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Inside Star Citizen: Patch Dispatch 3.23

2 May 202400:13:23297 linesWatch on YouTube ↗

Transcript — every row opens the video at that moment

  1. 00:00:00

    Alpha 323 is just around the corner and that means it's time for patch dispatch 323 where we run down all the new features and content included in what could be star Citizen's biggest patch yet so let's just jump right into things [Music] and we'll start with life in the first person and in 323 life begins with a newly expanded and revamped character customizer letting you create more Dynamic and representative avatars than ever before a new beginning that will continue to evolve with additional features and options in subsequent

  2. 00:00:50

    patches now let's discuss all the major improvements that directly affect your character starting with the new mobiglass now unlike eard thawn we finally killed the flash as the New mobiglass Finally makes its in Universe debut with a revamped layout and new features like the health and contract manager apps to help you stay alive and find work respectively it also includes the long awaited and highly anticipated new maps app combining the new star map and interior map experiences into one unified interface with an entire host of new functionalities designed to help you find your way through Landing zones space stations and the the entire verse as a whole oh and that work also touches the new lens and visor updates with a great new Mini map that appears now in the

  3. 00:01:39

    upper left corner your days of not finding your way around are soon behind you unless you're a specific person who won't be named you know who you are of course when you're traveling through the verse Alpha 323 has a whole new array of improvements to how you'll interact with the world around you starting with a revamped player interaction system that's more Nimble and customizable than ever before default item actions that let you keep your customizations exactly how you want them a new shopping interface that streamlines The Experience so you can get what you want and go and new looting screens to improve your alternate and more violent shopping

  4. 00:02:29

    experience and speaking of which there's lots of new improvements to the way you bring firsters murder death kill to your fellow citizens in the verse including scope magnification updates ammo repoing and backpack reloading ads tuning and the new Dynamic Crosshair on Specialized helmets so you can fire straight from the hip in game and not just from the comfort of your YouTube comments and your firstperson life doesn't end there because Alpha 323 allows you to take the fight to zero g with the newly revamped Eva mechanics changing the way you Traverse the verse outside your spacecraft and vehicle and speaking of your Space

  5. 00:03:18

    Crafter Vehicles the alpha 323 season also includes new ways to house load and launcher ships with the new personal persistent hangers coming to Art Corp Hurston Microtech and or in a 323 X patch this quarter which also includes item Banks to grab your stuff vehicle platforms to raise your ships and freight elevators to load them before takeoff of course once you take off you'll find a new way to fly with Master modes and a new way to fight with Precision targeting and weapon Mountain gimbal changes meaning space combat got its next evolution in Alpha 323 danger weapon systems overheated but what if flying in the Pu isn't enough or you simp simply want a safe place to practice the changes well there's a whole host of new maps and experimental modes in Arena Commander 323 that we

  6. 00:04:06

    covered here in detail just last week then back in the persistent universe and down Planet side you'll find the new distribution centers with a variety of mission and gameplay opportunities for all manner of play Styles and the added dangers of the American copion Star Citizen First fauna being added to Alpha 323 three and how are the mercs dangerous just wait until they add poop mechanics then there's also exciting new technological improvements like our initial implementation of Vulcan new dlss FSR TSR upscaling and the new water rendering

  7. 00:04:56

    and simulation Tech that will make Star Citizen look even better than ever before and then under the hood with the new replication layer split in 323 players no longer connect directly to the game servers and instead to the hybrid service which hosts the replication layer which then itself maintains the state of the game this now means that the loss of a server can be recovered from without the players being disconnected from the game or losing their progress and sets the stage for multiple game servers sharing a single hybrid replication layer in the server mesh coming online with Alpha 4.0 so all in all there's more things in Alpha 323 than you can shake a stick at but there's actually even more as this Branch not only includes all the hanger

  8. 00:05:45

    and cargo improvements we discussed earlier it also contains the next iteration of Invictus launch week which is actually two weeks because we're all super extra here and we'll introduce a handful of new ships and vehicles folks have been waiting for as well as one straight to fly bull that's available with 323 launch so let's learn more from John Ben and Alberto the marai pulse is mari's entry into the ground grav L by uh category is a new uh racing vehicle

  9. 00:06:32

    from Rai um it kind of Builds on um some of their kind of core values as a a brand of MK focusing more on performance it takes a lot of inspiration should we say from the the razor and really kind of shrinks that kind of thrill of speed down so the role of gravl vehicles in the game and especially hover by it allows you to uh you've got a mission in mind perhaps you don't want to risk bringing your ship or larger vehicle right up to it allows you to park some distance away out of radar range out of line of sight and then infiltrate stealthily speedily towards the Target location and of course as uh features like weather

  10. 00:07:22

    comes online and more diverse and hazardous biomes such as heavily dense forests gra vehicles bikes will become more useful as ways to get closer to your target without damaging ships the pulse is our smallest ground vehicle it was a intentional design choice to make something as small and Compact and as fast as possible and Mari as a brand sort of fits that performance ideology it needs to be small it needs to be small fast agile and really that just kind of gives us a much greater opportunity of how the players can really experience that that sense of speed um on one of our our ground Vehicles so the pulse comes in two flavors we've got the base version which comes uh equipped with a custom laser

  11. 00:08:11

    Gatling on the front and then you have the LX which is the dedicated racing version it loses that front weapon replaces it with a big intake you get extra thrusters so uh out of all the grav of bikes it is one of the most agile there the reason it's so small compact is we wanted it to have the most compatibility with all of our other vehicles in game so by being compact allows you to pretty much stuff it into every single other vehicle in existence in the game sizewise I think it's just over 2 and A2 m in length so it is Tiny to put that into some perspective it's um a a tiny bit longer than 2su of cargo so it is very small I'm sure there will be one or two vehicles out there where it doesn't fit in uh maybe such as the MPV but across the board it's designed to get in a lot of other vehicles

  12. 00:09:01

    my favorite thing about the pulse series is just the way we've integrated all the components together into that incredibly tight chassis we tried to kind of fuse the idea of a sports bike but almost I think they're called like naked bikes um so we wanted it to feel still quite aggressive and quite kind of chunky almost like a like a bobber um but we kind of really wanted that sleekness that Mirai and the brand as a whole kind of is known for one of the I guess biggest kind of challenges that our um like Alberto and the concept team really had to work on which then turned our production artists and and kind of gave them a few things to scratch the head against is really fitting all of the the ship items and the components into a vehicle of this size as we never did anything so small

  13. 00:09:50

    new problems come along I decided to take the same approach of a motorbike we tried to insert most of the components in what will be the fuel tank and with this approach we kept the same shape the same main shape of a motorbike so we have very fluid and soft shapes palral which means that you can flip it and it looks kind of the same and then we added the front part just to connect the semic of the racing vehicles to this one we were really tied to the size because it can fit in a container and that created a huge challenge with how the components move when you actually have to expose them so that dictated actually the shape we ended up with and I'm really happy with the final result

  14. 00:10:38

    because uh you couldn't say probably that inside such a small vehicle there are so many components compared to our other gravl ground Vehicles the pulse is it trades durability for Speed and Agility so compared to say like the dragonfly and the hover quad which are relatively tanky not as good there the nox is more tense and definitely bigger Mirai tries to simplify things a bit less is more we try to have a different approach compared to most of racing vehicles and communicate speed through mass and not through aerodynamics although we keep aerodynamics in consideration for this kind of stuff in terms of the knock on the X1 it is right up there in Speed and Agility so they all trade different speed

  15. 00:11:25

    attributes in terms of straight line speed cornering speed rotational velocities and the bespoke weapon on the front of the base model is our first laser Gatling in the game uh so we're looking forward to see how that performs so that's the pulse coming online in 323 two variants of it looking forward to seeing all the different scenarios you're going to get it into did I say it's small it's really really small and goes really really fast okay that's good see the memes coming so what did we learn this week

  16. 00:12:18

    well hopefully we were reminded of all the great work the combined Star Citizen and Squadron 42 teams have been working on that make their way to the persistent Universe in Alpha 323 that like any and every other feature in Star Citizen the work doesn't stop here and will continue to iterate and evolve in subsequent releases and that the marai pulse is this teeny tiny hover bite that can fit into all sorts of places and may just be John Griffith and James K's worst nightmares when players try to squeeze them deep down into the distribution centers for inside Star Citizen I'm Jared Huckaby thanks for letting us share the process of game development with you and we'll see you all here next week

Transcript from YouTube’s automatic captions — punctuation and Star Citizen jargon are approximate. The video itself is hosted by CIG on the official channel.

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