Loadout Purpose
* These upgrades to components are just my recommendations and are not the best for every situation or pilot. If you’d like to discuss them further head over to the Channel Discord
Pilot
Punching Up
1st Laser Cannon
M Series Laser Cannons have high sustained DPS this is great for when your target is larger and or slower than you. This will almost always be the case in PVE.
Optimal Range ~500m
Use Trigger Discipline
Pros: HIGH Sustained DPS, No Rearm,
Cons: Less Accurate, No Shield Pen.
I prefer M Series Cannons over other laser cannons when punching up, for their high Sustained DPS.
2nd Ballistic Cannon
Deadbolt Ballistic Cannons have high sustained DPS and can damage hulls through shields. This is great for when your target is larger and or slower than you and you are having trouble taking down their shields.
Optimal Range ~500m
Use Trigger Discipline
Pros: High Sustained DPS, Shield Pen.
Cons: Have to Rearm, Less Accurate
I prefer Deadbolt Cannons over other ballistic cannons when punching up, for their High Sustained DPS.
Punching Down
Laser Cannons
Omnisky Laser Cannons have good balance between sustained DPS and Projectile Speed. Faster projectiles are more accurate. And accuracy is needed if your target is smaller and faster than you.
Optimal Range ~700m
Use Trigger Discipline
Pros: HIGH Sustained DPS, No Rearm, Accurate
Cons: No Shield Pen.
I prefer Omnisky Cannons over other laser cannons when punching down, for their balance between accuracy and sustained DPS.
Ballistic Cannons
Tarantula Ballistic Cannons have a good balance between sustained DPS and Projectile Speed. Faster projectiles are more accurate. And accuracy is needed if your target is smaller and faster than you. Ballistics can also penetrate shields when you are having trouble doing so.
Optimal Range ~700m
Use Trigger Discipline
Pros: High Sustained DPS, Shield Pen., More Accurate
Cons: Have to Rearm
I prefer Taurantuala Cannons over other ballistic cannons when punching down, for their High Sustained DPS & Accuracy.
Missiles
Electro Magnetic Missiles
In my experience Electro Magnetic Missiles have a better chance of hitting the target.
Honerable Mention:
Rattler IIs
Components
Power Plant
There is no benefit to upgrading your power plant unless it can’t handle your upgrades.
The Stock Power Plant IS NOT SUFFICIANT enough for this build.
Coolers
There is no benefit to upgrading your coolers unless they can’t handle your upgrades.
The Stock Coolers are sufficient.
Shields
In 3.23 there is no benefit to Upgrading your shields.
It seems like they are keeping things baselined to test ships.
QT Drive
I prefer the fastest QT drive that can make the Jump from ArcCorp to Microtech. This will depend on the ships QT fuel capacity.
Because of the its 612 Quantum Fuel Capacity I went with the Rush.
DPS Calculator Loadout
* I AM NOT the creator of Erkul.Games this loadout has been embedded. Please visit http://Erkul.Games for a more in-depth loadout tool. And consider supporting its development.