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10 for the Chairman - Episode 16 . April 14th, 2014

14 April 201400:18:20523 linesWatch on YouTube ↗

Transcript — every row opens the video at that moment

  1. 00:00:00

    [Music] so hello everyone welcome to another episode of 10 for the chairman for those of you who haven't watched this before this is where I take 10 questions from our generous subscribers and answer them the best of my knowledge uh and for those of you that don't know the subscribers are the part of our community that kick in a little extra money every month to allow us to do a lot of extra Community content so this show Wing's hanger uh we do jump point which is a you know 50 to 70 page magazine about the behind the scenes making work in progress stuff that we're doing in the game uh and some more upand cominging stuff that we're planning to do for the community so thank you to the subscribers for this uh so everyone should thank them and uh let's get to the episode so first thing

  2. 00:00:49

    I want to do is uh speaking of our wonderful Community this is from operation Pitchfork uh it was uh given to me the other day um so this is a uh handcrafted vandal blade I think was um made over forged over in England which is pretty awesome and they delivered um a letter uh from operation Pitchfork so I'm going to read out the letter from operation Pitchfork um right now for you guys so um January 14 2943 Earth Soul system Imperial Senate Hall honorable High secretary sherard Mr High secretary we write this letter on the anniversary of the Vandal attack on borrow 185 years ago in order to ask the United Empire of Earth for its endorsement and support for what has widely become known as operation

  3. 00:01:36

    Pitchfork we the men and women who have rallied to its cause request you present this letter and its contents to the senate for its consideration it is not as Beggars that we come to you but as loyal Sons and Daughters of humanity from all walks of life however our task is great and our resources are limited the United Empire of Earth in its role as both home and protector of humanity could Advance our efforts by Leaps and Bounds what what we strive to accomplish a months the Senate could manage in a day session from temporarily waving docking fees to directly subsidizing Fuel and armaments for our operations however we ask for more than simply economic support preferred jump point and Transit rights for our pilots and supporters access to Military Intelligence in the Orion and Tyber sectors a call for volunteers in the Navy's ranks and because we go forth as

  4. 00:02:23

    the United force of for Humanity a limited and temporary pardon to any Outlaw elements of operation Pitchfork while they support the operation so that they may be able to freely Aid our cause there are a myriad of ways in which Imperial aid for our cause could help save lives all of which would require minimal effort and expenditure on your part we shall not falter that we fly into unknown and Uncharted space against a deadly foe what we will aim to accomplish has never been attempted before they do not expect us they have not prepared for us they will not stop us we shall bring the battle to them where they reside where we will prove once and for all that humanity is not to be prayed on that Humanity will fight back that Humanity will prevail operation Pitchfork is not meant as nor will it be an Endeavor for any personal

  5. 00:03:10

    or corporate interests what we aim to accomplish is not meant to enrich or glorify any one group or individual but for all of humanity as a whole we act today because no one before us has and we fight now so that no one after us is forced to whatever the result of this endeavor the men and women who have joined together for this righteous cause have only one thing in their mind the future and well-being of the entire human race while we wish that you would grant us your assistance know that we are many and that we are adamant in our resolve operation Pitchfork will come to be with or without Imperial sanction for too long have we endured the Vandal Onslaught for too long have we allowed those wretched leeches to Gorge themselves on our lives of our innocent and brave no longer though men and women of operation Pitchfork well that was a very rousing letter and uh the Senate will take it under consideration um so

  6. 00:03:59

    thank you very much for this it's uh pretty awesome to uh have uh this level of role playing this early on U before we actually have the full game ready um and I think we will definitely be doing stuff that will um involve the Vandal and what we can do on Humanity so it be cool so thank you very much for this um um great stuff and without further Ado I'm going to get to the 10 questions the very first questions comes from um de um who says hi Chris what would be the biggest ship a player can buy uh in Brackets legally Park in the hanger and Addis or could I dream of owning a javelin and having it safely stored in my hanger so I don't think you'd be able to buy anything bigger than an Idris that could go in your hanger and maybe even the Idris may not be able to fit in your hanger so we're still trying to figure out what we would do for the bigger ships uh several of things we've

  7. 00:04:47

    talked about is having them sort of in orbit and you take a you know a shuttle down to the surface um so you'll certainly be able to hang out on the ships you've got but maybe instead of being in the hanger you're in orbit and you look out the windows and there's space and there's the planet you're around outside it um but we haven't fully figured that stuff out but that's kind of what our thoughts are on that um next question comes from the starf father who asks on the topic of procedural generation Planet Side when and if this technology comes to fruition Post Release what can we expect to see uh included with it besides exploration atmospheric flight will we see some new procedurally generated planets in addition to the ones already in the verse that were just Barren is it also possible that this procedural generation will extend into jump points as well as actual facilitate the creation of new planets and areas yeah I mean we we're doing the R&D right now so actually the

  8. 00:05:34

    first thing that we're doing with the procedural generation is uh researching asteroid uh field asteroid generation asteroid field generation uh the ability to sort of man mine asteroids uh using voxal technology so finding the seams of minerals inside the asteroids uh then the plan is to sort of extend it to sort of system generation so we can sort of generate different sty systems using the procedural Tech and then move on to um you you know celestial bodies like planets in terms of the uh generation of them from the exterior and then the later stages will be uh procedural gener procedural work for sort of the environments you land in so uh we would sort of have certain areas that we would design and then just sort of flesh out the background City or the background landscape um you know sort of beyond the

  9. 00:06:22

    area that you can explore and then very very very long term if we can figure out a way to make the planet actually interesting we would be interested in trying to make a planet that you could actually go fly around over the surface but it's you know that's actually sort of like the uh you know the pipe dream at the moment because even with procedural generation you know you have to do a lot of other things like build cities and what's happening aboard the planet and having all that simulated and that's uh you know we're already trying to do a whole universe and have an economy and all that works so um you know I wouldn't promise anything on that yet but you know we certainly are going to be doing research into seeing you know could we extend the areas down on the planet can you fly down onto a planet and fly around it um and if we can do all that that would be great I I know that there's a couple of uh sort of demos and games out there that are showing and promising it uh but you know

  10. 00:07:10

    it's one thing to sort of show it as a general concept and it's sort of empty and another one to actually have it be interesting and feel like it's a proper living breathing uh realistic uh planet um so anyway that's the update on the um the procedural generation side but uh I think it'll really help us flesh out the Galaxy and the systems uh and a lot of the other stuff and and the locations that you go visit all right so the next question comes from kinix I hope I said that well or correctly because that was I ex um who asks are MPCs a finite figure in the Galaxy could it be possible that entire races could be wiped out or are the NPC stocks refilled to maintain set numbers as they are killed so the population count um you know is driven by the economy too so uh as a place uh becomes more prosperous it will um you know attract more people to

  11. 00:07:58

    either move there or because um it's doing well then you know you would you would assume that the population there would be growing uh and then other places the population would be uh Contracting because uh you know that part of the Galaxy is not doing so well or you know it's getting involved in you know battles or Wars or whatever so the the numbers of NPCs in the Galaxy will probably fluctuate a certain amount uh but probably not enough that you'll be able to um you know see a material difference in the overall Galaxy prob in local systems you will basically appreciate whether this system's booming there's a lot more people there or it's not doing very well and there's less people there um and I'm not so sure that you could wipe out an entire race so we wouldn't uh you know if we did that that would be more of a sort of control game master event but right now we have no plans for that um so I wouldn't say that

  12. 00:08:49

    the NPC stocks are a set number that we always refill to we sort of Let It Be organic but like I said it would probably fluctuate around the mean um okay next question comes from uh commissar who asks could you please elaborate on the person of interest system uh how will we be setting other people to be pois uh to ourselves will it require authorization from uh the other person or can anyone set anyone else to be a POI to them given that they know the name they're looking for so yeah the idea of the person of interest system is you basically say hey I'm interested in this person over there and the other person doesn't really have any awareness that that you've basically tag that person as someone that you want the game to uh let follow um so you know maybe we would have some devices that uh you

  13. 00:09:38

    could have that could like let you know that someone's like watching you or snooping on you which would be sort of like counter Insurgency stuff but the that that way like when they leave the planet um you have the opportunity you get sort of notified and you have the opportunity to sort of follow them and fly with them in space or and and deal with them so it's sort of like tagging someone as I don't know a temporary friend not that they're necessarily a friend but it it sort of allows you to sort of be uh kind of follow their movements or you know meet them out in space or um you know track them um uh which is necessary if you're like man track someone down for a bounty or whatever so that's kind of how the person of interest system is designed to work um so we'll see how it works in reality um but um I'm hoping it will uh it will work well because it will sort

  14. 00:10:26

    of put you together with either your friend you know the instancing system will put you together either your friends or people you're interested in or people that would be related to what your group and stuff is doing like your enemies and stuff next question comes from anti citizen who asks it's clear that the universe will be filled with NPCs but will some of these NPCs want to join player made factions can I look forward to my little cult having NPC followers player pirate Clans having NPC rating parties or player cor corporations having NPCs asking for jobs or will player run ORS only be allowed player membership ships I guess guess the uh the answer to that is I mean certainly if you're running a a company you can hire NPCs to do work for you as well as players so definitely would NPCs be working with player run corporations um I'm not so sure about NPC's joining player made factions um you know other

  15. 00:11:15

    than say a corporation you're running um but you certainly can hire people you know you could probably hire people on your crew and then you a part of the that organization and of course you've got a full you've got a full crew of NPCs so in that manner you could think that there will be NPCs that will be fighting on behalf of organizations uh but it's not like NPCs will be coming up and asking to join an organization by themselves um if that makes sense um so player parro clans may have NPCs as part of them but that would be because they were hired by a real player pirate to have some crew on his ship and stuff like that okay so next question is uh from bar who asks hello Chris we already know that the ship damage mechanics are pretty detailed but what about our characters will there be localized damage different kinds of wounds and

  16. 00:12:02

    lasting effects bleeding broken bones what about the field medicine emergency treatment by SNR teams yeah so we're going to have localized damage on the characters so we actually have a whole body limb damage system um and you know I think I've mentioned in the death of a Spaceman um post about how like when you get killed out in space and you sort of revive in the sort of Med Bay as you take more and more like kill you know hits or whatever it is then you know maybe you get a prosthetic arm or a robotic arm or something like like that um so we'll definitely have uh fairly decent uh damage in the first person uh stuff and we've got a whole like kind of Med uh you know like Med packs and then even a med Bay so if you have a ship that has its own Medical Center you may be able to take a player that like normally if you didn't take him he would basically lose a life and you know um would you know do the death of a

  17. 00:12:51

    Spaceman basically but if you can take him back to the medbay and fix him up then it sort of saves him um so there'll be hopefully a whole bunch of first person gameplay that would also involve you and your team boarding and then you'll also not only try to take the ship over but if you take some hits and someone takes a hit you'll also want to be taking back your wounded comrade within a certain period of time to a medical facility to fix him up because if not he will die and lose a life essentially so uh we're actually hoping to have some kind of interesting and fun gameplay and maybe even some people like fly around with a ship that has a med Bay to fix people up if you're boarding or all that kind of stuff it could be really cool um okay so next question comes from a b Leon or badon however you want to say it who asks with regards to characters retiring and dying will you be incorporating something to track the

  18. 00:13:38

    history of the characters or some way of creating an ancestral tree yeah absolutely I mean that's the whole idea I talked about in death of the spacement which was um to give a sense of history and identity to um your family tree so I would see that you know you would almost have um you know if you do some uh notable things you would get an entry in the galopa and then the galopa could probably talk about what your tree or family's been doing uh and you certainly would have some level of that in your sort of own journal but I'm actually thinking that what would probably happen is You' sort of have your own like entry in sort of you know whatever the galopa and it would talk about your family tree and you know maybe you know when you become a certain level of Fame that becomes available for everyone to see but until then it's just sort of like your own personal log of what your

  19. 00:14:26

    family history has been up to um so yes the whole idea is to sort of look back and say you know over the years you know my great great grandson you know my my great great grandfather did this my grandfather did that my father did this and I've done this and that'll be really kind of cool um okay next question comes from um kinar who asks will there be large scale Dynamic events in the game such as a full scale war between the UE and the Vandal or Jean it would be really cool to have such massively Galaxy spanning events so we are definitely going to do large scale Dynamic events uh in the game uh some of them will involve military conflict uh or some you know some smaller sort of um uh you know that could be perhaps a u you know a natural disaster on our

  20. 00:15:14

    planet or a system and people have to bring Aid in and so we're planning to have a lot of these sort of player driven events that the players can sort of be affected and and participate in um so that's definitely part of the plan um next question comes from Riot who asks and know you are working on a rating system that anyone can see how people have rated an individual is there going to be a way that you can tag people with ratings that either only you can see or you can see just your rating of the individual rather than the average of everyone's that way if you have a really good encounter I can tag a player as a festar individual and then even if I forget details or even the person's name I will still know I tag them as a festar individual if I run into them again yeah I mean I think I mean you know the idea is we're still going to rate um in the way that the there's a car service here in America called Uber it does where you

  21. 00:16:02

    rate the person that worked for you you've hired and the person that H for you rates you um and I think we would probably break it out in such a way that there would be you would see if you go and encounter someone again you would see their average rating and then also if you had ever worked with them before the rating that you gave them so I guess the answer there would be yes on that okay so last question comes from Grim laking who asks will there be jump routes that are simply not traversible for larger ships thinking something like an Edis uh Plus or constellation plush size may not be able to make this jump based on current mapping data where an aurora can make the jump without an issue yeah short answer for that is yes we are actually thinking about that we're thinking that there would potentially be some sort of jump points or jump routes that would be uh you know unstable or small enough that the bigger

  22. 00:16:50

    ships can't go through and smaller ships would have to go through uh and uh I we think that would kind of make it interesting um sort of you know like a mountain pass some mountain passes are big and you can fit you know um a lot of people through and some are small and you can only fit one through the cragly little pathway um so yes we are definitely doing that we haven't fully figured out C of the pros and cons of um you know whether this you know what classifies jump points that way or what the situations are but that's part of our thinking to make uh sort of space uh traversal more interesting so you know maybe an info runner in a small ship can get a more direct rout because they can go through some sort of smaller unstable jump points that a really big ship can't uh get through so make for interesting gameplay um okay so that's the end of

  23. 00:17:38

    the uh 10 for the chairman for this week I'd like to thank everyone um first of all as a subscriber for enabling us to do this kind of thing uh everyone that backs the game uh thank you very much because you're enabling it to make this amazing game uh completely free of um you know the typical big publisher or um you know private investor that wants to get a return on money it's you guys want to return on the best game possible and that's by far the most fun thing to do uh so thank you all and I will catch you uh next week on 10 for the chairman see you later [Applause] bye

Transcript from YouTube’s automatic captions — punctuation and Star Citizen jargon are approximate. The video itself is hosted by CIG on the official channel.

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