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Around the Verse

Star Citizen: Around the Verse - Welcome to Moreville

6 December 201800:11:43280 linesWatch on YouTube ↗

Transcript — every row opens the video at that moment

  1. 00:00:02

    just when you thought it was safe to watch videos on the internet around the vs. back I'm Sean Tracy right I'm Sean Tracy and I'm Steve bender that's right you are that's right you are alright alright now that we got the one and only we know that's what I'll say the one and only alright we're gonna get it this time alright right we started I'm Sean Tracy and I'm Steve bender and for the next seven exciting days and eight romantic nights we'll be your hosts oh yes we will Sean and we've got some fun stuff on deck for today's update we'll meet a

  2. 00:00:51

    member of the Hurston family look inside Norville central business district and take a trip to larrya but first let's see what the community has been doing in game the citizens coffee company organization recently held an event that they called the coffee cup clever orgs affiliated with the citizens coffee companies were invited to partake in the event two teams of 23 players each were given two star points on selling and two hours of game time their objective mine as much as you can with three missed prospectors and carry the order to grim heck's to sell for profit the other twenty players on each team acted as security duking it out all around grim hats as you can see in this footage captured by Marshall Quinn the

  3. 00:01:39

    entire area became a battlefield pretty Wow yeah really cool now on to development let's head to Lyria one of the moons of the upcoming planet our court environment art is working on severe as' ecosystems along with the global palette environment our is also working on the Loire ville central business district a whole new explorable part of the city that includes the massive her stand dynamics building that looms over everything here are you see Catelli Boise Kerman Steffan damrell to shed more light on what goes into bringing this new area to life right now we are working on the central business district the CBD for shorts we all refer to it as a CBD which is the Hairston family's headquarters in Louisville on Hurston it's a big expansion in terms of being a very different kind of place so for us right now the challenge has kind of been

  4. 00:02:28

    what's the CVT look like inside like we all know lava from the outside but from the inside it's a completely different beast and it's a chance for us to do something which we've never done before with our citizen which is culture everything is different the materials are different the architecture is different the light the feeling is very different it's not somewhere you go that's been built by builders or just you know cobbling things together like just paneling in a function or everything is just supposed to work the CBD is about the Hurston families showing off we're building essentially like a family heirloom like the building itself is like something which belongs to the family as artists how do we kind of communicate these things to you like what kind of people the Herson the family is our tools here are really contrast or we said I want to pull you in from the outside of the gratis of the the gritty world of Louisville of l19

  5. 00:03:17

    and and the city in general and then pull you in and show you something extremely different and first it's a lot of like instead of having these blocky kind of sort of Lego block shapes which we usually have when we build not just our citizen but most sci-fi it's kind of built in a very modular way when I work with more thing like way things that flow into each other things that communicate weights which communicates elegance like this it doesn't need to be gold everyone no but but I wasn't family would do that they're that kind of family and in general it's about sort of capturing a feeling of of putting you in someone's home rather than someone's kind of backyard and from the from the train station then you go up and we put

  6. 00:04:07

    you into the main hall we have this very very nice transitional space which is sort of meant to sort of make you feel like to put in a very small space like to make it a bit claustrophobic and then we search into the main hall which is where you find the gigantic statue of Archibald Hairston and a lot of the weapons four-person dynamics on display in in cases a little plinth of obsidian around the room as well as to the to the right you have the HD showcase where you can actually buy all the hosts and weapons go and have a browse it's it's a very nice design showroom and on the left you have the transfers where you can do all your trading and there's also a mission giver in there as well so currently I'm working on the CBD transfers this room it's set up kind of

  7. 00:04:56

    like a but--but so you have a lot of overhang in the architecture it makes you feel kind of small and daunting I guess to walk there and see all this this massive CBD structure hanging over you the room is kind of split up into two areas why you have these this main trading pit where the player will walk on the first floor then you have the bottom floor where you can see the AI battle it out like kind of yeah same as in Wall Street or any other like big trading and a trading area that currently exists and then you have the the room in the back which is the room of mr. Constantine Hurston so Constantine Hurston is a lower member of the family who wants to earn a spot higher in the family so he's working day and night to earn that spot and he's going to be the mission giver as well

  8. 00:05:43

    but you will get your missions from coming with with this update I'm working on the HD showcase which is in addition to the transfers which boy is doing is the other shop in the CBD the main point of this room is kind of you can imagine it as a equivalent of a space version of a car dealership which has the Hurston weapons on display and they show them off and you can walk up to them and buy them obviously it's been kind of an iterative process to getting to the result we have now what also was challenging was just with this new art style we're trying out to get the balance right between details and big shapes so usually with the stuff we've done earlier it's been more about the

  9. 00:06:32

    the detail on the architecture itself while with this one it's having these really big shapes work together and more about the whole weeds of the environment and not so much about tiny boat somewhere so for the showcase one of the challenges was because of the architecture of the room which in essence is one big block with the art style going so it's kind of all merging together almost as if it would be made of one piece and the challenging part was to bring all the different shapes together without them having looking weird or awkward for example there's a lot of different angles running into each other and kind of just getting that to work without the player feeling weird

  10. 00:07:21

    while walking in the room with a challenge what's been really cool about the CBD is just generally this sort of different art style we're doing out and so before we have usually this kind of more grungy dirty places and CBDs and of the other side and the other extreme it's really kind of fancy nice materials big shapes and not so much high-frequency details but more the shapes and the materials speaking so it's been a nice change compared to the the props team is contributing to the central business district as well with some of the bureaucratic set pieces we see here the new area will include a new

  11. 00:08:11

    mission giver like Constantine Hurston here's senior character artist Claudio Clemente with more on this new character so Constantine arson is one of those characters that here in foundry 42 we have created entirely from scratch he is a character that has to act like he is always overwhelmed by my work and is trying his best to make career in his in his own department that is where we try to give that feeling while you are sculpting the model and actually finishing the touch with texturing and materials when we start with this kind of characters we have to start from from a proper 3d scan that gives us the perfect we are volumes based on the photo shooting of the actor we try to keep the resemblance with the actor as constant and as I detail as possible but unfortunately that we do scan as a limit

  12. 00:08:59

    about the Dida's that he can reach so what you can see is that even after that we have made a 3d scan the dealer is portioned out and what what we try to achieve is implementing all those details that we are not able to achieve with the 3d scan that is where this starts to become a really long process of tweaking in order to sculpt all the details that are actually missing especially because of wanna we wanna this kind of relief data to overlap the the color textures but as you can see the quality becomes really sharp and really detailed once we have done this we have to create the problem is in channel of texturing what we have is the scanning details of color that comes out from the photo shooting which is still imperfect because it contains a lot a lot of information and a lot of noise

  13. 00:09:46

    that is due to lighting environment bruising and scratches on the textures what we try to arrive is something like this flat down result with sharp details and a perfect amount of balancing between the details of the textures and all those irregularities that we try to remove in order to make the character to look like more natural and fresh the final result is something like this we have our setup of and with the help of the shader that we have created we can actually verify that everything is working accordingly even the translucency in years and the greasiness of the skin once everything it is done this is moving to other Department that are actually involved that are actually implemented the animation that we spoke one that has been created for this character we will apply the air style that is being

  14. 00:10:34

    created specifically for him a costume and he is going to be sat inside the game and that's it for what concerns his character thanks for you well it looks like we made it through another one John by the skin of our teeth barely so tune in to a new episode of reverse the verse live tomorrow on Twitch where John crew will be answering many ship related questions that weren't answered in the anniversary roundtables so thanks as always to our subscribers who sponsor all our shop until next time we'll see you thanks for watching for the latest and greatest in star citizen

  15. 00:11:25

    squadron 42 you can subscribe to our channel or you can check out some of the other shows and you can also head to our website at www.uvu.edu/library

Transcript from YouTube’s automatic captions — punctuation and Star Citizen jargon are approximate. The video itself is hosted by CIG on the official channel.

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