Loadout Purpose

The primary focus of this build is is to excel at looting ERT bounties, XenoThreat, and more!

* These upgrades to components are just my recommendations and are not the best for every situation or pilot. If you’d like to discuss them further head over to the Channel Discord

Turrets

Mixed Loadout

The usual recommendations for punching up and down are still the same but if you want to be ready for anything I would suggest mixing it up. Different weapons on the top and the sides in either combo you prefer.

2 Front

Laser Cannon

M Series Laser Cannons have high sustained DPS this is great for when your target is larger and or slower than you. This will almost always be the case in PVE.

Optimal Range ~500m
Use Trigger Discipline

Pros: HIGH Sustained DPS, No Rearm, 

Cons: Less Accurate, No Shield Pen.

I prefer M Series Cannons over other laser cannons when punching up, for their high Sustained DPS.

3 Rear

 Laser Repeaters

CF Series Laser Repeaters have a fast firerate, a faster firerate will punish you less for missed shots. And they have a fast projectiles speed that is great for accuracy.

Optimal Range ~700m
Use Trigger Discipline

Pros: Faster Fire, High Accuracy

Cons: Low Sustained DPS

I prefer CF Series repeaters over other laser repeaters for their fast projectile speed.

Punching Up

1st Laser Cannon

M Series Laser Cannons have high sustained DPS this is great for when your target is larger and or slower than you. This will almost always be the case in PVE.

Optimal Range ~500m
Use Trigger Discipline

Pros: HIGH Sustained DPS, No Rearm, 

Cons: Less Accurate, No Shield Pen.

I prefer M Series Cannons over other laser cannons when punching up, for their high Sustained DPS.

2nd Ballistic Cannon

Deadbolt Ballistic Cannons have high sustained DPS and can damage hulls through shields. This is great for when your target is larger and or slower than you and you are having trouble taking down their shields.

Optimal Range ~500m
Use Trigger Discipline

Pros: High Sustained DPS, Shield Pen.

Cons: Have to Rearm, Less Accurate

I prefer Deadbolt Cannons over other ballistic cannons when punching up, for their High Sustained DPS.

Punching Down

1st Laser Cannons

Omnisky Laser Cannons have good balance between sustained DPS and Projectile Speed. Faster projectiles are more accurate. And accuracy is needed if your target is smaller and faster than you.

Optimal Range ~700m
Use Trigger Discipline

Pros: HIGH Sustained DPS, No Rearm, Accurate

Cons: No Shield Pen.

I prefer Omnisky Cannons over other laser cannons when punching down, for their balance between accuracy and sustained DPS.

2nd Ballistic Cannon

Tarantula Ballistic Cannons have a good balance between sustained DPS and Projectile Speed. Faster projectiles are more accurate. And accuracy is needed if your target is smaller and faster than you. Ballistics can also penetrate shields when you are having trouble doing so.

Optimal Range ~700m
Use Trigger Discipline

Pros: High Sustained DPS, Shield Pen., More Accurate

Cons: Have to Rearm

I prefer Taurantuala Cannons over other ballistic cannons when punching down, for their High Sustained DPS & Accuracy.

Torpedoes

To loot ERTs you MUST replace the front torpedo bay with the front cargo module. Then fire you EM torps from as far away as you can and if the enemy doesn’t detect you it should be an easy kill.

Looting aUEC can earn you MILLIONS of aUEC!!

Electro Magnetic Missiles

In my experience Electro Magnetic Torpedoes will not get shot down if you shoot them from as far away as you can, and never let the enemy detect you.

Components

Power Plant

There is no benefit to upgrading your power plant unless it can’t handle your upgrades.

The Stock Power Plant is sufficient.

Coolers

There is no benefit to upgrading your coolers unless they can’t handle your upgrades.

The Stock Coolers are sufficient.

Shields

In 3.23 there is no benefit to Upgrading your shields.

It seems like they are keeping things baselined to test ships.

QT Drive

I prefer the fastest QT drive that can make the Jump from ArcCorp to Microtech. This will depend on the ships QT fuel capacity.

Every ship with a S2 or higher QT drive can make the jump from ArcCorp to MT and back using the fastest drive available.

DPS Calculator Loadout

* I AM NOT the creator of Erkul.Games this loadout has been embedded. Please visit http://Erkul.Games for a more in-depth loadout tool. And consider supporting its development.

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