Star Citizen: Reverse the Verse LIVE - Starting with Origin
Transcript — every row opens the video at that moment
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greetings citizens and welcome to another edition of reverse the verse live the show where everything is made up and the points don't matter I'm your host Content Manager for global video production Jared Huckaby now on the show this week we've got ship designers John crew and Quarantine bellomont on the show as well as Michael Sillitoe from the vehicle art team to discuss their work on the origin 600 I the aegis Avenger reworked and their recently revealed origin 100 series of starter ships the concept promotion for which will launch for all backers later today but before we get to that let's take a look at our Week in Review now last week on the show we had Ben Curtis and Corey Bamford from the props team on to discuss their work adding texture and immersion to the star citizen universe now I don't think there's another game project on the planet that would do an hour-long
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broadcast on props or another community that would actually watch it but that's just one of the many things that set star citizen as a project and a fandom apart and I'm proud to be a part of that with you so thank you for making that possible people Monday off my chair Monday also saw an all new episode of calling all devs this time featuring responses to your backer voted questions about apartments on art Corp the addition of decompression effects to ships and environments the engine count on the freelancer max ships that are scheduled for rework through 2019 and more if you haven't checked it out it's available now up on YouTube rework that's a hard word to say sometimes Tuesday is Laura day and star citizen and this week's commlink was a portfolio for crusader industries and that's a company with a special place in my heart because the very first concert promotion I ever got to work on here was the Crusader Genesis Starliner and they're
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ago I mentioned the Starliner for the Ford people in spectrum that repeatedly say that we've completely forgotten about it I haven't forgotten the page that Otto played my blaring star port announcements and startled everyone my apologies people I was a bad decision Wednesday brought within another episode of bug slashers with special guest host Spencer Johnson exploring an insurance issue that plagued nested vehicles if you're always going on about the pocket carrier as well this was the episode of you what going on with my charity Thursday is a TV day and this week was a shipshape focused episode with terrific looks at the in progress development of the ages of injury work the upcoming origin 600 I and the introduction to the brand new origin 100 series of starter ships it's like we planned this the Avenger looks amazing and I'm thrilled on one but I think I didn't get a 600 I when they first came out because I'm not a fancy
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person but now I kind of think I want to be a fancy person and well of course the new 100 series and we'll be talking about that in just a few minutes so you know sit back relax let's watch a short video from the community and when we return we'll be right here with John Kruk orange and Belmont and Michael silat so to talk Avengers six hundreds and 100 so stay tuned [Music] and yes that was yet another video from
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star citizen press master look it's not a MVP this way I can't just keep giving it but I like playing the video so I'm playing the videos it's my show I get to do what I want now joining us on the show live from Manchester United Kingdom welcome everybody welcome guys hey hey it's John crew Michael silat oh and the court in Belmont thanks for being on the show guys now because this is everybody's first show you know this is so not everybody's first somebody's first show why don't we take a few minutes just to tell everybody who you are and what you do for star citizen and we'll start with you John I'm John Kerr I'm the lead technical designer here at foundry 42 and what's a lead technical designer do well you tell me I've been wondering no the new the show dude I'm just curious
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I've been trying to figure that out so technical design department here we work on ships mostly working on the concepts design briefs for them and then when asked to actually make them getting them into game we work on the whole of the game balance we do a lot of the FPS side as well for the weapons and armours they're getting them all set up as well alright and we have two newcomers to reverse the verse so your first time on the show Michael once you tell us who you are and what you do for starts to star citizen hey I'm Mike so I'm a vehicle artist at foundry 42 and basically vehicle artists make the vehicles look pretty and make sure they're lovely and ready to to be
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shipped I don't know friend intended I think it was intended for anybody that hasn't watched a TV yesterday what should be would should we've been working on recently so a 600 i interior for most part yeah just working on that at the moment it looks great man if you haven't watched any TV from yesterday you guys should should do that some some great footage from the 600 I even I will I was like I know it was gonna look good but I'm watching the b-roll come in and I'm like I'm serious I'm feeling bad that I didn't buy one myself you know so I don't know any better compliment I can give you and last but certainly not least quarantine once you tell everybody who you are and what you do for star citizen yeah I'm constantly more tech designer I work for John so yeah what he explained to work we make the ships work once we got the nice out on audios of
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stuff that's basically it being sure that everything works fine and what and what ships that we worked on four stars isn't so well if we go from the start you remember me from the long stuff feature that was 30 minutes long other than that saber says so including the Raven walked a bit on the merchant man awhile ago doing the white box obviously is a nova chunk that everyone remembers the risers and just came out in 3.1 on the south over that came out in sweeping tool as well um helping on some of your ships but nothing as big as that on
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obviously the one and what I know that is give you a softball quarantine all right so um guys of course this show is all about the the event the aegis Avenger rework the work on the origin 600 I and the work and the work on the recently revealed origin 100 so you can submit your questions for our panel of luminaries to answer either live on twitch channel a twitch chat or in spectrum general chat please preface your question with the word question in capital letters surrounded by brackets that's gonna help a tyler witkin and our community team you know pick them out from from the crowd you know and send it to me we also did put up a thread yesterday to collect some questions ahead of time on spectrum for the folks
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that couldn't be here live to vote so while those questions are coming in we'll go ahead and start with some of the questions from that thread right off the back right off the bat it says a question about the Avenger that this is one that's come about egos will the Avenger get a standard nose hardpoint yes well so like the the Gladius that got a standardized one in 3.0 3.1 the Avenger rework has the same so I'm not sure it will have the tiger strike by default on it because that's that was bespoke to that ship at the time so it would definitely have an equivalent Gatling gun on it and I would expect
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that gun if it's not that one to be the tiger stroke back again in the future when it goes back through the whole are part of it you'll be able to swap out for whatever you want I'm sure there are a lot of Avenger owners out there who are thrilled to hear that and there are a lot of Avenger owners out there it's one of our most popular ships yeah alright just sticking with the theme of guns moving going to the 100 how can a fighter like the origin 100 or origin 125 be effective with to size 1 guns so well first obviously it's a starter ship so it shouldn't be compared to a Navy fighter but the point of light fighters is they are designed to be small on numbers so they should be able to ask
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some other ships on work work as a team if you are obviously just a single ship you won't destroy your stuff around for example but if you work with some other people with different on different ships to block foreigner and it's pretty useful to have a small ship that big guns can't worry for oh yeah again ships of the same size against other starships small prey it's it's gonna be fine I know there's a lot of concern from people about size one that's concern in brackets size one guns being not very useful and that's something that we're aware of and have plans for in the future that isn't just let's just bump everything up in DPS we've got some some things in mind for future patches
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and I know the next question the folks are gonna says well can you go into detail we're saving some of that stuff for a future segment so keep keeping your eyes and ears peeled all right but another common question that comes out any time we introduce a ship of a certain class is how it compares advantages and disadvantages to other ships in that class now this is a starter so we can easily put it in a class with the Aurora and the Mustang and you know possibly even the Reliant so what are the advantages and disadvantages of this ship versus those three so well obviously we have talked about a new fuel system where other ships and just not as good at this at this obviously there is what Oh Jean looks better sleeker than other ships as
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well in some ways obviously some people might prefer the other ships I like my cockpit inserts as icing is that the ore is more durable we can say it like that on the Mustang is just faster so in BO solar faster we've got like those three points of I guess Aten ability that's not even a word maneuverability agility speed and tankiness and each of those three starships if you exclude the Reliant from this for the sake of simplicity they each have they bias towards one of those at the expense of others okay you mentioned you meant you mentioned the fuel system now John when the concert promotion goes live later today we have
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a new entry to the shipyard series it's it's a small kind of design post mini talking about the the hydrogen fuel system as a word so of what people people most commonly referred to as boost fuel correct or incorrect as it may be that post will go live later today but what can you what can you tell us about just right now about what about how that hydrogen fuel system works today and where we're going with it in the future obviously knowing that we're closed on it later today yeah that so I'll try and give that the super quick version of the abbreviated design post that's going up later how fuel works today in terms of regenerating it storing it using it is going to be quite different to how it
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works in future patches so when refueling comes online as a gameplay loop so the starfarer being able to refuel people how fuel works is going to be changed significantly for some ships not significantly for others but essentially fuel becomes more of a precious commodity that you have to manage not all ships will be able to regenerate their fuel constantly in space so for those ships you're going to have to start making choices about range and mission types and factor in fuel stops or calling for fuel and the the air system with 100 or 100 series is sort of an introduction to sort of
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counter gameplay to that it's not exclusive well the air system is exclusive to the hundred series other origin ships may have that system in a different form and other manufacturers will have their own equivalent of it but the post will talk about how you will be able to recover and regenerate fuel and how that system plays into it engine so yeah guys we're just touching upon the type of now there's a whole design post that we've written up that I'll go up later today with the promotion that explain more about the it's basically once you already in what you know what you already know it's it's how it works now it's just gonna it's just a little more detail and stuff you'll see it you'll see it just keep an eye out for that Michael for the 600 series or the cylinder series we talked we talked
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about we showed quite a bit of it in the HCBS J one of the things that caught my attention was when he talked about how the Llano lines can terminate in all eyes can terminate why is that why is that such an important part of the origin aesthetic what is what does that do for origin so we're currently basically using the 600 I as a style guide for the future ships we're just trying to sort of figure out what works what doesn't and we had a brief when we started what we wanted to try and achieve when you have by lines it's just sort of key lines that run through the environment it's you know not always just panel lines but sort of shapes for example the I'm just transmitted now the there's like a glass
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shield in the exploration module that separates the scanning area from the rest of it and they instead of just flowing into the wall and then just being bolted to the wall they need to kind of flow then sort of rough around the wall and float downwards and then tuck away in so basically having these big bolts and like just have things stuck on it can look quite clunky and it can ruin this kind of elegant style that we're trying to do so having them kind of just flow away rather than just terminating helps us achieve that you know we see a little little of that with the origin 100 you know that are they rather the 135 the cargo variant that has an external cargo pod that's technically similar to the Aurora but you don't notice it like the Aurora's got a big old box attached to the bottom it's like okay there's a thing tacked down to the bottom but with the with the
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135 C it's a it's far more integrated into the ship than before in and that was obviously a queue that was taken from your work done the six nerd I don't have a question there that I had just said so as I'm going on one of the questions from the chat when was about the windows obviously the 600 I has a lot of Windows and I has a lot of glasses a lot of windows and some of the windows are very very big you mean it was mentioned in this segment that it created a lot of challenges for lighting yeah for lighting because in different environments you know there's going to be different levels of light that come through is that a problem that you have to deal with on the vehicle team or is that something for for VFX artist server for some other department that's a bit of both really
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so we have an idea of what we want to do and then it's a case of asking at the departments if we can do it sometimes in the case of the windows we basically just need to figure out how we can tint the windows to kind of prevent more light coming in but there's some things we can do as well so I mentioned in the episode I believes that we can actually increase the brightness in the ship in those areas so that when the Sun does come in it is not as glaring it's not as overexposed when the natural light hits so it's use the case of figuring out what we can do I mean the graphics team here is very good they tend to be able to do a lot of magic and but that said we don't you know we try and meet halfway most of the time we you know we don't just expect them to do everything we have to come with intelligent solutions that work so yeah it's just about finding a balance the stuff we can
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do with the stuff they might be able to do you could ask basically yeah it's a good it's a good way to remind folks that you know the six and I still has quite a bit of development left to do one which we did a ship shape on it yesterday but it still it's not early but it's no but by no means complete there's still quite a bit of work I you saw a lot of footages that work in progress like that it's not a ship do until you know three two which is you know at the end of June so so the vehicle team is still working out of the tech team still working on the VFX all good stuff so it will only get better from here core inton question from the live chat has to do with the visibility for the for the 100 now the origin ships that we've seen so far the 600 obviously has an amazing field of view folks can get into the 300 and yes the 300 do for a rework later this year but the 300
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series has a pretty good field of view you know in its own right now the m50 also with the bubble canopy what can you tell us about the field of view for for the 100 we we didn't see it we haven't seen a shot from inside the cockpit you know looking at an obviously the ship hasn't been built out yet still concept but what are your thoughts there so we've tried to push as much as possible 12 some space for the pilot especially to adjust if needed later on like like we've noticed some feedback about the razor for example where my guest question is about this as well so well there is no stud from what we can see the dashboard might be a bit visible like because what we need to see zmf D's on stuff like this but we need we we are trying to give as much visibility as
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possible for our gene chips especially but for all ships in general but yeah we we don't want to make something that will make people unhappy about it [Laughter] now one of the questions from the chat was was about whether the 135 CE had a different Hall than the other ones than the other models I think we can pretty much confirm that it does have a different Hall yeah so basically they all have similarities but as a difference is at the back where the 135 CE as an external cargo pod at a Toria it's not longer are bigger than the other ships but if you are actually on the ship is not it you can see obviously the difference at the back on the bottom
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because why the scale goes there yeah they are their true parents and that they have geometry and hardpoint changes versus modular bits that swap out you can't take a 135 and take that external cargo and a blanking plate in and now I've got hey whatever colour scheme it is blue in orange I want to say blue in yeah blue crab blue one in the the fighter is the the darker one gray one yeah you can't just swap that bit out and change it they are proper variants which answers a next question is the one in serious modular know using our variant system question the chat says will we be able to upgrade to the 100 the 100 will
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be available through the CCU system when the promotion goes live later today if you have something that is less expensive than the 100 you will be able to to upgrade through the CCU system just as you can with any ship that's on active promotion so let's see what else we got out a lot of people a lot of people had questions about just the introduction of the 100 itself and you know we've had the 300 for so long why introduce a 100 when the 300 when the 300 it has been here so you know since the beginning of the project and it seemed like like a starter ship to many already yeah well back then whenever whenever it came out right at the starts it essentially was that but as the the project's grown over
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the years I think we've talked about this on previous ones the ship range has expanded there's as things were expanded things have moved around in those ranges and the 300 series is jew-fro its its rework that is coming out this year and when we were doing that there's there's a lot of issues with the ship as it is thank you can't hold cargo and walk into the ship and I've seen people landing upside down just to throw cargo crates through the door just to do stuff yes so as we were looking at things that we want to fix on it we started to go we do this we could put this in it and change this it sort of became apparent that it was going to have some very significant
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changes to its loadout and equipment and we sort of did a soft upgrade of it with 3-1 and that weapon hardpoints changed which sort of is going towards where it's going to sit when that rework happens and when we were doing that sort of well now now that's moved the the next ship beneath it is the 85 X but that's sort of this weird snob light fighter it's got two seats but it's got no cargo space it's not going to bed you can't do long term travel in it so we sort of weave now by fixing the issues with this ship we've created a gap for a new ship and that's where we the country series came from imagine now I know a
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lot of folks who have questions about the 300 series in when 300 series is scheduled for rework later this year I can I can pretty much guarantee you will have a ship I'll have a full shipshape feature on the 300 when that time comes so while we're talking about the 100 and the 600 and the Avenger today not too many not not the place for too much 300 information especially since it's still early days in the rework but rest assured we'll get that information for you when the time comes all right more questions about the 600 now Michael we are in the segment we talked about how when the when the 600 eye comes online 4 3 2 that it'll have the exploration module in it but not but but not that the the touring module now and I was talking to Luke Davis I was talking to Luke Davis about this before
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and the turn that the touring module is it were kind of holding it as a hasten or a hole in our pocket on the schedule is we don't know quite when it's going to go on the scheduled later this year but um this person wants to know this is my long way of saying any chance of there being a hot tub in that in the training module you wouldn't anybody want to go on the record yes or no on I got them John I cannot confirm I've got the designer of the 600 series staring at me at this moment right now yep hot tub no hear me he can't you know know he's putting her face leave that for the the Phoenix owners yeah I'd get very angry I try I try it guys I tried guys
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let's see what else do we got let's see the Avenger of rework when the Avenger when the Avenger when the Avenger was first introduced actually let me let me back this up when the idea of the warlock and the stalker and all that stuff was first introduced they were introduced as modules you know but get the Bounty Hunter module put in the ship get the EMP module put in the ship because we we didn't have the player facing modular system online at that time and we still don't at this moment they were introduced as variants the this question asks will the ships stay as variants or might they go back to they're modular nature it's still a bit up in the air at the moment as it stands there's they they still function as
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modules but they're set up as variants the whole mechanics of swapping them in and out is a bit we're not quite sure where we want to go on them it's there's no hard answer either way at the moment for them I'm afraid yeah it's obviously I mean obviously the player facing modular system is something that is still on the board it's necessary for the endeavor it's necessary for the retaliator so like that so it's it's unfortunately a question that doesn't need an answer until that system is ready to be developed and ready to come online so rest assured we won't forget when the time comes well last well we'll reassess the question has to do with the rover on the 600 eye now the 600 I was was
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originally originally premiered with a Origin Rover nondescript Origin Rover it's very very common question is what whether the ship will come with the origin Rover when it comes in 3.2 is that the case it won't come with the origin Rover and three to the origin Rover design brief is done pending sign-off and a concept is being assigned to it so given the time length us that's simply not going to get done between now and three - yeah we actually talk a little bit of about it on the calling all devs that's going to air on Monday about how the that's the snub craft like the Pisces for the Carrick the merlin
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for the constellation on stuff they're actually you know they're developed as separate ships they are standalone you know vehicles in their own right when we provide them through pledge promotions they are they are coupled together just like a ship pack but they're they are not linked in their development so you know sometimes you get the Ursa Rover you know well before the the or I'm size of Merlin before the constellation before it can even dock is tough that's oh yeah they are on the schedule but I can't tell you at this point when another question from the chat says how big is the Avenger now obviously the Avenger rework has gotten much bigger as these things do yes so I don't have the exact stats but it's about three metres wider three metres longer and a meter higher than the current in-game Avenger it literally the first thing as the
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exploration for how big do we need to make it was to scale it up and then it was clear that that wasn't going to cut muster to sort of had to be more tactfully done because the the canopy looked ridiculous so that was like this tiny little pea-sized human head in this huge bold canopy so a lot of what it looks the same a lot of the geometry was completely reworked to keep the scale in proportion to the old one yeah it's a good-looking ship like the Avenger robot we're gonna we're getting this question quite a few times in the chat here it has to do with the cargo space for that for this 600 I know obviously we just asked you about the size you're not saying you're not sitting at your computer John you don't have you know the stats and the numbers present with
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you but there were there was a lot of question when the 600 I was first presented about the cargo space with or without the rover in place what looking looking to what's been figured out about that so far right so the rover sits on the cargo space for it and there is also an additional separate area for cargo so if you have the rover you still have cargo if you don't have the rover you can have more cargo fair enough and of course the specific numbers of that will will come when the ship is complete and and launched with 3.2 yes so we'll update the ship sets page once that's all once that's all blocked was a racing variant of the winner's
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series ever considered or is that already taken with the m-52 I think it was never he considered because we have seen 50 on the side don't tells us it's already quite heavily loaded and origins favored here's a question for Michael what types of inspiration do you use when working on a ship like the origin 600 I we looked a lot at like car manufacturer I like the concept cars that they came up with if you actually go on Pinterest and type in for example like BMW Concept that you get a lot of really nice like sketches that sort of stuff and yeah it was basically just collaborating with the concept artist who came up with the 600 I he we shared our resources basically and just going
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from there and then of course we looked at like you know luxury yachts that's going to probably come in more into play with the 890 jump and yeah we just sort of looked at the shape language rather than specifics because if you look at specifics then you try and chew on things that don't quite fit into places that don't quite fit in anyway and so yeah just creating a broad style based on those ideas they really helped quite a lot question for you John about the since you're the design guy here a lot of the talk about this you know the 600 and in the in the in the segment and everybody was very excited about the 600 and how how cool it is some got the impression that the 600 wasn't an alternative to the consolation but it
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might just be overall better than the constellation what are your thoughts about that is the 600 just completely better than the consolation and everybody should throw their constellations away and buy a 600 I wouldn't say that's a slight overreaction yeah they their competitors in some ways they but they each have their own pros and cons so I mean the constellation is missiles missiles for days coming that thing it has its own snub craft it's got different turret layouts it can hold more cargo but the origin is bigger ship and looks really nice yeah III think the you know the virtue of having
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that snap craft you know being able to one becomes two in the man the man turrets you know once man turret gameplay comes to the point where we're all you know happy with it I think that the consolation still going to be a very compelling choice for people who maybe don't aren't interested interested so much in the fancy yeah but but the fancy it's really nice like I didn't think I didn't think I was a fancy person but then I saw them like I think I might be a fancy person do i what else do we got have most common quest wait wait why is this you guys can always be counted on what ships will the origin 100 fit inside I have to ask it comes up too much inside any of the physically fits inside its we we didn't
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design it specifically to fit in or out or not in or out of any specific ship it's broadly similar to the 85 X in dimensions so you could theorize that it would complement an 890 jump nicely if you wanted to do that but beyond that we're not really we haven't gone out and measured I mean I am sure that people we find some ways to make some sheep feet hey I've seen the videos of staff errors laden with with stuff we compared to ships like carrier ships where we have strict metrics for fitting in say you know dress or a javelin it wasn't as strict a priority to keep on top of that
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for this I think this was seen in one of the images but they're asking how is entry handled in the origin 100 how do you get inside the thing oh so there is a site who is not exactly home but you know a condo small it's like a mini a ham please actually a private jet yeah the steps are built into the door which unfolds down it's large enough to well if you want to interact with cattle you should be able to because while there's two SEO capabilities inside so yeah it's to tell somewhere I was hoping because the Lions were so sleek in everything that you did you were gonna say it had like a flight of the navigator door where it's just a liquid metal I think I think maybe that the xi an scout already took that though let's see what else do we got
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do the wings fold up there's no policy the clips okay that's right the Eclipse Eclipse wings fold up for the exact reason I mentioned early about fitting into Idris that's right that's right alright let's see let's see what else do we got here with consolidated Outland having the Mustang RSI having the aurora and outwards and having the 100 and of course misc has the Reliant can we expect other manufacturers like ages and Ville Drake to have other Tier one starter ships that's a good question there's a good question yeah it's definitely worth thinking about yeah I
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mean I would want to commit to anything here now but I'm gonna write that one down sorry not ready - not ready to come yet can we please have a new show called will it fit no no all right now I'm thinking about how to make that work no let's see yeah another popular question that comes up every time we introduce a new concept ship what would you compare the 100 series maneuverability to and I think I wrote this in a sort of every time we do these concepts sales you guys ask us some questions that you think people are going to be asking for feeding back in the forums and my answer to that was
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imagine a ship that's in between the Aurora and the Mustang and that's that's where it all feel like handling wise I'm going to the air/fuel system do other ships have the new air fuel system or is the origin 100 the first technique I need to first technically it's the first to have the air system but it's not the concept of again this is sort of explains better and in more detail in the design piece that's going up later it's exclusive to the hundred series but it's not the only instance of that technology in the universe other ships have their own version of it like staff errors naturally have the ability to scoop fuel
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and process it similar to the air system is just on two wildly different ends of the spectrum okay let's see what else to begin ok so guys remember you can keep your questions coming you can submit your questions with the word question in Michael what's your favorite feature of the 600 I so far I think the exploration module personally I really like the idea you can do quite a lot with quite a little I think that's one of the ideas we wanted to kind of push through so with a small crew you can do quite a bit and just having the like the drop ramp for the for the rover as well like I think it's really cool to be honest because yeah that thing when we were building it we
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wanted to make sure it could fit you know a multitude of different Rovers so we built it around the Versa which was the largest we have at the time so you know it also fits then the dragonfly and Knox you know everything else we've got fun so far so yeah that's personally what I'm quite excited about she's not going to tank question says can the cells in the Avenger be taken out of the stalker so they can run cargo again that goes towards the modular question that we discussed earlier in the show we won't know the answer to that until the player facing modular system comes online and we know whether the Avenger remains variance or goes back to its modular system so we won't know the answer that one a lot of these ships have bathrooms but the 600 I ship shape didn't show one
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what's up with that oh we have bathrooms we have bathrooms yeah we didn't show it because it's the ones we have so far actually Collins just working on some of the crew quarters right now but it just didn't make it into the b-roll and we have one for the captains quarters which because we're reworking the captains quarters we didn't want to show anything off that wasn't sort of roughly final there's a few things we need to work out with certain shapes but yeah but don't worry there's a bathroom and we've you know it's gonna be nice like everything else we do 600 so I won't be disappointed I promise you mentioned the captains quarters I was I was surprising I think a lot of people were to see that they were right front and center right front center of the ship like there's the bridge up above and then right below it there's
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there's a bed one of the questions and I've lost in the chat somebody was asking whether we'll have the ability to tint the glass or pull the shades yes for the you know for the our peers this has come up many times when we've been designing this thing and yeah we would really like to have some kind of privacy option like there is actually glass right now in the real world you can get which sort of clouds up you know and come on you know you hit but and then it loads up or tense or whatever if you could have something like that I think we're trying to gun for it that'd be really nice that's some sort of thing we want because yeah you don't wanna be sort of waking up on a planet if you're in Larry 18 or something and you have a lot of people looking into the ship you know it's not ideal really or is it oh well you know fashion tastes marketed the boyars or
- 00:43:25
exhibitionist side I'm like one other the called the people that like to be white guy it's not an area I'm familiar with all right we'll the 600 I have a light switch sometimes I just want to turn off the lights without shutting the ship off we saw that in the terrapin the terrible as a has a switch that allows you to turn off all the lights and so people are people are playing with that now with the Terrapin so I mean we're currently doing the lighting for the 600 eye that's basically it's a bit more technical because we've got a lot of area lights and it's a lot softer so there's a you know we're just trying to figure out right now but yeah and we could have a like state we could have I mean the light state to be technical we tend to have on the ship's is default off and auxilary I think emergency as
- 00:44:14
well yeah so yeah we might be able to do something like that it's not out the question but we'll see just goes to see whoever gets the poor job of modeling all those life switches okay yeah here's a juror likes rich in every single room yeah just just tap on the ice yeah one of the questions people said we showed off the escape pods the the 600 I hasn't has an elevator to get between the levels or is it stairs we have two elevators and stairs okay so the question was how do we get to the escape pods if the elevators of lost power the answer is the stairs there we go a question for John I suppose a while
- 00:45:05
back we uh we introduced the idea of a two-seater Avenger there was an Avenger trainer you remember in the early days of escuadrón there was an Avenger trainer is that an idea that's completely and totally dead now or something still in the back of our mind it's it's fairly dead the the two-seater one I know it was in game for a short period I think just whilst it was in the hangar yeah because we didn't at the time have the tech to do that for its flight ready release and it wasn't a consideration at all for the rework so there's no immediate plans for it let's see okay with the addition of the air system
- 00:45:54
for origin we'll other origin ships get the air system retro actively like what might the eight right ID nine a jumper the six hundred I get the air system again this is all going to come with the refueling post they will have similar systems it might not be branded as the air system that is bespoke and has certain features above and beyond the others any plans to bring other modules besides touring and exploration to the 600 I and you you want you want to Bombay options the city for the 600 any thoughts percolating in your head for other mothers there's always lots of thoughts percolating the way you guys have built it means it is it is truly
- 00:46:45
modular all the doors are in the same place so in the future there's nothing stopping us putting an extra one and it will just plug in plug out all the doors nicely aligned but there's there's no designs approved and signed off or anything else to go in there this question says can we expect the hollow viewer for the 600 I to be working in 3.2 the hub you or the signal works now I was just using it the other day but there will be an updated hollow viewer you know with with a in-game model it's usually how the process works you know we put the concept model in there and then the next time that model is updated is when the ship goes you know implemented in the game and we can we get the we get the final model from people like Michael who send the model to us and we put it there so so I think the implication is that it's not working now it is working now it's just the
- 00:47:32
concept model so yeah because I know because I was in there you can spin the camera around you can see the struts that were there in the original concept model so let's see on the 600 I we saw a pool table any other recreational activities we don't we're not aware of unless : stuck cement not that where of obviously the touring modules open to stuff maybe I don't know yet we need to kind of figure out the space for that module itself and the rooms and so on we need them there so yeah it's for us I understand it's just a pool table yeah don't you need yeah exactly any thoughts to make the pool table
- 00:48:21
actually like usable John you wanna get in there and I I would highly recommend playing some star marine and looking in Echo a Devon at their pool table if you want to play with a pool table you know hmm how many decks and levels are on this 600 I 2 decks and then yeah that's it I think yeah this sort of it's got those weird like because it goes up and down a little places yeah yeah technically it's two but it can feel like more than two times well that's about it guys that's about all the time we have for the show so thank you so much you did it you want you want folks to know about the 600 to
- 00:49:14
the 100 or the or the Aegis around you rework probably let you know nothing no we're just gonna crack on get back and keep on making it alright guys we're gonna take a quick break play it play it play short video and then we'll be right back with our wrap-up stay tuned everybody look I thought was funny and it's the first thing in a long time that reminded me of the kind of stuff I used to make when I was a backer and like I said it's my show so I put what I like in there if you're watching this later on YouTube you probably have no idea what I'm talking about because we had to pull that out
- 00:50:01
for copyright stuff and with that we wrap up this week's show a special thanks to John Kruk Warrenton belmont and michael saluto for agreeing to put up with my crap and my questions one more time some housekeeping before we let you go the origin 100 concept promotion begins for all backers later today and runs through the end of the month also we've got a free fly would you believe it's been almost an entire year since we've done our last free fly well the next one starts later today and everyone that registers for an account on the robert space industries comm website will have free access to the drake cutlass the temporal cyclone the RSI Aurora and the consolidated Outland Mustang so this is your chance for you and your friends that check these ships out if you haven't already and finally before we wraps up this week I already did this part guys on content management
- 00:51:10
for global video production Jared Huckaby we'll see you next week everybody thanks for watching for the latest and greatest in star citizen squadron 42 you can subscribe to our Channel or you can check out some of the other shows and you can also head to our website at
Transcript from YouTube’s automatic captions — punctuation and Star Citizen jargon are approximate. The video itself is hosted by CIG on the official channel.

