Build Premise

The primary focus of this build is is to excel at VHRT Bounty Missions. The Orange Build is my favorite.

Weapons

Laser Cannon Build

Great for PVE bounties, and for fighting larger ships.

Optimal Range ~800m
Use Trigger Discipline

Pros: HIGH Sustained DPS, High Alpha Damage

Cons: Slow Projectile Speed, Slow Firerate

Distortion Build

Great for disabling larger ships. Will require using a missile to finish off target. This is a meme build.

Optimal Range ~800m
Use Trigger Discipline

Pros: Disables Ships,
HIGH Sustained DPS, High Alpha Damage,

Cons: Slow Projectile Speed, Slow Firerate

Components

The Quadracell seems to have the best ratio between distortion protection and component health. In 3.16 gold standard ships seem to be experiencing shutdowns from damage. Honorable Mention – JS-300

There is no reason to upgrade coolers unless they cant handle your build. Stealth Values are all the same.

Grade A Shields have superior health pool. What sets the FR-66 apart is its distortion resistance. Stealth Capabilities are same across all shields. Honorable Mention – Palisade for Ballistic Resistance

As with any ship with 583 quantum fuel units I went
with an atlas because it is one of the fastest size 1 drives that can
make a trip from one end of the system to the other without needing to
stop and refuel. Honorable Mention, Voyage

Video Guide

DPS Calculator Loadout

* I AM NOT the creator of Erkul.Games this loadout has been embedded. Please visit http://Erkul.Games for a more in-depth loadout tool. And consider supporting its development.

* These upgrades to components are just my recommendations and are not the best for every situation or pilot. To get more of an insight on why I’ve picked some of these components please check out my Components Guides on YouTube. These go pretty in-dept. If you’d like to discuss them further head over to the Channel Discord

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