Loadout Purpose

The primary focus of this build is is to excel at eliminating the main target in an ERT bounty. An all ballistic cannons build can take out an 890.

* These upgrades to components are just my recommendations and are not the best for every situation or pilot. If you’d like to discuss them further head over to the Channel Discord

Pilot

890 Jump Hunter

Nose

Ballistic Cannons

CVSA Ballistic Cannons have high sustained DPS and can damage hulls through shields. They also have a decent projectile speed for more accuracy.

Optimal Range ~700m
Use Trigger Discipline

Pros: High Sustained DPS, Shield Pen.

Cons: Have to Rearm

I prefer CVSA Cannons over other vanguard nose weapons for their ballistic penetration.

Chin

Ballistic Cannons

Deadbolt Ballistic Cannons have high sustained DPS and can damage hulls through shields. This is great for when your target is larger and or slower than you and you are having trouble taking down their shields.

Optimal Range ~500m
Use Trigger Discipline

Pros: High Sustained DPS, Shield Pen.

Cons: Have to Rearm, Less Accurate

I prefer Deadbolt Cannons over other ballistic cannons when punching up, for their High Sustained DPS.

Punch Up

Nose

 Laser Cannons

MVSA Series Laser Cannons have high sustained DPS this is great for when your target is larger and or slower than you. This will almost always be the case in PVE.

Optimal Range ~500m
Use Trigger Discipline

Pros: HIGH Sustained DPS, No Rearm, 

Cons: Less Accurate, No Shield Pen.

I prefer M Series Cannons over other laser cannons when punching up, for their high Sustained DPS.

Chin

 Laser Cannons

M Series Laser Cannons have high sustained DPS this is great for when your target is larger and or slower than you. This will almost always be the case in PVE.

Optimal Range ~500m
Use Trigger Discipline

Pros: HIGH Sustained DPS, No Rearm, 

Cons: Less Accurate, No Shield Pen.

I prefer M Series Cannons over other laser cannons when punching up, for their high Sustained DPS.

Turret

I prefer to prepare to punch down when multi-crewing. To add balance. But its up to your discretion.

Punching Down

Laser Cannons

Omnisky Laser Cannons have good balance between sustained DPS and Projectile Speed. Faster projectiles are more accurate. And accuracy is needed if your target is smaller and faster than you.

Optimal Range ~700m
Use Trigger Discipline

Pros: HIGH Sustained DPS, No Rearm, Accurate

Cons: No Shield Pen.

I prefer Omnisky Cannons over other laser cannons when punching down, for their balance between accuracy and sustained DPS.

Punching Up

Laser Cannon

M Series Laser Cannons have high sustained DPS this is great for when your target is larger and or slower than you. This will almost always be the case in PVE.

Optimal Range ~500m
Use Trigger Discipline

Pros: HIGH Sustained DPS, No Rearm, 

Cons: Less Accurate, No Shield Pen.

I prefer M Series Cannons over other laser cannons when punching up, for their high Sustained DPS.

Missiles

Electro Magnetic Missiles

In my experience Electro Magnetic Missiles have a better chance of hitting the target.

Honerable Mention:
Rattler IIs

In my experience Electro Magnetic Missiles have a better chance of hitting the target.

Components

Power Plant

There is no benefit to upgrading your power plant unless it can’t handle your upgrades.

The Stock Power Plant is sufficient.

Coolers

There is no benefit to upgrading your coolers unless they can’t handle your upgrades.

The Stock Coolers are sufficient.

Shields

In 3.23 there is no benefit to Upgrading your shields.

It seems like they are keeping things baselined to test ships.

QT Drive

I prefer the fastest QT drive that can make the Jump from ArcCorp to Microtech. This will depend on the ships QT fuel capacity.

Every ship with a S2 or higher QT drive can make any jump in Stanton and have fuel to spare even using the fastest drive.

DPS Calculator Loadout

* I AM NOT the creator of Erkul.Games this loadout has been embedded. Please visit http://Erkul.Games for a more in-depth loadout tool. And consider supporting its development.

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