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Calling All Devs

Star Citizen: Calling All Devs - Calling All Papys, Part I

16 July 201800:10:35250 linesWatch on YouTube ↗

Transcript — every row opens the video at that moment

  1. 00:00:11

    hey everybody welcome to a special episode of calling all Pappy's the camera right there look at again coming up puppies all right we've got todd papy here live in the studio hello and so while he's here just like we use dominate RTB hcv art with acronyms a week or two ago time using him now he's gonna do five questions for calling all Deb's our special edition calling all Pappy's how you doing good I can eat this for me can you just oh you just tried to try to scrape it down look at this look at this and say and hell's coming with me they're in hell's coming with me looks like Kurt Russell in tears ain't right let's get right to it we've got we've got questions for you these are from the backers voted on by the backers everything's the same like normal except we're not gonna bother with the Skype thing we've got Todd here

  2. 00:00:58

    your first question right off the bat says will a solo player with high quality NPC crew be able to compete with a skilled human crew a very common question this this has been a point of contention in the community for years given given that all other conditions are equal like the same ship the same weapons the same components all the stuff NPC crew vs. people crew go yes I I mean right now the NPCs on some of the AI hit at 95 96 percent and I don't even think that the most skilled human will be able to do that so assuming that's they are trained right and and they are at that level yeah I I see absolutely no problem in them being able to at least from a turret standpoint act that way now when we're talking about going

  3. 00:01:46

    around and and problem-solving than saying oh hey this thing needs to be repaired at that time those that's where it's going to get a little bit trickier and it's going to take some time in finesse lots of programming and subsections of substance systems so like yeah all the behaviors all the wonderful behaviors all the wonderful behaviors and with all the different variety of ships yeah 121 different ships right now assuming that they know the layout they have the now points they understand how they they need to go then it's it's actually interacting with that usable switching it out or repairing it you know running back to where they need to be right all right cool of course we've touched on this topic a couple times of previous calling on des I'm certain this won't be the last time this topic comes up but uh but for those in the cheap seats yes our intention is that an MPC crew

  4. 00:02:34

    should be just as effective as a human crew all things being equal of course we all know in real life in the starts of the universe in a situation things are all rarely always equal yeah I mean it will depend on the ship and but I guess with anything in our game we want to make sure that it's the player feels like oh I should have done this not like you oh this was super cheap yep your next question will we have props like a grapple or a jet pack to help us move through rough terrain or even Rex we've talked about having the EBA thrusters be able to you know kind of stop you and long Falls even not like super jumps or anything like that but like a boosted jump but nothing like a crackdown or just cause like grab a hoe

  5. 00:03:26

    kind of thing we haven't we haven't talked about that stuff yet alright I just mentioned you know fine orbit doing a superhero landing yeah money kind of thing breaking your knee in and and then spanking your face into the ground I just watched I just watched bad news bear and surf a big maze machine down through orbit the other day he wrote a big bang's machine down orbit before he hit the ground he wished he had a jetpack let me tell you alright let's see uh-oh here's a big one what is the status of moving ships from a 100% chance of canned explosive death that kills everyone on board to rendering ships inoperable through physical or energy damage without all the colorful explosions that as we've talked about before a non death death state if you will so right now you vehicle team is working on misfires the wear and tear

  6. 00:04:16

    and getting those things working the way that they need to work so if you fire if you damage a power plant or you damage a cooler then it has these type of misfires and it affects the way it works which will affect other systems so that is what they're working on right now and then there's the second aspect which is basically getting the ships to have the physical entities inside of them and that is something that's the u.s. vehicle team or the EU vehicle team will do will do in just a little bit so because then at that point we can actually switch out the items we can transfer the damage from the external into the internal OSI and then get that working gotcha is that that's related to what we've heard we've heard before that the splitting of interior physics critz

  7. 00:05:04

    it's it's the splitting of actually internal object containers okay so the exterior object container does not talk with the internal object container right now so once we get those two talking then we can put those items on the inside and we can transfer the damage and make sure that everything is working properly awesome let's see next question when can we expect tr0 of the survival mechanics to get added like food water hygiene this person's been to a video game convention before well we do have showers and toilets yes but when can we use them Pappy well right now against is actually implementing character character properties and so like thirst hunger drunkenness all these all these different properties that we want the

  8. 00:05:52

    characters to be able to have so once he implements that and once we actually get food working and so that you can eat you can drink and shower like each one of those I think would come on separately but right now those are those are lower tier but we really need the the being able to trigger things on and off from a player state for s42 yeah it sounds like he's he's setting up all the hooks right now so when the other game systems come online they have something to attach it exactly so he's setting up the hooks and then it'll be up to the actor feature team to go through and make sure that you can actually use a shower you can use a toilet and all right and last question blazing through these things man okay okay on the old road map the year the old a tooshie with the bars we the one before

  9. 00:06:41

    2018 when it was all done a Microsoft Project we even did a happy hour where we showed how we made it players could see what was real huh it wasn't happy I think all right the players could see what was referred to as a downstate that was originally planned for September 2017 or have there been any developments around that specific mechanic and and if so what can you tell us about it I think they're referring to you know you showed up shot a person instead of just dying they went down in an injured state and you being able to go and revive so right now we are working on knockdowns knockbacks kind of staggers so these are just kind of stepped up hit reactions and this is something that's we're looking to

  10. 00:07:30

    implement or we're sorry we're implementing right now but we're looking to kind of roll out a little bit in the future but this is our way of increasing our time to kill in particular if you're on the PU you don't want to get instantly popped you know when you flew out 30 minutes and then all of a sudden get popped and and you respawn and I don't have to go through that again so that's one of the first dates and then from there there's the the medical aspect of it so being able to revive yourself right now the Med pen is a full heal in the future will be a temporary heal and then you'll still start deteriorating from there which then would introduce the medical gameplay regarding ships or something actually going and reviving you hospitals those

  11. 00:08:20

    types of things yeah no gameplay that that that coming as soon TM yeah yes I mean it's I mean as far as as far as medical game playing there okay so before the knockdowns yes that dot is coming soon huh as far as the heal and the temporary heal versus the permanent heal I would like that in sooner than later but as far as like the medical ships and being able to go and revive somebody and all of that stuff that's when I think when we actually get those ships rolling out that's when we'll introduce that type of gameplay and we haven't we haven't had a medical ship in quite a while correct it's just a Cutlass red and the

  12. 00:09:07

    Endeavour yeah yeah any new medical ships on the horizon none none at all none that I know nothing anybody wants to tune in to on Friday July 20th no to our TV you don't you don't mean a.m. Pacific on twitch.tv slash star citizen you totally don't want to turn tuned inland definitely nothing there no definitely nothing there maybe that was smooth that was the smoothest I I've been doing this for almost four years now sinking in slide things like that and that was by far the smoothest we've ever done all right we're gonna take a break we'll come back

  13. 00:09:54

    next week with part two of calling all Pappy's thank you so much Todd all right we'll see you next week with even more doctor copy bye you thanks for watching for the latest and greatest in star citizen squadron 42 you can subscribe to our Channel or you can check out some of the other shows and you can also head to our website at

Transcript from YouTube’s automatic captions — punctuation and Star Citizen jargon are approximate. The video itself is hosted by CIG on the official channel.

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