Build Premise

The primary focus of this build is is to excel at VHRT Bounty Missions. The Orange Build is my favorite.

Weapons

Laser Cannon Build

Great for PVE bounties, and for fighting larger ships.

Optimal Range ~800m
Use Trigger Discipline

Pros: HIGH Sustained DPS, High Alpha Damage

Cons: Slow Projectile Speed, Slow Firerate

Mixed Distortion Build

Great for disabling larger ships. May raise TTK on smaller targets.

Optimal Range ~800m
Use Trigger Discipline

Pros: Disables Ships,
HIGH Sustained DPS, High Alpha Damage,

Cons: Slow Projectile Speed, Slow Firerate

Laser Repeater Build

Higher Projectile Speed can be beneficial in PVP.

Pros: High Projectile Speed, Long Range, Fast Firerate

Cons: Low Alpha Damage

Missiles

EM missiles seem to be working the best.

Components

The Quadracell seems to have the best ratio between distortion protection and component health. In 3.16 gold standard ships seem to be experiencing shutdowns from damage. Honorable Mention – JS-400

There is no reason to upgrade coolers unless they cant handle your build. Stealth Values are all the same.

Grade A Shields are superior in 3.16. The only difference between size 2 shields is the health pool and the FR-76 has the highest

Fastest Size 2 Drive in the verse, nuf said!

Video Guide

DPS Calculator Loadout

* I AM NOT the creator of Erkul.Games this loadout has been embedded. Please visit http://Erkul.Games for a more in-depth loadout tool. And consider supporting its development.

* These upgrades to components are just my recommendations and are not the best for every situation or pilot. To get more of an insight on why I’ve picked some of these components please check out my Components Guides on YouTube. These go pretty in-dept. If you’d like to discuss them further head over to the Channel Discord

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