Loadout Purpose

The primary focus of this build is is to excel at VHRT & ERT Bounty Missions. The Laser Cannon Build is great for ERTs. Repeater build may be the best for everything else. Tough Choice.

* These upgrades to components are just my recommendations and are not the best for every situation or pilot. If you’d like to discuss them further head over to the Channel Discord

Pilot

Punching Up

1st Laser Cannon

M Series Laser Cannons have high sustained DPS this is great for when your target is larger and or slower than you. This will almost always be the case in PVE.

Optimal Range ~500m
Use Trigger Discipline

Pros: HIGH Sustained DPS, No Rearm, 

Cons: Less Accurate, No Shield Pen.

I prefer M Series Cannons over other laser cannons when punching up, for their high Sustained DPS.

2nd Ballistic Cannon

Deadbolt Ballistic Cannons have high sustained DPS and can damage hulls through shields. This is great for when your target is larger and or slower than you and you are having trouble taking down their shields.

Optimal Range ~500m
Use Trigger Discipline

Pros: High Sustained DPS, Shield Pen.

Cons: Have to Rearm, Less Accurate

I prefer Deadbolt Cannons over other ballistic cannons when punching up, for their High Sustained DPS.

Punching Down

1st Laser Cannons

Omnisky Laser Cannons have good balance between sustained DPS and Projectile Speed. Faster projectiles are more accurate. And accuracy is needed if your target is smaller and faster than you.

Optimal Range ~700m
Use Trigger Discipline

Pros: HIGH Sustained DPS, No Rearm, Accurate

Cons: No Shield Pen.

I prefer Omnisky Cannons over other laser cannons when punching down, for their balance between accuracy and sustained DPS.

2nd Ballistic Cannon

Tarantula Ballistic Cannons have a good balance between sustained DPS and Projectile Speed. Faster projectiles are more accurate. And accuracy is needed if your target is smaller and faster than you. Ballistics can also penetrate shields when you are having trouble doing so.

Optimal Range ~700m
Use Trigger Discipline

Pros: High Sustained DPS, Shield Pen., More Accurate

Cons: Have to Rearm

I prefer Taurantuala Cannons over other ballistic cannons when punching down, for their High Sustained DPS & Accuracy.

Mixed Loadout

Distortion Cannons

Sucker Punch XL  Cannons can assist in shutting down some ships. It has decent accuracy with a 1,300m/s projectile speed.

Optimal Range ~700m
Use Trigger Discipline

Pros: May shut down enemy ship

Cons: Cannon damage a hull

And in my experience canon distortions are more likely to shut down a ship.

 Laser Cannons

M Series Laser Cannons have high sustained DPS this is great for when your target is larger and or slower than you. This will almost always be the case in PVE.

Optimal Range ~500m
Use Trigger Discipline

Pros: HIGH Sustained DPS, No Rearm, 

Cons: Less Accurate, No Shield Pen.

I prefer M Series Cannons over other laser cannons when punching up, for their high Sustained DPS.

Turret

I prefer to prepare to punch down when multi-crewing. To add balance. But its up to your discretion.

Punching Down

1st Laser Cannons

Omnisky Laser Cannons have good balance between sustained DPS and Projectile Speed. Faster projectiles are more accurate. And accuracy is needed if your target is smaller and faster than you.

Optimal Range ~700m
Use Trigger Discipline

Pros: HIGH Sustained DPS, No Rearm, Accurate

Cons: No Shield Pen.

I prefer Omnisky Cannons over other laser cannons when punching down, for their balance between accuracy and sustained DPS.

Punching Up

Laser Cannon

M Series Laser Cannons have high sustained DPS this is great for when your target is larger and or slower than you. This will almost always be the case in PVE.

Optimal Range ~500m
Use Trigger Discipline

Pros: HIGH Sustained DPS, No Rearm, 

Cons: Less Accurate, No Shield Pen.

I prefer M Series Cannons over other laser cannons when punching up, for their high Sustained DPS.

Missiles

Electro Magnetic Missiles

In my experience Electro Magnetic Missiles have a better chance of hitting the target.

Honerable Mention:
Rattler IIs

Components

Power Plant

There is no benefit to upgrading your power plant unless it can’t handle your upgrades.

The Stock Power Plant is sufficient.

Coolers

There is no benefit to upgrading your coolers unless they can’t handle your upgrades.

The Stock Coolers are sufficient.

Shields

In 3.23 there is no benefit to Upgrading your shields.

It seems like they are keeping things baselined to test ships.

QT Drive

I prefer the fastest QT drive that can make the Jump from ArcCorp to Microtech. This will depend on the ships QT fuel capacity.

Because of the its 583 Quantum Fuel Capacity I went with the Burst.

DPS Calculator Loadout

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