ecosystem because you want to fly around in the universe of Star Citizen and it should feel like a busy alive Universe with you know variety and all sorts of things whether it's ships or equipment can use or even races uh we want to feel it make it teaming and real and it's been there for you know well I mean hundreds millions of years it feels it should feel like a a living breathing universe and so as part of that we need the complete um uh pipeline to carry on

  24. 00:18:45

    because right now if we don't do some of the concepts by the time some the model the modelers are finished they won't have new stuff to roll on to so that's kind of uh the plan that is sort of uh encompassed and so uh we continue to work on some of the concept stuff to make sure that we have a pipeline and some of the ships that uh may be not in the hanger right now um are you know already uh sort of in process in the background with the the modeling team so uh that is why to uh maintain the pipeline because our goal is for the you know basically to constantly adding content even when the game is you know what we would consider you know live release or whatever uh we constantly will be adding all sorts of things to it so you know content in terms of ships and Equipment uh clothes characters uh

  25. 00:19:35

    missions um you know star systems all those sort of things and and functionality and features will continue to add and and part of that is ships which is why you have U Concepts happening as well as the modeling so uh different folks uh one isn't blocking the other I guess would be the easy way to answer that all right next question comes from lwood short uh who asks I have recently bought a ship bundle pack combo War pack thank you very much howood short uh but unfortunately I discovered that I can only use five hanger Bays so I can't have all my ships out at once even close to all of them will the hangers be able to be made bigger in time or will renting extra hanger space be an in-game feature longer term absolutely being able to uh rent and get bigger hanger space will be

  26. 00:20:23

    something that we will have as a Game feature um also I think uh depending on how you play you may actually want to have some of your ships in various areas around the universe so depending I mean obviously when we just have the stting system there isn't as much need for that as possible but um you know as you can already see there's there's different kinds of gameplay based on different kinds of ships so you know like you know Hornet's great for dog fighting but it's really well can't carry cargo so you know you may need a cargo ship you star Fara or a whole SE or but you may also want to go and do a mercenary Mission and that may mean that you want to take a hornet or something like that with it so the I you know and and you know maybe there's some missions or Adventures you want to do on one side of the the uh sort of known U universe and maybe

  27. 00:21:12

    there's some stuff you want to do over here so uh I definitely could see at the point that you know you've acquired a fair amount of wealth in the game and a fair amount of ships you may actually have uh you know very just like rich people do in the world now they have houses in different cities um I think you know you potentially you can have hangers in different planets um with some of the ships you have so depending on uh where you are you'll always have somewhere you can go quickly to switch out a ship because you're only ever going to be able to switch your ships uh based on where they are on the hanger so you know if I am operating seven systems away from my home base and I've got 20 ships in my home hanger and I want to change out one of my ships I have to go all the way back to my home base or have someone fly it out to me uh to change out that ship so a lot of times I would think of you said oh I'm going to operate in this system and do some some trading here you may want to um you know

  28. 00:22:00

    have a sort of almost forward operating base that you have some of your ships so I definitely think you'll be able to rent stuff and have uh more um you know and customize your hanger too so um in the persistent stuff that we're doing um that was going to start to roll out uh you are going to be able to customize your hanger in terms of placing where your flare is and eventually sort of expand it out and uh you know buy some extra space or extra rooms and do all that and then the only caveat I would have is is essentially sort of a rendering caveat so there's all at some point you know if you had 70 ships and you wanted to see them all in one long run that's probably uh more than you know we could render at once which is one of the reasons why we had limited hangers to a certain extent and then you could pick which ships you could have in the hangers um just essentially to um

  29. 00:22:49

    you know not have the machine go to Five frames a second um now we're optimizing things so we that will definitely be bigger but uh they probably you know there's not likely uh to be a case where you would have you know this sort of Raiders of Lost AR hango that goes as far as you possibly can see with as many ships as you can see well but you know I will promise that we will try to get as many ships in as we can um so ultimately I think it will move towards something uh that you would like although I'm not sure it could have every single ship in it but uh it you know it potentially will of course the hangers won't be able to have the very biggest ships in because they'll sort of have to stay in orbit um but anyway there you go not sure if that answer helped you out that much but that's kind of what the the plan is all right last questions comes from wlb who asked given that Spaceport security and armston armone zones are

  30. 00:23:40

    meant to protect against griefing would it be possible for a really skilled or coordinating team of players to circumvent that security for nefarious purposes like say a handful of players role playing as violent extremers who want to stage in a terrorist attack on terror that is a interesting uh question I would say that there will be places that it will be almost impossible to do anything in and then there will be places where there is Security in armst zones that if you're very determined and uh you know shut down security systems and do everything else you could potentially cause to Mayhem and we'll sort of gradually sort of build that in such a way that like so so probably doing it in the terrorist attack on terror is going to be out of the question uh but there may be some say space stations or

  31. 00:24:27

    stuff that are sort of kind of in between where maybe the security isn't it's not as close to the sort of power of the uee uh although it does have security and law enforcement but a determined group of pirates could for a very short period of time cause some Mayhem there and it'll sort of be you know we'll have a few of those we'll have some safe places and then we'll have some completely unsafe places uh and probably the risk reward of all those places will sort of be factored in so you probably can make the most money in the sort of unsafest areas but of course there's a higher risk uh in the safe areas you don't make as much money say trading or doing stuff but it's it's pretty safe and you're not likely to be attacked and if you are attacked um you know there's a lot of backup and help that would show up so uh you know but we will make it so that you know for instance uh you know perhaps there could

  32. 00:25:15

    be a uh heist in a very like you know like something like the terror system um for like a cargo ship full of I don't know gold Boolean or something but that Heist would have to be incredibly well plan you know think of it like the heat Heist at the beginning of the film heat with um you know dairo and Pacino um where you wouldd have to take down all the security systems and do all this and coordinate and do it all at once um and you would have a window of a very small amount of time before you get away with the loot and those kind of heists would be much more um kind of MPC AI driven in terms of what you're heisting so like maybe that Shipman is something that's getting shipped from the bank of Terror to somewhere else and someone gets wind if it's a criminal mission and then of course there could also be players and other AI that also perform security and so it that'll be really hard to do but

  33. 00:26:05

    if you manage to do it the payoff would be really big uh and of course you also have the risk of you know being a wanted person all the rest stuff so we'll we'll sort of build those aspects in so we're going to have areas that will let uh that kind of gaml work and uh you know like I said potentially there can be some less safe um uh space stations but there will definitely always be some places that we're just not going to let you go in and and destabilize so like Terror or Earth those kind of Ones Will pretty much be uh you know pretty safe havens and even when you go down onto them you'll you know to pass through the sort of Customs or immigration you'll have to um you know cash in or pass in your weapons that you have or can't take any weapons with you and they'll scan you going through I think if you look at the AR Corp you'll sort of see the scanner setup and everything so you have

  34. 00:26:51

    to land on the outside you pass through customs and uh it's all sort of secure and then there'll be some places that won't have that like you know I would definitely think that um you know Nicks uh or what really leski would be less secure in the long run uh and that would have more sort of um kind of lore on the ground so to speak so if you went in there and everyone took a gun and they started shooting then you know maybe uh the local police guides would come after you but that's sort of the things that we'll play with so there'll definitely be places that will be safe and they'll definitely be places that won't be safe and that'll be kind of up to you and what sort of challenge you're interested in all right I think that's the uh 10 questions so uh hope they helped out hope uh some of those were interesting uh thank you guys very much for uh subscribing and supporting us in doing all this enhanced Community content I

  35. 00:27:40

    say this every time but uh the fact that we do all this constant communication uh we try uh to find new ways to do it uh is one of the reasons why I think star citizens so successful is because you guys are you know along the ride with us as we're making this incredibly ambitious game uh we could do it without you so thank you very much for that and uh you know our sort of determination is to share as much as possible with you uh you know having the interaction you guys testing the game on the PTU and even on the live uh releases giving feedback helps us hone and change and and and you know basically work the game in the direction I think will be uh just a great experience and uh so it's a really fun way to make a game actually

  36. 00:28:28

    um seeing it sort of grow up in front of your eyes and having everyone sort of contribute um so um thank you guys very much thank you for everyone out there that's backed and I'll see you next week hey guys thanks for watching um temp for the chairman uh if you guys would like to uh see more episodes go here if you guys would like to subscribe to our YouTube channel and always keep up to date with all our video content go here and uh if you guys would like to watch episodes of around the verse go here please and I will see you in the verse

Transcript from YouTube’s automatic captions — punctuation and Star Citizen jargon are approximate. The video itself is hosted by CIG on the official channel.

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