Loadout Purpose
* These upgrades to components are just my recommendations and are not the best for every situation or pilot. If you’d like to discuss them further head over to the Channel Discord
Pilot
890 Jump Hunter
Nose
Ballistic Cannons
CVSA Ballistic Cannons have high sustained DPS and can damage hulls through shields. They also have a decent projectile speed for more accuracy.
Optimal Range ~700m
Use Trigger Discipline
Pros: High Sustained DPS, Shield Pen.
Cons: Have to Rearm
I prefer CVSA Cannons over other vanguard nose weapons for their ballistic penetration.
Chin
Ballistic Cannons
Deadbolt Ballistic Cannons have high sustained DPS and can damage hulls through shields. This is great for when your target is larger and or slower than you and you are having trouble taking down their shields.
Optimal Range ~500m
Use Trigger Discipline
Pros: High Sustained DPS, Shield Pen.
Cons: Have to Rearm, Less Accurate
I prefer Deadbolt Cannons over other ballistic cannons when punching up, for their High Sustained DPS.
Punch Up
Nose
Laser Cannons
MVSA Series Laser Cannons have high sustained DPS this is great for when your target is larger and or slower than you. This will almost always be the case in PVE.
Optimal Range ~500m
Use Trigger Discipline
Pros: HIGH Sustained DPS, No Rearm,
Cons: Less Accurate, No Shield Pen.
I prefer M Series Cannons over other laser cannons when punching up, for their high Sustained DPS.
Chin
Laser Cannons
M Series Laser Cannons have high sustained DPS this is great for when your target is larger and or slower than you. This will almost always be the case in PVE.
Optimal Range ~500m
Use Trigger Discipline
Pros: HIGH Sustained DPS, No Rearm,
Cons: Less Accurate, No Shield Pen.
I prefer M Series Cannons over other laser cannons when punching up, for their high Sustained DPS.
Turret
I prefer to prepare to punch down when multi-crewing. To add balance. But its up to your discretion.
Punching Down
Laser Cannons
Omnisky Laser Cannons have good balance between sustained DPS and Projectile Speed. Faster projectiles are more accurate. And accuracy is needed if your target is smaller and faster than you.
Optimal Range ~700m
Use Trigger Discipline
Pros: HIGH Sustained DPS, No Rearm, Accurate
Cons: No Shield Pen.
I prefer Omnisky Cannons over other laser cannons when punching down, for their balance between accuracy and sustained DPS.
Punching Up
Laser Cannon
M Series Laser Cannons have high sustained DPS this is great for when your target is larger and or slower than you. This will almost always be the case in PVE.
Optimal Range ~500m
Use Trigger Discipline
Pros: HIGH Sustained DPS, No Rearm,
Cons: Less Accurate, No Shield Pen.
I prefer M Series Cannons over other laser cannons when punching up, for their high Sustained DPS.
Missiles
Electro Magnetic Missiles
In my experience Electro Magnetic Missiles have a better chance of hitting the target.
Honerable Mention:
Rattler IIs
In my experience Electro Magnetic Missiles have a better chance of hitting the target.
Components
Power Plant
There is no benefit to upgrading your power plant unless it can’t handle your upgrades.
The Stock Power Plant is sufficient.
Coolers
There is no benefit to upgrading your coolers unless they can’t handle your upgrades.
The Stock Coolers are sufficient.
Shields
In 3.23 there is no benefit to Upgrading your shields.
It seems like they are keeping things baselined to test ships.
QT Drive
I prefer the fastest QT drive that can make the Jump from ArcCorp to Microtech. This will depend on the ships QT fuel capacity.
Every ship with a S2 or higher QT drive can make any jump in Stanton and have fuel to spare even using the fastest drive.
DPS Calculator Loadout
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