New Player Guide SCRIPT

Preface
The footage you are watching now is Star Citizen. But this isn’t the real Star Citizen. In this New Player Guide I am going to spend a decent amount of time telling you why you shouldn’t buy the game. And if you want to stick around after setting your expectations, then I want to give you vital tips to make your experience as enjoyable as possible.
Opener
I’m going to tell you why you shouldn’t buy Star Citizen and were starting right now.
Introduction
Thank you so much for all of the supporters that make this channel possible. Welcome to “A Star Citizen’s Guide to the Galaxy”. My objective for this guide is to inform potential backers on what Star Citizen is. Weeding out the players who this project isn’t for, and setting up the remaining players for success in the verse. Volume one of this guide will likely not feature much gameplay. There is simply too much info you need to know BEFORE your first time logging into the verse. Subsequent volumes will take deep dives into different gameplay loops making sure to start with the foundations and scale up to more advanced tips. Star Citizen is every growing and information becomes irrelevant quickly. To combat this, volumes will be replaced with an update when it’s necessary. The playlist for these volumes can be found at newplayer.subliminal.gg. Small changes will be noted here. And if enough things changed, ill un-list the video and replace it with an update. That’s all you need to know for now lets get to it.
Why you SHOULDN’T buy Star Citizen
The main reason you shouldn’t buy Star Citizen is because it is NOT A GAME! I’ll say it again. What you are looking at is not a game, it is a very ambitious Tech Demo. Star Citizen has A very passionate community of people who are able to see through bugs, missing features, changed plans, and a seemingly ever growing scope. There is no board of directors to hold them accountable, instead it’s the community that helps steer the ship in the correct direction. Unlike 99% of projects, It is funded by its player-base. Your support gives you access to try out new features, gameplay loops, ships, and more. When new updates arrive they will be in an unfinished state so CIG can get constructive feedback from the player-base before its completion. What I’m about to say is going to come across harsh. But your support does NOT entitle you to a playable game at any specific time. Your pledge will include a detailed description of what you may receive, however due to the fact that the game is still very well in development, you are not entitled to everything listed there. The pledge may release with some things missing or changed from the original concept. Or It may release exactly like it was described, but even then, deviate from the original design. Gameplay & game balance will always come first, and sometimes plans just change.
With all that being said, it is up to Cloud Imperium Games to find the balance between a closed development game, where we, as the player has no say. And an game where development is so open that our feedback is needed for every little thing, extending its development time in perpetuity.
As someone who has been backing since 2014 and playing since 2018, in my personal opinion I think CIG should deliver the minimum viable product for us to be able to test, and use our constructive feedback to mold it to what the community wants. But this isn’t a sustainable business model, so CIG has to find the balance between making the project playable enough to keep players playing and attract new players, while also releasing features in a state where the community can test and provide feedback before the feature is complete.
I want to further drill this home. Other traditionally funded projects that are in alpha development hire Alpha Testers to play the game, find bugs, and report them to development. Then rinse and repeat. It is then up to the developer to decide the optimal time for the bug to be squashed. In an open development game like Star Citizen, you are paying them to do what other studios pay people to do…. All of this In exchange for being able to get an inside look into the game’s development and to provide the valuable feedback they need to make what could potentially be a great game.
Some of you may be asking… why would you pay for what seems like a terrible experience? Remember when I said they need to find the balance between us having a broken vs enjoyable experience? Well most of my time in Star Citizen has been VERY enjoyable, despite the multitude of bugs and sometimes unplayability. Until the release of 1.0 a very healthy way to play the game is to come back when new features are added, and leave to play other games when things are bad, or you run out of things to do. I’ve had truly enjoyable experiences that I will never forget. But most important thing that keeps me from leaving is because my expectations have been realistic. And that is the purpose of this very unique new player guide.
Sometimes I come across bugs that are hilarious, or downright fun. Until the release of 1.0 a very healthy way to play the game is to come back when new features are in, and leave to play other games when things are bad, or you run out of things to do.
CIG has to find a way to make the game as enjoyable as possible while also delivering minimum viable product for testing.
Invictus 2953 is here and what a perfect time to give new players some much needed tips to get around in the verse. Most of these tips are for beginners, but sprinkled in are some tips that I just recently learned. So if your new, this will be a huge help. If your more seasoned, please leave a comment below if you have a tip I didn’t mention, that you think new players could benefit from. And watch to see if this video is worthy of sharing to a friend. Timestamps to each tip are listed below. If your a new player and further have questions, come watch me live Thursday – Saturday on Twitch. Don’t forget to enter this months ship giveaway. Enough with the formalities lets get to it.
Preface
I’m going to give you more than 60 tips for new players and were starting right now.
Before Making an Account
First things first before making an account, you may want to ensure your PC can handle this game. [1] Star Citizen actually has a tool for this called telemetry. You can access it by clicking Apps at the top of robertspaceindustries.com, and clicking telemetry. Real quick, you can change the version and date range, in-game settings, and resolution. The Y axis is CPU score and the x axis is GPU score. You can move your mouse around here to find a similar configuration to yours to get an idea of what kind of average FPS you can get in Star citizen. By default this view filters out outliers, if you want to see them you can check this box.
[2] Installing the game on an SSD is pretty much required, 32Gb of RAM is recommended but some people can get away with 16GB. If you get a warning when starting the game that you don’t have enough you should probably look to upgrade. Star Citizen is not well optimized yet, so depending on your hardware playing the game using ultra settings may not have as much of a performance hit as you would think. It being un-optimized, also means that upgrades to your CPU, and by extension, RAM, will have the biggest effect on performance. Server performance can also have a big impact on frames, so changing servers may help.
[3] Before you make an account, remember to use some ones referral code. You can use a friends, you can use mine by visiting referral.subliminal.gg, (It will automatically input my code for you), I’m even sure some people from my community will put there referral down below for you to use. Using someone’s code will award them a referral point to climb the referral ladder, and it will award you an additional 5,000 aUEC starting money to help you get going in the verse.
[4] This is an important one, Star Citizen is currently being developed. It’s certainly not a released game, it isn’t even in beta. It’s in its alpha development stage, to put that into perspective game developers pay people to alpha test their games. These people sit in a room, play the game, find bugs, and report them for the developers to fix, at an optimal time. So if you think about it, WE are paying THEM to alpha test this game. Most of the time Star Citizen is in a playable state but sometimes, like our most recent patch, the game was completely unplayable for a large amount of people. This is just a natural part of development. The benefit to all this is our feedback has a HUGE effect on the final project. All that being said Star Citizen is an awesome experience that I recommend everyone with an interest in the project should try. If you cant get $45 worth of content out of this project, that’s on you.
[5] If you don’t think you can handle something like that, I suggest trying the game during a “free fly” event. There is one currently going on right now for Invictus. All you need is an account, there is no need to purchase a game package. You will be given access to a few ships and can try out the game completely for free. These types of events happen a few times a year so keep an eye out.
Before Launching the Game
So if this game is right for you, your going to need to purchase a game package. To find a list of the packages, head to the pledge store and click game packages. There are quite a few options here, and I cant really recommend one because I may have a different playstyle than you.
[6] But here is a general synapsis.
The Aurora MR and Mustang Alpha are all you need to get into Star Citizen. If you are more of a casual player the aurora MR is more practical with its interior space for boxes or people, as well as a bed to log out in. If you are more combat oriented the mustang alpha is better for combat with some extra weapons and better flight characteristics. PVE bounty missions are one of the best ways to make money in Star Citizen so I would personally choose the Mustang Alpha. If you’re able or willing to spend a little bit more, the drake cutter is a great casual ship, it has a decent amount of starting cargo space, amenities, and a bed. However it’s lacking in armaments. And finally everyone’s favorite starter pack, the Avenger titan. It’s nose hardpoint is larger than most ships its size, is provides 8SCU of cargo space, and has a bed, however its quite a bit more expensive. The rest of the game packages are more than what is necessary to get started, if you would like my thoughts on these checkout my buyers guides.
[7] And its important you know that all of these ships can be bought in game without the need to spend actual money.
[8] Ships pledged with actual money can be exchanged or if you use the community term “Melted”, for it’s value in store credit. Make sure you don’t do this to the ship that includes your game package, unless you intend to buy another pack with the “Star Citizen Digital Download”
[9] Another thing to watch out for. Sometimes you get free ships for referring friends or using someone referral code during special events. Don’t upgrade these ships unless your 100% sure you will be satisfied. They cannot be melted, only upgraded to a more expensive ship.
[10] Ships can be purchased from the grey market, i.e. various online websites, I don’t recommend this for many reasons but to just a few: These purchases don’t raise the total amount you’ve pledged and CIG does offer rewards for backers that pledge more to support the project. Some of them are sold directly from the buyer and although its rare it can be a scam or stolen ship. They seldom offer a big enough discount to outweigh the downsides. And most ships go on sale throughout the year during Invictus, IAE, or other events, so my advice is to be patient. However the grey market is a nice place for you collectors, who want to buy ships that will never be available again at a huge premium.
[11] You should find a mentor, there is a lot to learn to play star citizen efficiently, and pair that with the bugs that come with it being in development, and you end up with a recipe for lost hair. This could be the friend that recommended the game to you, players in a fellow discord community, or even the CIG created guide system, found at RoberspaceIndustries.com Click > Learn how to play > and Play with a guide. Here you can choose what you want to learn, find a member willing to sherpa > and request a guide. When I was new, I personally joined the r/StarCitizen subreddit discord. There are always people there playing and they are usually friendly and are willing to help new players. Of course there is my discord, feel free to join, there is lots of useful info and places to ask questions. New player questions can be answered by almost anyone, and if needed, please mention me directly if you require my direct attention.
[12] Star Citizen is just better with friends, they can heal you if you get injured, secure your gear if you go down, and more knowledgeable players can help you circumnavigate bugs.
[13] Once you start getting into Star Citizen, you should start watching their weekly video content. Inside Star Citizen airs every week and is a short 8-15min showcase on what the developers are working on, and every Friday Jared our “creative lead” hosts a 1 hour long show where a developer or team of developers answer community asked questions live on twitch and posted to YouTube later.
After Launching for the First Time
[14] Ok so you’re ready to start playing. When you launch the game for the first time you’ll have the option to customize your character, after this you’ll be asked if you want to play the tutorial. I suggest you do this. It will step you through waking up in your HAB all the way to taking flight into the verse. At the end you will be rewarded with 15,000 aUEC. Going forward, I will assume you have already completed it or will complete it at some point. The tutorial will force your spawn location to Area 18. One pro tip, this tutorial doesn’t make it obvious that you need a helmet, so before you leave cubby blast, buy a helmet. Then open your inventory with I, and double click the helmet you just bought to equip it. Without your helmet you will suffocate in the space or some planets and moons.
[15] Speaking of spawn locations I commonly get asked what is the best spawn location, its no longer cut and dry so here are some reasons to choose each of them. First, if you are watching this during the May 19th – 30th Invictus Free Fly you should without a doubt choose Area 18. You will have easy access to the event where you can rent all types of ships and fly them for free.
Lorville has recently had its skyline completely redone in alpha 3.19, Its New Deal ship shop has some really good ships available to buy.
Orison is the newest landing zone added to Star Citizen, its floating inside of a gas giant. It’s a sight to see if your system can render Fit with clouds set on high. It features Cousin Crows the best shop in the verse that sells upgraded components for our ship, and if this was your home location getting here to buy those components would be more convenient.
And Micro-tech features Omega Pro, and CentralMass these are more great locations for buying ship components and weapons.
Personally I’ll be spawning at A18 for Invictus but after that I like Orison.
While your in your HAB
[16] Once your in the game I recommend getting familiar with the inner thought menu. You can access it by holding the interaction button F and Right clicking. There are a few things you can do here that I want to show you. If you go to actions >player >toggle equip helmet, this will remove your helmet. The first time you do that, it will add the action to the main page of your inner thought. You can also right click it, click favorite, and use one of six favorite slots. I suggest doing that since you will need to do this often to eat or drink. Alternatively, you can right click it again, select rebinding, and tap H. This creates a key bind to toggle your helmet without the use of this menu. I recommend spending some time in this menu to add thing you think you might use regularly.
Before Leaving the Station
[17] Once you leave your HAB, you are going to want to pay attention to signs. If you are playing during Invictus launch week, you can follow these signs to get to the Expo Hall.
[18] If you are at a place that you want to respawn to upon an untimely death, head to the local hospital and look for a sign that says “insurance”. You can use the terminal here to set your regen location. I recommend doing this at space stations, rather than major landing zones because its quicker to get to your ship.
[19] Your character will require sustenance, so before heading out, stop at a restaurant or concession stand to purchase provisions for your journey.
[20] If you want to drink an entire water bottle, left click and hold until you are done drinking.
[21] To save frames at landing zones with volumetric clouds, you can turn them off in your options. Click esc > options> graphics> change volumetric clouds to off. Depending on your hardware, this may not even make much of a difference.
General Missions
[22] So next up, missions. You can bring up your contract manager by opening your MobiGlass with f1 and selecting contracts manager. The general tab are legal missions offered to everyone. The personal tab are missions specific to you that range from legal to completely illegal and everything in between. Some of them only show up for a limited amount of time before disappearing.
[23] Furthermore, the missions listed here are determined by your wanted level or “crime stat”, your reputation, and your current location.
[24] Another item in your MobiGlass is your Delphi contact manager. Here you can view your reputation with various organizations and contacts that you encounter throughout the verse.
[25] I suggest starting out with delivery missions. This will allow you to practice basic traversal mechanics like flying, quantuming, and walking with little risk of being a attacked by a player or NPC. I have shorter new player guides that cover these topics well. Links are in the description down below.
[26] Currently, one of the best ways to make money in the game is Bounty Hunting Missions. These require you to fly to a location and take out enemy targets with air to air combat. They range from easy, low risk targets, or LRTs, to hard, extreme risk targets or ERTs. And obviously the pay scales with the difficulty level.
Learn your HUD
Understanding your HUD is very important when traveling around the verse and especially in combat. I was going to go over each part of the HUD but It made this video too long so check out this video once your done with these 60 tips.
[27] First, let me quickly go over your HUD. Indicators from left to right: you have your Vertical Take Off and Lift, coupled or decoupled, enhanced stick precision, and landing gear up and down. This is your thrust power output. This bar shows your thruster output, 0% is at the bottom, 100% is represented by this arrow, and if you boost you go over 100%. Activating Boost will bring up this Boost meter. The bar represents whats remaining in you boost capacitor, if it reaches the red you cannot activate boost until the capacitor recharges past this line. This is your velocity Indicator, inside this box is your current speed, The white portion of this bar is your SCM or Safe Combat Speed, The red is over SCM. While under SCM speed your ship should be able to maneuver as intended, over SCM your ship may have trouble turning. This gets amplified while in thick atmosphere. This small square represents your Speed Limiter and can be adjusted by using your scroll wheel. Your ship wont exceed this limit unless you use your boost. This little arrow represents your current speed. If you tap C you can activate your cruise control. Cruise will stop accelerating once you reach your limiter. If you boost,3 the limiter box turns to dashed and you can exceed your limit. Once you release boost your ship will decelerate to your set limiter. If you find that your boost is stuck in this dashed state you can just tap boost to reset it. This ellipse here represents your ships current direction of travel. At the top you have your ships emissions, this determines the distance at which another ship can detect you. The first one is your IR or thermal, the middle is your cross section ships size, and the third one is your EM or Electro Magnetic emissions. In the middle is your pitch ladder, with numbers for your angle. If this disappears you have exited the atmosphere and are no longer effected by gravity or air resistance. This widget represents the direction your thrusters are pushing from. Your GSAF or Safe GeForces indicator will disappear when GSAF is deactivated. GSAF gets deactivated by default when you boost. The current G-forces your ship is pulling is represented here, if this gets to high you could black out. The right side is your Altimeter inside this box is your altitude. These two bars represent your Hydrogen fuel and Quantum Fuel respectively. Firing your weapons will bring up your weapon indicators, this will show your weapon, and its current capacitor charge, or if its a ballistic weapon your total and remaining ammo capacity. Below this is your gimbal indicator, this will tell you if your gimbals are locked, in standard mode, or if gimbal assist is on. Your decoy indicator shows how many decoys, or flares, you have left. If hold H you can raise the amount of decoys that will deploy and to release them you just let go. The Noise or Chaff indicator works the same way, with the J keybind. Decoys attract missiles, Noise temporarily removes your from enemy radar to evade a missile or enemy target lock. And finally your stagger indicates your firing pattern, by default its off and your weapons will fire in sync. If you turn it on your weapons will alternate fire.
Ship Combat
As I stated before bounty hunting is a great way to make money, it can fund the purchase of any ship you want so, let’s get into some general combat tips.
[28] First if you are a bit nervous to jump into this in the verse you can practice your skills in arena commander. You can start a single player session by clicking arena commander, click single player, change the game mode to Pirate or Vandal Swarm, select a ship, and launch the game. In this game mode you just track down enemy targets and destroy them. Regardless on if you can make it through all ten stages, you will be ready to fight in the verse after a short span of time spent in here.
[29] During combat you may want to turn on gimbal assist with G. This will give you some aim assist. However, I don’t think a player should rely on gimbals for too long. Once you get comfortable switch to fixed and hone your skills.
[30] while in combat always remember ABS – always be strafing. Maneuverability is important when dog fighting, so you always want to be strafing left right and/or up and down. If you in a large ship fighting a smaller one you may want to strafe backwards as well.
[31] If you get a bounty in atmosphere at night, tap tab to ping. This will give you a temporary look at the typography.
[32] Usually at the start of a bounty, one or more enemy will shoot a missile at you, represented by these triangles. A great way to evade them is to fly just to the right or left of the missile, and at the last moment, pop a few flares and turn into the missile until it disengages.
[33] If you take damage, you can repair at some ground facilities. Each planet may have a different name for these, but they usually end in “MF” for mining facility. For example this is Hurston Dynamics Mining Facility.
[34] You can also land on unmarked pads outside of space stations. These (if working properly) will allow you to repair your ship without actually requesting a hangar. This is also great if you just need to quickly stop in to pick something up.
Modifying Ship
Modifying your ship is more of an intermediate topic but ill give you some tips to remember once you get to that level.
[35] Larger ships can come stock equipped with some extremally slow but efficient quantum drives that can be annoying. For some of the worst ones I have created some mnemonics, The Kama smells like Osama, The Bolon Stinks like Colon, and remember the Agni is agenizing.
[36] On the contrary. Some stock drives that are actually pretty good are the Crossfire for size 2, and Pontes for size three. Military combat ships typically have these faster less efficient drives equipped stock.
[37] When you are ready to buy components Cousin Crows at Orison, typically has some of the best components and weapons. So if I were shopping I would visit here first.
[38] If you are wondering what components you should equip I have my recommended loadouts for most ships on my website at subliminal.gg/loadouts. It lists my recommendations and reasons for choosing. As well as links directly to the erkul.games configuration.
[39] I am not the creator of Erkul.Games, but it is the go to source for building your ship loadouts. You should Definity add this site to your bookmarks.
Mining
I personally haven’t gotten deep into mining. However it is Star Citizens most polished gameplay loop and I suggest you give it a try. [40] The best way in my opinion is to load a Greycat ROC into a ship with a large enough cargo hold. Some good less expensive examples are the Drake Cutlass and C.O. Nomad. The greycat ROC can be purchased at Lorvilles New Deal for about 170k and that’s relatively cheap.
[41] If you want to learn more about mining, another creator here on YouTube SaltEMike is a huge mining enthusiast and this guide from two years ago should be a major help. The newest patch 3.19 offers some small but important updates to mining, so I expect him to revisit this, but I don’t to speak on his behalf. So subscribe to his channel to ensure you don’t miss that.
FPS Missions
FPS missions are a decent way to make money and breaks up the monotony of bounty hunting. They can be found under the mercenary tab of the general contracts page of your mobiglass. Lets go over some tips for those. [42] My strategy is a bit unorthodox for bounty hunting. I like to “keep what I kill” this means I typically go down into a bunker either unarmed or with one weapon. I Kill the first few enemies and use their loot to secure the rest of the bunker.
[43] There is a quick way to do this. While looting the body, take off your helmet and undersuit. By dragging them from your body to this icon. Then just double click the undersuit from the enemy you killed. This will equip everything they had including weapons onto your person.
[44] My favorite FPS weapon in Star Citizen can only be looted in missions like these. The FS9 has a 120 round magazine, and not much recoil for a machine gun. Heavy NineTails like these have about a 50/50 chance of having one of these equipped. Loot them and hoard them as well.
[45] You can pick up things from the ground and drag them directly into your inventory like this. If it doesn’t work get closer or hover over your inventory for a second then try again.
[46] Before diving deep into these UGF or bunker missions you should watch this video where I give 50 dedicated tips for doing these missions.
Injuries
While doing FPS missions you will inevitably get injured, here are some tips for those. [47] Injury severity is as follows: Tier 3 is the least severe and can be treated in any ship that has a medical bed. Tier 2 is moderate and can be treated inside ships with special medical beds. Like the carrack and 890 jump. And Tier 1 injuries have to be treated at a hospital.
[48] Injuries to your legs will slow your on foot movement speed. Injuries to your arms will add sway to your aim.
[49] If you want to temporarily relieve the effects of an injury you can either use the correct drug for the task. Or with your MedGun out you can ADS by right clicking, Hold F, and use your mouse to change its mode from basic to Advanced, click auto, tap B to aim it at yourself, and then press and hold the trigger.
I cover more medical tips in that bunker mission video.
If you Die
Another inevitability while doing these FPS or Ship to ship bounty missions is you will eventually die. [50] If this happens you can and should go back and loot your body. It will show up on your HUD represented by this red X. you can just head back pick up your loot and resume your mission if your death didn’t case it to fail.
[51] A recent patch made it so items stored in your ships inventory may be retrievable after it is destroyed. However, it may be hard or even impossible to get back to that location, So offload loot frequently to local space stations to avoid headache.
CrimeStat
Another tragic thing that can happen to you is you get a crime stat either accidentally or on purpose. [52] If you get a small infraction resulting in a CS2 or lower Crime Stat level, you can now pay a fine to remove your Crime Stat. These terminals are usually located near the ASOP terminals at major landing zones or Admin center at space stations.
If your Crime Stat is higher or you wish to remove it at a lesser cost
[53] you can buy a hacking chip at GrimHex or MicroTechs New Babbage Commons and take that to the Crusader moon Cellin. In orbit here there is a security post called Korea, inside there is a terminal that can be used to hack your crime stat away. If there are guards present you may need to kill them resulting in a higher CS. There is also a risk that other players, (most likely unfriendly), will show up to clear there CS as well. So be on your toes. I have made an entire video about clearing and preventing Crime Stat. After this you should definitely watch that, its in the info card above as well as the description.
If you are unsuccessful in this attempt or you die with a Crime Stat you will go to prison. [54] If this happens you have a few options. You can wait out your sentence, this continues to countdown even if you log off. You can gain credits either by hand mining rocks and deposit the ore in these dispensers. Or you can do a mission that requires you to repair an oxygen dispenser deep inside the mining caves. [55] ProTip after doing this you don’t have to run all the way back, once you have fixed the oxygen tank you can just remove your helmet, resulting in suffocation so you spawn back in your hab. If you held backspace you would actually add time to your sentence. Once you have enough credits you are eligible for release. [56] The final way you can leave prison is by escaping. There is now a mission that aids you in this escape. You can acquire it by reaching depth 9 of the caves and accept the mission that pops up called “Need an Out”. Escaping requires you to navigate an underground cave maze with a series of jumping puzzles. Your going to need to watch a video on how to do this as its outside the scope of this video. I have a link to a recent video from DeadlySlob called – “I Escaped Prison On Foot” down in the description. By the end of this mission you will have no Crime Stat and can either hold backspace to spawn at a hospital or commandeer a provided cutlass black. Its important to know his strategy was to bypass the land vehicle that you can use to drive to the final part of this mission. Sometimes it doesn’t spawn, but that may be fixed by the time you watch this video. Just remember to check to make sure it didn’t spawn before making the run at the end.
General Tips
Ok, time for some general tips that didn’t fall into a specific category.
[57] Let me just say I hate the starmap in this game so I avoid it at all costs. You should know when to use your Star Map and when not to. For the most part you don’t have to use your Starmap to set a route if the place your are going is local or in line of sight. For example going from major landing zone to the above space station, or if you are jumping to and from moons in the same system. When you should use your StarMap to chart your quantum path, is when you need to get granular. For example jumping to a space station inside a LaGrange point. Or jumping to an underground bunker facility on a moon across the system from your location.
[58] Ever curious to know where to find the stores that sell items in the verse. The Cornerstone Universal item finder can help. Visit finder.cstone.space and search for your item and it will list all the places its sold as well as the price.
[59] When exiting your ship you should close the door and lock it. Players can and will take it from you.
[60] You should also turn your engines off when you land. This allow the ship to settle and reduce the chance of it lifting up out of reach.
[61] While in Zero-G you can use your tractor beam to traverse like spider man. dunna dunna nunna
Thank you so much for making it to the end of this video. Since you did, comment below with hashtag #ThatsTheBatmanThemeSongYouIdiot. Here are a few of my other new player guides that more deep dive into specific topics. If this video was helpful to you please consider liking and subscribing, until next time citizens, ill see you in the verse.La